League of Legends is a game based off a Warcraft III Mod called DotA.
It’s like DotA without the stupid modders or HoN without being patted down for cash
You pick one of like 10 million champions and then try to destroy the other teams. Between you and the enemy base is a series of towers and automatically spawning npcs called creeps (or minions)
Lots of people.
Lots of things.
Hey wait you said I could pick from a million dudes but I only have 10 available, god damn liar.
Hey now, whoa now.
Every week Riot selects 10 champions to be available for free, if you want to use a certain champion all the time you have to buy them.
You said I didn't have to buy anything! How deep does this rabbit hole of lies go?
Well you see, every match you play gives you Influence Points (IP) that's essentially monopoly money. You can spend IP to permanently unlock champions. Some champions are cheap and some are not, but you'll learn about that as you play more.
Okay, well what else?
First, let’s talk about you.
You are the summoner
Each match awards XP that goes towards your Summoner level.
Summoner levels unlock Rune Slots, Mastery points, and additional Summoner Spells.
Mastery Points - Pretty basic meta game. Read what they do and choose what you like. You get one mastery point per summoner level, and as you get more points you’ll be able to create character specific builds, but starting out I prefer the utility tree.
Rune Slots - Another meta game thing. While the bonus for an individual rune is small, together then can have a big impact on your character’s effectiveness, especially in the early game.
DO NOT BUY RUNES BEFORE YOU HIT SUMMONER LEVEL 20
At level 20 you unlock tier 3 runes, which are so much better than tier 1 and 2 it is silly.
Here's the full list if you're curious.Summoner Spells - For the most part, your are defined by the champion you pick, but before each match you choose 2 summoner spells. You can use any spell with any champion, but some spells are more effective for some champs than they are for others.
More information on that in here.
Exhaust (Level 1) Blinds (100% Miss Chance) the target and slows its Movement Speed by 40% for 3 seconds. Good for preventing escapes.
Ghost (Level 1) Your Champion ignores unit collision and moves 32% faster for 14 seconds. Good for escapes, but keep in mind you can still be slowed down while ghosting.
Heal (Level 1) Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies.
Revive (Level 1) Instantly revives your Champion at your Spawning Pool. In addition your champion gains a speed bonus that decreases over time. 9 Minute cooldown.
Smite (Level 1) Deals 420, plus 25 times your level, damage to target enemy minion or pet. If you ever try jungling, you're gonna be good friends with this spell.
Teleport (Level 1) After 4 seconds, teleports your champion to target friendly minion or turret. Good for quickly jumping to a tower that is under attack, not so good for escaping
Cleanse (Level 2) Removes all stuns, slows, taunts, fears, snares, sleeps, and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds. One of the most useful spells around, taking off enemy crowd control is a big Fuck You and can save your ass.
Fortify (Level 4) Grants invulnerability to all Allied Turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions. Situational, but not terrible.
Clarity (Level 6) Restores 160 + 30 x level Mana to your champion and 50% of that to nearby allies. Very useful depending on the champion.
Ignite (Level 7) Ignite is a DoT that targets a single champion, dealing 50 damage plus 20 damage per level over 5 seconds. Ignores enemy magic resist, and reduces healing and regeneration by 50% Good for getting the kill on that jerk who manages to get out of range with 50 health left.
Rally (Level 8) Summons a beacon with 200 + 25 x level health for 15 seconds which increases allied attack damage by 10-35. Situational and rarely seen, it has some cool gimmick uses.
Clairvoyance (Level 10) Reveals an area of the map for 6 seconds, has a relatively short cooldown. Very useful for finding out if the enemy is sneaking up on you or an ally.
Flash (Level 12) Teleports your champion to your cursor's location. This has a very short range but can be absolutely vital for positioning an attack or jumping over a wall to escape.
For new players I recommend Ghost and Exhaust. Taking Heal or Revive is for noobs who are going to lose.
Well that covers the meta-game, let’s look at the actual gameplay.
Here's the map of Summoner's Rift, this is the map you will play on most of the time because the 3v3 map kinda sucks.
