The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[rumor on]Fallout 360

TuomaTuoma Registered User regular
edited January 2007 in Games and Technology
First topic so sorry if i suck at this.

"Fallout: 3 On It's Way For Xbox 360

The Fallout series is perhaps one of the crown jewels of PC RPGs. But now, 360 owners will be happy to know the next mutant slaughter fest is heading their way. Here's what Todd Howard (Executive producer of Oblivion, Morrowind and Fallout) had to say in an interview with UK Official Xbox Magazine.

'With regard to Bethesda's plans for 2007 and beyond, he told us; 'We started work (on Fallout 3) in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now.' Is it wishful thinking that Fallout 3 will eventually be released on Microsoft's next-gen machine? With the game itself utilising the same Gamebryo engine as Oblivion, perhaps not. And promised to be as huge and open-ended as their multi-award winning 2006 effort, demand for Fallout 3 on the Xbox 360 would be huge.

'We have pretty long preproduction phases on our stuff,' continues Howard "doing concepts, design, building prototypes, and such. We should be ready soon to show it off, but we'll see."

For more details and the full interview with Bethesda, check out issue 18 of the Official Xbox 360 Magazine, on sale from the 15th of February."

Link with lots of links

http://www.nma-fallout.com/article.php?id=34207

Am i late with this? Never seen that before...
Awesome for me cause it would mean i too could get my Fallout on when it is released.

Excited? Hell yeah!

Tuoma.png
Tuoma on
«134

Posts

  • etoychestetoychest Registered User regular
    edited January 2007
    I asked them about this a week or so ago in an interview:
    Finally, when asked about Bethesda's highly anticipated resurrection of the classic Fallout post-apocalyptic role-playing franchise, Hines was obviously coy: “We are a fairly good ways into the process. The team has ramped up, and it will be a little while longer. As is the case with all of our games, especially those of this scope, we don't really want to talk about them until they are in a state where we can show you, rather than having you simply picturing it in your minds eye.”

    He added, simply: “Fallout is not a quick two year process, and we are already several years into the project.”

    etoychest on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited January 2007
    If your excuse that its going to be on the 360 is that it uses the same engine as Oblivion then kick your heels in the air because it'll be on every console Oblivion was on.

    DarkWarrior on
  • ToastToast Registered User regular
    edited January 2007
    I think that falls into the "duh" category. Like DW says, it's on the Oblivion engine, it'll be available for consoles. It doesn't make sense not to.

    And I've seen some sites on the back of etoy's interview say "ZOMG they've been working on it for two years!". Again, duh. They said they had people looking at it when they bought the license, which was, if memory serves, about two years ago. You do the math.

    Toast on
  • randombattlerandombattle Registered User regular
    edited January 2007
    Toast wrote:
    I think that falls into the "duh" category. Like DW says, it's on the Oblivion engine, it'll be available for consoles. It doesn't make sense not to.

    And I've seen some sites on the back of etoy's interview say "ZOMG they've been working on it for two years!". Again, duh. They said they had people looking at it when they bought the license, which was, if memory serves, about two years ago. You do the math.

    Was anyone really expecting it just be PC only?

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • AmnioticAmniotic Registered User regular
    edited January 2007
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Amniotic on
    EvE Online - Kellen Pikara
  • LockeColeLockeCole Registered User regular
    edited January 2007
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    LockeCole on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited January 2007
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    DarkWarrior on
  • stigweardstigweard Registered User regular
    edited January 2007
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.

    stigweard on
  • Filipino Box Spring HogFilipino Box Spring Hog Registered User regular
    edited January 2007
    *insert fears of Oblivion with Fallout paint*

    .....

    Filipino Box Spring Hog on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited January 2007
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    DarkWarrior on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2007
    as it happens, i ordered the Fallout Collection this evening (£8 for 2 games that everyone seems to love, and one that no-one talks about so much..). I'll see how i get on there, then form an opinion on this subject. Wish me luck.

    darleysam on
    forumsig.png
  • IncendiusIncendius Registered User regular
    edited January 2007
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    Basically the ruleset for Fallout, its an acronym made of the primary stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.

    Incendius on
  • CrapfestivalCrapfestival Registered User regular
    edited January 2007
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    Refers to the character stats.

    Strength
    Perception
    Endurance
    Charisma
    Intelligence
    Agility
    Luck

    Edit: Done beat'd. Bah.

    Crapfestival on
  • CriptCript Registered User regular
    edited January 2007
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    AFAIK they have not released any details on how the game is going to work. The original was top down isometric view and some people have speculated the new one will be a first person turn based RPG.

    Unless I am mistaken and they have indeed released info on what type of game its going to be.

