I generated a new world today, for a nice and clean, working version after the update. Found the sweet area in the screenshots below. Unfortunately I have no idea what to do with it, so I need ideas. Spoilered for big.
I say create a massive tree system coming out of the recess, with roots going out through the surrounding mountains and curling out around the outside. Similar to this but growing out of the huge hole in the ground.
Obviously ... i only suggest that if you have about three weeks spare time!
On another note, how does the painterly pack work with the new biomes? Do the different areas still colour the grass/trees slightly differently?
Are biomes implemented in multiplayer? A friend just started a new server that looks much like the above, but j haven't seen much geographical variation yet.
Hey Ein, quick question if I may: I'd like to plan out, practice on a SP map, then when you're server's back up again build a replica of the Space Shuttle during launch (lava for rocket plume). Is this something that would be allowed somewhere, or do you try to keep the free build areas to a buildings only type theme as well?
in smp, i got bored and beat on a chicken for awhile...... it never dies untill it jumped into lava.... creatures have infinite hp in smp? does this mean mobs have infinite hp at well? does this mean that a creaper can blow up indefinitely?
It's not that mobs have infinite health, they just don't take damage from most things. Right now, creepers in SMP explode and dissapear. They don't damage the players but they do the normal damage to the blocks around them.
That's why most servers have monsters turned off. None of the thrill of the danger, but all of the pain of repairing your stuff.
I generated a new world today, for a nice and clean, working version after the update. Found the sweet area in the screenshots below. Unfortunately I have no idea what to do with it, so I need ideas. Spoilered for big.
So last night I completed my open air minecart track through hell. I thought it would be useful to connect my ice world portal to my grassy home base portals. I had a safe tunnel already, but that's not very fun, is it? I figured that ghasts would shoot at me, but since they don't predict your movement very well they will rarely hit a fast moving cart.
I built the base of the track using cobblestone. It was about 130ish tracks long including two boosters. I was able to complete the cobblestone base on normal difficulty. Since most of the track is over lava, I knew I would die many many times, and I did. About a dozen times at least. Most of the time I was knocked off the base by ghast explosions
At any given time I would only carry one stone pick and a dozen cobblestones. Sometimes I wouldn't even get to place a single stone, sometimes I would get all of them placed and have to return for more.
After the cobblestone base, I started to lay the tracks down and I learned a hard lesson: When tracks catch on fire, they are burnt up forever!
During my planning I figured that an explosion or two would just dislodge them, and I could go back and collect and fix the missing spots. I wasn't able to get through a third of the tracks before at least a fifth of them were blown up shortly after placing them. The upkeep on this would be very expensive!
I ended up "cheating" and putting it on peaceful while I placed and tested the track. But when it was ready I made a backup of the world and then put it back on normal to try it out.
The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.
slugabed on
0
Fleebhas all of the fleeb juiceRegistered Userregular
Yeah that is a strange sight, I was shuffling around in a fairly deep cave when I dc'ed and when I returned I got back to work and was immediately interrupted by myself repeating the same actions I'd gone through before I dc'ed. Kind of a shock to be in a dark cave and see another you go shooting past on fire.
The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.
I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.
Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P
Update: I found some sand and they can't seem to see through glass either.
The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.
I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.
Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P
Update: I found some sand and they can't seem to see through glass either.
That's great! Glass is especially cool if I want to make it go under a lava fall.
The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.
I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.
Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P
Update: I found some sand and they can't seem to see through glass either.
That's great! Glass is especially cool if I want to make it go under a lava fall.
Do fences burn like other wooden items?
I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.
Update: It looks like fences do block sparks.
Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P
That's great! Glass is especially cool if I want to make it go under a lava fall.
Do fences burn like other wooden items?
I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.
Update: It looks like fences do block sparks.
Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P[/QUOTE]
wooden fence + lava = lava storage?o_O
what has science done!?
It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.
I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.
Hey guys, someone posted a file of their world. How do I get that to work for my SP game?
Get to the saves directory in your .minecraft folder. Extract it and the name of the world to World1 or whatever empty world slot you have. 1 through 5.
Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".
I think we're all still scratching our heads as to what he actually 'fixed'.
He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.
Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".
I think we're all still scratching our heads as to what he actually 'fixed'.
He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.
Redstone works on the social entropy server.
You can use the tracks but the carts don't work yet and I don't know how they don't work.
So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.
nuka on
DS: 2667 5365 3193 | 2DS: 2852-8590-3716
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2010
I really wish trees would grow faster. Building an enormous treehouse is turning into a pain just because it takes trees so long to finally grow. They just take forever to finally up and do something.
