The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Been playing on and off for what seems like forever. Right now that have a 14 day trial, which is nice. Yah the graphics still suck (they suck less now) but the game is still fun and mostly unchanged (i guess that depends on when you palyed last). Havent had a chance to check out the higher level content, Im still not sure I want to reactivate my old toon.
If anyone interested in playing names Raihem Frostfell server.
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
0
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, ModeratorMod Emeritus
edited January 2007
I reactivated after last year's PAX, and it didn't take long to remember why I quit.
Leave it alone, dude, and remember it as it was. The magic is long, long dead in that game.
Rankenphile on
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited January 2007
I remember saying this in the last AC thread too....
I wish it was possible for AC to have a progression server like EQ has. Start over at the beginning, take down Bael'Zharon, fight in the Shadow War, destroy the Fenmalain/Caunalain/Shendolain Crystals, run through Frore in the first event...
I remember saying this in the last AC thread too....
I wish it was possible for AC to have a progression server like EQ has. Start over at the beginning, take down Bael'Zharon, fight in the Shadow War, destroy the Fenmalain/Caunalain/Shendolain Crystals, run through Frore in the first event...
Man, I would hit that hard. And naked.
Start over with the old taper system and no mod, yeah!
It's really a shame more MMORPG's don't try to be like AC1, instead of trying to be WoW.
I would agree with you, except that I think WoW is vastly superior to AC. As to whether WoW was relatively better at it's launch than AC was at it's launch, AC possibly could have been better, but mostly because of shitty alternatives.
I mean, I loved AC when I played it, but there was just so little to do except level level level. Awesome quests like Aerlinthe Isle were few and far between.
I mean, I loved AC when I played it, but there was just so little to do except level level level. Awesome quests like Aerlinthe Isle were few and far between.
Butllshit, I played for a solid five years and my highest level character was sixty. There was just so much to explore, who gave a damn about leveling? I loved that game so, so very much.
TDL on
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
I fucking loved AC1's serverwide story progression system. The only other game I played which has something similar but never the same is FFXI, and the missions didn't really have much of an impact on the overall world.
Still remember the times when Arwic was totally fucking wrecked (I was still a lv20 odd noob) and as a result the 'Subway' was a bustling hub of trading activity. I loved it.
Also the Shadow Spires in almost every city. My base of operations was Eastham (oh god, the towns! I remember when anyone and everyone has a town they could call home, where all their friends would meet up after a hard day's adventuring) and a Spire was conviniently placed a bit behind the pub. Hunting for fragments for the Shadow Armor was pretty badass too, but I only ever got my nerfed set
I could go on about shit like Atlans, the hunt for their stones, Virindi Amulet dungeon raid (fucking amazing that, and this was before alliance chat was put in), Bael'Zharon .vs Asheron fights then the whole server taking BZ down), Hoary Mattekar hunts, Lugian Citadel, Aer-fucking-linthe, tipping over cows, maxing out your Jump skill to perform stupidly high leaps (or drops), housing, all kinds of shit. Oh and Decal and all the goodness (and badness) that came along with it
I wish AC3 would be considered, retaining most of AC1's elements. Shame almost everyone I knew before I quit left the game for some other thing (I think SWG or Eve Online), else I'd have returned for another go.
I mean, I loved AC when I played it, but there was just so little to do except level level level. Awesome quests like Aerlinthe Isle were few and far between.
Butllshit, I played for a solid five years and my highest level character was sixty. There was just so much to explore, who gave a damn about leveling? I loved that game so, so very much.
Explore what? The various dungeons? Ok, many of them were cool, many more of them were replicas. Roaming around the countryside was awesome, but it didn't take long to see every part of Osteth. The same goes for all the towns. Quests in general were few and far between, even moreso the really good ones. Group play didn't offer too many dynamics, as aggro wasn't even an issue and every class could "tank" multiple mobs.
