stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Idra will be on tomorrow state of the game podcast too, I mean he's a good player and all but so boring and has been in korea too long always says the same things :P
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
Idra will be on tomorrow state of the game podcast too, I mean he's a good player and all but so boring and has been in korea too long always says the same things :P
He can complain about how zerg is OP and people should apologize for playing them.
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
So a 125/50 2 food unit does more damage to a specific unit type than a 75/25 2 food unit does to everything?
Yeah, way better
SLyM on
My friend is working on a roguelike game you can play if you want to. (It has free demo)
I'm pretty sure colossi hit more than 3 units with a full spread. in an ideal situation can't they hit like 5-6 hydras at a time?
anyway positioning is what kills you. cliff walking and blink make ultras ineffective. cliff walking and blink make chokes ineffective(and FFs can create chokes). blink makes broodlords ineffective. One time I was on 5 bases pumping ultras, but I couldn't really kill off the toss because it's impossible to bring 15 ultras in on a colossus+stalker ball for numerous reasons and in the end I wished I had spent that 3k gas on mutas instead since positioning doesn't mean anything to them.
BoxeR vs KyrixZenith game 1 - Holyfuckingshitomgthatwasawesome
BoxeR vs KyrixZenith game X (final game) - Holyfuckingshitomgthatwasafungametowatchhowawesomewasthat
Time to watch HopeTorture vs NEXGenius now. Thank Cthulhu for Koreans evolving into SC2. We've really had some awesome games in the last couple weeks.
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
You know that stalkers cost almost twice as much as roaches, right? We're talking 125/50 to 75/25, here, and the roaches still do more DPS to anything that isn't armored.
I'm pretty sure colossi hit more than 3 units with a full spread. in an ideal situation can't they hit like 5-6 hydras at a time?
anyway positioning is what kills you. cliff walking and blink make ultras ineffective. cliff walking and blink make chokes ineffective(and FFs can create chokes). blink makes broodlords ineffective. One time I was on 5 bases pumping ultras, but I couldn't really kill off the toss because it's impossible to bring 15 ultras in on a colossus+stalker ball for numerous reasons and in the end I wished I had spent that 3k gas on mutas instead since positioning doesn't mean anything to them.
I'm telling you, get some infestors. Fungal his blob and then kill it with whatever you fancy.
[Edit: Also, getting 3 units per shot with colossi is good; 4 or 5 will only happen if you're shooting at zerglings.]
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
You know that stalkers cost almost twice as much as roaches, right? We're talking 125/50 to 75/25, here, and the roaches still do more DPS to anything that isn't armored.
Yes, I know that. I'm just pointing out the simple fact that a roach's dps isn't ahead of stalkers when fighting armored units.
In any event, comparing cross-race unit cost is a silly endeavor. You should know that. =P
Kambing on
@TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
You know that stalkers cost almost twice as much as roaches, right? We're talking 125/50 to 75/25, here, and the roaches still do more DPS to anything that isn't armored.
Yes, I know that. I'm just pointing out the simple fact that a roach's dps isn't ahead of stalkers when fighting armored units.
In any event, comparing cross-race unit cost is a silly endeavor. You should know that. =P
My point is that Jars' complaint that he can't get any DPS is wrong. Zerg ground units as a whole have dramatically better DPS that Toss and probably have better DPS than non-stimmed Terran armies (on average). That's deliberate—getting your DPS from a large number of weaker units is more difficult to manage positionally, so Zerg get better DPS to compensate for it.
stalkers are incredibly mobile and can be warped in anywhere. the late game dps difference between colossi and whatever the zerg has out is really bad, and stalkers have no problems killing off corrupters/broodlords/ultras because of blink and their speed. basically it always comes down to colossi doing a hojillion damage and it's too difficult to continually rebuild while they take minimal losses. unless you have great positioning and a very strong econ lead it's an uphill battle.
the easiest zvps are where they try to beat me on 2 bases. the hardest are where they macro really hard and build up a stalker+colossi army.
Infestors turns blink stalkers into expensive hydra spine sponges.
p.s. - Anyone up for customs?
except colossi kill hydras way faster than hydras kill stalkers. which is always going to end up being your problem in late game vs toss. colossi dps is magnitudes higher than any unit zerg fields, and there is no marauder to kill stalkers that defend them.
