I guess the only possible reason is they don't want people to think their game looks that stupid.
That's exactly why they wouldn't want it on Youtube. Especially because when it first came out, all the major gaming blogs and such were putting it up as "IS THIS LEAKED FOOTAGE OF THE NEW BATMAN GAME?!?!?". Generally speaking, if you're releasing anything anticipated, whether it be movie, tv show, video game, or whatever, you really don't want third party people putting out things that would reflect on it. A video going "Check out this cool TOTALLY UNOFFICIAL machinima I made" is cool, and can make for good viral publicity, but when Kotaku and such are going "HAY GUYZ THIS MIGHT BE THE NEW BATMAN GAME" and everybody starts watching and emailing it in that context, it really is a good idea to have your PR department step in.
Anyone familiar with the Challenges enough to know offhand if there are any where you can use that glass takedown? I just beat it on hard and misses the few chances there seemed to be during the story to do it
Anyone familiar with the Challenges enough to know offhand if there are any where you can use that glass takedown? I just beat it on hard and misses the few chances there seemed to be during the story to do it
What do you mean? Where you can take somebody out by going through a window? One of the Predator Challenges takes place in that hospital-like area. There's one room toward the back that a mook walks in and out of on a pattern that will let you do it with the zipline.
Anyone familiar with the Challenges enough to know offhand if there are any where you can use that glass takedown? I just beat it on hard and misses the few chances there seemed to be during the story to do it
What do you mean? Where you can take somebody out by going through a window? One of the Predator Challenges takes place in that hospital-like area. There's one room toward the back that a mook walks in and out of on a pattern that will let you do it with the zipline.
Why does it matter?
I think he means the one where you drop through a glass ceiling for a takedown. You can do it on the Survival Tactics challenge map.
Honestly? Because going through the normal game, it was something I felt like crashing through a plate glass window/ceiling was enough of a staple in the batman universe that a game that claimed to be so loyal to the mythos where it felt like that specific was missing. Then, I'd just finished the game when I heard that they actually did include it, so I want to try it out.
Anyone familiar with the Challenges enough to know offhand if there are any where you can use that glass takedown? I just beat it on hard and misses the few chances there seemed to be during the story to do it
What do you mean? Where you can take somebody out by going through a window? One of the Predator Challenges takes place in that hospital-like area. There's one room toward the back that a mook walks in and out of on a pattern that will let you do it with the zipline.
Why does it matter?
I think he means the one where you drop through a glass ceiling for a takedown. You can do it on the Survival Tactics challenge map.
I'm actually referring to both. I figured if it was in there it'd be in one of the Predator challenges, and I was planning on saving those for when I had the itch to play Arkham Asylum but didn't really want to commit to a whole playthrough.
Anyone familiar with the Challenges enough to know offhand if there are any where you can use that glass takedown? I just beat it on hard and misses the few chances there seemed to be during the story to do it
What do you mean? Where you can take somebody out by going through a window? One of the Predator Challenges takes place in that hospital-like area. There's one room toward the back that a mook walks in and out of on a pattern that will let you do it with the zipline.
Why does it matter?
I think he means the one where you drop through a glass ceiling for a takedown. You can do it on the Survival Tactics challenge map.
I'm actually referring to both. I figured if it was in there it'd be in one of the Predator challenges, and I was planning on saving those for when I had the itch to play Arkham Asylum but didn't really want to commit to a whole playthrough.
In that case, Silent Knight is the one where you can zip-line through a window to take down a mook and Survival Tactics is - as has already been said - the one where you can come down through the glass ceiling.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Honestly? Because going through the normal game, it was something I felt like crashing through a plate glass window/ceiling was enough of a staple in the batman universe that a game that claimed to be so loyal to the mythos where it felt like that specific was missing. Then, I'd just finished the game when I heard that they actually did include it, so I want to try it out.
But... this is how you take out Harley. How did you miss that? You had to have done it.
I would like to see a nightwing model/skin, or at least some other visual options. They should just include a skinnier mesh for batman with no cape and slap some skins on it to be the various disciples Nightwing, Jason Todd, Robin, Damien, Terry when he had to fight his suit....and if you beat the game on hard mode and get 3 bats in every challenge, you unlock the batman beyond costume with rocket packs...along with kamikaze mode.