Again, I loved the game, and the lore was the best thing about it(and still pretty exceptional by today's standards), but it was also my first MMORPG, I've got fond memories of it that don't provide any entertainment for me now where I to play again.
I farmed Wood Golems for two weeks starting at level 10 to get my Atlan! Hell, I didn't even know what I was going to get when I started, I just heard 16 motes got you something cool.
EDIT: Do you have any idea just how much story was hidden away in the ass end of nowhere? There was so much content no one ever saw because it was off the beaten path. I almost never used portals, I explored almost the entire world on foot.
TDL on
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Hehe I love to see all the old AC players coming outa the woodwork.
I do agree the game has lost some of its "magic", back when they used to consistently pumping out monthly content. "Path Day" was like Christmas morning. The Olthoi Queen story arch was one of my favorites. Portal hoping across Dereth pushing back waves of bugs... that sort of game play is something every MMO should strive for.
The real reason I went back is I tried to get into WOW and just couldn't. Don't get me wrong its fun, seriously polished and bowl fulla eye candy but there is something missing.
Mostly I attribute it to the death system. Dying is pretty much nothing in WOW, worst case you die in an instance cant get back or the group doesn't wait and lose a couple hours of game play. I really didn't feel any tension.
On the other hand in AC (even on the carebear servers) death is a serious setback. I don't even like to PK much but the idea that anyone else can just run up on me and gank my eq just makes things that much more exciting. Like I said though even on a carebear, I've ranked up so much vitae that I want to cry. If frustration is an important aspect of an MMO I guess thats a personal preference but I certainly think it is.
The first six months of Darktide was amazing. If you've never taken a posse of brutal degenerates and rampaged through various towns, shooting everyone with arrows and pillaging their corpses, well...Unless you lived in the Old West, those months of Darktide were the closest you'll ever get.
Early Darktide will one day provide inspiration for the greatest game that will ever be made -- this I guarantee.
Ant000 on
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited January 2007
I didn't like Darktide in the beginning... it felt less like the Old West, and more like a circlejerk of retards auto-attacking everything in sight.
6 months later though? Man, that was amazing stuff. When the players can create what are essentially organized crime families, complete with protection for members (and select folks running through their areas), and get away with it? Awesome.
I never went into Darktide for more than 10 minutes at a time. Usually a bunch of people ganking left and right at the newbie zones. Can never escape the bloody areas.
From what I read though it was like EVE Online in a fantasy world, where everyone can kill anyone and actually steal loot from them, with no rule based consequences. I reckon I would've had tons of fun were I to start early and bit through the hard times until Turbine polished it enough and the clans started forming themselves.
What was the biggest clan on the server, BLOOD? I hear so much news about them back in the day, must've been nice being in a such a big and notorious clan, with everyone else going after your throat as soon as they ID you :P
The main problem I had with the game was that I could never participate in the story events because they were all fairly "endgame" for their time. It was neat seeing the world change, but being away from the action made it feel disjointed and odd.
But I still played it all over the place. I had an archer that was named by Lord of the Rings naming schemes. Yeah, that was a while ago.
Anyone remember back in the day the money running sheme? You would buy 10k worth of beer in one town run (preferably nekkid) to another town, sell it for a small profit then suicuide (no portal or lifestone recalls back then).
People would leave a trail of nekkid corpses like morbid little bread crumbs between the towns.
I never got to any respectable level in Darktide, just because I never really knew anyone else on the server with whom to band together, but I'm really glad it was my first PvP experience.
It teaches you to grow thick skin when your first several hours on the server are spent running for your life. Learning that anything that can kill you probably will kill you was a pretty valuable lesson. You had to throw away any preconceptions you had about fair play or courtesy. It was big fish eats small fish, and there was always a bigger fish.
Another thing it taught me was that you can't get by in PvP on grinding alone, like you would in PvE, you needed real skills and strategy to hunt the most dangerous game. Likewise, all the skill in the world won't help you much if you haven't put in the time to get good stats and good loot.