It probably doesn't help at all that my map is essentially an eternally burning forest as far as the eye can see so I can't harvest new saplings aside from whatever I already had. I knew making flint and steel would create an irrestistable temptation, but what the hell, hundreds and hundreds of burning trees looks awesome at night.
Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".
I think we're all still scratching our heads as to what he actually 'fixed'.
He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.
Redstone works on the social entropy server.
You can use the tracks but the carts don't work yet and I don't know how they don't work.
So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.
Buckets still don't work?
Every server I've been to before the patch had buckets working, except for those that disable it due to griefing.
sinasdf on
0
TimmyRank: MajorFloating in my tin can.Registered Userregular
It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.
I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.
If wanting to save as much lava as possible is a weird thing then I don't want to be normal. Though I'm pretty sure a lava silo would go very poorly for me.
It's probably easier just to dig a big checkerboard pattern in the dirt (like the one I made off to the right in the screenshot) if you're interested in storing it. I have this weird thing where I can't stand to destroy lava. So if there's a pool in the way of something I'm building, I have to relocate as much as possible using an inventory full of buckets. On the plus side, I always have a place to grab lava from without ruining my "scenic" natural lava caverns.
I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.
If wanting to save as much lava as possible is a weird thing then I don't want to be normal. Though I'm pretty sure a lava silo would go very poorly for me.
While lava is annoying in that you can't make it easily infinite like water, I think Hell solves that problem now. Just build a sheltered, cobblestone walkway from your portal down to the nearest shore of the lava sea.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Hah. Yeah. When notch said "fix some of the bugs in multiplayer" he actually meant "create new and exciting bugs for multiplayer".
I think we're all still scratching our heads as to what he actually 'fixed'.
He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.
Redstone works on the social entropy server.
You can use the tracks but the carts don't work yet and I don't know how they don't work.
So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.
Buckets still don't work?
Every server I've been to before the patch had buckets working, except for those that disable it due to griefing.
There's a mod that treats a lava or water bucket like a source block. By default buckets don't work.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited November 2010
Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.
Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.
Not yet, but I'm pretty sure Notch said he'd like to have a capture the flag mode in the future.
Here are my ideas for how it should work, off the top of my head:
The map is divided in half, with each half being the territory of one team. It's randomly generated, but mirrored across the map for balance. It'd be maybe one or two minutes' travel time across on each side - kind of "medium" sized.
The game starts with five minutes where you can't pass (or see through?) the boundary between the two territories. This is time for each team to find where they want to hide their flag (which starts in one member's inventory) and build their fortress. Once the flag is placed it can't be moved.
The teams have normal build/destroy mechanics in their own territory. In the enemy territory, they can build normally but destroying blocks takes longer. Maybe they take 3 times as long as normal to destroy a block. Maybe it's different for different types of block, but longer than normal for all of them.
Players can kill each other, but maybe it takes a fair amount of weapon damage to kill a player, to encourage use of traps etc vs. just whacking each other with swords.
Zul the Conqueror on
0
Fleebhas all of the fleeb juiceRegistered Userregular
Sigh. I've pretty much stopped playing my SP game. Even on easy there are sooo many creepers I can barely get out my door without getting killed, and since the update my stuff disappears when I go back to get it. Every time I die I lose whatever I'm carrying. Very frustrating.
Question, is there any player vs player in this game? it would be pretty rad to build up a fortress then go to the other fort and screw the other guy's fort up.
Not yet, but I'm pretty sure Notch said he'd like to have a capture the flag mode in the future.
Here are my ideas for how it should work, off the top of my head:
The map is divided in half, with each half being the territory of one team. It's randomly generated, but mirrored across the map for balance. It'd be maybe one or two minutes' travel time across on each side - kind of "medium" sized.
The game starts with five minutes where you can't pass (or see through?) the boundary between the two territories. This is time for each team to find where they want to hide their flag (which starts in one member's inventory) and build their fortress. Once the flag is placed it can't be moved.
The teams have normal build/destroy mechanics in their own territory. In the enemy territory, they can build normally but destroying blocks takes longer. Maybe they take 3 times as long as normal to destroy a block. Maybe it's different for different types of block, but longer than normal for all of them.
Players can kill each other, but maybe it takes a fair amount of weapon damage to kill a player, to encourage use of traps etc vs. just whacking each other with swords.
Right off the bat I thought of two things...
#1- Build a sand tower to the ceiling, place the flag, then destroy the sand all the way down...
#2- Bury your flag in solid cobblestone. As they destroy blocks you just keep surrounding it with more and more as the game progresses.