Black Dots are Towers
Red Dots are Inhibitors
Red X is the Nexus
Creeps:
1.Golems
2.Dragon
3.Lizard Elder
4.Wraith
5.Ancient Golem
6.Wolfs
7.Wraiths
8.Lizard Elder
9.Golems
10.Wolfs
11.Ancient Golem
12.Baron
Wolves, Wraiths and Golems (1,4,6,7,9,10) are basic creeps that don’t attack you unless you hit them first. They are a little tougher than the creeps in lanes, so you should approach with caution unless you’re level 5+ or very confident that you can kill them quickly.
The other creeps are even stronger, but they give temporary buffs that make killing them worth it.
Lizard Elder (3,8) - Lizard Elder provides a buff that gives your physical and auto attacks a slow with a DoT component
Ancient Golem (5,11) - Ancient golem provides a buff that increases mana regeneration and decreases cooldown time of champion abilities
Baron (12) - Killing baron usually takes at least 2 to 3 late game dudes, and provides a crazy buff that I don't have the stats on right now.
Dragon (2) - gives the whole team XP and Gold if
Okay Great, how about some gameplay?Destroying your enemies:You must destroy each lane's towers in order, the other towers will be invulnerable until the one before them is destroyed. In order to destroy the opponents base at least one inhibitor must be down.
Destroying an inhibitor causes your nexus to spawn super creeps in that lane. Super Creeps can be hard for even a max level champion to kill quickly.
Inhibitors will respawn after five minutes, so work fast to make the most of your super minions.
Champion Level:Every time your champion levels up their stats increase and they get a skill point.
Each champion has 4 unique abilities. 3 available from the start that go up to rank 5 and 1 ultimate that becomes available at level 6 that goes up to rank 3. Your ultimate is generally your strongest skill, and understanding each champion’s ultimate is very important.
Items:Each champion has 6 item slots and your choice of items is what really makes the difference between being a champ or being a chump.
Many items often can be combined together to build stronger items. It is best to buy the individual components as you can afford them because:
- Buying a partial piece subtracts the cost from the cost of the completed item
- The bonuses from the smaller items will still have a big impact your performance.
If all of your item slots are full but you have an item you’re trying to finish
DO NOT FRET:
- As long as you already have at least one component you can buy the complete item as soon as you have enough gold.
Some items have activated abilities that can be very powerful. To use activated items or consumables like potions, you can click them OR use 1-6 on the number line like a pro.
For tips on item builds, talent builds, and skilling orders go to
www.leaguecraft.com or
www.mobafire.comITEMS YOU SHOULD FEEL BAD ABOUT BUYING BECAUSE THEY ARE AWFUL
Tiamat: The extra AOE damage really doesn't amount to anything in a teamfight. Additionally the +15 Health Regen and +4 Mana Regen really aren't that great compared to what you could buy. For the 2070 gold you spend on it you can buy a BF Sword (+50 Damage, and it builds into cool stuff) and it would be way more effective.
Berzerker Greaves: There are better attack speed items, and since the movement speed on boots does not stack you only grab one boots item it is strongly recommend you get Mercury's Treads. They are are a little more pricey, but are considered the best boots in the game because being stunned for 1.2 seconds instead of 2 seconds means the world.
Items are cool. What about Champions?
Every champion has a couple descriptors listed to try and give a quick idea about what they do.
Sometimes these accurately describe a champion and sometimes they are outright
lies, so it never hurts to ask if you aren't sure.
Melee - Basic attacks can only be used in close combat
Ranged - Basic attacks can be used from a distance
Assassin - Damage-based champion that has at least one ability to close distance between enemy targets quickly; champions with this attribute tend to die much quicker when targeted.
Fighter - Damage-based champion that performs better in large group fights.
Mage - Damage-based champion whose abilities are typically ranged and greatly affected by ability power.
Support - Champion with abilities that aid in team fights and usually aren't good in 1v1 fights.
Tank - Champion that can act as a group shield due to their above-average health, armor, and magic resist; usually they have low damage output.
Carry - A champion that typically starts out with below average stats and becomes above average as a match progresses. The name comes from how they can "carry" their team at the
end of the game if their team carries them at the beginning.
Disabler - A champion that can disable enemy champions with their abilities (sometimes labeled disable instead of disabler in-game).
Farmer - A champion that can easily kill enemy minions and neutral monsters, thus allowing them to build in-match gold faster.
Flee - A champion that possesses abilities that enable it to escape from combat.
Haste - A champion that can temporarily speed up self, allies, or both.
