The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Steam | On sale: Metro 2033, JC 2, Killing Floor, and Beat Hazard. And PO for MNC

145791063

Posts

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited December 2010
    Is it just the first time you install/play or is it every time you play?

    Drake on
  • NeurotikaNeurotika Registered User regular
    edited December 2010
    What's with all these fucking Steam games requring me to "install direct X' before I can play them? It's not like it's a one-time thing either: every Telltale game needs it, and Crysis was giving me grief about it too. How many times can my poor computer handle DirectX being installed?

    Maybe it is just scanning what version you have? That's what I've always thought.

    Neurotika on
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    What's with all these fucking Steam games requring me to "install direct X' before I can play them? It's not like it's a one-time thing either: every Telltale game needs it, and Crysis was giving me grief about it too. How many times can my poor computer handle DirectX being installed?

    We actually had a thread title regarding just that. It was about 4 threads ago though. And yes, its flipping stupid.

    Big Classy on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited December 2010
    The really sad part is that it probably saves Valve a ton of customer support grief.

    Drake on
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited December 2010
    Drake wrote: »
    Is it just the first time you install/play or is it every time you play?

    Yeah, it only happens to me the first time I play. Annoying, yes, but I understand they want to make absolutely positively sure that the game is ready to run. Not every user knows what directX is anyway so they can't leave it to chance.

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • jclastjclast Registered User regular
    edited December 2010
    I was wondering that myself this morning. How is it that games can't check to see what various versions of DirectX I have installed and skip it if necessary?

    jclast on
    camo_sig2.png
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2010
    Yeah, but if one game already installs direct x, why does ever game after that still need to do it?

    Undead Scottsman on
  • schussschuss Registered User regular
    edited December 2010
    I think it just verifies files.

    schuss on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Synthesis wrote: »
    Bioptic wrote: »
    Checkpoints, if done well, I'm okay with. But by 'done well', I mean 'before and after every micro action-bubble, combat encounter, platforming segment etc.' There's no reason you should be losing more than 30-60 seconds' progress after reloading a checkpoint. And it's still worse than 5-10 seconds via quicksave.

    Also - checkpoints shouldn't fucking overwrite each other! Not quite as bad as Olivaw's anecdote, but in several of the recent Tomb Raider games I'd fuck up a jump after a protracted climb, somehow survive the fall, and have to spend several minutes agonisingly working my way back up.

    The weird thing about this is that old Tomb Raider games--for example, III, and the most recent one, Underworld, both let you save wherever you want--though I think both will not let you save if you're, for example, sliding down a surface beyond your control or something.

    So clearly, they can do it.

    I don't know about III, but in Underworld, your save will place you at the most recent checkpoint to time when you saved.

    I checked this myself. This is true, though on some levels, the save checkpoints are literally 5 meters away from each other--and they're not used if you die. So it's like 'block saving' basically.

    TR3 saved anywhere, I know for a fact, because save crystals were turned into health pick-ups, and the fact that you could save anywhere was commended.

    Synthesis on
  • LawndartLawndart Registered User regular
    edited December 2010
    Yeah, but if one game already installs direct x, why does ever game after that still need to do it?

    If you hit "cancel" when it's installing/verifying DirectX and then start the game up again, it (usually) skips to the next step in the process.

    Lawndart on
  • ArcSynArcSyn Registered User regular
    edited December 2010
    My question is: What computer doesn't have DX installed by now? I don't think I've dealt with actually installing DX since XP or shortly after.

    ArcSyn on
    4dm3dwuxq302.png
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited December 2010
    Well, its probably more a question of do you have the latest version of DX. And not just any version but the "Steam Approved" version... whatever that is.

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Also whether or not Steam is correctly detecting it.

    Synthesis on
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited December 2010
    Good point Synthesis.

    DisruptedCapitalist on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • subediisubedii Registered User regular
    edited December 2010
    ArcSyn wrote: »
    My question is: What computer doesn't have DX installed by now? I don't think I've dealt with actually installing DX since XP or shortly after.

