[World of Tanks] Tanks+MMO+Free= Why aren't you playing already?

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  • OgotaiOgotai Registered User regular
    edited December 2010
    The nice thing about the pz3, and probably the only nice thing for the a-20, is that with premium its a great moneymaker. Even if you get matched up with the heavies, just suicide into their lines. Hopefully you will atleast spot some of them before you die, mabe even ding a tank or two, and you will end up making several k for 1-2 min of game time.

    Fastest way I know to make money is to cycle between Matilda, PZ3, M4, and marder. You dont make much per game, but you always make money and the games go fast for everything except maby the marder.

    Ogotai on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited December 2010
    One shotting tanks in this game is awesome. Unfortunately, when I play my Marder, I always get matched up against higher tier tanks so it rarely happens :(

    P10 on
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  • Rhan9Rhan9 Registered User regular
    edited December 2010
    Really, I think they should give an option to join either mixed matches, or roughly your own tier matches, like +- 1 or 2 tiers. Now you might go in with a loltractor, and end up fighting a tiger.

    Rhan9 on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Ogotai wrote: »
    The nice thing about the pz3, and probably the only nice thing for the a-20, is that with premium its a great moneymaker. Even if you get matched up with the heavies, just suicide into their lines. Hopefully you will atleast spot some of them before you die, mabe even ding a tank or two, and you will end up making several k for 1-2 min of game time.

    Fastest way I know to make money is to cycle between Matilda, PZ3, M4, and marder. You dont make much per game, but you always make money and the games go fast for everything except maby the marder.

    I just got the A-20 updated with the 76mm Gun--i.e. the only Soviet light tank with any goddamn chance against the tanks it is matchmaked with 3 levels above its tier. I have to say, while I'm still in a suicide machine, it's pretty goddamn exciting to run around and actually knock 10% armor off a Tiger I or a KV-3 on a good day. Right before I die immediately.

    Forget trying to actually kill them, that'd be stupid. Thankfully, that's the advantage of being put up against three IS-3s or Tiger IIs....which has happened rather often...even when you lose (and you will), you still get a lot of experience and points relative to your own piece of crap.

    Synthesis on
  • GaslightGaslight Registered User regular
    edited December 2010
    Rhan9 wrote: »
    Really, I think they should give an option to join either mixed matches, or roughly your own tier matches, like +- 1 or 2 tiers.

    This. The choice would be between fighting guys your own size and having more fun or being Tigerbait for a chance at greater money/experience rewards.

    Gaslight on
  • FarleymanFarleyman Registered User regular
    edited December 2010
    The stupid thing is that from what I can gather, we have this matchmaking system because the devs think we can't manage to wait for more than five seconds to find a game, so it just chucks you in any old match.

    Believe me, I think everyone would be perfectly fine with having to wait longer for a match if it means playing with similar-tier tanks.

    Farleyman on
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  • GaslightGaslight Registered User regular
    edited December 2010
    Farleyman wrote: »
    The stupid thing is that from what I can gather, we have this matchmaking system because the devs think we can't manage to wait for more than five seconds to find a game, so it just chucks you in any old match.

    Believe me, I think everyone would be perfectly fine with having to wait longer for a match if it means playing with similar-tier tanks.

    I, for one, would be prepared to wait for a full minute.

    In my experience this is probably one of those things where devs are sure they know players better than players know themselves, though, and no amount of feedback will convince them otherwise.

    Gaslight on
  • FarleymanFarleyman Registered User regular
    edited December 2010
    You have the patience of a saint then. [/sarcasm]

    Seriously, it takes me longer to find a match in Halo or BlOps, but I don't complain there (well, I do about BlOps, but thats due to its inability to keep parties together).

    Farleyman on
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  • GaslightGaslight Registered User regular
    edited December 2010
    So just for fun last night I started trying to sketch out a hypothetical British tree. Gets kind of tough at the top (bottom?) end because the British had virtually no real heavy tanks, even as prototypes, and not much in the way of SPGs or tank destroyers either.

    Gaslight on
  • GaslightGaslight Registered User regular
    edited December 2010
    Oh Jesus the M37 is so so horrible. Someone please tell me the Priest and M41 are better.

