Craft Mines, not War! MINECRAFT

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  • FarleymanFarleyman Registered User regular
    edited November 2010
    I generated a new world today, for a nice and clean, working version after the update. Found the sweet area in the screenshots below. Unfortunately I have no idea what to do with it, so I need ideas. Spoilered for big.
    minecraftwnw.jpg
    minecraftse.jpg
    minecraftquarryfinished.jpg
    minecraftnwbase.jpg
    minecraftne.jpg
    minecraftbigcave.jpg

    This is behind the main cliff/mountain thingy

    EDIT: Link if anyone else is interested in using it.

    Farleyman on
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  • LlyLly Registered User regular
    edited November 2010
    Holy crap, that is a sweet ass looking world.

    I say create a massive tree system coming out of the recess, with roots going out through the surrounding mountains and curling out around the outside. Similar to this but growing out of the huge hole in the ground.

    Obviously ... i only suggest that if you have about three weeks spare time!


    On another note, how does the painterly pack work with the new biomes? Do the different areas still colour the grass/trees slightly differently?

    Lly on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited November 2010
    Are biomes implemented in multiplayer? A friend just started a new server that looks much like the above, but j haven't seen much geographical variation yet.

    Evil Multifarious on
  • NoisymunkNoisymunk Registered User regular
    edited November 2010
    Hey Ein, quick question if I may: I'd like to plan out, practice on a SP map, then when you're server's back up again build a replica of the Space Shuttle during launch (lava for rocket plume). Is this something that would be allowed somewhere, or do you try to keep the free build areas to a buildings only type theme as well?

    Free build is free build.

    That sounds rad as hell.

    Noisymunk on
    brDe918.jpg
  • slugabedslugabed Registered User regular
    edited November 2010
    in smp, i got bored and beat on a chicken for awhile...... it never dies untill it jumped into lava.... creatures have infinite hp in smp? does this mean mobs have infinite hp at well? does this mean that a creaper can blow up indefinitely?

    It's not that mobs have infinite health, they just don't take damage from most things. Right now, creepers in SMP explode and dissapear. They don't damage the players but they do the normal damage to the blocks around them.

    That's why most servers have monsters turned off. None of the thrill of the danger, but all of the pain of repairing your stuff.

    slugabed on
  • bowenbowen How you doin'? Registered User regular
    edited November 2010
    Farleyman wrote: »
    I generated a new world today, for a nice and clean, working version after the update. Found the sweet area in the screenshots below. Unfortunately I have no idea what to do with it, so I need ideas. Spoilered for big.
    minecraftwnw.jpg
    minecraftse.jpg
    minecraftquarryfinished.jpg
    minecraftnwbase.jpg
    minecraftne.jpg
    minecraftbigcave.jpg

    This is behind the main cliff/mountain thingy

    EDIT: Link if anyone else is interested in using it.

    Fill it with water. Seriously.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • slugabedslugabed Registered User regular
    edited November 2010
    So last night I completed my open air minecart track through hell. I thought it would be useful to connect my ice world portal to my grassy home base portals. I had a safe tunnel already, but that's not very fun, is it? I figured that ghasts would shoot at me, but since they don't predict your movement very well they will rarely hit a fast moving cart.

    I built the base of the track using cobblestone. It was about 130ish tracks long including two boosters. I was able to complete the cobblestone base on normal difficulty. Since most of the track is over lava, I knew I would die many many times, and I did. About a dozen times at least. Most of the time I was knocked off the base by ghast explosions

    At any given time I would only carry one stone pick and a dozen cobblestones. Sometimes I wouldn't even get to place a single stone, sometimes I would get all of them placed and have to return for more.

    After the cobblestone base, I started to lay the tracks down and I learned a hard lesson: When tracks catch on fire, they are burnt up forever!

    During my planning I figured that an explosion or two would just dislodge them, and I could go back and collect and fix the missing spots. I wasn't able to get through a third of the tracks before at least a fifth of them were blown up shortly after placing them. The upkeep on this would be very expensive!