    DirectX is constantly being updated. Outdated versions of DirectX often cause problems, so like Drake said, verifying probably saves Valve a tonne of customer support headaches.

    subedii on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited December 2010
    Buttcleft wrote: »
    Figgy wrote: »
    Bioptic wrote: »
    Olivaw wrote: »
    Okay

    It's the year 2010 right

    It's not like, 1998 anymore

    So why the LIVING FUCK do developers insist on making games use a FUCKING CHECKPOINT SYSTEM

    So you get to a checkpoint and die and can't get past it because it saved in the middle of a firefight and WHAT THE FUCKKKKKKK

    Fuck Metro 2033, man. fuck

    Checkpoints, if done well, I'm okay with. But by 'done well', I mean 'before and after every micro action-bubble, combat encounter, platforming segment etc.' There's no reason you should be losing more than 30-60 seconds' progress after reloading a checkpoint. And it's still worse than 5-10 seconds via quicksave.

    Also - checkpoints shouldn't fucking overwrite each other! Not quite as bad as Olivaw's anecdote, but in several of the recent Tomb Raider games I'd fuck up a jump after a protracted climb, somehow survive the fall, and have to spend several minutes agonisingly working my way back up.

    Has it come to this? Are we, as gamers, now so damn lazy that we get turned off if we lose progress when we die in a game?

    I don't know, I come from the school of thought that if you die in a video game, you've failed. You will be punished. Sometimes, that punishment is to restart the level. Sometimes that punishment is to lose some items. Sometimes that punishment is to restart the game. Sometimes.. that punishment is to run, naked and vulnerable, for 45 minutes back to your corpse before it disappears, along with everything you've worked for. Oh, EQ.

    I agree with Figgy.

    To me it depends on the game/gameplay. If it is well designed, and I died because *I* screwed up, I don't mind having to go back and redo everything. If I died because you are supposed to die 7 times before you figure out his pattern, then that is garbage and I don't want to have to redo the entire level. It's a shoddy way to increase difficulty and takes me out of the experience.

    Morkath on
  • Lord YodLord Yod Registered User regular
    edited December 2010
    Monger wrote: »
    Olivaw wrote: »
    Figgy wrote: »
    Bioptic wrote: »
    Olivaw wrote: »
    Okay

    It's the year 2010 right

    It's not like, 1998 anymore

    So why the LIVING FUCK do developers insist on making games use a FUCKING CHECKPOINT SYSTEM

    So you get to a checkpoint and die and can't get past it because it saved in the middle of a firefight and WHAT THE FUCKKKKKKK

    Fuck Metro 2033, man. fuck

    Checkpoints, if done well, I'm okay with. But by 'done well', I mean 'before and after every micro action-bubble, combat encounter, platforming segment etc.' There's no reason you should be losing more than 30-60 seconds' progress after reloading a checkpoint. And it's still worse than 5-10 seconds via quicksave.

    Also - checkpoints shouldn't fucking overwrite each other! Not quite as bad as Olivaw's anecdote, but in several of the recent Tomb Raider games I'd fuck up a jump after a protracted climb, somehow survive the fall, and have to spend several minutes agonisingly working my way back up.

    Has it come to this? Are we, as gamers, now so damn lazy that we get turned off if we lose progress when we die in a game?

    I don't know, I come from the school of thought that if you die in a video game, you've failed. You will be punished. Sometimes, that punishment is to restart the level. Sometimes that punishment is to lose some items. Sometimes that punishment is to restart the game. Sometimes.. that punishment is to run, naked and vulnerable, for 45 minutes back to your corpse before it disappears, along with everything you've worked for. Oh, EQ.

    That's a nice big smug sense of superiority you got on you, buddy

    I should not be punished by my entertainment, nor should I be forced to experience the same portion of that entertainment over and over and over again because the designers didn't put in a goddamn save system

    Some of us don't play games to build character
    That's not the kind of game Metro 2033 is. It's harsh, and it's harsh for reasons of thematic consistency. It has to be what it has to be in order to offer the experience that it intends to. If anything, it's probably too lenient with a lot of its design choices, but there are concessions it had to make to be functional as a shooter on a console.

    Basically, you can sit and bitch that you want to be playing a game that's not Metro 2033, or you can play Metro 2033.

    Yeah, being a game about how bleak, depressing and hopeless the future of humanity is, it wouldn't really fit for it to have a super forgiving checkpoint system.

    That said I never had this problem with the game, literally never noticed it, so I'm curious to know what part you're at Olivaw.

