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Akuma is a cunt : Game Balance

MeizMeiz Registered User regular
edited February 2007 in Games and Technology
Seems like as long as I can remember there have always been a couple of things wrong with certain games that involved any kind of choice as who you would chose as your avatar to fight whatever battle you needed to fight.

In retrospect, there were games such as Rainbow Six, where you had team members of a certain caliber and others of a not-so-great caliber. Of course if you were late to the party, this would mean you'd be at a disadvantage.

Then there's the tier system which was adopted since the early incarnations of fighting games, the ultimate representation of what one versus one gameplay actually is. Or was it? People started getting savy as to weaknesses and strengths of certain avatars and adjusted their play accordingly to the point where it was simply rehearsed. Where one would try to pick up with one of the lower tiered characters, they would simply be destroyed. Where one would face a similar tiered character, it would be up to the one who has had the most experience and guile under pressure.

Hell, even Archon was a little biased against the dark side.

There anything you would have changed for any of these games? If so what would that be? Or are you one of those people who adopted the learn2play/scrub mentality?

Meiz on
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Posts

  • DekuStickDekuStick Registered User regular
    edited February 2007
    Fighting games are my only gripe for balance.

    DekuStick on
  • CrashmoCrashmo Registered User regular
    edited February 2007
    1.) Ding is awesome.

    2.) I play a Hunter in WoW, Imbalanced is my middle name. ;)

    Crashmo on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 2007
    Who the fuck is Ding Chavez?

    Darmak on
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  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited February 2007
    Darmak wrote:
    Who the fuck is Ding Chavez?

    Hes a character in Rainbow Six, but I dunno what the OP is talking about in reference to him.

    SniperGuy on
  • MeizMeiz Registered User regular
    edited February 2007
    Darmak wrote:
    Who the fuck is Ding Chavez?

    http://en.wikipedia.org/wiki/Domingo_Chavez

    Also had the best stats in the game.

    Meiz on
  • PancakePancake Registered User regular
    edited February 2007
    Speaking of imbalance in Rainbow Six games, the MP9 is starting to grate on my nerves in Vegas. It has low power, but it fires really fast and doesn't suffer much from recoil.

    Tiny little SMG the size of a coffee mug? Sure! Let's make it pin-point accurate all the way across the map! Nothing like making sniper rifles pointless because you can snipe better with an SMG.

    Pancake on
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  • Recoil42Recoil42 Registered User regular
    edited February 2007
    Pancake wrote:
    Speaking of imbalance in Rainbow Six games, the MP9 is starting to grate on my nerves in Vegas. It has low power, but it fires really fast and doesn't suffer much from recoil.

    Tiny little SMG the size of a coffee mug? Sure! Let's make it pin-point accurate all the way across the map! Nothing like making sniper rifles pointless because you can snipe better with an SMG.

    Definitely. I was carrying around a SCAR for half of the game, because I was thinking "well, I need a rifle for longer distance stuff, right? And I'll use my SMG close up" --- until I realized, I was actually even more accurate with the mp9 than I was with the SCAR. So what the hell is the point of carrying around a rifle, when the SMG is just better in every aspect? Fairly annoying.





    Which, yeah, brings up a point -- weapon balance in games, especially first person shooters, and especially of the realistic type, and ESPECIALLY where they don't even fucking list any of the gun's godamn stats, or don't distinguish them enough. I'm not a gun afficionado, don't make me go research the gun I want on Wikipedia, this isn't supposed to be work.

    Recoil42 on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited February 2007
    Darmak wrote:
    Who the fuck is Ding Chavez?

    Rainbow six guy, with like max stats in all the differant categories.

    Morkath on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 2007
    Morkath wrote:
    Darmak wrote:
    Who the fuck is Ding Chavez?

    Rainbow six guy, with like max stats in all the differant categories.

    Oh. Heh, it's been years since I played Rainbox Six. :)

    Darmak on
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  • sabyulsabyul Registered User regular
    edited February 2007
    I actually think that realism hurts balance. Game designers should be able to create stats based directly on gameplay experience, not the actual characteristics of weapons/equipment.

    Ding Chavez having the best stats, though, is part of the lore, I guess. In a similar way, certain DBZ characters just can't beat others-- 'story tiers' or 'story balance,' so to speak.

    sabyul on
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  • SandersSanders Registered User regular
    edited February 2007
    Only thing I got from this thread is the op is an idiot and has never played Rainbow Six before.