    Gaslight on
  • bamjobamjo Registered User regular
    edited December 2010
    From the bitching on the WoT forums, it sounds like the Priest is a negligible improvement over the M37. They start with the same gun. I don't know how good the upgrade options on the priest are, but the up-gun on the M37 does not seem worth the cash. It is the same caliber with 5 rpm instead of 4.1. One round a minute more will not suddenly make the M37 awesome. It doesn't bode well for the priest.

    bamjo on
  • GaslightGaslight Registered User regular
    edited December 2010
    People in game tell me the Priest improves once you have all of its upgrades. I have the M37 with the upgraded suspension, engine, and gun and it's still atrocious. Unremarkable speed, sluggish turn, mediocre accuracy, still-excruciating reload time, even less armor than the T57, and I swear its range is a little shorter.

    Gaslight on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Gaslight wrote: »
    Farleyman wrote: »
    The stupid thing is that from what I can gather, we have this matchmaking system because the devs think we can't manage to wait for more than five seconds to find a game, so it just chucks you in any old match.

    Believe me, I think everyone would be perfectly fine with having to wait longer for a match if it means playing with similar-tier tanks.

    I, for one, would be prepared to wait for a full minute.

    In my experience this is probably one of those things where devs are sure they know players better than players know themselves, though, and no amount of feedback will convince them otherwise.

    Given the fact that you can withdraw and play another battle in the event of your destruction, yeah, I'd be happy to wait a bit longer for a match to be made that doesn't involve a pair of Maus tanks.

    Synthesis on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2010
    Gaslight wrote: »
    So just for fun last night I started trying to sketch out a hypothetical British tree. Gets kind of tough at the top (bottom?) end because the British had virtually no real heavy tanks, even as prototypes, and not much in the way of SPGs or tank destroyers either.

    Remember, anything up to and including Korea is pretty much fair game.

    So, I'd expect the Centurion and Conqueror at least.

    TD's might be a problem, though. Aside from the Archer and the portees (which I doubt we'll see), most of what they used were up-gunned American designs.

    With SPG's, though, there's plenty of interwar experiments to use, like the Birch Gun, and stuff they actually used, like the Bishop and Sexton.

    Der Waffle Mous on
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  • elliotw2elliotw2 Registered User regular
    edited December 2010
    Do we have any kind of organized presence on WoT yet?

    elliotw2 on
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  • GaslightGaslight Registered User regular
    edited December 2010
    Gaslight wrote: »
    So just for fun last night I started trying to sketch out a hypothetical British tree. Gets kind of tough at the top (bottom?) end because the British had virtually no real heavy tanks, even as prototypes, and not much in the way of SPGs or tank destroyers either.

    Remember, anything up to and including Korea is pretty much fair game.

    So, I'd expect the Centurion and Conqueror at least.

    Yeah, I figure Centurion for tier 9 and Conqueror for 10. Hard to justify anything else in that development line as more than a medium, though.

    I figure two main branches, one the "cruiser" tank branch that starts with a Cruiser Mk. II or III perhaps and then goes up the whole Crusader-Centaur-Cromwell-Comet, etc line, and the other the "infantry" tank branch starting with Matilda I and II and progressing through the borrowed American mediums up to the Churchill and Black Prince, maybe.
    TD's might be a problem, though. Aside from the Archer and the portees (which I doubt we'll see), most of what they used were up-gunned American designs.

    Well this is purely hypothetical and who knows if the American TD's will ever actually make it into the game so who cares. We'd get the Achilles that way at least.

    The Archer would be hilarious just to see if they would actually make people drive around trying to aim backwards.
    With SPG's, though, there's plenty of interwar experiments to use, like the Birch Gun, and stuff they actually used, like the Bishop and Sexton.

    Birch Gun is a good idea. Would work well as the starting tier 2 arty. Then what, Bishop? Then the Sexton at tier 4 since it's pretty much a Priest anyway. There's the Deacon, of course, but it had wheels.

    Gaslight on
  • bamjobamjo Registered User regular
    edited December 2010
    elliotw2 wrote: »
    Do we have any kind of organized presence on WoT yet?