    Cript on
    Dirty+RNA.png
  • AmnioticAmniotic Registered User regular
    edited January 2007
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    And also perhaps a mod to keep beggars from ending up wearing power armor?

    Amniotic on
    EvE Online - Kellen Pikara
  • stigweardstigweard Registered User regular
    edited January 2007
    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    It is the character representation system for Fallout. Attributes, Skills, Perks, etc... Actually, it wouldn't be that hard to do it with the Oblivion engine as it is, now that I think about it. It just wouldn't have the same feel though.

    stigweard on
  • BigDesBigDes Registered User regular
    edited January 2007
    darleysam wrote:
    as it happens, i ordered the Fallout Collection this evening (£8 for 2 games that everyone seems to love, and one that no-one talks about so much..). I'll see how i get on there, then form an opinion on this subject. Wish me luck.
    You made a good choice sir.

    BigDes on
    steam_sig.png
  • randombattlerandombattle Registered User regular
    edited January 2007
    I don't know why everyone seems to think Fallout 3 will just be Oblivion with guns. I mean Bethesda may not be good at getting bugs out but they are certainly good at making enjoyable games.

    It isn't like Oblivion was the same as Morrowind. Also call me crazy but I seem to be enjoying Oblivion a lot and I certainly enjoyed Morrowind and no doubt will enjoy Fallout 3.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • thorpethorpe Registered User regular
    edited January 2007
    Amniotic wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    And also perhaps a mod to keep beggars from ending up wearing power armor?

    AND LAWL DYING FROM UBER-RATS LAWL oh wait this joke was old and retarded months ago

    thorpe on
    [SIGPIC][/SIGPIC]
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2007
    BigDes wrote:
    darleysam wrote:
    as it happens, i ordered the Fallout Collection this evening (£8 for 2 games that everyone seems to love, and one that no-one talks about so much..). I'll see how i get on there, then form an opinion on this subject. Wish me luck.
    You made a good choice sir.
    i believe it's Echo who talks about letting children pickpocket armed bombs from you.
    That sounds too good to miss.

    darleysam on
    forumsig.png
  • PancakePancake Registered User regular
    edited January 2007
    Fallout 3 might just be Oblivion with a post-apocalyptic theme modded over it, but Oblivion only uses an updated Gamebryo engine. It's the engine that's been used in all the Elder Scrolls games.

    Now, you might think oh my god, it's going to be first-person and Bethesda is going to murder my first born child, but that's not necessarily the case. If anyone remembers the game, Freedom Force was also made using the Gamebryo engine and that was third-person isometric. I don't see why they couldn't do the same with the version that Oblivion uses.

    Personally, though, I'd like to see the game play primarily in first-person and then have it zoom out to an isometric perspective for turn-based battles.

    Pancake on
    wAgWt.jpg
  • randombattlerandombattle Registered User regular
    edited January 2007
    I wouldn't be opposed to 100% first person.


    Hell maybe they could even make it like Mass Effect where you can switch to like a tactical planning mode and it goes isometric so you can plan out then switch back to first person and execute.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • Filipino Box Spring HogFilipino Box Spring Hog Registered User regular
    edited January 2007
    I'm more afraid of it being "soulless" like Oblivion ended up. Ya, I know the guy who's leading the project is the Dark Brotherhood quests guy, but still. Weary of it all. I think I'm still crushed by Van Buren being canceled 50% in, and Bethesda buying off the license before the Van Buren makers could get to it.

    Filipino Box Spring Hog on
  • Sharp101Sharp101 TorontoRegistered User regular
    edited January 2007
    Fallout 3 scares me so much.

    Sharp101 on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    Incendius wrote:
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    Basically the ruleset for Fallout, its an acronym made of the primary stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.
    How would that be hard to implement? Strength, Endurance, and Agility are pretty self-explanatory. Charisma and Intelligence apply to dialogue and in the latter case, skills. Perception could take the VTM: Bloodlines route where characters with high perception had visual cues pointing out smaller items.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • ToastToast Registered User regular
    edited January 2007
    They have the rights to the SPECIAL system. I'd expect the stats to carry across, I'd expect traits, I'd expect skills, I'd expect perks. It may not happen, but it's likely. They'll probably modify it to make it usefully real-time though

    Toast on
  • major_tommajor_tom Registered User regular
    edited January 2007
    thorpe wrote:
    Amniotic wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    And also perhaps a mod to keep beggars from ending up wearing power armor?

    AND LAWL DYING FROM UBER-RATS LAWL oh wait this joke was old and retarded months ago

    Old and retarded the joke may be, but if Bethesda stuff F3 up with more barely-thought-out level scaling nonsense i'll be a tad disappointed.

    major_tom on
    This is what i get for caring about gamercards...
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited January 2007
    It will probably be pretty fun.

