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[DnD 4E] The Temple of Elemental Evil (Recruiting Closed)

thymidinethymidine Registered User regular
edited November 2010 in Critical Failures
Recruiting closed. Follow the story over at:
http://www.myth-weavers.com/forumdisplay.php?f=17591

About the Adventure
The Temple of Elemental Evil is an old-school (1st edition AD&D) adventure written by Gygax himself. According to Dungeon magazine, it was considered the 4th greatest D&D adventure of all time (as of 2004). It was re-done in 2001 for 3rd edition under the title Return to the Temple of Elemental Evil. This remake was considered the 8th best D&D adventure of all time. The adventure has been so well-loved that fans updated it to the 3.5 ruleset and several have done the work to update it once again to 4E.

1etqR.jpg

About the Group
I'm currently looking for 4-5 people who are interested in running the classic Temple of Elemental Evil updated to the 4E ruleset. Those who have completed this adventure in the past are asked not to apply (it ruins all of the fun!).

I'll be modifying the encounters, etc. as we go along. There are already some 4th edition updates to the setting which I plan to use.

My job will be to do the conversion, run the campaign, and document our changes to create a module. If anyone would like to help write or edit the module, you're free to do so but it is not required.

About the DM
I've been playing D&D for about 15 years and really fell in love with the game again when 4th edition came out. I've been dying to run a game with it since I read the core rulebooks. It's been a while since I DM'd, but the last time I did it (2 years ago) was quite successful.

I believe the role of the DM is to provide the setting in which the characters can tell their story. I don't believe it is my job to force a story on you. After all, that's what makes D&D so much fun.

I have every rulebook and adventure module from 2nd edition forward, so we have a broad base to draw from.

About the Players
Rules lawyers and munchkins need not apply. While I appreciate the number-crunching aspects of D&D, I don't feel that should be the focus of the game. Especially in a PbP (play by post) environment, character is the most important thing.

New players are encouraged to apply. Everyone has to start somewhere and I really dislike RP snobs. I'm posting here because the tone of the PA podcast is what I'd like to create in this campaign.

Rules & Requirements
I don't have many hard and fast rules, but there are a few things that we all need to be on the same page about for this adventure to run smoothly.
  • Players should post at least 3 times a week. I'd like to keep the pace up but also realize that requiring people to post every day might be difficult.
  • All classes and races described in the PHB and PHB2 are acceptable.
  • Stats are generated using the standard 22 point buy.
  • Each character starts with 100g.

How to Apply
I don't need a life story in an application. I think you should have some idea of your character's background when we start, but most of the fun for me in a campaign is the process of discovering your character as we play. Here's what I would like from anyone who is interested in playing:
  • A short description of your character.
  • A 2-3 paragraph background on your character.
  • Your race/class.
  • A summary posted from the D&D character builder (feel free to ask if you need help with this).

When to Apply
I'll be looking for applications through the end of next week (November 6th). We'll start the campaign as quickly as possible after that, assuming there is enough interest.

Current Applications
Defenders
Bosperan - Wolfgang, Human Fighter
Zomro - Erik Chandler, Human Fighter
Nax - Nax Narian, Dwarf Fighter
Fondor_Yards - Lugotor Arausio, Dragonborn Warden
Lezta - Ulgoth, Goliath Warden

Strikers
mightyjongyo - Jarvis, Gnome Rogue
Smoove Operator - Ozaiel, Deva Avenger
Nax - Vaylen, Eladrin Ranger
altmann - Ariman, Half-Elf Sorcerer
Saurfang - Deimos Miranil, Eladrin Warlock

Controllers
mightyjongyo - Torhan, Dragonborn Druid
Finkle - Drock, Human Invoker
squishy-blob - Erica Sariel, Eladrin Wizard

Leaders
Finkle - Finkle Stringspan, Gnome Bard
delroland - Havrakhad the Mad, Kalashtar Cleric
Kid Presentable - Rogden Murtaugh, Human Warlord
Zomro - Thorfinn, Human Bard

thymidine on
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Posts

  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited October 2010
    How many applications per person?

    Maximus on
  • BosperanBosperan Registered User regular
    edited October 2010
    I would like to Apply with a Fighter(Defender) Human named Wolfgang.

    [I have a secondary Character concept for a Wizard (Neutral leaning to powerhungry-evil) should there be no space for a fighter.]

    Details ADDED

    Description
    Wolfgang is bear of a man in his mid 30s. He has long blondish hair with red streaks and a wild beard. His muscled body does not only look like that of a seasoned warrior but more like a blacksmith or miner that has never seen a work free day in his life. His full plate armor is well worn and patched up in places but he clearly takes great care to keep it in working order. His shield is painted over with black paint.
    --
    Background
    Wolfgang was once a member of warrior sect called the Brotherhood. These men and women stand guard over a select few portals to a demonic realm. In his youth Wolfgang was charged with guarding one of the portals and made a grave mistake. Driven by pride in his own prowess he tried to defeat a minor demon without calling for more backup. He was victorious but missed a second specter that escaped and killed many innocent people in the nearest village.
    As punishment he was expelled from the brotherhood and sentenced to work in a mine producing the metal for the Brotherhood’s artisans. He accepted his punishment as righteous and worked tireless in hopes of redemption.
    After 10 years of hard labor his punishment has come to an end and he strikes out into the world in hopes to make up for the mistake of his youth.
    Human/ Fighter / Defender

    Summary:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Wolfgang, level 1
    Human, Fighter
    Build: Guardian Fighter
    Fighter: Combat Superiority
    Fighter Talents: One-handed Weapon Talent
    Human Power Selection: Bonus At-Will Power

    FINAL ABILITY SCORES
    Str 18, Con 16, Dex 12, Int 8, Wis 12, Cha 10.

    STARTING ABILITY SCORES
    Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.


    AC: 20 Fort: 17 Reflex: 14 Will: 12
    HP: 36 Surges: 12 Surge Value: 9

    TRAINED SKILLS
    Heal +6, Intimidate +5, Endurance +4, Athletics +5

    UNTRAINED SKILLS
    Acrobatics -3, Arcana -1, Bluff, Diplomacy, Dungeoneering +1, History -1, Insight +1, Nature +1, Perception +1, Religion -1, Stealth -3, Streetwise, Thievery -3

    FEATS
    Human: Armor Proficiency: Plate
    Level 1: Toughness

    POWERS
    Bonus At-Will Power: Cleave
    Fighter at-will 1: Resolute Shield
    Fighter at-will 1: Sure Strike
    Fighter encounter 1: Steel Serpent Strike
    Fighter daily 1: Villain's Menace

    ITEMS
    Adventurer's Kit, Longsword, Plate Armor, Heavy Shield, Handaxe (2)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Bosperan on
  • MaximusMaximus Engineer of the Harbinger Engine RoomRegistered User regular
    edited October 2010
    Ahh hell with waiting,

    I would like to apply with a Sorceror (Striker) Gnome named Nix.

    I'll post more when I get off work.

    Maximus on
  • thymidinethymidine Registered User regular
    edited October 2010
    Maximus wrote: »
    How many applications per person?

    I don't mind seeing multiple applications per person, so go ahead and post any character ideas you have and would like to play.