    I honestly haven't explored the platoon options yet. I think so far we can only get 3 people together in any given match. From what I read a big part of the next update is the clan wars system which allows you to set your whole team. But right now there aren't many options for organized play.

    And even with the platoon option, I don't know how much coordination would help given that the matches are so fast paced and a lot depends on the individual tank's capabilities. Especially in tier 4+. It doesn't really matter if your 3 PzIII's have great teamwork when none of you can hurt that IS-3 rampaging toward your flag.

    That said I hope the game evolves to a point where teamwork makes more of a difference. Maybe I am just not seeing the possibilities in the current game state.

    bamjo on
  • PelPel Registered User regular
    edited December 2010
    I don't get all the hate. I LIKE the matchmaking system: When I was in a lower tier tank, the battles where I learned most and made out best were in battles where I really struggled to do damage. Your first move should be to always carry half your ammo in HE. If you see that most of the tanks in your game are 2-3 tiers above you, load HE and never turn it off. Then, follow the big boys around. Watch what they do. High tier games are played in a completely different style than low tier games: less knees-bent running around, more slow and cautious advances. Keep an eye out for where the heavies hide, and why. Watch the map and see if you can determine if there are any holes in the enemy defenses. If you think you see a weak spot, don't be afraid to take your expendable tank and see if you can get through enemy lines and harass/spot their artillery. Larger tanks mean too much to the team, they can't take these chances. 90% of winning this game is just keeping most of your team alive, and making sure that your death has some strategic value when you do bite it.

    Small tanks can be very valuable to high tier teams, and the way the matchmaking system is organized means that your presence costs your team almost nothing. Obviously your eyes are the most valuable thing you have; a tank spotted by a t3 is just as spotted as one spotted by a t7, but HE ammo can do horrible and annoying things even to high tier tanks, you just don't realize it because you don't get an immediate feedback in the form of reduced enemy HP or the "ding" of a destroyed subsystem. Worst case scenario, you can contribute by scouting mid on Kormarin or Lakeville and blocking the bridge/ path if you see hostiles coming.

    Also, what the christ, roll back the patch that fixed jumping tanks... it made heavies, arty, and high-tier TDs the only tanks worth playing. Once upon a time, it took some skill, or at least awareness, to hit a fast moving tank. Now scouting is exponentially more difficult, mediums are largely worthless, and TDs can snipe as far as they can see.

    Speaking of TDs, the basis for so many complaints is this: they own, with a caveat. In order to really get decent performance from them, you have to have a Camo Net and a crew with high level camo specialization, and preferably, a sight range mod as well. Therefore there isn't much chance you'd really experience the joy of blasting someone 150m away who can't even see you, until you've had one long enough to pimp it out. If I went through the TD tree again, I'd spend on a camo net and binocular periscope straight away since they can be moved from tank to tank.

    Pel on
  • FleebFleeb has all of the fleeb juice Registered User regular
    edited December 2010
    Man, I just don't understand how exp is dished out in this game. I just had a match where I killed two tanks, damaged 4 others, spotted several more, and my team won. Got 400 exp (doubled to 800 because it was my first match of the day). How the hell does that work? I've had matches where I killed noone and was destroyed in the first few minutes where I've gotten like 1,000*!

    Raaaaaaage!

    * This may be a slight rage induced exaggeration.

    Fleeb on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    I've occasionally confronted TKing...which frequently dooms a team right from the start, and almost always happens at the beginning of a match, and is almost always deliberate.

    It's hard to fathom why anyone would team kill in this game (especially if the penalties are as severe as many claim)...except for one circumstance, possibly--namely, you are the one light tank on the whole team, and some asshole in a tiny SPG is bitching at you relentlessly to the effect of, "Why is the enemy SPG and our A-20 alive at the same time?" and refuses to accept that you don't want to do a suicidal charge into a line of IS-3s and hope the enemy artillery is behind them.

    Because fuck that guy. If my job is, indeed, to scout, it is not to scout for one minute, die, and spend the rest of the match in limbo. It is to scout and stay alive.

    Matchmaking could use some work.