    Or am I missing something with the Ding reference?

    Sanders on
  • SandersSanders Registered User regular
    edited February 2007
    Only thing I got from this thread is the op is an idiot and has never played Rainbow Six before.

    Or am I missing something with the Ding reference?

    Sanders on
  • GT RacerGT Racer Registered User regular
    edited February 2007
    Sanders wrote:
    Only thing I got from this thread is the op is an idiot and has never played Rainbow Six before.

    Or am I missing something with the Ding reference?

    Yea, what game are you playing? In multiplayer you dont actually play "as" any of the characters in the story mode, unless you're talking about a version i haven't played in awhile

    GT Racer on
  • MeizMeiz Registered User regular
    edited February 2007
    Rainbow Six and Rogue Spear are the versions I'm talking about.

    Meiz on
  • ToadTheMushroomToadTheMushroom Registered User regular
    edited February 2007
    Oddjob in Goldeneye.

    ToadTheMushroom on
  • SandersSanders Registered User regular
    edited February 2007
    Meiz wrote:
    Rainbow Six and Rogue Spear are the versions I'm talking about.
    Oh good, makes it even easier to explain why you are wrong.

    In online co-op. you can choose your character. I doubt they have any differences except from looks and body size, and even if the stats still count every person in the server can use Ding, so how does that put you at a disadvantage?

    In online adversial, you only select your armor rating, light medium or heavy.

    Sanders on
  • ZombiemamboZombiemambo Registered User regular
    edited February 2007
    Oddjob in Goldeneye.

    Yes, yes and yes. If that bastard picked up some body armor he was unstoppable.

    Zombiemambo on
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  • GT RacerGT Racer Registered User regular
    edited February 2007
    Oddjob in Goldeneye.

    Yes, yes and yes. If that bastard picked up some body armor he was unstoppable.

    I dont know about your group, but in my circle it was severely frowned upon to pick oddjob. It wasn't a rule, but you'd get enough dirty looks to make you think twice

    GT Racer on
  • ZombiemamboZombiemambo Registered User regular
    edited February 2007
    GT Racer wrote:
    Oddjob in Goldeneye.

    Yes, yes and yes. If that bastard picked up some body armor he was unstoppable.

    I dont know about your group, but in my circle it was severely frowned upon to pick oddjob. It wasn't a rule, but you'd get enough dirty looks to make you think twice

    Nah, one of my friends always picked Oddjob, but we figured out how to kill him easily and from then on it rarely became a problem.

    Zombiemambo on
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  • GT RacerGT Racer Registered User regular
    edited February 2007
    GT Racer wrote:
    Oddjob in Goldeneye.

    Yes, yes and yes. If that bastard picked up some body armor he was unstoppable.

    I dont know about your group, but in my circle it was severely frowned upon to pick oddjob. It wasn't a rule, but you'd get enough dirty looks to make you think twice

    Nah, one of my friends always picked Oddjob, but we figured out how to kill him easily and from then on it rarely became a problem.

    Still, half the fun is rubbing it in on them.
    It's like golfing from the ladies' tee

    GT Racer on
  • MeizMeiz Registered User regular
    edited February 2007
    Sanders wrote:
    Meiz wrote:
    Rainbow Six and Rogue Spear are the versions I'm talking about.
    Oh good, makes it even easier to explain why you are wrong.

    In online co-op. you can choose your character. I doubt they have any differences except from looks and body size, and even if the stats still count every person in the server can use Ding, so how does that put you at a disadvantage?

    In online adversial, you only select your armor rating, light medium or heavy.

    I guess I was mixing co-op with multiplayer.

    It still lead to people selecting him, and only him in multiplayer. If you don't think the stats count, try playing as a reserve. You'll see the difference.

    So I guess with your twaddle minded reasoning we're both fucking morons for making such obvious errors in judgement for some trivial bullshit factoids.

    Meiz on
  • SandersSanders Registered User regular
    edited February 2007
    Meiz wrote:
    Sanders wrote:
    Meiz wrote:
    Rainbow Six and Rogue Spear are the versions I'm talking about.
    Oh good, makes it even easier to explain why you are wrong.

    In online co-op. you can choose your character. I doubt they have any differences except from looks and body size, and even if the stats still count every person in the server can use Ding, so how does that put you at a disadvantage?

    In online adversial, you only select your armor rating, light medium or heavy.

    I guess I was mixing co-op with multiplayer.