    Thanks to both of you for your interest. I'm looking forward to reading your character ideas!

    thymidine on
  • GideonGideon Registered User regular
    edited October 2010
    Extremely interested! Will edit with actual submission soon. How do you feel about Hybrid classes?

    Edit: WHOOPS. "PHB and PHB2" answers that question. Will submit soon!

    Gideon on
  • mightyjongyomightyjongyo Sour Crrm East Bay, CaliforniaRegistered User regular
    edited October 2010
    interested! Do you also want us to say how much experience we have and how often we can post?

    Also, if we do multiple submissions, do you want each submission in a separate post?

    mightyjongyo on
  • thymidinethymidine Registered User regular
    edited October 2010
    Gideon wrote: »
    Extremely interested! Will edit with actual submission soon. How do you feel about Hybrid classes?

    Edit: WHOOPS. "PHB and PHB2" answers that question. Will submit soon!

    Yes, just to clarify (in case anyone else had the same question). Multiclass feats are fine, but there needs to be some character-driven reason for you to take those feats.
    interested! Do you also want us to say how much experience we have and how often we can post?

    Also, if we do multiple submissions, do you want each submission in a separate post?

    You don't have to post your experience unless you want to. As I said in the OP, I'd like the game to be welcoming to newer players as well as old pros.

    As long as you can meet the minimum posting requirement I outlined in the OP, you don't have to post how often you'll participate. I really only put that up there to set the expectation that I want active players. I'm sure the plot will dictate how often people actually post.

    You don't have to put each submission in a separate post if they are each labeled clearly.

    Thanks for the interest!

    thymidine on
  • thymidinethymidine Registered User regular
    edited October 2010
    I think he's asking about making a Hybrid class character, not a standard class taking multi-class feats. There's a difference between a Fighter|Invoker Hybrid, and a Fighter who multi-classes into Invoker, for example

    Right, just to clarify my clarification :)

    Hybrid classes are PHB3 which I've chosen not to include. I feel like there are plenty of options in PHB1 and 2 for you to tell your story. If you REALLY feel like you REALLY need to have a hybrid class to tell your story, go ahead and post it. :)

    Sorry for the confusion.

    thymidine on
  • thymidinethymidine Registered User regular
    edited October 2010
    Oh, one more thing. I'd really prefer to actually run the game on Myth-Weavers as I think their PbP tools are a bit better than those offered by the PA forums.

    If anyone knows of a better site to host the game or some problem with Myth-Weavers that I'm not aware of, please let me know.

    thymidine on
  • ZomroZomro Registered User regular
    edited October 2010
    Posting to show interest in this, been looking for a PbP game for a little while. Will update this post with a character submission when I get a chance at home with Character Builder.

    One question, though. Are we allowed to choose options from other sources (i.e. "Powers" books and / or Dragon) for the PHB1 and 2 classes?

    Zomro on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2010
    thymidine wrote: »
    Oh, one more thing. I'd really prefer to actually run the game on Myth-Weavers as I think their PbP tools are a bit better than those offered by the PA forums.

    If anyone knows of a better site to host the game or some problem with Myth-Weavers that I'm not aware of, please let me know.

    Looking over Myth-Weavers I have no idea what they have over these forums, please elaborate.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • deadonthestreetdeadonthestreet Registered User regular
    edited October 2010
    thymidine wrote: »
    Oh, one more thing. I'd really prefer to actually run the game on Myth-Weavers as I think their PbP tools are a bit better than those offered by the PA forums.

    If anyone knows of a better site to host the game or some problem with Myth-Weavers that I'm not aware of, please let me know.

    Most of the stuff here gets run on the forum with rolling through http://4e.orokos.com/ which our very own Infidel built and maintains. It basically lets you upload character sheets created with the official character builder, and has a built in roller.

    Example of a character I'm running in another game: http://4e.orokos.com/sheets/2108
    And then you can view roll history by user, or by campaign, and it'll link you back to the character sheet used to do the rolls.

    deadonthestreet on
  • mightyjongyomightyjongyo Sour Crrm East Bay, CaliforniaRegistered User regular
    edited October 2010
    My first submission:

    Jarvis, Gnome Trickster Rogue
    Description:
    Jarvis is a male gnome, standing at 4'2" - A little tall for a gnome, but there is no mistaking his wild nature. His pointed ears and wild bronzed hair ensure that he is not mistaken for any other race - something that made his childhood no easier, growing up away from others of his kind. While he may curse his Fey nature, he does not begrudge the advantages it has afforded him. Many envy his ability to step away into shadows and his natural aptitude for trickery. His thin and wiry frame, together with his wild looks, have an intimidating effect on others, making him appear not just Fey, but feral.
    classportrogue.png

    Background:
    No one knows where he came from, but everyone knew what he was. As a child, Jarvis always wondered what his own people were like. This was only natural - he had never met any other gnomes, and the other children made it a point to mention how different he was. He spent a lot of time attempting to stay in the shadows, out of sight, out of mind - something it turns out he was quite good at, it came naturally to him. As he grew older he only got better at his skills, using them to obtain what he needed.

    One day, he met his match in a travelling adventurer who caught him in the act of stealing. More embarrassed than afraid, Jarvis expected to meet his end there. But the adventurer let him go, saying only, "Keep working at it, and maybe you'll find something more useful to do with your skills." Since that day, Jarvis has worked to hone his skill in any way possible, stealing to get what he needed and returning what excess he had. He waits for the opportunity to do more, to get out of this city that has turned him into what he is.

    CB summary:
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Jarvis, level 1
    Gnome, Rogue
    Build: Trickster Rogue
    Rogue Tactics: Artful Dodger

    FINAL ABILITY SCORES
    Str 14, Con 11, Dex 16, Int 12, Wis 10, Cha 16.

    STARTING ABILITY SCORES
    Str 14, Con 11, Dex 16, Int 10, Wis 10, Cha 14.


    AC: 15 Fort: 12 Reflex: 15 Will: 13
    HP: 23 Surges: 6 Surge Value: 5

    TRAINED SKILLS
    Stealth +10, Thievery +8, Acrobatics +8, Bluff +8, Streetwise +8, Perception +5

    UNTRAINED SKILLS
    Arcana +3, Diplomacy +3, Dungeoneering, Endurance +2, Heal, History +1, Insight, Intimidate +3, Nature, Religion +1, Athletics +2

    FEATS
    Level 1: Defensive Mobility

    POWERS
    Rogue at-will 1: Riposte Strike
    Rogue at-will 1: Deft Strike
    Rogue encounter 1: Positioning Strike
    Rogue daily 1: Trick Strike

    ITEMS
    Leather Armor, Dagger (2), Adventurer's Kit, Hand Crossbow, Crossbow Bolts (20)
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Second character submission!

    Torhan, Dragonborn Druid:
    Background:
    Torhan was not originally from the mountains. He hated the cold. So, when kicked out of his home and told to make his way, naturally he expected the worst. He could barely walk, much less hunt for the food he needed to survive. But, much to his surprise, he found himself slowly adjusting. His blood ran thicker, he could withstand the winter storms. Even his dragonbreath changed, becoming as frigid as the air in which he now lived.