    Synthesis on
  • GaslightGaslight Registered User regular
    edited December 2010
    The only TKing I've ever done is with errant artillery shells fired at targets "danger-close" to teammates. Usually it's in one of those circlejerk fights people like to do and they just drive right into the path of the shell as it completes its arc. I figure that in spite of the rare occasions where this has happened they would still appreciate it even less if I didn't even try to help, especially when I don't have other targets lit up.

    Gaslight on
  • a5ehrena5ehren AtlantaRegistered User regular
    edited December 2010
    So how come no one told me that the upgraded gun on the M37 doubled the range? This makes it much more pleasant to use, and now I can actually do effective counter-arty!

    Seriously, if you're in an M37, drop the 40k on the upgraded gun. Totally worth it.

    a5ehren on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    Just got my Marder II--I'm basically shooting for a straight line to a Jagdpanther whilst I slowly, slowly grind on the Soviet medium tank branch. I'm grinding for the German tank destroyers as well, but it's frequently more fun--the only time I've gotten credit for 3 kills in a battle was with the Panzerjager.

    On the bright side, I've gotten a lot better with the A-20...I can often survive battles that are doomed, provided the other team isn't determined to hunt my ass down. I've even knocked out a few guys with the 76mm gun (which is a miracle in of itself considering I run into more IS-3s than Panzer IIIs).

    Synthesis on
  • RaslinRaslin Registered User regular
    edited December 2010
    Synthesis wrote: »
    Just got my Marder II--I'm basically shooting for a straight line to a Jagdpanther whilst I slowly, slowly grind on the Soviet medium tank branch. I'm grinding for the German tank destroyers as well, but it's frequently more fun--the only time I've gotten credit for 3 kills in a battle was with the Panzerjager.

    On the bright side, I've gotten a lot better with the A-20...I can often survive battles that are doomed, provided the other team isn't determined to hunt my ass down. I've even knocked out a few guys with the 76mm gun (which is a miracle in of itself considering I run into my IS-3s than Panzer IIIs).

    See, you're only up to the marder. The german tree goes like this...

    Loltractor: Dear god why... well, I guess this is no worse than the others

    PzJg: Holy crap, I cut through tanks like butter. I love tank destroyers!

    Marder2: Hey, this is still pretty fun. I run away like a little japanese girl from a tentacle monster if I see a KV or T1 heavy, but I can still do some nice damage.

    Hetzer: ...seriously, matchmaker? Alright, I got the 10.5cm, I can at least do a couple percent damage to all these IS-3's and tigers now.

    Stug3: ...so I can run away from tanks now, thats cool I guess. Ohh hey, I got the long 75mm, AP actually does damage again!

    JgPz4: I certainly feel stronger, but then a maus comes along and I just start crying. At least I can take a shot and sometimes live now. Too bad I make less money than my stug did, and it costs me more to maintain.


    I'm really hoping the 88mm makes my Jagdpanzer4 better, because this grind is expensive and slow. I still love my stug3 though.

    Raslin on
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  • GaslightGaslight Registered User regular
    edited December 2010
    So I got my PzKpfw IV and thus far it appears to have relatively all of the drawbacks of my PzKpfw III except additionally it's also slow.

    Gaslight on
  • OgotaiOgotai Registered User regular
    edited December 2010
    That changes once you get the bobblehead turret and the long 75. Then its a good mid level sniper, with a turret that has a good chance to bounce tier 5-6 fire.

    I picked up a T29 a couple of days ago. Stock, with the 90mm, its ok. Makes a KV3 look as manuverable as a light tank when on the stock tracks though, but the upgraded tracks make a big diference even with the stock engine. I dont get the problem people have with the tank, if you shoot the gun mantle you will bounce. I have yet to see the hull bounce anything and the top of the turret gets pennetrated regularly. The thing is arty bait too, big footprint, slow and even tier 4 arty hits me for near full damage, so half health after 1 hit. Need to get the 105mm, the 90 is ok but its not a good gun for a tank this slow. Mabe people are just use to the german tanks where their auto aim point is on the gun, which is the weakest part of their turrets.

