i'm amazed at how awesome the deathcap has made veigar, i mean, i'd heard people talking about it but after playing him a bunch today but...wow. Vlad doesn't even worry him "oh, you have 4500 HP? but you built ap? awww..it's going to take me half entire duration of my stun to burst through that, oh well" Killing beefy annies with just deathfire grasp and his ult, not even bothering with q or w is also hilarious
So I just played against a Karthus that stacked Deathcaps. Yeah the unique only works once but...+155 ap per hat + the 30%. His ult was like staring into the sun.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited January 2011
Not really gold efficient there. You could buy two needlessly large rods, save 100gp and get 5 more AP.
Not really gold efficient there. You could buy two needlessly large rods, save 100gp and get 5 more AP.
I think Deathcap + Archangels stacking is the most efficient, since each one's non-unique passive works off your absurd mana pool AND multiplies with deathcap.
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited January 2011
Sigh. I hate it when I do really well and it only takes one idiot to ruin the game for you. We're easily killing twice as many members of the other team than they're killing us, yet we're forced back to our base because of constant backdooring and how hurt we are after fights.
We have a Malphite. MORE than durable enough to tank their towers in between fights while I plink away at them as AP teemo (Who is HILARIOUS with Deathcap by the way). Nope, he never once bothered to. I don't think he ever tried to ulti into the other team, too. Just to catch stragglers. FML. At least my two friends pulled their weight.
As tank Garen I did not expect to die at half health
Full AP Cho with Deathcap can kill people from like 80% if he gets his full combo off. The problem is he's effectively a short ranged burst caster with a huge hitbox and not the mitigation to support it, so he's probably gonna die.
Trying to get solo queue ranked people to hard 5-push mid after you have baron buff and one of the enemy's dead is like trying to herd cats. It doesn't happen. Someone has to go back and buy, or defend a lane, and completely give up the advantage.
Another ranked game lost we should have clearly won if my team has any balls.
Okay, here's a raaaage post I meant to make earlier today, and didn't actually get around to doing:
From a game design perspective, the whole idea of having a dedicated stealth counterjungler is ridiculous. That should never, ever happen. One player's entire playstyle and purpose should not be to make another player's game as miserable and as un-fun as possible. I don't know how to design LoL to fix that, but it just shouldn't happen, in my opinion.
I'm not even saying there's absolutely no way to counter it, or that it's too powerful of a way to win games; no. The counterjungler is setting himself behind to do it, maybe you can get oracles and catch them at it enough times to crush them, whatever. My point is that it's bad game design that it's even viable. Anyone who's been aggressively counterjungled knows what I'm talking about; it's a terrible experience. It takes you out of the game. Even if you successfully beat it, you personally, as the jungler, are still really, really far behind your teammates in gold and experience and have little individual impact on the game. You're playing from behind the entire game and it's small comfort that the enemy counterjungler is also somewhat behind, because the game just isn't fun to play anymore.
A mechanic which is viable for winning games and completely wrecks one player's fun like that is just bad design.
As for how to actually fix it? I don't know. One idea that pops to mind is that when you attack an enemy jungle creep (or use any ability/summoner spell on it) you get a debuff which locks you out of stealth for 30 seconds or something. That would make it far riskier to try any kind of counterjungling because people could just drop vanilla sight wards and lanes could collapse on you and kill you when you try to get away.
OremLK on
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I don't know, I feel competent teams are able to deal with counter jungling well. It's not so much the game mechanic itself, but the fact that in solo queue, if you're a jungler and you get ganked @ red, that's your fucking fault and often none of the lanes would even react to your pings.
I don't know, I feel competent teams are able to deal with counter jungling well. It's not so much the game mechanic itself, but the fact that in solo queue, if you're a jungler and you get ganked @ red, that's your fucking fault and often none of the lanes would even react to your pings.