    His surprising adjustment was no coincidence. He found himself able to control the elements to some extent, clearing a path through the blizzards and melting the snows in his path. His newfound attunement to nature, coupled with his ordeals, gave him a new appreciation for nature. He began to dedicate himself to attuning himself further with nature, trying to understand the elements and forces around him and how to call upon them at will. At times he felt so in tune with his surroundings that he felt different, like he was somehow one of the animals that lived on the mountainside.

    Many years have passed, and Torhan is ready to move on, to go out into the far reaches of the world and see what is out there. He is not sure what he will find, having been away from civilization for so long, but knows only that he will work to maintain the balance he has found in nature.

    Description:
    Tall and strong, even for a Dragonborn, Torhan is imposing. His bronze scales have a blueish tint to them, perhaps as a result of his long time spent on the mountains. Having severely limited contact with civilization, he is usually blunt and to the point, with no understanding of the niceties of society. Despite his lack of verbal communication skills, he notices the more subtle and often more useful body languages of the beings he speaks with, making it obvious to him whether they are being truthful or not - and he wastes no time bringing this to their attention.
    mdragonborn5.png

    CB summary:
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Torhan, level 1
    Dragonborn, Druid
    Build: Predator Druid
    Primal Aspect: Primal Guardian

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 14, Int 10, Wis 17, Cha 12.

    STARTING ABILITY SCORES
    Str 8, Con 14, Dex 14, Int 10, Wis 17, Cha 10.


    AC: 15 Fort: 12 Reflex: 13 Will: 14
    HP: 31 Surges: 9 Surge Value: 9

    TRAINED SKILLS
    Nature +8, Insight +8, Perception +8, Heal +8

    UNTRAINED SKILLS
    Acrobatics +1, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +1, History +2, Intimidate +3, Religion, Stealth +1, Streetwise +1, Thievery +1, Athletics +1

    FEATS
    Druid: Ritual Caster
    Level 1: Toughness

    POWERS
    Druid at-will 1: Pounce
    Druid at-will 1: Chill Wind
    Druid at-will 1: Storm Spike
    Druid encounter 1: Frost Flash
    Druid daily 1: Fires of Life

    ITEMS
    Hide Armor, Totem, Adventurer's Kit, Mace
    RITUALS
    Animal Messenger, Make Whole
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    mightyjongyo on
  • RyadicRyadic Registered User regular
    edited October 2010
    I would love to participate, but I already had to drop out of another game because I wouldn't have time to post.

    But I will follow this because it sounds very interesting.

    Also, is this the adventure that the video game is based on?

    Ryadic on
    steam_sig.png
  • thymidinethymidine Registered User regular
    edited October 2010
    Zomro wrote: »
    Posting to show interest in this, been looking for a PbP game for a little while. Will update this post with a character submission when I get a chance at home with Character Builder.

    One question, though. Are we allowed to choose options from other sources (i.e. "Powers" books and / or Dragon) for the PHB1 and 2 classes?

    Individual character options outside the PHB are fine, but will be evaluated on an individual basis just to be sure they fit the flavor of the setting and don't break the game. In general, I don't mind using anything from a WotC product but the further away from the core books it is, the more character-driven reason you should have for picking it (not just for getting a game mechanics edge in combat). Does that make sense?
    Looking over Myth-Weavers I have no idea what they have over these forums, please elaborate.

    The main thing they have, and it's a pretty big one, is an entire forum (with thread groups - basically subforums) for each game. So you can organize setting information, character background, OOC stuff, etc. into different threads and forums to keep things organized. They also have the ability to put 'private' text in a post that only specific group members can read. The others don't even see it or know it is there.

    The spoiler tags here and dice rolling stuff is all fine, but the subforum thing is pretty big for me. I don't really have my heart set on it though. If the group really wants to play here, I'll make that work. We can put background stuff over there and play the game over here as well. I know it's pretty shady to advertise on one site and play on another and the last thing I want to do is take traffic away from this community. After all, the reason I posted here and not there is that I wanted to run a game with PA fans.
    Also, is this the adventure that the video game is based on?

    Yes indeed. There is also a novel based on the adventure.

    Thanks to all who have submitted characters so far and those that have expressed interest. Luckily, the RPGA released the entire first section of this adventure as a fully complete 4E module already, so we can hit the ground running no problems once the group forms up! I think you guys are going to have a lot of fun in the village of Hommlet.

    thymidine on
  • ZomroZomro Registered User regular
    edited October 2010
    thymidine wrote: »
    Zomro wrote: »
    Posting to show interest in this, been looking for a PbP game for a little while. Will update this post with a character submission when I get a chance at home with Character Builder.

    One question, though. Are we allowed to choose options from other sources (i.e. "Powers" books and / or Dragon) for the PHB1 and 2 classes?

    Individual character options outside the PHB are fine, but will be evaluated on an individual basis just to be sure they fit the flavor of the setting and don't break the game. In general, I don't mind using anything from a WotC product but the further away from the core books it is, the more character-driven reason you should have for picking it (not just for getting a game mechanics edge in combat). Does that make sense?

    Makes perfect sense. I was only really checking so that I know what choices I have for builds, etc, to make a character that I'd enjoy playing, or other stuff to spice things up a bit.

    Zomro on
  • delrolanddelroland Registered User regular
    edited October 2010
    Mild spoiler:
    I always wanted to play a cleric of Tharzidun for ToEE. :twisted:

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • thymidinethymidine Registered User regular
    edited October 2010
    Zomro wrote: »
    Makes perfect sense. I was only really checking so that I know what choices I have for builds, etc, to make a character that I'd enjoy playing, or other stuff to spice things up a bit.

    Back in 3.5 I had a character concept that I fell in love with (Dwarf Barbarian that was focused on a Bear totem for his power). When the Bear Warrior prestige class came out in some semi-obscure rulebook I just about flipped and would've been heartbroken if the DM hadn't allowed me to use it. I don't ever want to be 'that' DM. :)

    The fact that this is a D&D module and not my own universe makes it a lot easier to accept a wide range of character options, in my opinion.

    thymidine on
  • thymidinethymidine Registered User regular
    edited October 2010
    delroland wrote: »
    Mild spoiler:
    I always wanted to play a cleric of Tharzidun for ToEE. :twisted:

    Hahaha. That would be tons of run to RP. :)

    thymidine on
  • Smoove OperatorSmoove Operator Registered User regular
    edited October 2010
    Ozaiel, Deva Avenger (Raven Queen)

    Background:
    Ozaiel is what one might call a "fallen" deva, but that is probably over-simplifying the matter. A disturbing trend was emerging in his former lives. He had become bored with the pursuit of endless good, and had begun to stop crusading against injustice. Then he stopped helping those in need. Then he started to dabble in creating the evil he had spent so long trying to destroy. Of course he knew the dangers of turning from the path of light, being reborn as a Rakshasa, but after so long the threat simply did not phase him anymore.

    After a particularly brutal death at the hands of another deva, Ozaeil found himself not reborn immediately as he had been before, but before the Raven Queen herself, an audience generally reserved for mortals. She offered him a deal. Ozaiel had a unique outlook, having experienced both light and darkness in his many lives, and the Raven Queen had a use for him. If he would give up the pursuit of either good or evil he could serve as her immortal arbiter. An impartial administrator of fate, who would make sure that those who had an audience with the Queen would not be late. This new calling intrigued Ozaiel, and he accepted. What was his other option, rebirth as a Rakshasa, to be hunted forever? No, his experience combined with the divine power of the Raven Queen would make his new mandate anything but boring, as his old lives had been.