    This is literally my favorite new game this year and to see people rage at it makes me :(

    Lord Yod on
    steam_sig.png
  • ioloiolo iolo Registered User regular
    edited December 2010
    Okay, 11 pages in 24 hours with no sales going on. This thread needs to take a deep breath and slow down or we're going to get relegated to some subforum ghetto...
    I miss the sales, although it would have destroyed my productivity at work this week to have them running. Still...

    How does anyone have enough time to play all these wonderful games?

    iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • ArcSynArcSyn Registered User regular
    edited December 2010
    subedii wrote: »
    ArcSyn wrote: »
    My question is: What computer doesn't have DX installed by now? I don't think I've dealt with actually installing DX since XP or shortly after.

    DirectX is constantly being updated. Outdated versions of DirectX often cause problems, so like Drake said, verifying probably saves Valve a tonne of customer support headaches.

    True, I just mean it's generally handled pretty seamlessly and behind the scenes. I haven't had to go out to MS to download the latest version or anything manually since that time. I can understand reducing headaches but running it after the first time for each game if you JUST went through it 30 minutes prior seems silly. :P I'm sure we wouldn't have noticed if we all didn't just install 10+/20+/30+ games at once from the sale.

    ArcSyn on
    4dm3dwuxq302.png
  • SteevSteev What can I do for you? Registered User regular
    edited December 2010
    Iolo wrote: »
    Okay, 11 pages in 24 hours with no sales going on. This thread needs to take a deep breath and slow down or we're going to get relegated to some subforum ghetto...
    I miss the sales, although it would have destroyed my productivity at work this week to have them running. Still...

    How does anyone have enough time to play all these wonderful games?

    I think that if I won the lottery and could quit my job, I still wouldn't have enough time to finish all my games.

    Steev on
  • chipmanchipman Registered User regular
    edited December 2010
    ArcSyn wrote: »
    subedii wrote: »
    ArcSyn wrote: »
    My question is: What computer doesn't have DX installed by now? I don't think I've dealt with actually installing DX since XP or shortly after.

    DirectX is constantly being updated. Outdated versions of DirectX often cause problems, so like Drake said, verifying probably saves Valve a tonne of customer support headaches.

    True, I just mean it's generally handled pretty seamlessly and behind the scenes. I haven't had to go out to MS to download the latest version or anything manually since that time. I can understand reducing headaches but running it after the first time for each game if you JUST went through it 30 minutes prior seems silly. :P I'm sure we wouldn't have noticed if we all didn't just install 10+/20+/30+ games at once from the sale.

    I THINK it works this way:
    Every game will only work with the version of DirectX that it was developed on - older games will have been developed with older versions. It's not just a case of having the newest version, but having the version the game needs.

    chipman on
    steam_sig.png
  • adytumadytum The Inevitable Rise And FallRegistered User regular
    edited December 2010
    Iolo wrote: »
    Okay, 11 pages in 24 hours with no sales going on. This thread needs to take a deep breath and slow down or we're going to get relegated to some subforum ghetto...
    I miss the sales, although it would have destroyed my productivity at work this week to have them running. Still...

    How does anyone have enough time to play all these wonderful games?

    I have an enormous research paper to put together this weekend, and Steam will be mocking me from my dock the whole time.

    adytum on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited December 2010
    Olivaw wrote: »
    Figgy wrote: »
    Bioptic wrote: »
    Olivaw wrote: »
    Okay

    It's the year 2010 right

    It's not like, 1998 anymore

    So why the LIVING FUCK do developers insist on making games use a FUCKING CHECKPOINT SYSTEM

    So you get to a checkpoint and die and can't get past it because it saved in the middle of a firefight and WHAT THE FUCKKKKKKK

    Fuck Metro 2033, man. fuck

    Checkpoints, if done well, I'm okay with. But by 'done well', I mean 'before and after every micro action-bubble, combat encounter, platforming segment etc.' There's no reason you should be losing more than 30-60 seconds' progress after reloading a checkpoint. And it's still worse than 5-10 seconds via quicksave.

    Also - checkpoints shouldn't fucking overwrite each other! Not quite as bad as Olivaw's anecdote, but in several of the recent Tomb Raider games I'd fuck up a jump after a protracted climb, somehow survive the fall, and have to spend several minutes agonisingly working my way back up.

    Has it come to this? Are we, as gamers, now so damn lazy that we get turned off if we lose progress when we die in a game?

