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Stacking: New Double Fine game. More like Quadruple Fine.
I forgot which of Tim Schafer's generals was in charge of which, but Tasha Harris made the "old school" game, Brad Muir is doing a game building upon Brutal Legend, and there's also Nathan Martz and Lee Petty. This is either "pretty" game Tim Schafer was talking about, or the "unique gameplay" game. Two more games to go.
In Soviet Russia, dolls stack you!
It also teaches children some Computer Science 1. In fact I think I'll show this to one of my professors, as the gameplay abilities behave just like a stack.
EDIT - This game is by Lee Petty. The Brutal Legend art director. Double Fine explains
I think Double Fine has stumbled upon a really great idea with this round of downloadable games. In my mind, they are two for two so far as I loved Costume Quest, and this looks like something I'll be picking up too. I hope these games are selling decently, I'd love for them to be rewarded for embarking on this little experiment.
Every game company should just attach Tim Schafer to their game and then I would be forced to buy every one of them
Well technically, that's what's happening. The four smaller games are by Tasha Harris (animator), Brad Muir (multiplayer designer), Lee Petty (art director) and Nathan Martz (I forgot his job.) Tim Schafer's done a fantastic job of sitting back and letting them take the spotlight. And so far, THQ has been doing a wonderful job of shutting the fuck up and letting them speak.
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited November 2010
Just finished Psychonauts a few days ago, seems like Double Fine is my favourite studio now. I also loved Brutal Legend, being a rock and metal fan allowed me to overlook some of its flaws.
Okay, who is is the mad genius from Shiny who has their fingers in the gameplay behavior of Double Fine's games!
Brutal Legend is basically Sacrifice 2. Tim Schafer admitted he has one of the creators of Sacrifice and Giants Citizen Kabuto work on BL. I wouldn't surprise me if that person had a hand in Stacking. Sacrifice was ten years ago. I still play Brutal Legend online, and will continue to like it will be another ten years before the next one.
But what the hell, I'll probably drop some beans on this.
Jintor on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
edited November 2010
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I've just played through Psychonauts and that was pretty great in all aspects for me.
Shimshai on
Steam/Origin: Shimshai
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RentI'm always rightFuckin' deal with itRegistered Userregular
edited November 2010
Psychonauts is basically the prime example of what I'm talking about here; brilliant idea, mediocre to at times extremely poor platformer
And Cantido you know as well as I do that BL was at least somewhat intentionally misadvertised from what it truly was
Psychonauts is basically the prime example of what I'm talking about here; brilliant idea, mediocre to at times extremely poor platformer
ssssomebody wasn't man enough to handle the meat circus
though it is sort of a problem that a boilerplate platformer is probably doublefine's biggest achievement, gameplay-wise
Not even talking about that, although yeah it was horrible
It's more that psychonauts had this extremely attractive exterior concealing the fact that it, at its core, was an extremely by the numbers collectathon platformer
Such games were getting old by 1996
@shimshai: I hate collectathons and I despise how 90% of psychonauts' gameplay revolved around it
But I never had a single issue with the platforming in Psychonauts
joshofalltrades on
0
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited November 2010
I can understand not liking Psychonauts based on not liking collectathon mechanics. For my next playthrough I'm pretty much just going to speed run it, collecting everything didn't unlock that much extra power, just some minor upgrades to some of the psychic abilities.
It'll probably take me about 25% of the time it took the first time, granted I'm kind of a collectathon addict when the opportunity presents itself.
Man, Cantido, do you realise that your insistence on telling people that they are wrong about Brutal Legend is probably more likely to discourage other people from playing it. It's certainly not going to change anyone's mind about it.
I loved Brutal Legend, I think the first half was better than the second half, because I didn't totally like the direction the story went, and I didn't find the stage battles as fun as other parts of the game (and they ramped up a lot towards the end).
But the world was badass, the dialogue was pretty great and the presentation was really fucking cool.
Double Fine do make wonderful games. Their strengths are in coming up with interesting concepts, settings and characters, and I'd say that they are probably amongst the best in the industry for those things.
Their games aren't as mechanically tight as the best the games industry has to offer, but that's absolutely fine, they don't have to be. They make perfectly playable games that have a special place in my heart.
But I never had a single issue with the platforming in Psychonauts
Man, you need to change your signature if you want people to acknowledge claims like this. :P
Silas Brown on
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited November 2010
I haven't been with the Penny Arcade forums that long but even I know that Cantido is Brutal Legend's #1 supporter. It was a good game but it could have been a great game.