    ...

    And thats kinda where I see him now, wherever the story starts he will have been reincarnated nearby shortly beforehand and he will be getting his bearings on his new "life"

    Character/Appearance:
    Most of his characterization will be discovered in-game, as he is adjusting to his new duties. But he is still Deva, and as such is detached and generally pretty taciturn. When he does speak it is matter-of-fact and to the point.
    Appearance-wise the default Avenger pic works, and I found a simple re-color of it that reflects how I pictured him.

    4542741687_5e7bc4bff6_m.jpg

    CB Summary (the Orokos page is linked above)
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Ozaiel, level 1
    Deva, Avenger
    Build: Isolating Avenger
    Avenger's Censure: Censure of Retribution

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 10, Int 16, Wis 19, Cha 8.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 10, Int 14, Wis 17, Cha 8.


    AC: 16 Fort: 13 Reflex: 14 Will: 15
    HP: 28 Surges: 9 Surge Value: 7

    TRAINED SKILLS
    Religion +10, Athletics +5, Heal +9, Perception +9

    UNTRAINED SKILLS
    Acrobatics, Arcana +3, Bluff -1, Diplomacy -1, Dungeoneering +4, Endurance +2, History +5, Insight +4, Intimidate -1, Nature +4, Stealth, Streetwise -1, Thievery

    FEATS
    Level 1: Weapon Proficiency (Fullblade)

    POWERS
    Avenger at-will 1: Bond of Retribution
    Avenger at-will 1: Radiant Vengeance
    Avenger encounter 1: Whirlwind Charge
    Avenger daily 1: Wings of Light

    ITEMS
    Adventurer's Kit, Cloth Armor (Basic Clothing), Holy Symbol, Climber's Kit, Crowbar, Fullblade

    Smoove Operator on
    Honesty, Integrity, Handshakefulness
    _____________________________________________

    HoTS: Schmutz#1686
  • FinkleFinkle Registered User regular
    edited October 2010
    Here's my submission:

    Finkle Stringspan, Gnome Bard

    Background
    Historically the Stringspans have been the musicians-in-residence for the Gnome Council, but tragically Finkle's father did not inherit his ancestors' skills with instruments and speech. Because of this the Springspans dropped from favour with the Council, deferring their esteemed position to the Thrumtrod family.

    Finkle fortunately has proven himself to be a skilled entertainer and teller of tales, but his talents alone are not enough to overcome the stigma that his father's choice of career (a baker) has created for future Stringspan musicians. To prove himself worthy of reinstatement (and to spit in the eye of all of the Feywild's snivelling Thrumtrods) Finkle activated a fey crossing to bring him to a world full of darkness, fear . . . and adventure!

    Despite his family's ill fortunes, Finkle remains a happy-go-lucky chap, still learning the ways of the mundane world and is often amused by the seriousness that people in this world approach their lives. He is on the search for grand stories to take back to his people, and although he will happily travel with a group of adventurers he will never truly class himself as one of them. Yes he will fight with them, yes he will share their treasure, but what Finkle is really interested in is getting a great story and finding exciting people and events to inspire his art.

    Description
    As with many of his kind, Finkle does his best to not stand out in a crowd. His clothing is understated and he keeps himself as well groomed as can be expected from a gnome of no fixed abode. Finkle often finds delight in the most mudane of circumstances and this is reflected by the wide-eyed joy with which he views the world.
    The_magic_of_Music_by_Stu_FG.jpg

    Summary
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Finklelvl1, level 1
    Gnome, Bard
    Bardic Virtue: Virtue of Cunning

    FINAL ABILITY SCORES
    Str 10, Con 11, Dex 10, Int 16, Wis 8, Cha 20.

    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 10, Int 14, Wis 8, Cha 18.


    AC: 16 Fort: 10 Reflex: 15 Will: 16
    HP: 23 Surges: 7 Surge Value: 5

    TRAINED SKILLS
    Arcana +10, Bluff +10, Perception +4, History +8, Diplomacy +10

    UNTRAINED SKILLS
    Acrobatics +1, Dungeoneering, Endurance +1, Heal, Insight, Intimidate +6, Nature, Religion +4, Stealth +3, Streetwise +6, Thievery +1, Athletics +1

    FEATS
    Bard: Ritual Caster
    Level 1: Magic of the Mists

    POWERS
    Bard at-will 1: Jinx Shot
    Bard at-will 1: Vicious Mockery
    Bard encounter 1: Blunder
    Bard daily 1: Stirring Shout

    ITEMS
    Ritual Book, Short sword, Light Shield, Implement, Wand, Adventurer's Kit, Leather Armor, Lute
    RITUALS
    Glib Limerick, Magic Mouth
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Finkle on
  • thymidinethymidine Registered User regular
    edited October 2010
    Thanks for the submissions!

    thymidine on
  • delrolanddelroland Registered User regular
    edited October 2010
    Just in case:

    Havrakhad the Mad, Kalashtar Cleric

    Background:
    No one is really sure what happened to Havrakhad. Born a human, he was always a troubled child. Claiming to hear voices whispering in his dreams, his parents at first sought help from the local temple, but the priests could do nothing to cure him of his supposed madness. Eventually, his parents could no longer stand his incoherent screams of gibberish every night, and so they gave him to the care of a local monastery dedicated to Pelor.

    The next few years were hard on Havrakhad, as his new masters sought to "cleanse" the boy of his malady through any means. Years of self-inflicted penance and tireless labor created in the boy a hatred of Pelor, and eventually of all beings divine.

    One night, as Havrakhad lay on his bed weeping, the wounds of his self-flagellation still burning, the voice called out to him again, though this time he was not asleep. Whispering of freedom from his servitude, the voice bade him to flee the monastery into the nearby wilderness. There, said the voice, could salvation be found.

    The monks performed a token search for the missing child, though they could not help but feel relieved at their burden having been lifted from them. Soon, they declared Havrakhad gone forever, devoured by some foul beast of the woods. His parents came to the funeral, but even they could not find it in themselves to grieve for the loss of their troubled son.

    Imagine the surprise of the village when years later Havrakhad would return. Time had changed the youth, as he had grown into a man, toughened from his ordeals of both body and mind. But that was not the only change, for he strode with almost divine grace, as though the mundane concerns of the world no longer concerned him. Wearing an ancient and battered symbol on a cord around his neck, one which no one recognized, he began speaking of an ancient Chained God, one who would free the world from its chains of slavery and pain, if only they would lay down the shackles of servitude preached by the servants of Pelor. Many of the villagers dismissed his message as insane ramblings, and the monks chased Havrakhad from the village for blaspheming against their god, but some in the crowd felt his message call to them.

    Thus would Havrakhad journey, traveling from town to town, preaching his message at each location before being chased away, planting the seeds of inspiration in the hearts and minds of any who would listen.
    Description:
    Havrakhad is a frail man, his body wracked by the years of hardship he has endured, and yet his suffering has forged in him a great fortitude of mind and body. His strangely white eyes seem to pierce to your very soul. Even though his slightly hunched frame leans on a crude staff for support, you sense in him an otherworldly serenity. Under his well-worn clothing you catch the glint of mail as well as a strange symbol hanging from his neck.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • ZomroZomro Registered User regular
    edited October 2010
    Here's my submission for Erik Chandler, the Human Fencer (Fighter).

