As in Western RPGS, eg, your Fallouts, Mass Effects, Alpha Protocols, Dragon Ages, KOTORS, Neverwinter Nights, etc, you know, the ones where you have a pretty huge scope for how you build your characters, what quests you take, etc.
I always like asking how freinds tackle the game for the first time, and I always hear the 'Safe/good guy' builds, like a Paragon Shepard Soldier, a Small guns, speech good guy/neutral wanderer of the Wastes and so on. Totally understandable since the next run you will want to try the evil route with the female avatar who uses cool but impractical powers (hands up if your second ME character is a Renegade Femshep biotics user) to make sure you don't 'miss' any of the game content.
I like tackling these games with a sense of
'this may be the last time I get to play this', so I tend to choose the more fun looking builds, ramp up skills like intimidate and breakdancing and go for the 'what the hell why not?' moral choices. If I actually do well with this character I'll have fun and carry on, if not (in the case of Dragon Age I finally had to settle with a Dwarf Berserker after 2 failed character builds, that game is hard), I have a better idea of how to build my next character since I have a better grip of the game mechanics.
Also, I'll try to base my character's personality on a character I like to make things easier in terms of moral choices and facial features. For example, I've had to think to myself on three seperate occasions, what would Batman (Oblivion), Ash Williams/Bruce Campbell (Fallout: NV) or Obi Wan Kenobi (KOTOR) do?
I'd like to hear the thought processes you guys go through when starting your WRPGS.
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That means I need magic and lots of it.
Fasttalk/persuade.
Stealth or sneaking.
To talk to what will be civil, to take by surprise that which will be not, and to avoid that which cannot be dealt with by surprise or just fists/fistweapons/groinkicks/etc.
EDIT: Oh, yeah... and rob the hell out of any factions that I can do so with. Rob them goddamn blind of anything of use, provided it doesn't kill them off - and doubly if it does and they're my enemy.
2nd EDIT: And morally good, outside of the kleptomania. Think Robin Hood by way of Fist of the North Star, er, with a larger room for "liberating" from the rich.
I also tend not to sneak at all, since the mechanics for that are usually fairly annoying and/or tedious to me.
If I have to choose a combat style though it tends to be a front line sword and boarder. The one exception to this is Deus Ex where I max rifle skills first and I think I'm the only person in the world who doesn't use the Dragon's Tooth.
This is actually some solid advice. The problem I have with most of these games is that I do my space/wasteland saint run first, and then . . never play the game again. And yet I still have never been able to go "space douche" as my first run on anything, no matter how I chuckle at the "oh no you DINT" dialogue choices.
When it comes to skills: stealth/long-range, with speech/persuade as a backup
Second time: Try as hard as possible to screw over anyone that I ended up disliking from the previous game
usually with melee/close range replacing stealth/long range
Also Good Vs Evil is basically Plot Vs Fun for me. It's always fun to be a dick, but the story suffers. I usually wind up being a kleptomaniac good guy who will occasionally kill a motherfucker because his quest sucked.
This goes the same for me with one minor modification... I can't stand -chests- I can't open.
Fallout is evil in that some of the chests can only be opened by hacking, or by key, or by taking just the exact right branch in the quest/story.
But I have four different archetypes when I role-play, and each different one gets a different name. If my character is named Dyvion I'm usually the front line sword and board classic chivalry type (lawful good?). Ceylor is my female thief who tends towards chaotic neutral. Malverin is my dark magic (or evil in general) character. And Kaidrin is my healer/buffer neutral/good type.
I usually play through as Ceylor first.
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In games like Fallout, is it just about always (On average between games) better to be a Rogue archetype than a brute or whatever else the option is?
Discuss.
But seriously, I almost always go with the hero out to save the world and do good for everyone. Although I find I tend to have mean streaks throughout the game which results in me running a more neutral approach leaning towards good.
Basic Character design varies widely. I tend to gravitate to magic users where applicable or characters that focus on pistols if they exist. A lot of it depends entirely on my particular mood when I start the game.
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I mean most of the NPCs in KOTOR are assholes, right? So helping them out and letting them live (i.e. "being good") is really kind of shitty on your part. A truly moral person would rid the galaxy of all those terrible people.
So I play such games the most evil way possible: By being good.
Guilty.
I usually go first character as the male, good, standard assault rifle/sword and board soldier/leader type.
Then the female, evil, biggest fucking weapon you can find destroyer type
Finally male, totally neutral, all speech/charisma, melee (because guns are for uncivilized swine) tech/stealther.
As for when I start playing the game, I keep myself from being overwhelmed by staying very local to the starting area. Baby-steps.
Having a choice in being good or evil depends on the context of the game. For the most part, over the last few years, I play the role of good guy. My "bad guys are cool!" phase lasted pretty much until I hit the legal drinking age. Bad guys can still be cool, but I'm more demanding on what makes them cool.
