Anyhow, this game looks pretty sweet. If you have lived under a rock, or are a dumb-dumb, and don't recognize the main character of this whole dark, dank, gritty shin-dig, it's this guy:
From a little known show on AMC, that this thread is totally not about.
Anyhow, I thought this thread would be up you dudes' collective alley. I know I'm looking forward to learning more about it.
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
edited November 2010
I was reading about the technology involved in the making of this game. They used some kind of special camera shit that can capture faces and motion without motion sensors or some shit. It sounded cool when I was reading it but it was awhile ago and I don't remember all of it and this sentence just keeps running and running.
God I already had to post about this in G&T and now I have to post here?
Anyways yeah I'm excited for LA Confidential the adventure game with light cover shooting elements. Or at least that's the game I'm imagining after seeing this trailer. Don't disappoint Rockstar! Or whatever studio is doing this. Either way I'll blame you Rockstar so don't fuck this up. :x
Our first look at L.A. Noire in action included some pretty amazing graphics. Strike that, it included some pretty amazing facial animation.
The graphics are about what we've come to expect from Rockstar Games, but those facial tics, the worry lines, the creases, those were an impressive display of taking a bit of an actor's portrayal and porting it straight into a game.
Rockstar tells us that Australia's Team Bondie managed to do that with something they call performance scanning technology. The tech, called MotionScan and created by Team Bondi's sister company Depth Analysis, is meant to capture the actual performance of an actor, rather than just the motions an actor goes through. The difference may sound subtle, but those subtleties are the sorts of things that real detectives, real police use to suss out the truth in an investigation.
OK, so we know that they can capture an actor's performance, but how does that apply to the game we'll be playing, not the bits we'll be watching?
That trailer was stunning, but it could have been all cutscenes, sure cutscenes created within the game, but still not playable.
Not so, Rockstar tells Kotaku.
The trailer includes a blend of playable footage and cutscenes. Rockstar tells us that because of the tech behind the game there is no difference between the gameplay and cutscenes. Of course we can't say whether we agree until we see the game in action ourselves.
Keep in mind, though, the premise behind this game: You are a detective. It sounds like this isn't meant to be a shooter, it's meant to be an interactive whodunit. Because of that, the game, we're told, is full of interactive moments that are driven by dialogue; like interrogating suspects. That's where a healthy chunk of the trailer comes from.
If true, that means there won't be an aesthetic shift when the game drifts between the interactive and the passive bits of the game. And that's a pretty big deal.
When I play a game, even games I love like Call of Duty: Black Ops, I tend to put the controller down during cutscenes. That moment, the second the controller drops from my hand and onto the couch, I transform from a gamer to a viewer.
What was an immersive experience suddenly becomes a non-interactive bit of entertainment. The game, in other words, becomes a movie.
If you can remove those moments, you can increase the feeling of being part of the fiction you're playing, and that's always a good thing.
I bet this is going to be another GTA style open world game from Rockstar. You're going to be playing stupid little mini-games and spending half the time driving from A to B.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited November 2010
Oh man. I sure would be pissed if they made another great game like their other open-world games.
I like that they recreate that pack-a-day leathery face thing those movie stars had going on for a while
all wrinkles and tough skin and it must be so much easier to emulate
making dudes look all mean.
I think its because they are using that new face-scanning animation stuff that just outputs an animated mesh rather than the bone-driven systems that have been ubiquitous until now.
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I like the writing so far.
some folks said it'd been canceled.
good to see it wasn't.
Next they will make a survival horror game called Scary Game
Well, thanks for blowing the lid off my unannounced horror game.
or if i could start from the beginning
LA Duke Nukem?
Secret Satan 2013 Wishlist
I still can't believe that might come out soon.
Being a buttlord is a full time job. The butts. Lording over them. All of it. Lot of shit to do.
It's cool. I understand.
Anyways yeah I'm excited for LA Confidential the adventure game with light cover shooting elements. Or at least that's the game I'm imagining after seeing this trailer. Don't disappoint Rockstar! Or whatever studio is doing this. Either way I'll blame you Rockstar so don't fuck this up. :x
Meanwhile will all be playing Duke Nukem Forever wondering what the wait was for
i think I'm going nuts.
But that could just be the whole uncanny valley thing
all wrinkles and tough skin and it must be so much easier to emulate
making dudes look all mean.
That would just.. ruin my day
I think its because they are using that new face-scanning animation stuff that just outputs an animated mesh rather than the bone-driven systems that have been ubiquitous until now.
I thought Mafia II was a far superior game.
Actually, they are white guys in black face.
because the middle of the game really bogs down pretty badly but it's worth it to play to the end
The fucking bank heist. Fucking BANK HEIST!