    Fallout on
    xcomsig.png
  • nexuscrawlernexuscrawler Registered User regular
    edited January 2007
    WHY wrote:
    Incendius wrote:
    stigweard wrote:
    At one point, they were saying they are going to use the s.p.e.c.i.a.l system and if they stick to that, they are going to have to do some heavy modifications to the Oblivion / Gamebryo engine.


    I've never played a Fallout before but I am interested in this so detail for me, what is this...s.p.e.c.i.a.l system?

    Basically the ruleset for Fallout, its an acronym made of the primary stats - Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck.
    How would that be hard to implement? Strength, Endurance, and Agility are pretty self-explanatory. Charisma and Intelligence apply to dialogue and in the latter case, skills. Perception could take the VTM: Bloodlines route where characters with high perception had visual cues pointing out smaller items.

    In FO2 Perception was a primary start for ranged weapons.

    nexuscrawler on
  • FalloutFallout GIRL'S DAY WAS PRETTY GOOD WHILE THEY LASTEDRegistered User regular
    edited January 2007
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.

    Fallout on
    xcomsig.png
  • CouscousCouscous Registered User regular
    edited January 2007
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.
    And Fallout 1 in less than 10 minutes.

    Couscous on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.
    Morrowind was what, 7 1/2 minutes?

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • nexuscrawlernexuscrawler Registered User regular
    edited January 2007
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.

    Half of which is spent in the first temple dungeun

    nexuscrawler on
  • bruinbruin Registered User regular
    edited January 2007
    I imagine it'll hit PS3 also if it's coming to 360 as Oblivion is. Maybe add that to the OP/thread title? I mean, there's no more proof of one than there is the other.

    bruin on
  • TVs_FrankTVs_Frank Registered User regular
    edited January 2007
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.

    Half of which is spent in the first temple dungeun

    Please. That's only if you know exactly what skills to tag and exactly what to do.

    TVs_Frank on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited January 2007
    Amniotic wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    And also perhaps a mod to keep beggars from ending up wearing power armor?

    Indeed. I can dig the 3D first person world and customisation but enemies constantly levelling up so that you are never really strong and all that levelling up of particular stats or you end up pretty much crippled. Pass on that stuff.

    DarkWarrior on
  • CrapfestivalCrapfestival Registered User regular
    edited January 2007
    WHY wrote:
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.
    Morrowind was what, 7 1/2 minutes?

    That speedrun was so ridiculous, after knowing people who had been at the game for a year before completing it.

    Crapfestival on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2007
    Amniotic wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    And also perhaps a mod to keep beggars from ending up wearing power armor?

    Indeed. I can dig the 3D first person world and customisation but enemies constantly levelling up so that you are never really strong and all that levelling up of particular stats or you end up pretty much crippled. Pass on that stuff.
    when i ever get round to giving Oblivion some time, i'm going to leave it at the default settings, but as soon as i'm done i'll stick on the mod to remove that. Seriously, what possessed them to make bad guys level up the same as you?

    darleysam on
    forumsig.png
  • LockeColeLockeCole Registered User regular
    edited January 2007
    WHY wrote:
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.
    Morrowind was what, 7 1/2 minutes?

    That speedrun was so ridiculous, after knowing people who had been at the game for a year before completing it.

    Link to this speed run? It took me months to finish the damn game (although I basically walked everywhere and didn't look up anything)

    LockeCole on
  • mr_ekimmr_ekim Registered User regular
    edited January 2007
    LockeCole wrote:
    WHY wrote:
    Fallout wrote:
    LockeCole wrote:
    Amniotic wrote:
    Goddamn it. I mean, i figured it would be ported, but does this mean we have to suffer through a giant, clunky interface on the PC version?

    Almost certainly. But if it uses the oblivion engine, we will see interface mods inside a week of its release. (Or if they are smart, just copy the work of the oblivion mod community on interface improvements)

    And no doubt a mod to patch the original story where you spend 90% of your time leaping through 'Apocalypse Gates' and can complete the main campaign in about 5 big missions.

    You can beat Fallout 2 in 20 minutes.
    Morrowind was what, 7 1/2 minutes?

    That speedrun was so ridiculous, after knowing people who had been at the game for a year before completing it.

    Link to this speed run? It took me months to finish the damn game (although I basically walked everywhere and didn't look up anything)

    http://www.youtube.com/watch?v=m1IRxTN-_kU

    It's kinda sad that the freedom this game provides can also break it so easily.

    mr_ekim on
    steam_sig.pngmrekim.phpmrekim.php
Sign In or Register to comment.