Starcraft 2: Lobbying like damn!

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  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Yeah, I FE unless I scout a six pool. Beyond that I drone up and build whatever seems like it would keep me alive until my economy takes off.

    kedinik on
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2010
    Having more than one or two openings memorised isn't very useful in ladder play. You're playing different people each time so no one is actively expecting anything, and if you spend too much time focusing on the openings you will fuck up other more important things.

    I guarantee what you "think" you have memorised isn't really memorised and you're spending a large amount of brain power and attention executing them.

    Dhalphir on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    I like to be pretty planned as far as my first expo -> transition. like open this way, into expand, drop xyz and pump abc

    obviously with some flexibility depending on the situation.

    I have 1 build per race, besides that you can open banshee against anyone :P.

    my biggest issue right now is I'm afraid to attack zerg but if I don't attack they slaqughter me as they should, it gives them time to macro hard.

    Variable on
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  • TheStigTheStig Registered User regular
    edited October 2010
    Dhalphir wrote: »
    I liked Stig's execution of the joke better.

    But seriously though, that would explain why some of the Diamond players I've faced I scratch my head how they got there.

    For reference Stig what rank are you?

    like 700 diamond. I really need to play more. :(

    TheStig on
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2010
    Scouting for me solves all of my hesitancy to attack issues.

    You can see exactly what you have and as Protoss given good terrain positioning, 7-8 Zealots can hold the line against nearly infinite Zerglings for quite a while, long enough for the Stalkers, Immortals, or Sentries you brought with you to do some serious damage.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited October 2010
    TheStig wrote: »
    Dhalphir wrote: »
    I liked Stig's execution of the joke better.

    But seriously though, that would explain why some of the Diamond players I've faced I scratch my head how they got there.

    For reference Stig what rank are you?

    like 700 diamond. I really need to play more. :(

    Well I see a lot of the pro players are ranked at 1800-2000 in Diamond points-wise.

    A couple of gamers that HDStarcraft has casted have been mentioned as being around 1600 Diamond (I know HD isn't the best caster but I haven't heard any other casters mention rankings), so I was thinking decent Diamond players begin about 1400 and start getting really good up to about 1800, then past that you're looking at serious serious players.

    Dhalphir on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    It would be easier to draw any meaning at all from points and rankings if Blizzard wasn't so secretive about how the league works.

    Like, if they just design a system where winning is always better for you than losing, it doesn't matter if we can see inside the black box.

    kedinik on
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  • CrovaxanCrovaxan Registered User regular
    edited October 2010
    so did bliptv just die because im tryin to watch funday monday and it just freezes

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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    I have strange inconsistencies with Blip lately. I also forgot my headphones today so can't reasonably watch the daily while I am sitting here before classes. :(

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  • ParadisoParadiso Registered User regular
    edited October 2010
    I'm curious how my fellow Zergs open versus Protoss. I've been doing a 12 pool and an early evo chamber for the +1 armor followed by hydra-roach-infestor around the map but the core 'toss army tends to kick my teeth in (to say nothing of when colossi show up). Obviously, my gameplan is to get to ultras but most Protoss players don't allow that.

    I know it's trendy to go early hatch, but I feel super exposed doing that versus 'toss (or zerg, for that matter).

    Paradiso on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    I am going to switch over to Zerg for a bit. I really like Protoss but the reactionary style of Zerg play really seems to be something that I may benefit from. Also, it will help me on my macro game quite a bit.

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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2010
    Movitz wrote: »
    Dhalphir wrote: »
    pretty sure disconnects count as a loss.

    Yes, but there was a third stat for disconnects in SC1. Having 2000 "losses" makes you a bad player, having 2000 disconnects makes you an asshole.

    Having more than a dozen disconnects pretty much guaranteed that you would have no one playing you in SC1.

    Disconnects have showed up as "Dropped" for me.

