Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
What tools I need to create levels for Doom 2 / Skulltag?
I have been thinking to go back to my roots, and do some really geeky things. One of these things is that I want to create fun multiplayer level for Doom 2. After browsing around for a while, I found Skulltag, and now I'm wondering what is the best way to create levels if I want to use new features of Zdoom / Legacy engine? Back in the day, I made levels using Doom Construction Kit, but that hasn't been updated for years. Something similar would be nice.