Colossus DPS is 18.18. Even if you're always hitting three units (and every shot won't), that's 54.55. Hydras deal 14.46 DPS to air or ground, and you can afford between 3 and 4 of them for each colossus your opponent fields (3.5 hydras deal 50.6 dps).
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Even thoguh day 9 is on and all that, does anyone want to start a bit of a lobby up?
I need some of that to wake up before I bother trying to ladder.
327 on NA. I'll be back in 10 minutes or so, gonna go make a tea.
You might have a local maximum that the program never gets out of, depending on the coding. The actual global maxima might be elsewhere.
plus, im pretty sure that this is a NP-Hard problem set, so you have no idea if you've ever hit, "optimal maxima". You just know that this run was better than the last one, or not.
It runs multiple strains, and does have a stagnation limit.
is the whole thing open source? i thought i saw that it was. i might be able to be talked into making a Protoss-centric object or two... :-)
Watching Day9#208 now... I feel like a n00b.. I hotkey stuff... but I don't remember how to use it.. and turn into a clicking n00b in the game I know I can practice vs computer and practice practice practice.. but man
Posts
The reason it feels like a hard battle is that colossi, with their range and ability to walk over friendly units, are almost always shooting at *something*, while your army moves into position. As Zerg, you have plenty of DPS with almost all units (only roaches have less than stellar DPS and they're still far ahead of shit like stalkers or sentries), but you really have to work to bring it to bear.
Keamien.814
Just to nitpick, stalkers do more dps than roaches to armored targets (roach: 16 dmg/2s = 8 dps, stalker vs. armored: (10+4) dmg/1.44s = 9.72 dps).
He can complain about how zerg is OP and people should apologize for playing them.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
So a 125/50 2 food unit does more damage to a specific unit type than a 75/25 2 food unit does to everything?
Yeah, way better
anyway positioning is what kills you. cliff walking and blink make ultras ineffective. cliff walking and blink make chokes ineffective(and FFs can create chokes). blink makes broodlords ineffective. One time I was on 5 bases pumping ultras, but I couldn't really kill off the toss because it's impossible to bring 15 ultras in on a colossus+stalker ball for numerous reasons and in the end I wished I had spent that 3k gas on mutas instead since positioning doesn't mean anything to them.
BoxeR vs KyrixZenith game X (final game) - Holyfuckingshitomgthatwasafungametowatchhowawesomewasthat
Time to watch HopeTorture vs NEXGenius now. Thank Cthulhu for Koreans evolving into SC2. We've really had some awesome games in the last couple weeks.
EDIT: gom tv right?
Crovax.436 Steam: Crovaxan
justin.tv
username: imoogle
v. v. nice resolution
ty Urquan for showing me
EDIT: BoxeR is the fake BoxeR just in case you were wondering. Such amazing marine micro though. SlayerS BoxeR would be proud.
[Edit: Also, getting 3 units per shot with colossi is good; 4 or 5 will only happen if you're shooting at zerglings.]
Yes, I know that. I'm just pointing out the simple fact that a roach's dps isn't ahead of stalkers when fighting armored units.
In any event, comparing cross-race unit cost is a silly endeavor. You should know that. =P
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
man like i know
im watching it with day9's audio
surreal
this is good to know. thanks
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Me on Twitch!
Ok, I stand corrected.
I wish I could tune in to that, I`ll be writing a midterm
my fucking god i am terrible tonight
it's like my brain just completely forgot how to play this game
I could swear he's used that line before.
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Me on Twitch!
I need some of that to wake up before I bother trying to ladder.
327 on NA. I'll be back in 10 minutes or so, gonna go make a tea.
funday monday... tough to come up with fun challenges.
Joe's Stream.
Yup, Apache License, up at http://code.google.com/p/evolutionchamber/.
Then I go and ladder.
"Is that your 3rd mr zerg? You know I can't allow that."
"The gold too? NO!"
there was nothing satisfying about failing both neural parasite attempts...just hitting f for fungal is so automatic I blew my wad
Using void rays at least makes them fun again, even if I only go 50/50 against early toss rushes.
I need so badly to stay awake somehow.
kedinik.852, message me if you want in on it.
#185
There's hope for Joe yet :P
My sig hasn't updated I should be over 200 now!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
you hold in there buddy
Catching up in achievement points with that fool, yay.