I'm not talking about getting ganked while you're doing a camp, I'm talking about a stealther just coming in and stealing shit from you while you're not there. Anyway, like I said, the point not that you can't counter it; the point is that it's a mechanic that is just anti-fun. I mean, I develop games, so I'm always thinking about, "is this something that adds to the game or subtracts from it?" I'm okay with some light counter-jungling going on but I just don't think it should happen that one person's entire role in the game is to be the counterjungler (and the only ones who can really do that and have it be a viable strategy are stealthers).
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
I don't even understand your argument about it not being fun though. There are two teams playing to win and one of them has planned for a tactic that they believe would allow them to do it. You have several options to deal with it. If lanes can be ganked, why the fuck would the junglers/own jungle be sacred pre lvl 6?
Edit: And not true about stealthers, Mundo can counter jungle as he pleases and is an absolute bitch doing it.
Edit2: Yeah, well, the majority are stealthers though. I've seen a Shaco pick up Oracles lvl 1 vs a double smite team, so really, it's just a part of the game one has to deal with.
After the AS+AD/AP TF Argument from a couple of pages ago, I've checked the profile of several supposedly good players who have played recently or play TF, the majority go AD, but chillfish who mains TF seems to go AP...so, fuck knows what is actually "better".
Edit: Also, I got the tango skin, and it's nice to be a classy gentleman in game. Just need a team with gent Cho and Secret Agent MF now.
Sion is good, but he can't carry a team for the most part. I learned that the hard way.
AP Sion can't (though he's very strong on a good team). AD Sion can. Cleanse/Ghost + his ult and a decent quantity of AD/crit (Ghostblade/IE/PD being the ideal trifecta), and he will draintank everything while putting out superb dps.
Sion is good, but he can't carry a team for the most part. I learned that the hard way.
AP Sion can't (though he's very strong on a good team). AD Sion can. Cleanse/Ghost + his ult and a decent quantity of AD/crit (Ghostblade/IE/PD being the ideal trifecta), and he will draintank everything while putting out superb dps.
yes, ad sion carries teams, depending on the other team, but he can't be the only dangerous thing on said team, or he will get raped in a hurry.
o, sorry, almost forgot. deathcap deathcaap, deathcap, op, lulz, deathcaps, insert op champ name, deathcap, broken.
Minerva_SC on
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
AP Sion can't (though he's very strong on a good team). AD Sion can. Cleanse/Ghost + his ult and a decent quantity of AD/crit (Ghostblade/IE/PD being the ideal trifecta), and he will draintank everything while putting out superb dps.
Obviously you haven't been 2 shotted recently by AP sion.
But really, get with the fucking program.
Out of the 5 AP sions I just played against yesterday and the day before, ALL OF THEM carried their teams with mejais/deathcap.
Obviously you haven't been 2 shotted recently by AP sion.
But really, get with the fucking program.
Out of the 5 AP sions I just played against yesterday and the day before, ALL OF THEM carried their teams with mejais/deathcap.
Get with the programme yourself. Focus the Sion when he pops shield and he loses all his damage. Every time we lost a teamfight to Sion I posted this (several times in some games) until the team started doing it. Likewise, when I played Sion, he was carry-material up until he started getting focused hard during shields.
And I haven't lost a game solo queuing since the patch, during which time the only Banksy characters I've played are three games of Sion (one pubstomp where anyone farmed could have carried, and two where the enemy team was fairly co-ordinated with their teamfights) and one game of Poppy (who is much more hilarious).
Posts
it kind of is
I mean I'm not great but they were upsettingly useless.
After we got four kills they decided, nah, they'd rather dick around failing to tower dive rammus than get baron or actually push something.
!
That's just, like, your opinion, man.
Hotshotgg just died to a Caitlyn trap as Vladimir while he was in his pool. The trap hit him and took him straight out of pool.
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I think Deathcap + Archangels stacking is the most efficient, since each one's non-unique passive works off your absurd mana pool AND multiplies with deathcap.