    Ogotai on
  • Rhan9Rhan9 Registered User regular
    edited December 2010
    Gaslight wrote: »
    So I got my PzKpfw IV and thus far it appears to have relatively all of the drawbacks of my PzKpfw III except additionally it's also slow.

    Upgraded engine and tracks make PzIV better, although it's fairly medium speed at best. Once you get the upgraded turret and the 75mm KwK L42 or whatever, you'll penetrate even heavier tanks fairly reliably for decent damage. Also, with the upgraded turret, facing the enemy will give you 80 hull armor and 120 turret armor at the front, so you'll be reasonably protected. It's a good medium sniper as far as tanks go.

    In the same vein, VK36 seems to be PzIV with more hp, slightly better maneuverability and superior armor and armament. I'm quite liking it so far, even if it looks like someone slapped it together in their garage. :D

    Rhan9 on
  • a5ehrena5ehren AtlantaRegistered User regular
    edited December 2010
    So I got into my M7 now, and I'm sad that it's back down to the short-range gun. Just gotta grind out the XP to get a good gun :P

    Also working on my Russian tank line - almost done with the T-46.

    a5ehren on
  • StrifeRaZoRStrifeRaZoR Registered User regular
    edited December 2010
    My PSU arrives today, after god knows how many delays in the UPS system, it will arrive. It'll be nice to play this game in a higher resolution than 800 x 600. This laptop is driving me insane.

    Also: Does anyone else have issues with the mouse sensitivity in the game? In the menu, it's fine. But once I get in game, the slightest movement makes my turret go completely crazy. I have to knock my mouse sensitivity down 2 notches on the mouse itself to get things to operate properly. Logitech G500...maybe that's my problem.

    StrifeRaZoR on
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  • FarleymanFarleyman Registered User regular
    edited December 2010
    Now that you mention it, the mouse sensitivity does seem off. Not so much too high, but it seems very sluggish. If I want to make a small adjustment to aim, it seems like I have to completely retarget them, otherwise I shoot off and aim at a nearby rock, because its so slow to move when you want minor movements.

    Also i'm starting to get fed up with these assault-SPGs. I'm actually hurting teammates now, because SPGs seem to have it in their heads to act like a TD, but feel the need to drive around infront of you, inevitably as soon as you fire. Maybe its bad luck on my behalf, rather than a real problem, but nevertheless annoying as hell.

    Farleyman on
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  • GaslightGaslight Registered User regular
    edited December 2010
    Rhan9 wrote: »
    Gaslight wrote: »
    So I got my PzKpfw IV and thus far it appears to have relatively all of the drawbacks of my PzKpfw III except additionally it's also slow.

    Upgraded engine and tracks make PzIV better, although it's fairly medium speed at best. Once you get the upgraded turret and the 75mm KwK L42 or whatever, you'll penetrate even heavier tanks fairly reliably for decent damage. Also, with the upgraded turret, facing the enemy will give you 80 hull armor and 120 turret armor at the front, so you'll be reasonably protected. It's a good medium sniper as far as tanks go.

    I have the upgraded engine but not the suspension. It's tolerably fast in a straight line but turns are excruciating. Hoping new tracks help with that. And yes, I'm looking forward to the "bobblehead" turret and Panther-borrowed gun, even if it does kind of look like ass on the chassis.

    Gaslight on
  • ArcturasArcturas Registered User regular
    edited December 2010
    I really liked the Pz4 once I got it fully upgraded - even grinding out the Hummel wasn't super terrible, since there weren't that many IS-3's and up in Pz4 games. Compared to the 3601H and P/DB, that's a tremendous improvement. Pz4's can reasonably expect to at least hurt most things in games they're in, with the long 75.

    Also, where do you guys tend to aim? I've been traditionally sticking to tracks whenever possible, since I tend to play med tanks and figure that's the most generally helpful, but i can't help but feel like I'm missing out on potential damage when I do so. (and it's coloring my Tiger play, where I'm in a tank that feels like it should be primarily a damage dealer, not a support/tracking tank, but I keep aiming for tracks)

    Arcturas on
  • OgotaiOgotai Registered User regular
    edited December 2010
    Tiger with long 88? With that much penetration, it depends on what you are shooting. German tanks, like KT and Ausf b, shoot the gun. Its the weakest part of their armor, sense the devs won't fix their gun armor, and usually damages or destroys their gun/loader/gunner. Just don't shoot that sloped front plate, everywhere else is usually ok.