But by far the biggest lesson you could learn on Darktide is that even though you can't trust anybody, you need to have friends to survive. Reputation actually meant something. You had to keep your ear close to the community to find out who was gunning for whom.
I'm something like 116 on HArvestgain as my expansion-race Mace user.
I just can't bring myself to go back and level the required bit to get to the super-fast leveling spots (The ones that are like 200 million XP an hour).
I have high hopes for LOTRO. I'm praying that game is basically Gandalf's Call: AC 1.5.
Edit: I'm happy to seee that LOTOR is a top seller at Gamestop
KiTA on
0
ShadowfireVermont, in the middle of nowhereRegistered Userregular
The last time I saw the devs be asked it, the official answer was something along the lines of "Not yet, but this is one of those "No Duh" things that I'm sure we'll do eventually when the lawyers let us."
KiTA on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Anyone remember back in the day the money running sheme? You would buy 10k worth of beer in one town run (preferably nekkid) to another town, sell it for a small profit then suicuide (no portal or lifestone recalls back then).
People would leave a trail of nekkid corpses like morbid little bread crumbs between the towns.
I ran chain coifs from Shoushi to Yanshi for a 5% profit per run.
And after they removed the weight from pyreals I ran mana potions from Mayoi to Shoushi for 40% per run.
TDL on
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Anyone remember back in the day the money running sheme? You would buy 10k worth of beer in one town run (preferably nekkid) to another town, sell it for a small profit then suicuide (no portal or lifestone recalls back then).
People would leave a trail of nekkid corpses like morbid little bread crumbs between the towns.
I ran chain coifs from Shoushi to Yanshi for a 5% profit per run.
And after they removed the weight from pyreals I ran mana potions from Mayoi to Shoushi for 40% per run.
When pyreals became worthless, Master Robes from Mayoi to Teth became the thing to do. Too bad it was fixed within 24 hours (which is kind of weird, knowing Turbine).
Start a level 1 char and basically have a PVP free-for all... If you levelled up too high, you'd start over. Man we'd have about 20 people som days running round that starting towers.
Good days. We all had alts that were just for this "Green Mage" "Pink Mage" "Lavender Mage" Good times.
Every once in a while my brother, friend, and I would hit up darktide. We had this one character, Peppy Pepparoni who we would just create over and over to fight in the newbie wars at Shoushi. Always wearing pink and ready to throw down.
Frore, the Shadow Wars, the Nexus Crystal, freeing Bael'Zharon (Should the Stars Fall will still always be the best AC patch), the Olthoi Queen in Dark Majesty, Gaerlan, the list goes on and on.
So many good memories. Great game, too bad Turbine lost its way and AC2 was a complete joke.
I should mention Stormwaltz (Chris L'Etoile) is one of the best scenario/fiction writers out there right now. Shame it sounds like he isn't in the industry any more.
Stormwaltz is a reasonably active poster on the Corporation message boards, or at least he was about a year ago.
Back during the WoW Friends & Friend Alpha (for the original release) he mentioned that Furor from Fires of Heaven got hired over him for a dev position at Blizzard. While I like Furor a lot, that was a pretty bad move by Blizzard.
Posts
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Leave it alone, dude, and remember it as it was. The magic is long, long dead in that game.
I wish it was possible for AC to have a progression server like EQ has. Start over at the beginning, take down Bael'Zharon, fight in the Shadow War, destroy the Fenmalain/Caunalain/Shendolain Crystals, run through Frore in the first event...
Man, I would hit that hard. And naked.
https://steamcommunity.com/profiles/76561197970666737/
Start over with the old taper system and no mod, yeah!
Oh…er, scratch that last recommendation.
I would agree with you, except that I think WoW is vastly superior to AC. As to whether WoW was relatively better at it's launch than AC was at it's launch, AC possibly could have been better, but mostly because of shitty alternatives.
I mean, I loved AC when I played it, but there was just so little to do except level level level. Awesome quests like Aerlinthe Isle were few and far between.