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We have a Malphite. MORE than durable enough to tank their towers in between fights while I plink away at them as AP teemo (Who is HILARIOUS with Deathcap by the way). Nope, he never once bothered to. I don't think he ever tried to ulti into the other team, too. Just to catch stragglers. FML. At least my two friends pulled their weight.
INSTAKILL SQUISHIES AND HEAL FOR 80% OF YOUR HEALTH ERRYDAY.
Going to try it on Tristana next
I have a friend who plays nothing but Taric. He used to play "aura" Taric and do pretty well.
Deathcap has changed his way of life.
Another ranked game lost we should have clearly won if my team has any balls.
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I could not convince them to Baron or push mid.
They were content to mill around near the enemy's mid tower, casting frightened glances at Rammus.
From a game design perspective, the whole idea of having a dedicated stealth counterjungler is ridiculous. That should never, ever happen. One player's entire playstyle and purpose should not be to make another player's game as miserable and as un-fun as possible. I don't know how to design LoL to fix that, but it just shouldn't happen, in my opinion.
I'm not even saying there's absolutely no way to counter it, or that it's too powerful of a way to win games; no. The counterjungler is setting himself behind to do it, maybe you can get oracles and catch them at it enough times to crush them, whatever. My point is that it's bad game design that it's even viable. Anyone who's been aggressively counterjungled knows what I'm talking about; it's a terrible experience. It takes you out of the game. Even if you successfully beat it, you personally, as the jungler, are still really, really far behind your teammates in gold and experience and have little individual impact on the game. You're playing from behind the entire game and it's small comfort that the enemy counterjungler is also somewhat behind, because the game just isn't fun to play anymore.
A mechanic which is viable for winning games and completely wrecks one player's fun like that is just bad design.
As for how to actually fix it? I don't know. One idea that pops to mind is that when you attack an enemy jungle creep (or use any ability/summoner spell on it) you get a debuff which locks you out of stealth for 30 seconds or something. That would make it far riskier to try any kind of counterjungling because people could just drop vanilla sight wards and lanes could collapse on you and kill you when you try to get away.
5 man smiting down baron at 20 minutes was the best thing.
I'm not talking about getting ganked while you're doing a camp, I'm talking about a stealther just coming in and stealing shit from you while you're not there. Anyway, like I said, the point not that you can't counter it; the point is that it's a mechanic that is just anti-fun. I mean, I develop games, so I'm always thinking about, "is this something that adds to the game or subtracts from it?" I'm okay with some light counter-jungling going on but I just don't think it should happen that one person's entire role in the game is to be the counterjungler (and the only ones who can really do that and have it be a viable strategy are stealthers).
Edit: And not true about stealthers, Mundo can counter jungle as he pleases and is an absolute bitch doing it.
Edit2: Yeah, well, the majority are stealthers though. I've seen a Shaco pick up Oracles lvl 1 vs a double smite team, so really, it's just a part of the game one has to deal with.
Edit: Also, I got the tango skin, and it's nice to be a classy gentleman in game. Just need a team with gent Cho and Secret Agent MF now.
How did their Morde have a positive record with such awful items?
most of that game was us with aegis merc treads and nothing else. We ended up with sunfires and all of a sudden started winning.
nashor's+deathcap taric
dazzling bitches for 700 damage all day erryday
yes, ad sion carries teams, depending on the other team, but he can't be the only dangerous thing on said team, or he will get raped in a hurry.
o, sorry, almost forgot. deathcap deathcaap, deathcap, op, lulz, deathcaps, insert op champ name, deathcap, broken.
I'm dead serious."
But really, get with the fucking program.
Out of the 5 AP sions I just played against yesterday and the day before, ALL OF THEM carried their teams with mejais/deathcap.
Not bad.
But not good.
And I haven't lost a game solo queuing since the patch, during which time the only Banksy characters I've played are three games of Sion (one pubstomp where anyone farmed could have carried, and two where the enemy team was fairly co-ordinated with their teamfights) and one game of Poppy (who is much more hilarious).
So yeah.
I always mean to get Nashor's and I always get sidetracked just stacking pure AP.