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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Could be, depends on the player. A lot of them reacted in one form or fashion. Most of the time they simply stopped moving or reacting when I did, mainly because of confusion. It's really hard to tell because nobody plays with a mic.
Legends of Runeterra: MNCdover #moc
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Seth always had that combo, I don't see what's changed there.
Chun thing is hilarious.
I've added myself to the spreadsheet on the main page, but if anyone wants to add me on XBL I'm "JesusFTL".
I wish you could mix and match systems. That is a really good deal with the extra 20% off.
First off, my biggest problems I can so far tell are that I get stuck in some very early/hard to avoid combos that set me into a disadvantage. Next, half of Vega's moveset involves some joystick jui jitsu that I am not even in the realm of able to do.
If I could pin down better avoidance and a few basic combos, I think I can level the playing field. If I can master the fucking ultra, then I think I'd be winning more regularly but so far, no real luck. Its just impossible to fucking do.
Anyhow, whats a good way to get started? I typically rely on ranged pokes, sweeps, aerial jumps and throws. Plenty of cheap throws.
You should check out this guide, really.
There really isn't anything that's "unblockable" in this game (barring throws).
From the sounds of it, you need to work on your defense. It's something a lot of players overlook, but having good defensive options in your bag is never a bad thing.
Also, Vega seems to pretty much rule the middle range. Frustrate your opponent with pokes and use your command normals to close the gap and throw. Then pressure them on wake-up and let them make mistakes.
As far as execution goes, the way I do it, is if I can do a combo or move ten times in a row without messing up, then I consider it to be fairly down. Meaning, go into training mode and keep doing it until you can get it consistently, all the time, every time. Online lag will make it harder, but it sounds like you play local anyways.
LoL: failboattootoot
For target combos it's a fast press one after the other.
Also go online to check what your bread n butters are and practice those.
If you KNOW he's going to jump at you there should be something you can do. I'm not sure how decent his flip kick is for antiair (back, forward + k) but Vega should have some manner of antiair normal. Maybe grove will come in here and tell you what it is.
This would be much easier if you told us exactly what you were trying to combo with who.
First of all, you should know that Vega's d+FK slide is terrible. If it gets blocked, you are boned.
Second, you should know that his Flying Barcelona attack (charge d,u+K) hits on the way up if you use the EX version. A great combo is cr.MP xx EX Barcelona, air throw.
Third, If your friend likes to jump so much, you should always be charging db for a Scarlet Terror (flip kick). The hit box is a little weird, so if his jump in is too deep he'll hit you out of it. If that's the case, you can either use the d+FK slide to go under him, or you can use either of Vega's backflips to avoid his kick entirely.
Use those back flips sparingly, because there's enough recovery on them to get you into trouble if he can predict it.
Mostly, just mind your spacing. Know what distance Vega's cr.MP and st.FP will hit, know what distance is ideal for Scarlet Terror, and make him pay for even slight openings with the cr.MP xx EX Barcelona combo.
Combo tips: First, find pick a character (I recommend Ryu) and hit up training mode. Figure out all of his links (and target combos) either looking at frame data or just some place online for B&B's. Ryu tends to make a great starter because almost everything he does links into SOMETHING else. Just crouch and start up a combo. Crouching jabs/mps link into everything. cr.HP and cr.MK are combo 'finishers' that you want to special cancel. cr.rh ends combos in a sweep. Cr.lk chains into cr.jabs.
A good combo practice combo would be (ryu vrs zangief in training mode in the corner): Jump in RH, cr.short (chain) cr.jab (link) cr.mp (cancel) uppercut (cancel) super (juggle) ultra 1 or Jump in RH, cr.short (chain) cr.jab (link) cr.mp (cancel) uppercut FADC (juggle) ultra 1.
This covers most everything necessary to learn how to combo in SF4. Chaining is basically the same as canceling, except rather than input a motion you're just pressing another button. The idea is to hit the jab button during the shorts recovery. You can basically mash this as it's pretty fast. Links require specific timing. You want to time your button press the moment your move has finished recovering. Jab -> mp is a 2 frame link. You might want to look up plinking online. I'd explain it here but this is getting long.
Canceling into uppercut is just like chaining except you need to input a DP motion (f, d, df, or df, df). Super is just adding another fireball motion + P during your DP's first few active frames. The juggle into ultra can basically be mashed.
FADC'ing the uppercut is a bit harder. You hit mp/mp during the first few active frames of the DP and quickly dash forward (or back in the corner, either direction works) then quickly input the ultra command. You can also buffer the ultra command during the dash (something like f, d, df, f (dash here), d, df, f X 3P for ultra) but it's very possible to do ryu's ultra too fast.