    I ended up "cheating" and putting it on peaceful while I placed and tested the track. But when it was ready I made a backup of the world and then put it back on normal to try it out.

    The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.

    slugabed on
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited November 2010
    Glass tunnel!

    Fleeb on
  • EinEin CaliforniaRegistered User regular
    edited November 2010
    So it figures that the day after I start making a new map for us to use someone produces a Biome Size editor.

    Ein on
  • cobracobra Registered User regular
    edited November 2010
    Ha didnt shadow tell you to wait a day cause someone would prolly end up doing that.

    On other note the server was mad laggy Ham saw himself building a wall

    cobra on
  • HambrabaiHambrabai Registered User regular
    edited November 2010
    Yeah that is a strange sight, I was shuffling around in a fairly deep cave when I dc'ed and when I returned I got back to work and was immediately interrupted by myself repeating the same actions I'd gone through before I dc'ed. Kind of a shock to be in a dark cave and see another you go shooting past on fire.

    Hambrabai on
  • AaronKIAaronKI Registered User regular
    edited November 2010
    slugabed wrote: »
    The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.


    I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.

    Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P


    Update: I found some sand and they can't seem to see through glass either.

    AaronKI on
    soempty.jpg
  • slugabedslugabed Registered User regular
    edited November 2010
    AaronKI wrote: »
    slugabed wrote: »
    The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.


    I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.

    Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P


    Update: I found some sand and they can't seem to see through glass either.

    That's great! Glass is especially cool if I want to make it go under a lava fall.

    Do fences burn like other wooden items?

    slugabed on
  • AaronKIAaronKI Registered User regular
    edited November 2010
    slugabed wrote: »
    AaronKI wrote: »
    slugabed wrote: »
    The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.


    I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.

    Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P


    Update: I found some sand and they can't seem to see through glass either.

    That's great! Glass is especially cool if I want to make it go under a lava fall.

    Do fences burn like other wooden items?


    I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.

    Update: It looks like fences do block sparks.
    fencetest.png

    Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P

    AaronKI on
    soempty.jpg
  • dargondarkfiredargondarkfire wyomingRegistered User regular
    edited November 2010
    AaronKI wrote: »

    That's great! Glass is especially cool if I want to make it go under a lava fall.

    Do fences burn like other wooden items?


    I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.

    Update: It looks like fences do block sparks.
    fencetest.png

    Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P[/QUOTE]

    wooden fence + lava = lava storage?o_O
    what has science done!?

    dargondarkfire on
  • AaronKIAaronKI Registered User regular
    edited November 2010
    It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.

    I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.

    AaronKI on
    soempty.jpg
  • MoridinMoridin Registered User regular
    edited November 2010
    Do redstone circuits work in multiplayer yet?

    Moridin on
    sig10008eq.png
  • samurai6966samurai6966 Registered User regular
    edited November 2010
    Moridin wrote: »
    Do redstone circuits work in multiplayer yet?

    Multiplayer doesn't work in Multiplayer yet.

    samurai6966 on
  • ArthilArthil Registered User regular
    edited November 2010
    :( What he said

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • NoisymunkNoisymunk Registered User regular
    edited November 2010
    Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".

    I think we're all still scratching our heads as to what he actually 'fixed'.

    Noisymunk on
    brDe918.jpg
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Ein the server is down and I can't connect to it via VNC.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • ArthilArthil Registered User regular
    edited November 2010
    Hey guys, someone posted a file of their world. How do I get that to work for my SP game?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • nukanuka What are circles? Registered User regular
    edited November 2010
    Arthil wrote: »
    Hey guys, someone posted a file of their world. How do I get that to work for my SP game?

    Get to the saves directory in your .minecraft folder. Extract it and the name of the world to World1 or whatever empty world slot you have. 1 through 5.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • kdrudykdrudy Registered User regular
    edited November 2010
    Noisymunk wrote: »
    Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".

    I think we're all still scratching our heads as to what he actually 'fixed'.

    He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.

    kdrudy on
    tvsfrank.jpg
  • nukanuka What are circles? Registered User regular
    edited November 2010
    kdrudy wrote: »
    Noisymunk wrote: »
    Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".