    IS series, driver slit lets you pen an IS4 front usually. Just dont shoot their turrets, they bounce too much. Or their guns, they actually have armor there that works.

    T29, anywhere on the hull may as well not even have armor, the ears on the upgraded turret are small, but auto-pens if you hit them. Commander's hatch is weak too, but again small target. Dont even waste an ap shot to the gun mantel, you wont scratch it. Back and sides of the turret are not that strong, but you need to shoot aginst a flat surface. Same goes for the T32, if you get close it has these little periscopes on the driver and radio man hatches that are really weak. Thats about the only way to hurt them if they ram you nose to nose.

    Just about everything else the long 88 can penetrate from any side except for extreme angled shots. I like to shoot the upper rear hull if I can get side shots, can sometimes hit a fuel tank for extra damage or engine for fire. Turret ring is good sometimes too, but harder to hit since last patch it seems.

    Ogotai on
  • WraithXt1WraithXt1 Registered User regular
    edited December 2010
    So the game takes location based damage into play when it comes to things like the radio and gun? As well as the shot angle for deflection?

    If this is the case, is the StuG tough to kill from the front?

    WraithXt1 on
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  • PelPel Registered User regular
    edited December 2010
    It's generally better to avoid shooting TDs of any flavor from the front if you can help it. Of course if you outclass them by a few tiers it doesn't really matter, but the front armor is always much much thinker and favorably sloped compared to the sides. Also, they can shoot you back.

    Pel on
  • OgotaiOgotai Registered User regular
    edited December 2010
    Usually if you can penetrate a medium from the front, you can pen a TD of the same tier, Ferdi and jadgtiger are the main exceptions. Jpanther too, but its front armor is kinda pointless if you can shoot its gun, its really weak there like alot of german tanks.

    Stug is actually really easy to kill if it gets hit from any angle. It has only 50mm of front armor, without a good slope, so other than autocannon fire most things go stright through. The low profile, speed, and 2 good guns are what make the tank though.

    Ogotai on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited December 2010
    This is something I've been wondering for ages....for a tank and a tank-destroyer, is there any way to use the reticle to compensate for gravity over distances, or is it just something that you need to get a feel for? Or is it even implemented at all on anything besides SPGs?

    I'm too use to T-34 vs Tiger and even RO: Ostfront, with sights marked for distance, to have figured this out yet.

    Synthesis on
  • ArrathArrath Registered User regular
    edited December 2010
    I'm fairly certain that normal shots fly straight.

    Arrath on
  • SurikoSuriko AustraliaRegistered User regular
    edited December 2010
    Played a few rounds of this for the first time last night.

    Really doubting its longevity, but the game itself is very polished. Extremely intuitive, too (worked out everything from diving into a standard battle without needing guides, and even popped a tank before getting myself blown up). I'd prefer something a little more sim-like, but that wouldn't really fit with the MMO model, so whatever.

    My little Leichttraktor is so adorable. It's the Little Tank that Could.

    Suriko on
  • PelPel Registered User regular
    edited December 2010
    Synthesis wrote: »
    This is something I've been wondering for ages....for a tank and a tank-destroyer, is there any way to use the reticle to compensate for gravity over distances, or is it just something that you need to get a feel for? Or is it even implemented at all on anything besides SPGs?

    I'm too use to T-34 vs Tiger and even RO: Ostfront, with sights marked for distance, to have figured this out yet.
    I'm pretty sure the shots arc, but the targeting mechanism either compensates for gravity, or draws the arc but the actual calculations figure a straight line. I have seen non-arty shots arc quite nicely, or appear to.

    Edit: but on the other hand there is no way, in direct fire mode, to shoot over even a gradual incline, obviously. This might indicate a more simplistic physics model, or a more simplistic targeting system, I am unsure.

    Pel on
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