    Background:
    Growing up in a big city is always tough. Even tougher when you have to fight to survive, fighting over scraps of food and the odd copper piece that falls out of a traveller's coin purse. Erik Chandler never had to grow up like this. Erik was born the son of a wealthy merchant, Nathaniel Chandler. Nathaniel had dreams that his son would be able to sweep some nobleman's daughter off her feet and finally elevate their family to the very top of society's ladder. To this end, Erik was treated, to no expense, the finest educations that his father could afford. Unfortunately for Nathaniel, Erik only took a real shining to athletic pursuits, especially the art of fencing for which he had a natural talent for.

    At the age of 19, Erik was disowned by his father after a rather embarrassing showing at the local lord's birthday celebration (to this day, Erik still has no idea how that pig got into the punch bowl). Erik, freed from the burden his father had laid upon him, headed out to venture the world and to practice his one true talent, fencing. Erik traveled far and wide challenging soldiers and mercenaries alike, usually with the help of a few sharp words. Erik, using his natural talent and excellent tutoring was more than a match for the run of the mill man-at-arms. At one point, Erik truly believed himself to be the greatest fencer in all of world. He would soon be proven wrong.

    Erik heard rumors of a swordsman of unrivaled skill, who could dispatch a foe without even so much as a scratch. Erik was suprised to discover that this fencer was an Elven woman by the name of Liria Valthorin. Erik could not imagine how such a small, fragile looking thing could have such a terrifying reputation and, being arrogant and headstrong, challenged Liria to a duel. The battle was over before Erik even realized it had begun. Finding himself on the ground with Liria's blade at his throat, Erik had no choice but to admit defeat. However, Liria saw the potential in Erik's swordplay, and offered to train him at her school, the House of Flowers. Erik, humbled by his defeat, accepted Liria's offer.

    Now at 22 years of age, Erik has left the House of Flowers, after completing his lessons under Liria. Now he seeks to further master his sword fighting technique and find his fortune in the great, big world.

    Description:
    Erik is a healthy young man, filled with the vigour of youth. Erik moves with fluidity, in accordance with the tutelage of his master, Liria, and carries himself with strength and grace. Erik is light-hearted, bordering on cocky, and, being young, is more than just a bit naive when it comes to real world. Erik can be sometimes impatient, preferring to take action in most situations. When in combat, Erik enjoys outmaneuvering his foes whilst attacking with a sharp blade, and a sharp tongue.

    Appearance (how I kind of envision him to look):
    023.jpg
    Technically this picture is of an elf / eladrin, but I was mainly using the picture for his attire.

    CB Summary (can also post an Orokos link later, if needed):
    Erik Chandler, level 1
    Human, Fighter
    Build: Tempest Fighter
    Fighter: Combat Superiority
    Fighter Talents: Tempest Technique
    Human Power Selection: Bonus At-Will Power
    Background: Blademaster (Acrobatics class skill)

    FINAL ABILITY SCORES
    Str 16, Con 12, Dex 18, Int 10, Wis 8, Cha 12.

    STARTING ABILITY SCORES
    Str 16, Con 12, Dex 16, Int 10, Wis 8, Cha 12.


    AC: 18 Fort: 16 Reflex: 15 Will: 12
    HP: 27 Surges: 10 Surge Value: 6

    TRAINED SKILLS
    Streetwise +6, Intimidate +6, Athletics +7, Acrobatics +8

    UNTRAINED SKILLS
    Arcana, Bluff +1, Diplomacy +1, Dungeoneering -1, Endurance, Heal -1, History, Insight -1, Nature -1, Perception -1, Religion, Stealth +3, Thievery +3

    FEATS
    Human: Weapon Expertise (Light Blade)
    Level 1: Weapon Proficiency (Parrying dagger)

    POWERS
    Bonus At-Will Power: Footwork Lure
    Fighter at-will 1: Threatening Rush
    Fighter at-will 1: Knockdown Assault
    Fighter encounter 1: Passing Attack
    Fighter daily 1: Tempest Dance

    ITEMS
    Hide Armor, Rapier, Parrying dagger, Adventurer's Kit

    *note: I used the background in order to get Acrobatic's as a class skill, as I envision this character being a nimble swashbuckler-esque type of character. If you don't want me to use the background mechanics, that's cool, I can adjust it and use a feat for it later. Also, the AC should be 19 (Tempest Technique gives Two-Weapon defense, but CB doesn't seem to want to calculate that on there).

    Thanks for the consideration!

    Zomro on
  • thymidinethymidine Registered User regular
    edited October 2010
    There have been some really great character submissions so far, all. Thanks for posting them! I'm starting to get excited at the prospect of adventuring with these guys.

    If anyone is interested, you can check out the forum I've created for the game.

    Game Forum

    Right now I have the rules modifications I'm using for combat in PbP (nothing major), links to online tools, and a little background. I'm working on this as we speak. Like I said earlier, if anyone who ends up in the group would rather run the game on these forums, we'll just use the other for rules and background. No biggie.

    thymidine on
  • FinkleFinkle Registered User regular
    edited November 2010
    Here's a second submission. Not the most original idea ever come up with, but I think this would still be pretty fun to play:

    Drock, Human Invoker

    Background
    Most of Drock's formative years were spent in quiet apprenticeship with the priesthood of Kord - the Storm Father and Lord of Battle. To his disappointment Drock displayed no aptitude in channelling divine powers and so eventually was given the task of tending to the monastery's livestock, ensuring that a regular food supply existed for his order's powerful and respected Clerics and Avengers.

    All of this changed one fateful night when Drock was out late on the hills searching for a lost lamb. Kord sent a message to Drock in the form of a lightning bolt to the head. Recovering in his order's infirmary, Drock began to make outrageous claims - he was actually Kord's son, banished to this mortal realm to make up for unknown crimes that he had committed in the Astral Sea. Drock claimed that his father would eventually restore him to godhood if he could prove himself in the mortal world.

    Of course nobody believed Drock, but nobody could argue with the direct link that Drock now had to his deity, able to call upon Kord's might with but a click of his fingers. What did not help Drock's case was his attitude towards his 'father' - instead of copying the pious, holier-than-thou Invokers that were the pride of his order, Drock would often openly berate Kord for the punishment that he believed that he was currently living through.

    Basically, Drock is just an angry teenage boy with major daddy issues. And of course, that lightning bolt to the head made him completely insane. There's no way such a petulant brat could really be the son of the god of thunder. Right? . . . RIGHT?!

    Description
    Drock is a gangly, sullen teenager. He has a huge chip on his shoulder about his life in general, and his father in particular - this is often reflected by the spectrum of grumpy expressions that can be found on his face. His hair is an unruly shock of blond weeds, which naturally he blames on his father - he couldn't just send an angelic messenger like all the other gods?
    Under_the_Jingle_Tree_2_by_Malignant_Librarian.jpg

    Summary
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Drock, level 1
    Human, Invoker
    Divine Covenant: Covenant of Wrath

    FINAL ABILITY SCORES
    Str 10, Con 16, Dex 10, Int 11, Wis 18, Cha 8.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 10, Int 11, Wis 18, Cha 8.