    I think we're all still scratching our heads as to what he actually 'fixed'.

    He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.

    Redstone works on the social entropy server.
    You can use the tracks but the carts don't work yet and I don't know how they don't work.
    So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.

    nuka on
    DS: 2667 5365 3193 | 2DS: 2852-8590-3716
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2010
    I really wish trees would grow faster. Building an enormous treehouse is turning into a pain just because it takes trees so long to finally grow. They just take forever to finally up and do something.

    It probably doesn't help at all that my map is essentially an eternally burning forest as far as the eye can see so I can't harvest new saplings aside from whatever I already had. I knew making flint and steel would create an irrestistable temptation, but what the hell, hundreds and hundreds of burning trees looks awesome at night.

    Ninja Snarl P on
  • sinasdfsinasdf Registered User regular
    edited November 2010
    nuka wrote: »
    kdrudy wrote: »
    Noisymunk wrote: »
    Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".

    I think we're all still scratching our heads as to what he actually 'fixed'.

    He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.

    Redstone works on the social entropy server.
    You can use the tracks but the carts don't work yet and I don't know how they don't work.
    So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.

    Buckets still don't work?

    Every server I've been to before the patch had buckets working, except for those that disable it due to griefing.

    sinasdf on
  • TimmyTimmy Rank: Major Floating in my tin can.Registered User regular
    edited November 2010
    AaronKI wrote: »
    It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.

    I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.

    If wanting to save as much lava as possible is a weird thing then I don't want to be normal. Though I'm pretty sure a lava silo would go very poorly for me.

    Timmy on
  • MuddBuddMuddBudd Registered User regular
    edited November 2010
    Timmy wrote: »
    AaronKI wrote: »
    It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.

    I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.

    If wanting to save as much lava as possible is a weird thing then I don't want to be normal. Though I'm pretty sure a lava silo would go very poorly for me.

    While lava is annoying in that you can't make it easily infinite like water, I think Hell solves that problem now. Just build a sheltered, cobblestone walkway from your portal down to the nearest shore of the lava sea.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DeShadowCDeShadowC Registered User regular
    edited November 2010
    sinasdf wrote: »
    nuka wrote: »
    kdrudy wrote: »
    Noisymunk wrote: »
    Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".

    I think we're all still scratching our heads as to what he actually 'fixed'.

    He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.

    Redstone works on the social entropy server.
    You can use the tracks but the carts don't work yet and I don't know how they don't work.
    So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.

    Buckets still don't work?

    Every server I've been to before the patch had buckets working, except for those that disable it due to griefing.

    There's a mod that treats a lava or water bucket like a source block. By default buckets don't work.

    DeShadowC on
  • hiartbillhiartbill Registered User regular
    edited November 2010
    nuka wrote: »
    You can use the tracks but the carts don't work yet and I don't know how they don't work.

    Storage minecarts work!
    ......ok kinda useless sorry

    hiartbill on
  • luceklucek Registered User regular
    edited November 2010
    Just got my first pumpkin patch today.

    lucek on
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited November 2010
    Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.

    Kadoken on
  • Zul the ConquerorZul the Conqueror Registered User regular
    edited November 2010
    Kadoken wrote: »
    Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.

    Not yet, but I'm pretty sure Notch said he'd like to have a capture the flag mode in the future.

    Here are my ideas for how it should work, off the top of my head:

    The map is divided in half, with each half being the territory of one team. It's randomly generated, but mirrored across the map for balance. It'd be maybe one or two minutes' travel time across on each side - kind of "medium" sized.

    The game starts with five minutes where you can't pass (or see through?) the boundary between the two territories. This is time for each team to find where they want to hide their flag (which starts in one member's inventory) and build their fortress. Once the flag is placed it can't be moved.

    The teams have normal build/destroy mechanics in their own territory. In the enemy territory, they can build normally but destroying blocks takes longer. Maybe they take 3 times as long as normal to destroy a block. Maybe it's different for different types of block, but longer than normal for all of them.