Butllshit, I played for a solid five years and my highest level character was sixty. There was just so much to explore, who gave a damn about leveling? I loved that game so, so very much.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Still remember the times when Arwic was totally fucking wrecked (I was still a lv20 odd noob) and as a result the 'Subway' was a bustling hub of trading activity. I loved it.
Also the Shadow Spires in almost every city. My base of operations was Eastham (oh god, the towns! I remember when anyone and everyone has a town they could call home, where all their friends would meet up after a hard day's adventuring) and a Spire was conviniently placed a bit behind the pub. Hunting for fragments for the Shadow Armor was pretty badass too, but I only ever got my nerfed set
I could go on about shit like Atlans, the hunt for their stones, Virindi Amulet dungeon raid (fucking amazing that, and this was before alliance chat was put in), Bael'Zharon .vs Asheron fights then the whole server taking BZ down), Hoary Mattekar hunts, Lugian Citadel, Aer-fucking-linthe, tipping over cows, maxing out your Jump skill to perform stupidly high leaps (or drops), housing, all kinds of shit. Oh and Decal and all the goodness (and badness) that came along with it
I wish AC3 would be considered, retaining most of AC1's elements. Shame almost everyone I knew before I quit left the game for some other thing (I think SWG or Eve Online), else I'd have returned for another go.
Explore what? The various dungeons? Ok, many of them were cool, many more of them were replicas. Roaming around the countryside was awesome, but it didn't take long to see every part of Osteth. The same goes for all the towns. Quests in general were few and far between, even moreso the really good ones. Group play didn't offer too many dynamics, as aggro wasn't even an issue and every class could "tank" multiple mobs.
Again, I loved the game, and the lore was the best thing about it(and still pretty exceptional by today's standards), but it was also my first MMORPG, I've got fond memories of it that don't provide any entertainment for me now where I to play again.
EDIT: Do you have any idea just how much story was hidden away in the ass end of nowhere? There was so much content no one ever saw because it was off the beaten path. I almost never used portals, I explored almost the entire world on foot.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Besides that it was great fun. I liked scouring the shops for interesting used items and just plain exploring. The world was huuuuge.
SoogaGames Blog
I do agree the game has lost some of its "magic", back when they used to consistently pumping out monthly content. "Path Day" was like Christmas morning. The Olthoi Queen story arch was one of my favorites. Portal hoping across Dereth pushing back waves of bugs... that sort of game play is something every MMO should strive for.
The real reason I went back is I tried to get into WOW and just couldn't. Don't get me wrong its fun, seriously polished and bowl fulla eye candy but there is something missing.
Mostly I attribute it to the death system. Dying is pretty much nothing in WOW, worst case you die in an instance cant get back or the group doesn't wait and lose a couple hours of game play. I really didn't feel any tension.
On the other hand in AC (even on the carebear servers) death is a serious setback. I don't even like to PK much but the idea that anyone else can just run up on me and gank my eq just makes things that much more exciting. Like I said though even on a carebear, I've ranked up so much vitae that I want to cry. If frustration is an important aspect of an MMO I guess thats a personal preference but I certainly think it is.
Darktide.
Massive nostalgia induced erection.
Early Darktide will one day provide inspiration for the greatest game that will ever be made -- this I guarantee.
6 months later though? Man, that was amazing stuff. When the players can create what are essentially organized crime families, complete with protection for members (and select folks running through their areas), and get away with it? Awesome.
https://steamcommunity.com/profiles/76561197970666737/
From what I read though it was like EVE Online in a fantasy world, where everyone can kill anyone and actually steal loot from them, with no rule based consequences. I reckon I would've had tons of fun were I to start early and bit through the hard times until Turbine polished it enough and the clans started forming themselves.
What was the biggest clan on the server, BLOOD? I hear so much news about them back in the day, must've been nice being in a such a big and notorious clan, with everyone else going after your throat as soon as they ID you :P
The main problem I had with the game was that I could never participate in the story events because they were all fairly "endgame" for their time. It was neat seeing the world change, but being away from the action made it feel disjointed and odd.