Perhaps you can build/destroy up to the 5 minute time limit, but you can't build after the 'game' actually starts, and the flag has gravity, but the opposing team are the only ones who can pick it up?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Hmmm those are good points, Dyvion. I think the players ought to be able to build during the game proper - it'd be a lot of fun to build towers to get over walls, TNT cannons to blow through them, try to repair your defenses etc, all while the other team tries to stop you.
As far as the building high in the sky, maybe you can only build to like... +20 blocks above the starting level, but you can walk to +24 or whatever. It'd allow for decent above-ground structures but you couldn't really just hide your flag way up high.
The uber-thick walls are a tougher problem to solve, though. One idea I had was that the flag has to be open to the sky, but that'd mean you couldn't place it in a cave or something. Maybe each player-placed block can't be touching more than four others? That would let players build floors and one-block thick walls, but there'd have to be space between them.
Maybe place a limit on how many blocks each team can have down in its own territory at a given time?
None of these seem like great solutions off the bat... but it seems like if you can't build during the game, the games would be pretty short and entirely focused on combat after the initial build.
What if you had the flag in a 5*5*5 obsidian box at the bottom of a spawn tower. a ton of creepers around to protect your flag.
Btw I'm trapped in the nether. I lost my gate so Using my spare obsidian I brought for just such an occasion I made a new one. But the new portal leads to a cave. I've got no diamond, no wood, no more obsidian and no tools but 4 buckets. btw water doesn't work in the nether.
Awesome idea. Minecraft CTF would be great. But what prevents a team from digging a whole straight down to bury the flag at bedrock then backfill to the surface? The opposing team would never find it!
The flag would have to be pre placed, with a no-build bubble around it. You could still build a castle over it.
Imagine digging under castle walls and popping your head out in the flag vault. Look out for traps!
Posts
This is behind the main cliff/mountain thingy
EDIT: Link if anyone else is interested in using it.
I say create a massive tree system coming out of the recess, with roots going out through the surrounding mountains and curling out around the outside. Similar to this but growing out of the huge hole in the ground.
Obviously ... i only suggest that if you have about three weeks spare time!
On another note, how does the painterly pack work with the new biomes? Do the different areas still colour the grass/trees slightly differently?
Free build is free build.
That sounds rad as hell.
It's not that mobs have infinite health, they just don't take damage from most things. Right now, creepers in SMP explode and dissapear. They don't damage the players but they do the normal damage to the blocks around them.
That's why most servers have monsters turned off. None of the thrill of the danger, but all of the pain of repairing your stuff.
Fill it with water. Seriously.
I built the base of the track using cobblestone. It was about 130ish tracks long including two boosters. I was able to complete the cobblestone base on normal difficulty. Since most of the track is over lava, I knew I would die many many times, and I did. About a dozen times at least. Most of the time I was knocked off the base by ghast explosions
At any given time I would only carry one stone pick and a dozen cobblestones. Sometimes I wouldn't even get to place a single stone, sometimes I would get all of them placed and have to return for more.
After the cobblestone base, I started to lay the tracks down and I learned a hard lesson: When tracks catch on fire, they are burnt up forever!
During my planning I figured that an explosion or two would just dislodge them, and I could go back and collect and fix the missing spots. I wasn't able to get through a third of the tracks before at least a fifth of them were blown up shortly after placing them. The upkeep on this would be very expensive!
I ended up "cheating" and putting it on peaceful while I placed and tested the track. But when it was ready I made a backup of the world and then put it back on normal to try it out.
The track was 2 way, with boosters on both ends. I was able to make it one way, but on the way back the track was trashed. I might go back and see if I can build some kind of protective box around the tracks. As long as I leave some kind of window out, I won't see it as a complete failure.
On other note the server was mad laggy Ham saw himself building a wall
I've been doing some tests in hell to find out how different blocks reaction to ghast fireballs. So far I've only determined that they probably can't break fence pieces and they definitely can't see through them.
Has anyone played with glass around them? It would probably be a better alternative if they can't see through it (easier to place), but I don't have any on me at the moment for testing. I got paranoid and filled the base of the spawn tower I'm working on with lava and put a glass floor over it so nothing would spawn at bedrock. :P
Update: I found some sand and they can't seem to see through glass either.
That's great! Glass is especially cool if I want to make it go under a lava fall.
Do fences burn like other wooden items?
I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.
Update: It looks like fences do block sparks.
Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P
I don't think so. Someone posted a neat screenshot a frew threads ago of a grid of fences forming a ceiling to block lava. I'm not sure if the lava sparks can pass through fences like glass, though.. Hm. It might be time for another test.