    AC: 16 Fort: 15 Reflex: 12 Will: 16
    HP: 26 Surges: 9 Surge Value: 6

    TRAINED SKILLS
    Arcana +5, Religion +5, History +5, Insight +9, Endurance +7

    UNTRAINED SKILLS
    Acrobatics -1, Bluff -1, Diplomacy -1, Dungeoneering +4, Heal +4, Intimidate -1, Nature +4, Perception +4, Stealth -1, Streetwise -1, Thievery -1, Athletics -1

    FEATS
    Invoker: Ritual Caster
    Human: Kord's Favor
    Level 1: Scouring Wrath

    POWERS
    Invoker at-will 1: Grasping Shards
    Invoker at-will 1: Divine Bolts
    Human: Vanguard's Lightning
    Invoker encounter 1: Thunder of Judgment
    Invoker daily 1: Angelic Echelon

    ITEMS
    Ritual Book, Chainmail, Implement, Rod, Adventurer's Kit, Mace
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    Finkle on
  • NaxNax For Sanguinius! Registered User regular
    edited November 2010
    I will start this submission/post by saying this would be my first PbP game if I am selected. I have played in a few games, and I have just finished DMing a Keep on the Shadowfell campaign where I taught my parents and fiancee how to play. So, I've had experience playing 4E :) I am going to submit another character, as it seems there are a couple of fighters already, but I really love Dwarves with Shields! :P


    Nax Narian, Dwarf Fighter


    Background
    House Narian is well known as training and producing some of the worlds strongest paladins, clerics, and practitioners of the divine arts. Nax, like all young Narians, began his training early. Much to the disappointment of his instructors and parents, Nax never showed much promise. He blended in amongst the other students, and never rose above his peers. Nax remained apathetic about his studies until his early teens; when combat training began. Nax took to the hammer and shield like none in his class or any before him. Within a season he had learned all he could from the paladins and clerics of House Narian. He had perfected all they had taught him, and none could stand against him in the sparring circles. In truth, most of his instructors struggled against his thunderous blows.

    By 16, it was clear that Nax Narian would not be a follower of the divine. He left behind House Narian and traveled to the Temple of Kord. It was there that he found his true calling among the fighters there. Continuing his training, he mastered the art of the hammer and shield. He spent four seasons there, learning of battle, bravery, and self restraint. He learned what it meant to be a true warrior, a beacon of hope, might, and protection.

    When he returned to his House, his kinsmen accepted him with open arms. While he may not have been a paladin or cleric, they recognized Nax's devotion to the House and his family. He was the first fighter among a lineage of paladins and clerics, but he was still a Narian. He became known as the Protector and House Narian. Not content to study the divine or seek knowledge, Nax travels the lands seeking any enemies of his House. He has vowed to put an end to any who oppose the might of House Narian.

    Nax is slow to trust and rely on others. However, once someone has proven themselves to him, Nax is as loyal a friend one could have. Like all dwarves, Nax will protect his friends to the detriment of himself. He is a protector through and through, of his House and his companions. With friends he is jovial and comfortable. He is a devout follower of Kord, and aims to meet Kord's tenants in all that he does.

    Description/Appearance
    Nax stands tall for a dwarf and his long grey hair and beard give the appearance of an age far older than he is. He is never seen without his heavy shield and warhammer. Clipped to his belt is a pair of throwing hammers, waiting for any unfortunate situation where he cannot bring his main hammer to bear against his enemies. Over his armor, he wears a blue tabard that declares his position of Protector of House Narian. His shield bears the symbols of Moradin, Patron of House Narian. His hammer bears the symbols of Kord. He is the very image of a dwarf.

    dwarfcleric2.jpg?t=1259343221

    Summary
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Nax Narian, level 1
    Dwarf, Fighter
    Build: Guardian Fighter
    Fighter: Combat Superiority
    Fighter Talents: One-handed Weapon Talent

    FINAL ABILITY SCORES
    Str 18, Con 17, Dex 11, Int 10, Wis 14, Cha 8.

    STARTING ABILITY SCORES
    Str 16, Con 15, Dex 11, Int 10, Wis 14, Cha 8.


    AC: 19 Fort: 16 Reflex: 12 Will: 12
    HP: 32 Surges: 12 Surge Value: 8

    TRAINED SKILLS
    Heal +7, Endurance +8, Athletics +7

    UNTRAINED SKILLS
    Acrobatics -2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, History, Insight +2, Intimidate -1, Nature +2, Perception +2, Religion, Stealth -2, Streetwise -1, Thievery -2

    FEATS
    Level 1: Shield the Fallen

    POWERS
    Fighter at-will 1: Resolute Shield
    Fighter at-will 1: Tide of Iron
    Fighter encounter 1: Shield Bash
    Fighter daily 1: Comeback Strike

    ITEMS
    Adventurer's Kit, Scale Armor, Heavy Shield, Warhammer, Throwing hammer (2)

    Nax on
    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • thymidinethymidine Registered User regular
    edited November 2010
    More awesome stuff. I think Elemental Evil is in for a rough time. :)

    thymidine on
  • NaxNax For Sanguinius! Registered User regular
    edited November 2010
    Ok, a second submission:

    Vaylen, Eladrin Ranger

    Background
    Vaylen is as young and brash as an Eladrin can come. Not content with the patience and composure of his elders, Vaylen yearns to explore the world and see what evils he can overcome with his wit and marksmanship. He is drawn to others who have the adventuring spirit and enjoys companionship while traveling. Like all elves, he does prefer to stick to the woods while journeying, but can be comfortable almost anywhere due to his heightened senses and keen sense of danger. As a follower of Pelor, he is always willing to help those in need, and loves to delve into the darkest of places to purge evil and bring the light of his god.

    Description/Appearance
    Vaylen wears a seemingly basic suit of leather armor. It is fastened tightly to his body with a very intricate system of buckles and bindings. There are a series of sleeves sewn around his upper arms and thighs that hold various sized arrows. They each seem to serve a different purpose, but it seems that only Vaylen may know what they are. A basic longsword is sheathed at his back, hilt downward and positioned for easy access. He often covers his armaments with a simple robe.

    Summary
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Vaylen, level 1
    Eladrin, Ranger
    Build: Archer Ranger
    Fighting Style: Archer Fighting Style
    Ranger: Prime Shot

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 20, Int 12, Wis 11, Cha 8.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 18, Int 10, Wis 11, Cha 8.


    AC: 17 Fort: 13 Reflex: 16 Will: 11
    HP: 26 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Nature +5, Dungeoneering +5, Perception +5, Acrobatics +10, Stealth +10, Athletics +5

    UNTRAINED SKILLS
    Arcana +3, Bluff -1, Diplomacy -1, Endurance +2, Heal, History +3, Insight, Intimidate -1, Religion +1, Streetwise -1, Thievery +5

    FEATS
    Level 1: Distant Advantage

    POWERS
    Ranger at-will 1: Twin Strike
    Ranger at-will 1: Hunter's Teamwork
    Ranger encounter 1: Evasive Strike
    Ranger daily 1: Split the Tree

    ITEMS
    Leather Armor, Longbow, Longsword, Arrows (150)

    Nax on
    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • ZomroZomro Registered User regular
    edited November 2010
    When I get home from work, I'll post my second (and last, don't want to overwhelm you :P) submission for Thorfinn, Human Skald (Valorous Bard).