GameSpot: One of the great things about Batman: Arkham Asylum is that the mechanics associated with Batman felt true to his character and everything felt like it was placed in the context of that universe. With that in mind, what are you doing to expand Batman's repertoire of moves and abilities in Arkham City and how difficult is it to keep those in line with the Batman character?
Sefton Hill: The range of moves and abilities that we developed for Batman in the first game were designed to meet the threats and obstacles that gamers would find within Arkham Asylum. We wanted to reinforce the feeling of genuinely being the Dark Knight and then come up with a series of challenges, which best tested these abilities. Taking the game onto the Gotham streets has given us the opportunity to significantly increase Batman's repertoire. Our primary goal is to deliver the "Batman in Gotham" feeling, and this meant completely overhauling the traversal and navigation system. We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game.
GS: As the title suggests, it seems with Arkham City that you're trying to expand the world and give Batman a larger arena to use his crime fighting know-how. Is the development team going for a sandbox-style approach where players can kind of go at their own pace--picking and choosing side missions--or will Arkham City be more of a streamlined open-world experience?
SH: The footprint of Arkham City is about five times bigger than Arkham Island, but our primary intention was never to create a bigger gameworld just for the sake of it. In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level, so we created an experience in which gamers will have a huge amount of navigational freedom, but they will also feel the extreme pressure of the challenges that they face. Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City, and you will find many side missions, secrets, and street brawls, so players won't find it difficult to get into some trouble if that's what they are looking for.
I wouldn't describe the game as "sandbox" because a totally open and free-form gameworld would not allow us to create the kind of atmosphere that we wanted to, but we don't hold your hand either. Arkham City is its own place; a massive superprison, jam packed with supervillains, thugs, and psychopaths. There aren't any rules, but it has a law of its own, and this is why it is a perfect setting for Batman. Gamers will have to think and act like the Dark Knight if they want to survive in a place like Arkham City.
...
We reappraised every aspect of every feature that was developed for Batman: Arkham Asylum and rethought them in the context of the new game setting and story of Batman: Arkham City. Thankfully, we had some very strong core systems to build upon. Our goal was, therefore, to develop these systems and add even more depth and gameplay instead of changing them fundamentally. Taking the freeflow combat system as an example, the core mechanics of this system remain in place. However, it has been updated with lots of new features, including multiple simultaneous counters, aerial attacks, projectile counters, environment counters, beatdowns, the ability to combo in gadgets, new special moves, and more.
I'm feeling the same, man. There was a very audible nerd gasp as I read portions of that interview. It's ridiculous! I've never been so excited for a game that is nearly a year out.
IGN: Now, give us a Valentine's Day gift and tell us SOMETHING about multiplayer. You know that the couple that plays together stays together – and that works for friends or significant others. What's going on with multiple players in Arkham City? Co-op? competitive? We must know!
Sefton Hill: There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.
Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"
With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.
So it might not be the fashionable choice, it might not get us an extra tick on the box, but we are convinced, and we hope that gamers will agree when they get to play the finished game, that we have made the right decision.
We hope that you love Arkham City. We're working as hard as we possibly can to deliver the game you want.
Click images for hi-res versions
Full interview with Sefton Hill located in the link below.
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
Not every multiplayer addition to a singleplayer game is shitty. Uncharted 2 is a great example.
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Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
OH THANK GOD. Sefton Hill gets a big e-hug from me. Keep it alive Sef. Eff the haters.
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in.
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
Not every multiplayer addition to a singleplayer game is shitty. Uncharted 2 is a great example.
Uncharted 2 is also a straight-up action game, a shooter. Shooters typically lend themselves well to multiplayer.
Batman's basically a Metroid game, more about the exploration than anything else. That the combat is an absolute joy isn't even really the point of the experience, they took the part of Metroidvanias that is usually a chore and simply made it awesome.
Do you know what happens when you add multiplayer to a Metroid-style game? Metroid Prime 2 happens. Ugh.
The only way I could have seen multi even possibly working at all is co-op, and apparently Rocksteady doesn't think the same, so good on them.
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
Not every multiplayer addition to a singleplayer game is shitty. Uncharted 2 is a great example.
Uncharted 2 is also a straight-up action game, a shooter. Shooters typically lend themselves well to multiplayer.
Batman's basically a Metroid game, more about the exploration than anything else. That the combat is an absolute joy isn't even really the point of the experience, they took the part of Metroidvanias that is usually a chore and simply made it awesome.