On-topic: has there been any mention of Double Fine's games getting a PC release? Or is it going to be exclusively on consoles?
Shimshai on
Steam/Origin: Shimshai
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I had a big grin on my face during the whole trailer... but still, it looks pretty fucking weird.
I've liked both games that have came out of Double Fine thus far, but I think I'll have to wait for some impressions on this one before I drop the coin.
On-topic: has there been any mention of Double Fine's games getting a PC release? Or is it going to be exclusively on consoles?
Nah, it's really a third-person adventure puzzle games, and when you play it you'll see that it was meant to be on a console.
I played Psychonauts just fine with a mouse and keyboard. I could have played with a controller if I wanted to but never really needed to. Surely there's no reason why it shouldn't be on a PC as well?
Also Fragglefart, you should play Psychonauts sometime!
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
On-topic: has there been any mention of Double Fine's games getting a PC release? Or is it going to be exclusively on consoles?
Nah, it's really a third-person adventure puzzle games, and when you play it you'll see that it was meant to be on a console.
I played Psychonauts just fine with a mouse and keyboard. I could have played with a controller if I wanted to but never really needed to. Surely there's no reason why it shouldn't be on a PC as well?
Also Fragglefart, you should play Psychonauts sometime!
Naw, I'm expressing my slight bitterness at Brutal Legend (my post is pretty much word-for-word on Schafer's quote on why that game didn't appear on the PC, but replace "third-person adventure puzzle game" with "aciton game"). When I first heard it, I groaned and called bullshit, but let it slide because, fuck it.
But then it came to light the game was actually a motherfucking facsimile of Sacrifice, I just pounded my forehead on the my desk a few times.
Zxerol on
0
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited November 2010
Now that you mention it, I do recall that being Schafer's stance on the lack of a PC version.
Naw, I'm expressing my slight bitterness at Brutal Legend (my post is pretty much word-for-word on Schafer's quote on why that game didn't appear on the PC, but replace "third-person adventure puzzle game" with "aciton game"). When I first heard it, I groaned and called bullshit, but let it slide because, fuck it.
But then it came to light the game was actually a motherfucking facsimile of Sacrifice, I just pounded my forehead on the my desk a few times.
Double Fine answered this. It was EA's call, and EA would have liked all PC players to round up their pirate buddies and shoot them first. The irony is incredible, because Brutal Legend got its roots from Sacrifice. (or the even more obscure Giants-Citizen Kabuto).
THQ says that if Costume Quest continues to sell, it will come to PC. I speculate a strategy is to wait until next Halloween to pimp the game all over again, and sell it for 800 points ala Super Meat Boy. But it's popular to warrant DLC, so who knows.
Double Fine has done two games, and with Costume Quest, 3—only one of them has a PC SKU. I realize that Tim != Double Fine, but when he was at Lucas, those decisions were made by Management, and the market looked vastly different than it does now.
Developing on console is easier for a variety of reasons, not the least of which is compatability testing—each unit of hardware and all of the driver configurations and conflicts can be a huge challenge. It also increases your support costs post-launch for end user support.
Developing on consoles is not more expensive. The cost of development is not additive in this way. If you have worked on the platform before, you typically can work on it again with some minor tweaks and upgrades. What you may be saying is that the profitability may be less because of royalties, but that’s not necessarily true either. A console title retails for $59.99 at full price, and even after royalties, may be a higher net than a $39.99 PC product, or potentially even a $49.99 PC product especially given the nature of PC sales (consignment versus one-way sales).
PC is a huge platform, and we’d love to support it, but we support the platforms the Publisher asks us to support—and while I do not have insight into their business strategy, I can say that it seems logical to me given the high rate of piracy and, barring piracy, DRM (which is much beloved and supported by the PC community in an effort to ensure more content is available on the platform), that a Publisher would want to push the majority of the revenue through console where they can try to maximize profitability.
Now, before we gather our internet pitchforks at the dirty capitalist corporate pigs, remember that their profitability directly maps to their investment. If they make money on a project, they are more willing to invest in projects of a similar scope and scale. So, the more successful they are, the more money they are generally willing to spend on interesting IP, unusual projects, different revenue models, and unusual platforms.
EA is a good example though of how the talk is better than the walk (cf. Mirror’s Edge, et al.) where they invested in interesting games and the market beat them in the face for it—as a consumer, it makes me sad to know that means more sequels and fewer risks from EA.