    Players can kill each other, but maybe it takes a fair amount of weapon damage to kill a player, to encourage use of traps etc vs. just whacking each other with swords.

    Zul the Conqueror on
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited November 2010
    That sounds like it'd be bloody good fun.

    Fleeb on
  • CrashtardCrashtard Registered User regular
    edited November 2010
    Sigh. I've pretty much stopped playing my SP game. Even on easy there are sooo many creepers I can barely get out my door without getting killed, and since the update my stuff disappears when I go back to get it. Every time I die I lose whatever I'm carrying. Very frustrating.

    Crashtard on
    I pinky swear that we will not screw you.

    Crashtard.jpg
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited November 2010
    Kadoken wrote: »
    Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.

    Not yet, but I'm pretty sure Notch said he'd like to have a capture the flag mode in the future.

    Here are my ideas for how it should work, off the top of my head:

    The map is divided in half, with each half being the territory of one team. It's randomly generated, but mirrored across the map for balance. It'd be maybe one or two minutes' travel time across on each side - kind of "medium" sized.

    The game starts with five minutes where you can't pass (or see through?) the boundary between the two territories. This is time for each team to find where they want to hide their flag (which starts in one member's inventory) and build their fortress. Once the flag is placed it can't be moved.

    The teams have normal build/destroy mechanics in their own territory. In the enemy territory, they can build normally but destroying blocks takes longer. Maybe they take 3 times as long as normal to destroy a block. Maybe it's different for different types of block, but longer than normal for all of them.

    Players can kill each other, but maybe it takes a fair amount of weapon damage to kill a player, to encourage use of traps etc vs. just whacking each other with swords.

    Right off the bat I thought of two things...

    #1- Build a sand tower to the ceiling, place the flag, then destroy the sand all the way down...

    #2- Bury your flag in solid cobblestone. As they destroy blocks you just keep surrounding it with more and more as the game progresses.

    Perhaps you can build/destroy up to the 5 minute time limit, but you can't build after the 'game' actually starts, and the flag has gravity, but the opposing team are the only ones who can pick it up?

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • Zul the ConquerorZul the Conqueror Registered User regular
    edited November 2010
    Hmmm those are good points, Dyvion. I think the players ought to be able to build during the game proper - it'd be a lot of fun to build towers to get over walls, TNT cannons to blow through them, try to repair your defenses etc, all while the other team tries to stop you.

    As far as the building high in the sky, maybe you can only build to like... +20 blocks above the starting level, but you can walk to +24 or whatever. It'd allow for decent above-ground structures but you couldn't really just hide your flag way up high.

    The uber-thick walls are a tougher problem to solve, though. One idea I had was that the flag has to be open to the sky, but that'd mean you couldn't place it in a cave or something. Maybe each player-placed block can't be touching more than four others? That would let players build floors and one-block thick walls, but there'd have to be space between them.

    Maybe place a limit on how many blocks each team can have down in its own territory at a given time?

    None of these seem like great solutions off the bat... but it seems like if you can't build during the game, the games would be pretty short and entirely focused on combat after the initial build.

    Zul the Conqueror on
  • luceklucek Registered User regular
    edited November 2010
    What if you had the flag in a 5*5*5 obsidian box at the bottom of a spawn tower. a ton of creepers around to protect your flag.

    Btw I'm trapped in the nether. I lost my gate so Using my spare obsidian I brought for just such an occasion I made a new one. But the new portal leads to a cave. I've got no diamond, no wood, no more obsidian and no tools but 4 buckets. btw water doesn't work in the nether.

    lucek on
  • Yosemite SamYosemite Sam Registered User regular
    edited November 2010
    Awesome idea. Minecraft CTF would be great. But what prevents a team from digging a whole straight down to bury the flag at bedrock then backfill to the surface? The opposing team would never find it!

    The flag would have to be pre placed, with a no-build bubble around it. You could still build a castle over it.

    Imagine digging under castle walls and popping your head out in the flag vault. Look out for traps!

    Yosemite Sam on
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