    Edit: Okay, here he is. Thorfinn, the Valorous Bard.

    Background:
    Alek was born in a small, unassuming farm village. The kind of village where the most exciting thing to happen was when Old Man Ivar's dogs escaped from their tethers and terrorized the local chicken coops. Alek's life was fated to be peaceful and uneventful. Fated, that is, until Thorfinn arrived one cool winter's day.

    The man was clearly aged, but carried himself with vigour. Wearing worn scale armor and carrying both sword and shield, the grey haired man looked intimidating. This man, however, was not a brigand, nor a soldier, but was a wandering storyteller. He told magnificent tales of heroes. Heroes of legendary skill and honor who slew terrible beasts and saved fair maidens. He told of those marked for greatness by Kord, the god of thunder, battle and glory. Alek was enraptured by the tales, both epic and tragic. He soon began to dream of slaying dragons and banishing demons back to the Nine Hells. But, such a life is beyond a mere peasant boy, isn't it?

    Thorfinn stayed in the village through the cold winter, his old bones not wanting to travel through the chill winds. Each night, he would continue to spin his tales byt he fireplace in the local inn, each one mroe grand than the last, and each night Alek would listen until his eyes grew heavy and his father had to carry him home. Sadly, the spring came and Thorfinn was ready to continue his wanderings. Alek begged the man to stay, at least until the spring festival. Reluctantly, Thorfinn agreed to stay, not wanting to dissapoint the most loyal of his audience.

    At the spring festival, it was Alek's honor to sing the traditional coming of spring song. Alek was beloved throughout the town for his beautiful singning voice. But, during his performance, a sudden thunderstorm came with blasting winds and the terrifying sounds of thunder. The villagers ran for their homes to escape the fury of the storm. Unflinching, Alek continued to sing, and the storm began to lessen, the thunder almost rythmically joining in the boy's song. Alek's voice rose above the storm and as the song ended, so too did the storm. Thorfinn, the only one of the audience still remaining, looked upont he young boy with awe and gave a large grin.

    Thorfinn told the boy that he was what he'd been searching for in his wanderings. He confided in the boy that the name Thorfinn was not his birth name his name was originally Thomas. The name Thorfinn had been passed down to him by a wandering poet, who recited epic poems of glorious heroes. Thorfinn, he said, meant "Voice of Thunder", and it was his job to spread the tales of the great heroes blessed by Kord, in order to inspire new heroes to their glorious heights. He was told that one day, when he was in his late years, that he'd receive a sign from Kord and be able to choose his successor, the heir of the name of Thorfinn.

    Now, Alek is now named Thorfinn and travels the world as his mentor did, telling tales of the heroes of old and hoping to find new heroes of which to sing of their exploits. And sing he shall, for he is Thorfinn, the Voice of Thunder.

    Description:
    Thorfinn has grown up healthy and strong. Now at the age of 34, Thorfinn stands at a strong 6'1" and has a strong constitution. Wearing the same worn scale armor as his master, the previous Thorfinn, he travels the world, telling his tales and searching for new and even greater stories. The beautiful soprano voice of his youth has now become a hearty tenor, able to reach incredible volumes. He knows his duty as the voice of thunder, to inspire new heroes to their rightful glory, but he dreams of becoming a mighty hero in his own right. One day, he hopes, that the minstrels will sing of him and his legendary deeds.

    Thorfinn is very friendly in his demeanour. He can be loud at times, sometimes bordering on obnoxious, but he never boasts of his own deeds. He can, however, go on at lengths about the amazing things his companions can achieve, truly believing them to be epic heroes of whom many a song will be written.

    CB Summary:
    Thorfinn, level 1
    Human, Bard
    Build: Valorous Bard
    Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
    Bardic Virtue: Virtue of Valor
    Human Power Selection: Bonus At-Will Power

    FINAL ABILITY SCORES
    Str 13, Con 16, Dex 10, Int 11, Wis 8, Cha 18.

    STARTING ABILITY SCORES
    Str 13, Con 16, Dex 10, Int 11, Wis 8, Cha 16.


    AC: 18 Fort: 14 Reflex: 13 Will: 16
    HP: 28 Surges: 10 Surge Value: 7

    TRAINED SKILLS
    Religion +5, Arcana +5, Diplomacy +9, Intimidate +9, Athletics +6, History +5

    UNTRAINED SKILLS
    Acrobatics +1, Bluff +5, Dungeoneering, Endurance +4, Heal, Insight, Nature, Perception, Stealth +1, Streetwise +5, Thievery +1

    FEATS
    Bard: Ritual Caster
    Human: Arcane Implement Proficiency
    Level 1: Armor Proficiency: Scale

    POWERS
    Bard at-will 1: Guiding Strike
    Bard at-will 1: War Song Strike
    Bonus At-Will Power: Staggering Note
    Bard encounter 1: Focused Sound
    Bard daily 1: Slayer's Song

    ITEMS
    Ritual Book, Light Shield, Longsword, Adventurer's Kit, Horn, Scale Armor
    RITUALS
    Traveler's Chant, Purify Water

    Zomro on
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited November 2010
    Lugotor Arausio, Dragonborn Warden

    Background:
    Like most young adventurers at first, Lugotor was full of piss and vinegar. He wanted to fight dragons, get rich, and save the world. He left his tribe behind and began to wander the world, looking to do what he could. What young dragonborn doesn't dream of rebuilding the lost empire after all?

    Years have done much to change this outlook. As time progressed, he lost much of his youthful drive and passion. Less the noble adventurer, more the weary mercenary just looking to the next job and payday. He turns to drink more than to the spirits now.

    Appearance:
    A little over 6 feet, with ocher coloured scales. I'll post a picture if I can find a suitable one.

    Summary:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Lugotor Arausio, level 1
    Dragonborn, Warden
    Build: Storm Warden
    Guardian Might: Stormheart
    Dragonborn: Dragon Breath
    Dragon Breath Key Ability: Dragon Breath Strength
    Dragon Breath Damage Type: Dragon Breath Lightning

    FINAL ABILITY SCORES
    Str 18, Con 16, Dex 13, Int 10, Wis 8, Cha 13.

    STARTING ABILITY SCORES
    Str 16, Con 16, Dex 13, Int 10, Wis 8, Cha 11.


    AC: 18 Fort: 15 Reflex: 13 Will: 12
    HP: 33 Surges: 12 Surge Value: 11

    TRAINED SKILLS
    Nature +4, Endurance +5, Athletics +6, Perception +4

    UNTRAINED SKILLS
    Acrobatics -2, Arcana, Bluff +1, Diplomacy +1, Dungeoneering -1, Heal -1, History +2, Insight -1, Intimidate +3, Religion, Stealth -2, Streetwise +1, Thievery -2

    FEATS
    Level 1: Bolstering Breath

    POWERS
    Warden at-will 1: Weight of Earth
    Warden at-will 1: Tempest Assault
    Warden encounter 1: Gale Strike
    Warden daily 1: Form of Mountain's Thunder

    ITEMS
    Hide Armor, Adventurer's Kit, Heavy Shield, Battleaxe
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Yeeseh, I'm never disappointed in how much the people here love fighters, let's see if we can hit 5 subs this time.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • thymidinethymidine Registered User regular
    edited November 2010
    Yeeseh, I'm never disappointed in how much the people here love fighters, let's see if we can hit 5 subs this time.