The Consumer > Game Publisher > Game Dev > Consumer relationship is an ecosystem, and on PC, the regular run of commerce and trade has been interrupted by some folks with an eye-patch, a wooden leg, and some parrots. When the seas are safe again, I think you’ll see more tourists off the coast off the Horn of Africa—oh, and more PC product too.
In closing..
ARRR!
-z
If they're gonna keep mimicking Shiny games, I want a new Wild 9.
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
exactly
literally press one button to attack? the fuck is this shit?
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
exactly
literally press one button to attack? the fuck is this shit?
If it seems dumbed down, it's because it is. Tasha Harris was adamant about the game being simple enough for children. That's her thing she wanted to carry from Pixar. Children shouldn't have to learn t3h totally hardcor3 min/maxing.
Cantido on
3DS Friendcode 5413-1311-3767
0
RentI'm always rightFuckin' deal with itRegistered Userregular
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
exactly
literally press one button to attack? the fuck is this shit?
Because Tasha Harris was adamant about the game being simple enough for children. That's her thing she wanted to carry from Pixar.
That's dumb, you can make games with depth that are for children
that is seriously the worst excuse for anything
make an auto-battle button or something, look at one of the deepest rpgs out there- pokemon. you can't tell me that shit doesn't have depth
Games like NSMBWii are for children but are still challenging for adults, if you can't think of a way to design an RPG for children that has depth to it that means you're a shitty designer
ed: also, patronizing. children are smarter than you think- i beat FFVIII when I was 8
My daughter just turned 10 years old and two of her favorite games are Titan Quest and Final Fantasy IV. Kids are smarter than some people give them credit.
I fully expect this game to be cutesy and charming but completely underdeliver on gameplay
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
exactly
literally press one button to attack? the fuck is this shit?
Because Tasha Harris was adamant about the game being simple enough for children. That's her thing she wanted to carry from Pixar.
That's dumb, you can make games with depth that are for children
that is seriously the worst excuse for anything
make an auto-battle button or something, look at one of the deepest rpgs out there- pokemon. you can't tell me that shit doesn't have depth
Games like NSMBWii are for children but are still challenging for adults, if you can't think of a way to design an RPG for children that has depth to it that means you're a shitty designer
ed: also, patronizing. children are smarter than you think- i beat FFVIII when I was 8
And I'm sure if Costume Quest was budgeted and planned to be such a massive, epic RPG as Pokemon or FF it would be just as t3h hardcor3.
And that's if your comparing games exclusively by battle engine. In between the PAA battles, exploration is full of the worst fetch quests I've ever experienced. CQ is much tighter overall. But the combat is in fact more interesting in PAA.
Posts
I can certainly say I've never seen anything like that before!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I forgot which of Tim Schafer's generals was in charge of which, but Tasha Harris made the "old school" game, Brad Muir is doing a game building upon Brutal Legend, and there's also Nathan Martz and Lee Petty. This is either "pretty" game Tim Schafer was talking about, or the "unique gameplay" game. Two more games to go.
In Soviet Russia, dolls stack you!
It also teaches children some Computer Science 1. In fact I think I'll show this to one of my professors, as the gameplay abilities behave just like a stack.
EDIT - This game is by Lee Petty. The Brutal Legend art director. Double Fine explains
I'm still annoyed that Brutal Legend turned into an RTS though. The game idea and humor were great, but I don't like RTS's so much =/
Oh well though, I will continue to support Double Fine!
Well technically, that's what's happening. The four smaller games are by Tasha Harris (animator), Brad Muir (multiplayer designer), Lee Petty (art director) and Nathan Martz (I forgot his job.) Tim Schafer's done a fantastic job of sitting back and letting them take the spotlight. And so far, THQ has been doing a wonderful job of shutting the fuck up and letting them speak.
Speaking of THQ...
WTF you're right!
Okay, who is is the mad genius from Shiny who has their fingers in the gameplay behavior of Double Fine's games!
Brutal Legend is basically Sacrifice 2. Tim Schafer admitted he has one of the creators of Sacrifice and Giants Citizen Kabuto work on BL. I wouldn't surprise me if that person had a hand in Stacking. Sacrifice was ten years ago. I still play Brutal Legend online, and will continue to like it will be another ten years before the next one.
Brutal Legend and Sacrifice side by side
And here is Messiah.
OMG. What if Double Fine made a spiritual sequel to Wild 9? That would blow me away.
I do believe that I will be buying the fuck out of this.
Still... not sure if like.