Chances are you won't do this all in one go, but that's your ultimate "goal". Find the part of the combo that you can't do and then just practice that until you get it. Once perfected move onto another part, etc. until you can combine it all into one. Then do that like 10x in a row without error and BAM... you're a combo master.
Quick side note, if you're playing charge characters you can do basically the same as above but with Balrog. The combo you want to learn is: Jump in FP cr.jab (chain) cr.jab (link) cr.short (cancel) EX dash upper (link) cr.jab (link) cr.short (cancel) Headbutt (juggle) ultra 1. Teaches the same shit as above (minus the FADC) but offers way more link practice and charge practice. Make sure the headbutt input you use is downback -> upback (turn on inputs to make sure) or else you won't have charge to ultra 1. Again, practice it in parts before putting it together.
I don't even think you should mention the words "frame data" to anyone new to this game. I realize it's difficult to try and explain any of this stuff without actually sitting down and walking it through with the person though.
Vesper Arcade on Youtube has a really good SSF4 tutorial series you should watch.
Chapter 5 is probably a good place to start.
Dunno if its the hangover or what but I had to reread this several (alot) times to make sure you weren't insinuating that Ryu had some sort of target combo. I read it that cr.jab cancelled into cr.mp and cancelled into uppercut (cr.hp). That would be ridiculous.
And I'm almost back to playing you sweet sweet ssf4.
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
Where have you been? X-Box been busted? We will have to throw down again, you and I always seemed to be very evenly matched which made for great fights.
A couple of Vega tips:
You must control the spacing at all times. Vega has no great, go to anti-air. It's all based on spacing. For example, if your cousin is attempting a jump in from far away, cr.fp is great as an anti air, standing RH, but by far his best is the Scarlet Terror special. Use the light kick version. Standing jab can also be used, but it's difficult.
NJ. FP and NJ. Rh are both great anti air's as well as his star dust drop (air throw). I also use cr.forward to change my hit box which can make some cross ups whiff. If he's attempting cross ups you can do a couple of things. First learn to block them. You can also utilize Vega's slide to put some distance between you and your cousin.
Don't forget his backflips, mainly his KKK version. You can, with practice, completely avoid a jump in and reset in time to tech a throw or block the next attack. It's tricky but do able.
Really you need to learn to just block. Vega is a hit and run character. Always be changing the distance between your opponent, stick and move, never stay still. And when they get in on you just worry about teching and general defense. Eventually they will fuck up and you can wall dive away, slide away, or back flip. Never stay still and never be predictable.
Vega's hop kick is good for catching people trying to jump, but as a anti air I find the timing to be way to tricky do to the start up.
Hope that helps some. Let me know if I can help out more. I'm in tahoe till the 2nd but I'd be happy to get some games in with you next week.
I lol'd
But i agree with Paincakes
I've been playing way too much street fighter, everything I wrote made complete sense to me. :E
Well, duh. You aren't a beginner.
Gotta realize who your audience is when you're writing that stuff.
I train one guy like that locally, I just play him and talk through the match.
Then add the stuff in front of it. Then just keep doing it. A lot. Until you can't sleep because you keep seeing combos when you close your eyes.
It's going to make sense to most of us but to a beginner that will be entirely foreign and/or overwhelming. I think this is a better starting point:
I was trying to get one of my friends into Street Fighter and something as simple as c.MK xx Hadoken was pretty difficult for him at first, but that's something we would all call extremely simple.
Hell, for a long time you can get by with a lot of characters by just doing c.MK xx specials. Once you have that down pat, then I think it's time to go into links and all that stuff you wrote out Blank.
Yessir and Im finally going to go buy a replacement. Holidays right now are keeping me busy with traveling.
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
My Cammy vs random dudes Juri. It's the second round and were both fairly low on health. He throws out a super and it whiffs and I'm able to jump over. All I literally had to do was throw and I'd win the round and the match. But, no, I think to myself, "Ive got plenty of time here, why not finish it with an ult?'' So, I ult. But it comes out RIGHT as Juri takes one of her little jumps in her super animation and I go RIGHT UNDER HER and eat the rest of her super and die.
It was so dumb I just fell back laughing.
Heh, save the replay and send it to LiangHuBBB.
Hop onto IRC!
GT: Tanky the Tank
Black: 1377 6749 7425
I made sure to save it, but whos Liang?
A guy who does these -
Bloopers?