    I don't know, I come from the school of thought that if you die in a video game, you've failed. You will be punished. Sometimes, that punishment is to restart the level. Sometimes that punishment is to lose some items. Sometimes that punishment is to restart the game. Sometimes.. that punishment is to run, naked and vulnerable, for 45 minutes back to your corpse before it disappears, along with everything you've worked for. Oh, EQ.

    That's a nice big smug sense of superiority you got on you, buddy

    I should not be punished by my entertainment, nor should I be forced to experience the same portion of that entertainment over and over and over again because the designers didn't put in a goddamn save system

    Some of us don't play games to build character

    I'm going to ignore your personal jab and respond with civilized discourse.

    Let's not pretend all genres are equal in regard to the considerations of save files, but to say there should be a checkpoint or save system so that you never have to go back more than 30 seconds is overkill.

    The last point in my quoted post was hyperbole, meant to reminiscent on the days of the original Everquest. I thought that was fairly clear.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • PeewiPeewi Registered User regular
    edited December 2010
    IdolNinja wrote: »
    jclast wrote: »
    IdolNinja wrote: »
    The lack of a checkpoint system in Grand Theft Auto 4 drove me nuts. Some of those follow the vehicle (train, helicopter, etc) missions were extremely difficult if you weren't intimately familiar with the city. I don't mind challenge, but having to waste 5 minutes driving across the map each time just to start it again after failing was frustrating and not fun.

    I could swear that after you fail a mission your phone rings asking if you want to try again. Sure, you endure a load, but you're right back at the start of the mission then. And it does have checkpoints, just not good ones (I think) because they are far apart and often place before the logical point instead of after it.

    Yes, the cell phone works that way. But many of the missions have you driving somewhere as the first part of the mission and you can't skip that.

    From what little I've played of Liberty City Stories, it seems that they fixed that in The Lost & The Damned. There was a mission that started with me having to go to the airport and when I failed it and restarted it, I started at the airport instead of where I started the mission.

    Peewi on
  • jclastjclast Registered User regular
    edited December 2010
    adytum wrote: »
    Iolo wrote: »
    Okay, 11 pages in 24 hours with no sales going on. This thread needs to take a deep breath and slow down or we're going to get relegated to some subforum ghetto...
    I miss the sales, although it would have destroyed my productivity at work this week to have them running. Still...

    How does anyone have enough time to play all these wonderful games?

    I have an enormous research paper to put together this weekend, and Steam will be mocking me from my dock the whole time.

    Me, too. Working at home got a lot harder after I installed Steam.

    jclast on
    camo_sig2.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited December 2010
    it's kind of odd

    ANY game where i don't have regenerating health or something, i'm fucking CAREFUL about combat

    OOP I HEAR AN ENEMY! *sneak sneak sneak* *peer around corner* careful shooting/silent takedown

    or, i mess it up, and lose half my health/armor. now, DESPITE the fact that there may be a full health/armor pack around the corner, AND i've got 10 of them on me, i'll reload the game as punishment for my bad performance

    basically in a game where i don't have regenerating health, i treat each battle as a "how can i do this optimally" puzzle

    it makes for very slow going at times, but i don't think i can stop doing it D: it's just a paranoid fear: limited health resources = NEVER FUCKING MESS UP

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • IdolNinjaIdolNinja Registered User regular
    edited December 2010
    Peewi wrote: »
    IdolNinja wrote: »
    jclast wrote: »
    IdolNinja wrote: »
    The lack of a checkpoint system in Grand Theft Auto 4 drove me nuts. Some of those follow the vehicle (train, helicopter, etc) missions were extremely difficult if you weren't intimately familiar with the city. I don't mind challenge, but having to waste 5 minutes driving across the map each time just to start it again after failing was frustrating and not fun.

    I could swear that after you fail a mission your phone rings asking if you want to try again. Sure, you endure a load, but you're right back at the start of the mission then. And it does have checkpoints, just not good ones (I think) because they are far apart and often place before the logical point instead of after it.

    Yes, the cell phone works that way. But many of the missions have you driving somewhere as the first part of the mission and you can't skip that.

    From what little I've played of Liberty City Stories, it seems that they fixed that in The Lost & The Damned. There was a mission that started with me having to go to the airport and when I failed it and restarted it, I started at the airport instead of where I started the mission.