    Satsumomo on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    You don't choose your opponent anyway so it doesn't matter how many disconnects they have since you wouldn't see that information until the game was already over.

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  • MovitzMovitz Registered User regular
    edited October 2010
    Satsumomo wrote: »
    Movitz wrote: »
    Dhalphir wrote: »
    pretty sure disconnects count as a loss.

    Yes, but there was a third stat for disconnects in SC1. Having 2000 "losses" makes you a bad player, having 2000 disconnects makes you an asshole.

    Having more than a dozen disconnects pretty much guaranteed that you would have no one playing you in SC1.

    Disconnects have showed up as "Dropped" for me.

    What? Where?

    I think I would like that change if it has been implemented.

    Movitz on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Paradiso wrote: »
    I know it's trend to go early hatch, but I feel super exposed doing that versus 'toss (or zerg, for that matter).

    Jump into a map against a very easy AI and practice 14 hatch, 14 pool. You should have almost 20 food of workers and 300 minerals when the hatch and pool finish at the same time.

    At that point build spinecrawlers and lings if necessary to survive a rush, otherwise double queens and more drones to jump start your economy.

    It feels crazy, but it's actually a safe opening once you know how to fend off zealot rushes and cannon contains. You'll get a feel for it as you use it more.

    FE is super safe against zerg unless they 6 pool. Scout for 6 pool before you expand. Otherwise, you can pump out a big army right before their 1-base worth of lings hit you.

    kedinik on
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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited October 2010
    Movitz wrote: »
    Satsumomo wrote: »
    Movitz wrote: »
    Dhalphir wrote: »
    pretty sure disconnects count as a loss.

    Yes, but there was a third stat for disconnects in SC1. Having 2000 "losses" makes you a bad player, having 2000 disconnects makes you an asshole.

    Having more than a dozen disconnects pretty much guaranteed that you would have no one playing you in SC1.

    Disconnects have showed up as "Dropped" for me.

    What? Where?

    I think I would like that change if it has been implemented.

    I think I must have dreamed it. It's really clear in my head that it said "Dropped" but with the loss skull. But now I search for it and all it says is "Loss"

    I got dropped out of 2 games last night.

    Satsumomo on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    gotta 14 hatch

    so sexy

    I hear it has two bases

    Variable on
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  • JarsJars Registered User regular
    edited October 2010
    14 hatch is anything but safe against protoss. they will cannon or 2 gate you immediately after they see the hatch. I got tired of losing before my pool was up and starting going 14 pool 15 hatch.

    Jars on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited October 2010
    All the pros 14 hatch almost exclusively don't they?

    Fizban140 on
  • JarsJars Registered User regular
    edited October 2010
    no. and sometimes if they do they lose because of it like machine in mlg.

    Jars on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Jars wrote: »
    14 hatch is anything but safe against protoss. they will cannon or 2 gate you immediately after they see the hatch. I got tired of losing before my pool was up and starting going 14 pool 15 hatch.

    You can prevent the cannon contain with a patrolling drone, though, and you can defend the zealot rushes by pumping zerglings and 1-2 crawlers as soon as the spawning pool pops.

    It can get messy but I feel like I just need more practice, and you're all but guaranteed a win after you survive a zealot rush.

    kedinik on
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  • JarsJars Registered User regular
    edited October 2010
    needing to do all that stuff immediately kills off whatever advantage you had by 14 hatching. it's just not a good strat against protoss there is too much stuff they can do to either delay your hatch, or kill you.

    Jars on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    G-G-G-Grudgematch!
    Nah, but we should play some customs some time. Wanna see how I do against your famous queen/roach style.

    kedinik on
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  • mEEksamEEksa Registered User regular
    edited October 2010
    Jars is right though, 14 hatch is not safe against Toss.

    mEEksa on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    That could be true. I admit I don't have enough experience to know for sure that it's safe all the time.