But I still played it all over the place. I had an archer that was named by Lord of the Rings naming schemes. Yeah, that was a while ago.
People would leave a trail of nekkid corpses like morbid little bread crumbs between the towns.
It teaches you to grow thick skin when your first several hours on the server are spent running for your life. Learning that anything that can kill you probably will kill you was a pretty valuable lesson. You had to throw away any preconceptions you had about fair play or courtesy. It was big fish eats small fish, and there was always a bigger fish.
Another thing it taught me was that you can't get by in PvP on grinding alone, like you would in PvE, you needed real skills and strategy to hunt the most dangerous game. Likewise, all the skill in the world won't help you much if you haven't put in the time to get good stats and good loot.
But by far the biggest lesson you could learn on Darktide is that even though you can't trust anybody, you need to have friends to survive. Reputation actually meant something. You had to keep your ear close to the community to find out who was gunning for whom.
And you either loved it or you left it.
I just can't bring myself to go back and level the required bit to get to the super-fast leveling spots (The ones that are like 200 million XP an hour).
I have high hopes for LOTRO. I'm praying that game is basically Gandalf's Call: AC 1.5.
Edit: I'm happy to seee that LOTOR is a top seller at Gamestop
I think part of it is the announced pre-order bonus... paying $9.99 a month instead of $14.99 is reason enough to pre-order.
https://steamcommunity.com/profiles/76561197970666737/
This, this I had not heard.
Any rumours as to a $20 AC + LOTRO + DDO combo-sub?
I think you just started one.
But I'd tap that...
https://steamcommunity.com/profiles/76561197970666737/
I mean, I rather like DDO, LOTRO is solid at the very least, and I've always wanted to try AC.
I ran chain coifs from Shoushi to Yanshi for a 5% profit per run.
And after they removed the weight from pyreals I ran mana potions from Mayoi to Shoushi for 40% per run.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
When pyreals became worthless, Master Robes from Mayoi to Teth became the thing to do. Too bad it was fixed within 24 hours (which is kind of weird, knowing Turbine).
Start a level 1 char and basically have a PVP free-for all... If you levelled up too high, you'd start over. Man we'd have about 20 people som days running round that starting towers.
Good days. We all had alts that were just for this "Green Mage" "Pink Mage" "Lavender Mage" Good times.
Every once in a while my brother, friend, and I would hit up darktide. We had this one character, Peppy Pepparoni who we would just create over and over to fight in the newbie wars at Shoushi. Always wearing pink and ready to throw down.
Frore, the Shadow Wars, the Nexus Crystal, freeing Bael'Zharon (Should the Stars Fall will still always be the best AC patch), the Olthoi Queen in Dark Majesty, Gaerlan, the list goes on and on.
So many good memories. Great game, too bad Turbine lost its way and AC2 was a complete joke.
I should mention Stormwaltz (Chris L'Etoile) is one of the best scenario/fiction writers out there right now. Shame it sounds like he isn't in the industry any more.
A google search turned up his IGN profile, which links to www.bioware.com as his website.
Anyone know if he's working there? MobyGames had nothing.
He really was a fantastic writer. I don't know that many people expect good writing from an MMO, but Stormwalts was damn good.
edit: yes, he's working on Mass Effect. :^: As if you needed another reason to look forward to that game.
However, most other MMOs have yet to come anywhere close to AC's awesome recurring story events.
Back during the WoW Friends & Friend Alpha (for the original release) he mentioned that Furor from Fires of Heaven got hired over him for a dev position at Blizzard. While I like Furor a lot, that was a pretty bad move by Blizzard.
LOTRO is basically PVE WoW with a LOTR skin
Honestly, what the hell? Were we the only sane server?
Every other server: "Hey, let's destroy the crystal and free the fucking hopeslayer".
Thistledown: "Are you guys fucking retarded?"
We had a monument erected in our honor, you know.