    You have to admit, it's a pretty cool class with the 4E rules. I'm pretty shocked wizard isn't getting much love though. They were pretty much the backbone of most parties back in the day. No Jim Darkmagick fans?

    (insert disclaimer about how I'm not biased towards any class and will select people on the merits of their submission here)

    thymidine on
  • NaxNax For Sanguinius! Registered User regular
    edited November 2010
    I was going to submit a Wizard as my second, but it looks like I may end up playing one in a campaign coming up, so I went with Ranger

    Nax on
    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
  • BosperanBosperan Registered User regular
    edited November 2010
    Yeeseh, I'm never disappointed in how much the people here love fighters, let's see if we can hit 5 subs this time.

    For me the character concept and story is decided first and then the class follows. Wolfgang could have been a Warlord but I thought the group would need a defender first.

    Bosperan on
  • ZomroZomro Registered User regular
    edited November 2010
    thymidine wrote: »
    Yeeseh, I'm never disappointed in how much the people here love fighters, let's see if we can hit 5 subs this time.

    You have to admit, it's a pretty cool class with the 4E rules. I'm pretty shocked wizard isn't getting much love though. They were pretty much the backbone of most parties back in the day. No Jim Darkmagick fans?

    (insert disclaimer about how I'm not biased towards any class and will select people on the merits of their submission here)

    The fighter in 4E is indeed an amazing class for variety in character concept. Sometimes, when I'm bored at home, I'll just make characters in the CB and I've made a few fighters that are all very different. I've made figthers ranging from a plate wearing minotaur fighter with a two hander that is built to charge everything and lots of knock prone attacks to an eladrin tempest fighter with a double sword, multiclass rogue and aiming for the Daring Acrobat PP and take the Fey Charger feat and pretty much be a teleporting ninja.

    That's not to say that the other classes have less variety, but it seems like fighters are so much more open than they felt like they were in previous editions (I could be terribly wrong, but it's just that feeling I get).

    Zomro on
  • altmannaltmann Registered User regular
    edited November 2010
    I submit Ariman, the half-elf Sorcerer.

    I've not done a PbP but I really want to. I've played 4E though.

    I will write fluff soon:

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Ariman, level 1
    Half-Elf, Sorcerer
    Build: Chaos Sorcerer
    Spell Source: Wild Magic

    FINAL ABILITY SCORES
    Str 9, Con 12, Dex 14, Int 14, Wis 12, Cha 18.

    STARTING ABILITY SCORES
    Str 9, Con 10, Dex 14, Int 14, Wis 12, Cha 16.


    AC: 12 Fort: 11 Reflex: 12 Will: 16
    HP: 24 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Arcana +7, History +7, Intimidate +9, Diplomacy +11

    UNTRAINED SKILLS
    Acrobatics +2, Bluff +4, Dungeoneering +1, Endurance +1, Heal +1, Insight +3, Nature +1, Perception +1, Religion +2, Stealth +2, Streetwise +4, Thievery +2, Athletics -1

    FEATS
    Level 1: Gambler's Initiative

    POWERS
    Dilettante: Eyebite
    Sorcerer at-will 1: Chaos Bolt
    Sorcerer at-will 1: Lightning Strike
    Sorcerer encounter 1: Whirlwind
    Sorcerer daily 1: Ice Javelins

    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    altmann on
    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

    signature.png
  • thymidinethymidine Registered User regular
    edited November 2010
    Zomro wrote: »
    That's not to say that the other classes have less variety, but it seems like fighters are so much more open than they felt like they were in previous editions (I could be terribly wrong, but it's just that feeling I get).

    I've actually felt that fighters have been one of the most flexible classes for a long time. They always had a huge number of feats to choose from (more than any other class) to allow you to build different types of melee characters. The 4E books just do a good job of showcasing and encouraging that flexibility, in my opinion.

    thymidine on
  • BosperanBosperan Registered User regular
    edited November 2010
    I submit Ariman, the half-elf Sorcerer.

    My favorite Thousand Son. Lets just keep him away from Rubics :)
    http://wh40k.lexicanum.com/wiki/Ahriman

    Bosperan on
  • SaurfangSaurfang Registered User regular
    edited November 2010
    Deimos Miranil, Eladrin Warlock

    "Who sent you? Was it the Brotherhood? The Majestic Twelve? Tyrants? Men Robed in Black? Syndicate? The Knights Templar? The Illuminated Ones?!

    ...oh, the innkeeper? Ahem. Well, here is the money for my meal, and a, ah, nice tip for you, lass."


    Background:
    Deimos is obsessed with the shadowy, sinister organizations that he believes are the secret masters of the world. These conspiracies must be rooted out for the good of all. One day, everyone will see that he was right all along. The only people he can trust are his adventuring companions, although he has to occasionally make sure they haven't been replaced by dopplegangers. He is a font of knowledge, but that knowledge typically comes with a healthy chaser of conspiracy theory.

    Deimos was once an instructor at a prestigious academy. A brilliant scholar and a charming instructor, the young eladrin looked to have a bright career ahead of him. He'd always had a curiosity about the occult and the mysterious, but things started to go wrong when he delved into star-lore. Deimos became more and more engrossed with what he called the "hidden patterns" of the heavens. Unfortunately, his apparent success at bartering with some sort of otherworldly entities for arcane information only fueled his increasing suspicion and paranoia. Deimos barely took notice when he was discharged from his teaching duties, rationalizing that it was high time for him to go forth and expose the secret overlords anyway.

    Description:
    Deimos is quite a handsome eladrin, actually, but of late he has neglected his appearance for his studies of secret organizations. He is beardless, as are most eladrin, and his silver hair is often in as much disarray as his clothing. There is one exception to Deimos's neglect, however--because he believes that shadow organizations are tracking him all the time, he is always ready to don a disguise.

    Character Builder Summary:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Deimos Miranil, level 1
    Eladrin, Warlock
    Eldritch Pact: Star Pact
    Eldritch Blast: Eldritch Blast Charisma
    Background: Occupation - Scholar (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 10, Con 12, Dex 12, Int 18, Wis 8, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 12, Dex 12, Int 16, Wis 8, Cha 16.


    AC: 14 Fort: 11 Reflex: 15 Will: 16
    HP: 24 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Streetwise +9, History +11, Religion +9, Arcana +13, Bluff +9

    UNTRAINED SKILLS
    Acrobatics +1, Diplomacy +4, Dungeoneering -1, Endurance +1, Heal -1, Insight -1, Intimidate +4, Nature -1, Perception -1, Stealth +1, Thievery +1, Athletics

    FEATS
    Level 1: Improved Fate of the Void

    POWERS
    Eldritch Blast: Eldritch Blast
    Warlock encounter 1: Dreadful Word
    Warlock daily 1: Crown of Stars

    ITEMS
    Adventurer's Kit, Cloth Armor (Basic Clothing), Rod Implement, Disguise Kit
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Saurfang on
  • TaarkothTaarkoth Registered User regular
    edited November 2010
    I'll probably submit a wizard in a bit. Would it be acceptable to use material from the Essentials book?

    Taarkoth on
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