Heal - A champion that can heal either itself, its allies, or both.
Ninja - This champion uses energy instead of mana (energy recharges quickly and is not effected by mana and mana regeneration stat increases, and has a fixed maximum amount that
can be increased by runes).
Nuke - A champion that can deal a significant amount of damage in a short time.
Pet - A champion that can create a non-champion ally (sometimes controllable).
Pusher - A champion that can quickly destroy enemy towers and inhibitors due to their ability to summon additional units or deal damage to an area of enemy creeps.
Recommended - A champion that Riot Games staff would recommend for people new to League of Legends.
Silence - A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration.
Snare - A champion that can snare enemy champions; champions affected by snares cannot move during its duration.
Slow - A champion that can slow enemy champions; champions affected by slows move slower during its duration.
Stealth - A champion that can become invisible to enemies (other than when near turrets, vision wards, and enemy champions with an Oracles buff).
Stun - A champion that can stun enemy champions; champions affected by stuns cannot move, attack, use abilities, or use summoner spells other than Cleanse.
Teleport - A champion that can teleport to other locations or champions; champions with abilities that are similar to the summoner spell Flash do not have this attribute.
Tough - A champion that lives longer than usual in combat.
Champion Stats:
Each champion has a stat window that looks like this:
Attack Damage governs your champion’s auto attack damage and
Ability Power governs any of your champion’s abilities.
Armor protects against Physical Damage and
Magic Resist protects against Magic Damage.
I think everything else is pretty self explanatory.
Things Not to Do/Things to get your opponent to do: Over Committing: Don't chase that kill just because you want it so bad, it's usually going to end up in you dead. Bide your time, be patient, and own when you know you can.
Feeding: Feeding is dying a whole lot and giving your opponents gold allowing them to spank you even more efficiently and get even more gold. If you're having trouble with the opposing characters on a lane, maybe ask to switch with someone else.
Being Baited: Oftentimes one wounded character will attempt to lead you into a trap where multiple dudes will jump out of the bushes and sodomize you. Don't let it be you on the ground in a puddle of fluids and broken dreams.
Posts
New Champion: Trundle
Lore:
A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.
"I've learned a thing or two about pain! Let me show you." --Trundle
A distinctly foul odor permeating the air announces the troll’s arrival. The sounds of scraping nails, labored breathing, and dirty feet scrabbling across the pristine marble floors reach the Great Hall before Trundle does. He is frighteningly out of place in the halls of the Institute of War, surrounded by gleaming decor while barely discernable rags hang off his body in some semblance of modesty. He shifts his grip on a makeshift club, an unwieldy weapon that is as long as his entire body. His skin bubbles with sores and scars, sloughing off in chunks from his body. It is amazing that he still has any flesh at all.
Trundle’s weary eyes pass over the Great Hall - he lingers not on the inscription above the door, or the fine statues representing Valoran's greatest craftsmanship. These material objects mean nothing to him. A mangled tongue flicks over his unshapely lips, and he reaches out to open the doors leading to the Reflecting Chamber. As if the doors themselves are afraid to come under his touch, they part before him. He shrugs, apparently used to this type of behavior, and slips inside.
REFLECTION
Trundle's eyes flew open as something sharp pricked his hand. He was surprised to find himself strapped down to a makeshift altar, surrounded by a circle of runes. The shamans of his tribe stood hunched over him, ready to begin the ceremony that would change his life forever.
This time, he felt a distinct detachment from the entire scene - a far cry from the raging wave of excitement, fear, and pride that had consumed him the first time it happened. He had been so young then, freshly wounded from the daily ritual of being bullied by the younger trolls. Looking back at his former self, he almost couldn't blame them - he had always been funny-looking, even by troll standards, and being the runt of the entire tribe didn't help the situation. Had any other smaller or uglier troll been born into the tribe, Trundle was sure that he would have redirected the bullying to the new target, and happily joined in himself.
What he distinctly remembered was the elders' whispered promises - that if he were to bear the weight of the entire tribe's curse onto himself, it would be the noblest sacrifice in the entire history of their race. They told him that he was the only one who could save them all when they beheld the innate regeneration that only he was born with. The young Trundle had gotten carried away with what they told him - he fantasized about the admiration in the eyes of those who had once ridiculed him, the adoration of his entire tribe, and the riches and comfort he would enjoy as they lauded his sacrifice.