    That's great news since I"m just about to start working my way through the episodes. :^:

    IdolNinja on
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited December 2010
    so, Dirt 2 for 5 bones and Alpha Protocol for 7.50?

    SO WORTH IT.

    seriously, best steam sale ever just because of those 2 purchases. Games are freaking great.

    Hardtarget on
    steam_sig.png
    kHDRsTc.png
  • GaslightGaslight Registered User regular
    edited December 2010
    The atmosphere in Metro 2033 is frelling unbelievable. I just finished the stage where you make your way through the dead city ruins by yourself to catch up with Bourbon after failing to jump across the crevice like a klutz (reloaded that twice before I realized it was scripted) and it was gloriously intense.

    "Which way am I supposed to go? Pull out my handy journal compass...shit, directly into the shadow-shrouded door of that ruined building. Of course. Well at least in there the damned gargoyle demon things can't swoop on me."

    It's amazing how much more stressful the absence of Bourbon as an AI partner makes it. You really feel more alone even though you're obviously sitting by yourself at your computer in a darkened room playing a video game like a sad nerd the whole time.

    Also, the voice acting in this game is somewhat surprisingly OK. "Ohhh, great door! I hear you calling to me!"

    That Bourbon. He so crazy. I'm going to be sad when he dies like I have a feeling he's inevitably going to.

    Gaslight on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited December 2010
    Gaslight wrote: »
    frelling

    :^:

    Drake on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited December 2010
    I somehow managed to pour four hours into Super Meat Boy last night, and I haven't even started the second world.

    What have you done to me Anon D:

    Maddoc on
  • baudattitudebaudattitude Registered User regular
    edited December 2010
    I actually thought the philosophy behind PoP08's checkpoints was pretty good; basically you got a checkpoint every time you were safely standing on level ground, so the few long stretches of platforming with no level bits in the middle could be genuinely difficult. I thought there was probably too MANY safe spots, and too many checkpoints as a result, but it's a system I think could be adapted well to other genres; I'm currently playing Bioshock 2 and I'd much rather the game just turned off the vita chambers in favor of saving whenever I hit full health and ADAM as an example.

    baudattitude on
  • TaminTamin Registered User regular
    edited December 2010
    Maddoc wrote: »
    I somehow managed to pour four hours into Super Meat Boy last night, and I haven't even started the second world.

    What have you done to me Anon D:

    I'm glad it's working for somebody

    /bitter

    Tamin on
  • solsovlysolsovly Registered User regular
    edited December 2010
    I actually thought the philosophy behind PoP08's checkpoints was pretty good; basically you got a checkpoint every time you were safely standing on level ground, so the few long stretches of platforming with no level bits in the middle could be genuinely difficult. I thought there was probably too MANY safe spots, and too many checkpoints as a result, but it's a system I think could be adapted well to other genres; I'm currently playing Bioshock 2 and I'd much rather the game just turned off the vita chambers in favor of saving whenever I hit full health and ADAM as an example.

    I am playing through PoP08 now and really enjoy the no death system for that game. I wanted a sense of platforming and adventure, that's what I got. Sending me back 5 minutes because of failure isn't what I wanted in PoP. On the other hand, I love Super Meat Boy because beating a level feels like a huge accomplishment.

    Depends on the game. There hasn't been any FPS in recent mind that I was impressed with the check point system at all.

    solsovly on
  • CouscousCouscous Registered User regular
    edited December 2010
    Shadowrun on Games for Windows is 99 cents until sometime today.

    Couscous on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited December 2010
    Couscous wrote: »
    Shadowrun on Games for Windows is 99 cents until sometime today.

    I'm slowly collecting $1 games on GFW, and I don't know when I'll ever get around to even installing them because fuck the installer.

    Maddoc on
  • CouscousCouscous Registered User regular
    edited December 2010
    I would buy it if it had any offline play. As it is, by the time I get around to it, the online will probably consist of nothing but hardened vets there since the beginning and newly people who have caught on since the sale.

    Couscous on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited December 2010
    I've got some spare MS funbux laying around, so I figure I may as well drop the 80 points on it

    Maddoc on
  • kalkal Registered User regular
    edited December 2010
    Oh Steam thread how I've missed you

    kal on
    camo_sig.png
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2010
    So, Puzzle Agent
    Are there alternate endings or anything? I was extremely surprised when it just dropped me after the hydraulic lift puzzle

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
Sign In or Register to comment.