Update: It looks like fences do block sparks.
Maybe fences are a safe way to do lava lighting if you can get over the fact that mixing fences and lava is just wrong in a "That shouldn't work!" sort of way. :P[/QUOTE]
wooden fence + lava = lava storage?o_O
what has science done!?
https://dust514.com/recruit/kUfWrW/
I've been thinking about making a "lava silo" under my treehouse with several levels of checkerboard trays connected with staircases for storing it all, but I'm already digging a 23x23 pit down to bedrock for my mob tower and I don't think I ever want to dig a pit to bedrock ever again.
Multiplayer doesn't work in Multiplayer yet.
I think we're all still scratching our heads as to what he actually 'fixed'.
Get to the saves directory in your .minecraft folder. Extract it and the name of the world to World1 or whatever empty world slot you have. 1 through 5.
He doesn't talk enough about that type of stuff to be sure but he did specifically mention a bug where minecart tracks would cause issues on multiplayer servers that he fixed.
Redstone works on the social entropy server.
You can use the tracks but the carts don't work yet and I don't know how they don't work.
So do switches and the like. Buckets still don't work. Cows and sheep are still disguised as chickens.
It probably doesn't help at all that my map is essentially an eternally burning forest as far as the eye can see so I can't harvest new saplings aside from whatever I already had. I knew making flint and steel would create an irrestistable temptation, but what the hell, hundreds and hundreds of burning trees looks awesome at night.
Buckets still don't work?
Every server I've been to before the patch had buckets working, except for those that disable it due to griefing.
If wanting to save as much lava as possible is a weird thing then I don't want to be normal. Though I'm pretty sure a lava silo would go very poorly for me.
While lava is annoying in that you can't make it easily infinite like water, I think Hell solves that problem now. Just build a sheltered, cobblestone walkway from your portal down to the nearest shore of the lava sea.
The harder the rain, honey, the sweeter the sun.
There's a mod that treats a lava or water bucket like a source block. By default buckets don't work.
Storage minecarts work!
......ok kinda useless sorry
Not yet, but I'm pretty sure Notch said he'd like to have a capture the flag mode in the future.
Here are my ideas for how it should work, off the top of my head:
The map is divided in half, with each half being the territory of one team. It's randomly generated, but mirrored across the map for balance. It'd be maybe one or two minutes' travel time across on each side - kind of "medium" sized.
The game starts with five minutes where you can't pass (or see through?) the boundary between the two territories. This is time for each team to find where they want to hide their flag (which starts in one member's inventory) and build their fortress. Once the flag is placed it can't be moved.
The teams have normal build/destroy mechanics in their own territory. In the enemy territory, they can build normally but destroying blocks takes longer. Maybe they take 3 times as long as normal to destroy a block. Maybe it's different for different types of block, but longer than normal for all of them.
Players can kill each other, but maybe it takes a fair amount of weapon damage to kill a player, to encourage use of traps etc vs. just whacking each other with swords.
Right off the bat I thought of two things...
#1- Build a sand tower to the ceiling, place the flag, then destroy the sand all the way down...
#2- Bury your flag in solid cobblestone. As they destroy blocks you just keep surrounding it with more and more as the game progresses.
Perhaps you can build/destroy up to the 5 minute time limit, but you can't build after the 'game' actually starts, and the flag has gravity, but the opposing team are the only ones who can pick it up?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
As far as the building high in the sky, maybe you can only build to like... +20 blocks above the starting level, but you can walk to +24 or whatever. It'd allow for decent above-ground structures but you couldn't really just hide your flag way up high.
The uber-thick walls are a tougher problem to solve, though. One idea I had was that the flag has to be open to the sky, but that'd mean you couldn't place it in a cave or something. Maybe each player-placed block can't be touching more than four others? That would let players build floors and one-block thick walls, but there'd have to be space between them.
Maybe place a limit on how many blocks each team can have down in its own territory at a given time?
None of these seem like great solutions off the bat... but it seems like if you can't build during the game, the games would be pretty short and entirely focused on combat after the initial build.
Btw I'm trapped in the nether. I lost my gate so Using my spare obsidian I brought for just such an occasion I made a new one. But the new portal leads to a cave. I've got no diamond, no wood, no more obsidian and no tools but 4 buckets. btw water doesn't work in the nether.
The flag would have to be pre placed, with a no-build bubble around it. You could still build a castle over it.
Imagine digging under castle walls and popping your head out in the flag vault. Look out for traps!