Do you know what happens when you add multiplayer to a Metroid-style game? Metroid Prime 2 happens. Ugh.
The only way I could have seen multi even possibly working at all is co-op, and apparently Rocksteady doesn't think the same, so good on them.
I applaud their decision. It seems very uncommon these days to focus only on delivering a wonderful single-player experience. That being said, if coop DLC were to come down the pipe sometime later I would buy the hell out of it.
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In which case I hate you for assuming that Batman and the Joker teaming up would ever be a good idea.
Hey now, that made for one classy episode of Brave and the Bold.
It would only work if the Joker was constantly (no pun intended) clowning around on Batman, not like what that video was....
I didn't say it was did i?
Anyway I was just trying to work out what was going on. Because other blocked video's were still viewable today.
Which took me by suprise as WB clearly doesn't want that video on YouTube.
I guess the only possible reason is they don't want people to think their game looks that stupid.
That's exactly why they wouldn't want it on Youtube. Especially because when it first came out, all the major gaming blogs and such were putting it up as "IS THIS LEAKED FOOTAGE OF THE NEW BATMAN GAME?!?!?". Generally speaking, if you're releasing anything anticipated, whether it be movie, tv show, video game, or whatever, you really don't want third party people putting out things that would reflect on it. A video going "Check out this cool TOTALLY UNOFFICIAL machinima I made" is cool, and can make for good viral publicity, but when Kotaku and such are going "HAY GUYZ THIS MIGHT BE THE NEW BATMAN GAME" and everybody starts watching and emailing it in that context, it really is a good idea to have your PR department step in.
What do you mean? Where you can take somebody out by going through a window? One of the Predator Challenges takes place in that hospital-like area. There's one room toward the back that a mook walks in and out of on a pattern that will let you do it with the zipline.
Why does it matter?
Do not engage the Watermelons.
I think he means the one where you drop through a glass ceiling for a takedown. You can do it on the Survival Tactics challenge map.
I'm actually referring to both. I figured if it was in there it'd be in one of the Predator challenges, and I was planning on saving those for when I had the itch to play Arkham Asylum but didn't really want to commit to a whole playthrough.
In that case, Silent Knight is the one where you can zip-line through a window to take down a mook and Survival Tactics is - as has already been said - the one where you can come down through the glass ceiling.
But... this is how you take out Harley. How did you miss that? You had to have done it.
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.gamespot.com/special_feature/most-anticipated-2011/day-1/index.html
Larger images at the above link
Quinn in a hooker outfit
I'm feeling the same, man. There was a very audible nerd gasp as I read portions of that interview. It's ridiculous! I've never been so excited for a game that is nearly a year out.
Gamer Tag: LeeWay0
PSN: Leeway0
http://www.fallout3nexus.com/downloads/file.php?id=16534
You mean you haven't been already? I'm still nursing the broken legs from trying to drop through a skylight onto a table surrounded by mobsters.
I approve of this even more than the nurse redesign in AA.
Do not engage the Watermelons.
Do not engage the Watermelons.
The power of sluttiness?
Xbox | x Dredgen Yor x |
But yeah, the old Harley costume didn't have cleavage or anything.
Full interview with Sefton Hill located in the link below.
http://uk.ps3.ign.com/articles/114/1149377p1.html
Let me just say "fuck yes" to a company realizing that the single-player experience is not dead and having the balls to not throw a shitty multiplayer component in. That alone gives me faith that this will be GOTY 2011.
Not every multiplayer addition to a singleplayer game is shitty. Uncharted 2 is a great example.
OH THANK GOD. Sefton Hill gets a big e-hug from me. Keep it alive Sef. Eff the haters.
god yes
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Uncharted 2 is also a straight-up action game, a shooter. Shooters typically lend themselves well to multiplayer.
Batman's basically a Metroid game, more about the exploration than anything else. That the combat is an absolute joy isn't even really the point of the experience, they took the part of Metroidvanias that is usually a chore and simply made it awesome.
Do you know what happens when you add multiplayer to a Metroid-style game? Metroid Prime 2 happens. Ugh.
The only way I could have seen multi even possibly working at all is co-op, and apparently Rocksteady doesn't think the same, so good on them.
I applaud their decision. It seems very uncommon these days to focus only on delivering a wonderful single-player experience. That being said, if coop DLC were to come down the pipe sometime later I would buy the hell out of it.