Unfortunatly unless the game is REALLY good, I wont actually complete the second run...
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This is basically how I try to play all my RPGs, just trying to be maximal at everything the quickest
Usually I burn out from checking GameFAQs/whatever strat guide I get/etc trying to be the best at everything and shelve the game
So now my first playthrough is a fuck around, see the plot, and if I do a second playthrough or there's NG+ or whatev's I'll minmax the shit out of it
second run is usually an evil stealthy type
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Though in New Vegas I'm doing having great fun playing as Ocelot: Trenchcoats, speech and revolvers
I mean, I know trenchcoats aren't a skill, but you know how it is.
I suppose this kind of sucks. I wish I could get pulled into a game world enough that I felt I had to make the "right" choice.
Let me restate this a bit: when gameplay is at stake, I try to make the choice that seems like it will be most fun. If the choices are simply story or filler, as in no gameplay directly at stake, then I tend to make decisions based on my moral compass, which is generally quite good.
1: Paragon/good character. Uses magic if applicable (biotics count when appropriate.) Tend to make a female character.
2. Captain Dickweed. Guy, evil. Goes for the craziest love interest available (Ashley, Jack, Morrigan, etc.) This can be either a stealthy type or a soldier type as my mood takes me, though many games (like Fallout 3,) have too wonky stealth effects for me to consider it worth it.
3. Assuming the game interests me enough for a third playthrough, this is the weird one, the "Hello" character. Based on the name for my neutral character in Fallout 3 (Yes, it's a reference; yes I'm sure you already got it,) Hello is a dark-skinned female who tends towards the rogue options, unless Captain Dickweed already went that way. The gimmick, in my mind at least, is that it's always the SAME character. Hello bounds, Quantum Leap style, from game to game, with only the vague details about her past lives. She's supposed to have the same understanding of the universe that I the player has, so she's clueless at first, and if an NPC walks up and says, "Hello (heh,) I'm your dad," she'll react appropriately even though she still has no actual memories of him being her dad.
Second playthroughs tend to be more neutral characters with skills and combat targeted at things I enjoyed in the first playthrough and things I now know are needed/desired/required as opposed to all the useless stuff I got the 1st time around (I'm looking at you survival!).
During the game I will sneak into everyone's houses and empty every chest. I usually play a jester/chaotic neutral type of character that moves in a morally grey area and decides on whim what action (s)he wants to take - mostly the one that appears to have the most interesting consequences (I can play a perfectly reasonable and good-natured character and then do the most hideous acts and doom everyone because it seems like a cool thing to do). In a conversation, I'll likely pick the wittiest response. I only stray from my habits from time to time if I'm really invested in the characters and game world, like for example if there are companions I really care about I can't do horrible things to them.
And always a female characters for some reason.
edit: I guess in games like Fallout, you can talk your way out of most things. So Speech and Hacking, so I can make other people do dirty work for me.
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Always the warrior/soldier archetype - high attack, high defense. Basically, and unstoppable force AND an immovable object. I don't do magic or its equivalent. I don't do sneaky, stealthy attackers. I don't do bows (although I do love sniper rifles in FO3/NV...).
Always male. I don't think I'm a misogynist/chauvinist, but I simply don't play a female character when given the choice. It's just difficult for me to picture a woman as the above-pictured unstoppable badass, unless that character already "exists" (see: Samus). I'd attribute this more to a crippling lack of imagination, as strong, badass women exist in real life. No offense. Sincerely.
Alpha Protocol - Ladies' Man, lots of Stealth
Jade Empire - Despicably evil. Truly reprehensible.
Dragon Age - Overall a good person, mage/healing. Human.
Mass Effects - Paragon/Xenophile Shepard. Infiltrator all the way.
Fallout 3 - Defiler of the Wastes. I didn't mass-murder up front, but I manipulated, lied, and ultimately ended up exterminating most of the Capital Wasteland. Stealth/Rifles/Science build.
Fallout NV - Good-hearted person who is a klepto. Try to avoid conflict, but not afraid to put bullets into people who cross me or other people. Stealth/Rifles/Science again.
KOTOR 2 - Siiiiiiith. So much Sith.
Fable 2/3 - Evil evil evil, but loved by the people. Will and Skill.
I usually do a "fighter/soldier" playthrough too, though.
Any other playthroughs after that is min/maxing the heck out of everything (nearly always male) and going for the most amusing moral choices.
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Mass Effetc however, i started as a vanguard Femshep because of Jenny Hale. Then in round 2 tried a Renegade Male... Got through Eden, and literally hated my own character due to his awful voice and the fact he looked like a McDouche.
Another thing is party build. I usualy tend to go with the charactors that have the more intresting side storys and more ammusing banter. Even if the most powerful awsome charactor in the game is a stale cardboard cut out I'll still take the berserker talking to a hampster in his pocket.