Most importantly of all, he saw his life without all the bullying.
So he gave himself to the disease, letting it ravage his body. In many ways, it was a success - the Ruhgosks rejoiced in their newfound freedom and lavished their adoration on Trundle. But it was not to last – before long, his kin began to keep their distance from him. Seeing his open sores and diseased flesh was apparently too much for even trolls to handle, despite having been similarly afflicted mere weeks earlier.
It was during these times that he sometimes thought that being bullied was better than being alone. At least people could stand to be around him, even if it was just to make fun of him.
Someone spoke, snapping him out of his reverie. "Why do you want to join the League?"
Trundle turned, sitting up on the altar as the straps pinning him down disappeared. A summoner swathed in a blue robe stood behind him, towering over the troll. His face was hidden within the recesses of his cowl.
"To search for a cure for this disease," Trundle intoned wearily.
"And what if I told you that I already have your cure?"
"You’re a dirty liar!"
"I've studied you, Trundle. The League knows everything about our candidates before they even pass through our doors. Your disease eats you alive, but your incredible regenerative power prevents your disease from spreading to your tribe again."
Trundle snorted. “Tell me something new. Any idiot can see the flesh tumbling from my bones and smell the stink of rot. I may be a troll, but I'm not stupid."
"True, but what you don't know, Trundle, is that you bearing the disease of your brethren will also be their downfall. While the plague that your tribe bore was debilitating, eventually their bodies came to rely on the disease. Yes, it caused them immense pain and constant disease, but it became inextricably fused with your race's inherent ability to regenerate." The summoner’s tone was clinical as he spoke. "Thus, when the plague was extracted from their bodies, it took along with it their regenerative capabilities. Now their bodies do not even know how to sustain themselves."
The summoner paused. "What they did to you did not cure them. It barely even prolongs the tribe's inevitable extinction."
Trundle closed his eyes, overwhelmed.
The summoner continued on, unrelenting. "So, I ask you, Trundle of the Ruhgosk tribe, do you want the League to restore the disease to your tribe?"
The images flashed unbidden before his eyes - his tribe once again plagued by the debiliating disease, all equally humbled by their affliction. He imagined telling them how this sacrifice saved them all from a potentially worse fate, and his tribe finally seeing him for the savior that he was.
And suddenly, the sting of naiveté that caused him to make this same choice before shattered his train of thought. His decision to bear the burden of disease never changed the fact that he was the runt. Nothing he ever did would change that.
A crooked smile snaked across his misshapen face. "Let them suffer. I'll keep what they so generously gave me."
“So it shall be. Then I will ask you again – why do you want to join the League, if not for a cure?”
“It seems this is the ‘cure’ I was looking for after all.”
“How does it feel, exposing your mind?”
Trundle thought for a long moment. “For once, it felt like I wasn’t alone anymore. Thank you for that.”
The summoner nodded and disappeared. Trundle stood alone in a long corridor, with a trail of dirt and peeled skin marking the way he had entered. He shrugged, triggering another avalanche of shed flesh, and strode forward into the League of Legends.
Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Patch Notes (11-30-10)
Champion Sneak Peek: Cassiopeia
so
freakin'
mellow-angry
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Should I play this?
Though I suppose I could learn. How hard could it be, right?
i figured you were talking about the inherent rage in knowing things to be factual
That is also acceptable.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
random > blind > draft
Blind pick is only fun in in-houses if people follow the code.
If one team tries really hard in blind pick it becomes un-fun.
how can you make un-try-hard bans
I don't get it
Stupid comp
With blind pick one try hard team can get all of them.
I wonder, with mercs, how boned CC will be
I went ability power trist
jungle ability power trist
I have learned that you should just riftwalk over everyone and annihilate the carries
Then riftwalk away
Since I have figured that I have begun to own things
http://imgur.com/ZIj9H.jpg
http://imgur.com/X7z5h.jpg
http://imgur.com/HKcQW.jpg
http://imgur.com/cTNri.jpg
she looks neat
but she'll be 6300
Or else she just has some beefy fuckin' legs
Steam: Chagrin LoL: Bonhomie
I'm still confused about what it's supposed to be doing half the time.
Is that a skin or her default art?
kpop appreciation station i also like to tweet some
3DS: 2981-5304-3227