But what the hell, I'll probably drop some beans on this.
seriously double fine should farm out the actual game mechanics of their games to another studio, because every single game they make always really, really suffers in the gameplay department
I've just played through Psychonauts and that was pretty great in all aspects for me.
And Cantido you know as well as I do that BL was at least somewhat intentionally misadvertised from what it truly was
ssssomebody wasn't man enough to handle the meat circus
though it is sort of a problem that a boilerplate platformer is probably doublefine's biggest achievement, gameplay-wise
Edit: I have played this game from start to finish very recently, and I didn't notice any section which was particularly bad.
Considering what I had heard about the infamous meat circus, I was expecting a lot more of a challenge to be honest.
Not even talking about that, although yeah it was horrible
It's more that psychonauts had this extremely attractive exterior concealing the fact that it, at its core, was an extremely by the numbers collectathon platformer
Such games were getting old by 1996
@shimshai: I hate collectathons and I despise how 90% of psychonauts' gameplay revolved around it
But I never had a single issue with the platforming in Psychonauts
It'll probably take me about 25% of the time it took the first time, granted I'm kind of a collectathon addict when the opportunity presents itself.
Edit: It definitely won't take 17.8 hours.
I loved Brutal Legend, I think the first half was better than the second half, because I didn't totally like the direction the story went, and I didn't find the stage battles as fun as other parts of the game (and they ramped up a lot towards the end).
But the world was badass, the dialogue was pretty great and the presentation was really fucking cool.
Double Fine do make wonderful games. Their strengths are in coming up with interesting concepts, settings and characters, and I'd say that they are probably amongst the best in the industry for those things.
Their games aren't as mechanically tight as the best the games industry has to offer, but that's absolutely fine, they don't have to be. They make perfectly playable games that have a special place in my heart.
Man, you need to change your signature if you want people to acknowledge claims like this. :P
On-topic: has there been any mention of Double Fine's games getting a PC release? Or is it going to be exclusively on consoles?
Nah, it's really a third-person adventure puzzle games, and when you play it you'll see that it was meant to be on a console.
I've liked both games that have came out of Double Fine thus far, but I think I'll have to wait for some impressions on this one before I drop the coin.
So weird.
Also Costume Quest was a little gem.
I'm all over Stacking day one, man.
Never played Psychonauts though.
I played Psychonauts just fine with a mouse and keyboard. I could have played with a controller if I wanted to but never really needed to. Surely there's no reason why it shouldn't be on a PC as well?
Also Fragglefart, you should play Psychonauts sometime!
I kind of agree with you. Psychonauts was pretty funny, but as far as actual platformers go, it was above average at best, certainly not the holy grail of quality it's held up to be. Can't speak for Brutal Legend, but I was very excited about Costume Quest, until I heard about the gameplay. It sounds like a dumbed down version of the gameplay in the Penny Arcade RPGs, which were already featuring pretty dumbed down RPG gameplay - bleh.
Steam ID : rwb36, Twitter : Werezompire,
Naw, I'm expressing my slight bitterness at Brutal Legend (my post is pretty much word-for-word on Schafer's quote on why that game didn't appear on the PC, but replace "third-person adventure puzzle game" with "aciton game"). When I first heard it, I groaned and called bullshit, but let it slide because, fuck it.
But then it came to light the game was actually a motherfucking facsimile of Sacrifice, I just pounded my forehead on the my desk a few times.
And thinking what a ridiculous idea that was.
exactly
literally press one button to attack? the fuck is this shit?
If it seems dumbed down, it's because it is. Tasha Harris was adamant about the game being simple enough for children. That's her thing she wanted to carry from Pixar. Children shouldn't have to learn t3h totally hardcor3 min/maxing.
That's dumb, you can make games with depth that are for children
that is seriously the worst excuse for anything
make an auto-battle button or something, look at one of the deepest rpgs out there- pokemon. you can't tell me that shit doesn't have depth
Games like NSMBWii are for children but are still challenging for adults, if you can't think of a way to design an RPG for children that has depth to it that means you're a shitty designer
ed: also, patronizing. children are smarter than you think- i beat FFVIII when I was 8
Steam ID : rwb36, Twitter : Werezompire,
And I'm sure if Costume Quest was budgeted and planned to be such a massive, epic RPG as Pokemon or FF it would be just as t3h hardcor3.
And that's if your comparing games exclusively by battle engine. In between the PAA battles, exploration is full of the worst fetch quests I've ever experienced. CQ is much tighter overall. But the combat is in fact more interesting in PAA.