    It's definitely safe with far positions on large maps, though.

    kedinik on
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    safe against terran though

    but terran can also take an early second

    the match up is so fucking good right now

    Variable on
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  • JarsJars Registered User regular
    edited October 2010
    watch machine vs incontrol from mlg and see just how badly 14 hatch can backfire. going pool first lets you get queens up faster which is in itself an advantage, and queens are great against toss.

    Jars on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Sure, I'll go watch it.

    Though for what it's worth IdrA stated he's confident fast expanding against toss because he can handle anything InControl can throw at him.

    kedinik on
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  • Salvation122Salvation122 Registered User regular
    edited October 2010
    So I watched the Newbie Tuesday about drone timing, which has helped my income quite a bit

    My problem now is that I'm utterly incapable of spending it all, so I'm constantly floating like 2k minerals, which makes me feel comfortable and then I get lazy and then I get owned.

    Need to get better about dropping non-mining hatches.

    Salvation122 on
  • ChenChen Registered User regular
    edited October 2010
    I think Fruit Dealer rarely goes pool before hatch anymore, if ever, unless he 6 pools I guess.

    Chen on
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  • JarsJars Registered User regular
    edited October 2010
    I always float resources. it's something that just happens as zerg because you prioritize drones so much.

    Jars on
  • mastmanmastman Registered User regular
    edited October 2010
    whenever you float minerals cause you can't spend them, expand, and take more gas, and make ultras :D or make more hatcheries in your base. More hatcheries helps cover you as your injecting larvae macro suffers late game. Many of the pros just throw down some hatches in their main or nat.

    mastman on
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  • BlurblBlurbl -_- Registered User regular
    edited October 2010
    I know you can link 2-3 of the same production building to 1 hotkey to produce units from all of them at the same time.

    But is there a way of linking different production buildings and using hotkeys to build shit? Or do you have to have each building type to a different hotkey?

    Blurbl on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    kedinik wrote: »
    Sure, I'll go watch it.

    Though for what it's worth IdrA stated he's confident fast expanding against toss because he can handle anything InControl can throw at him.

    I don't think Idra considers InControl much of a threat regardless of what he does.

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  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited October 2010
    Blurbl wrote: »
    I know you can link 2-3 of the same production building to 1 hotkey to produce units from all of them at the same time.

    But is there a way of linking different production buildings and using hotkeys to build shit? Or do you have to have each building type to a different hotkey?

    You can put them all in one hotkey and then use tab to cycle between building types.

    FuriousJodo on
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited October 2010
    one hot key + tab, just like with units

    look at the wireframes to know which are selected if necessary.

    edit - I always do cc to 5 and other stuff to 4 but I think I'm gonna start throw it all together. free up the 4 key for army and make it so I never forget to be producing. a lot of time when I go mech I'll forget to keep pumping marines, for example... I think having everything together from the get go might help me with that.

    Variable on
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  • 3DKnight3DKnight Registered User regular
    edited October 2010
    which games are you guys talking about today? there a tourney going on?

    3DKnight on
  • kedinikkedinik Captain of Industry Registered User regular
    edited October 2010
    Machine threw down a 15 pool instead of 14.

    Maybe he would've lost any ways but that doomed him.

    kedinik on
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  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited October 2010
    I usually start units at 1 and buildings at 0.
    1 zealots
    2 stalkers
    3 sentries or immortals or HTs
    4 all of the above
    5 observer

    9 robo, stargate, maybe forge
    0 nexuses

    TL DR on
  • EggPuppetEggPuppet Registered User regular
    edited October 2010
    I always make 4 my CC/nexus/hatch hotkey. I think putting it anywhere less convenient would hurt my macro. I've been playing a lot of brood war, which is helping me get used to managing a ton of groups at once, and get more comfortable with quickly hitting the farther numbers in the middle of a fight.

    I'll be real glad when we can rebind F1-F4 for location hotkeys, though, especially for Zerg.

    EggPuppet on
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