    It still lead to people selecting him, and only him in multiplayer. If you don't think the stats count, try playing as a reserve. You'll see the difference.

    So I guess with your twaddle minded reasoning we're both fucking morons for making such obvious errors in judgement for some trivial bullshit factoids.
    Fuck no.
    I play as Santiago.

    Sanders on
  • MeizMeiz Registered User regular
    edited February 2007
    There, changed for clarification.

    Meiz on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited February 2007
    Sanders wrote:
    Meiz wrote:
    Sanders wrote:
    Meiz wrote:
    Rainbow Six and Rogue Spear are the versions I'm talking about.
    Oh good, makes it even easier to explain why you are wrong.

    In online co-op. you can choose your character. I doubt they have any differences except from looks and body size, and even if the stats still count every person in the server can use Ding, so how does that put you at a disadvantage?

    In online adversial, you only select your armor rating, light medium or heavy.

    I guess I was mixing co-op with multiplayer.

    It still lead to people selecting him, and only him in multiplayer. If you don't think the stats count, try playing as a reserve. You'll see the difference.

    So I guess with your twaddle minded reasoning we're both fucking morons for making such obvious errors in judgement for some trivial bullshit factoids.
    Fuck no.
    I play as Santiago.
    I was always annoyed Oso Vega was left out.

    But, in retrospect, I don't even remember ever playing online coop with R6/Rogue Spear, only Adversarial.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • AgemAgem Registered User regular
    edited February 2007
    Meiz wrote:
    It still lead to people selecting him, and only him in multiplayer.
    So what's the problem? I don't even see you having a consistent position here.

    Look, there are three options here.

    1. Only have one character, which is what you seem to be promoting. However, whoever wins is up to the one with "the most experience and guile under pressure," which you seem to think is bad, based on the OP.

    2. Have some characters be flat out necessarily better than others. You seem to think this is a problem because it leads to everyone choosing the best one, but that just means it becomes the same thing as in #1.

    3. Have characters be different and try to balance them. This inevitably leads to some people making some sort of tiers, which you seem to think is a bad thing.

    So what do you want here?

    By the way: in virtually all good - that is, even moderately balanced - games with tiers, the tiers are ultimately meaningless (not including joke characters) if you have experience. Like in SSBM, the top tier characters are characters like Fox, Marth, and Shiek. A character like Mewtwo is very low on the tiers, but within the last year or so one of the best Fox players in the world was beaten by someone who was just extremely good with Mewtwo.

    Agem on
  • slash000slash000 Registered User regular
    edited February 2007
    It's almost impossible to design a fighting game with perfect balance. The time that thousands of people will spend picking apart every move and character trait will always far outweigh all the planning and playtesting that any dev/publisher can afford, money and time-wise. The only way to perfectly balance a fighting game would to make every character have the exact same moves, be the same size, have the same hit points. And then it would be pretty boring and pointless.


    If you want to enjoy fighting games, you're going to have to get over this, or just simply not take it so seriously.



    If you're going to be in tournaments, you'll have had to deal with this notion, and live with it, and have fun (if you can). Learn a top tier character, sure, but also learn the strengths and weaknesses of your opponent, which is equally as important. Learn more than one person, increase your versatility for matches.



    But just bear in mind that a 'perfectly balanced fighting game' is essentially impossible without eliminating variety of any sort.

    slash000 on
  • MeizMeiz Registered User regular
    edited February 2007
    Agem wrote:
    So what do you want here?

    I asked a question to open a discussion:
    There anything you would have changed for any of these games? If so what would that be? Or are you one of those people who adopted the learn2play/scrub mentality?

    I didn't specifically state which position I'm for. Simply stated examples.

    Meiz on
  • crash5scrash5s Registered User regular
    edited February 2007
    When you have a selection of choices one will always be better then the others. And the higher caliber the player, the more that edge will matter. If you can't accept this then playing multiplayer games really isn't for you.

    Even if you remove all choices in selection a certain play style will still be superior (even if only marginally) then another.

    No game is balanced, never will be.

    crash5s on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2007
    I've never been into the tier system at all. I just use characters I like, and I learn how to conquer with them.

    I can beat a good 75% of people with Julia in Tekken, and way more with Sakura in SFA, and I've won against just about every main popular character in either series with those two at one point or another.

    So I really don't buy into tiers: find someone you like, get good with them, and start conquering.

    It's especially good to find underutilized characters like Karin. Even the best players don't always know what to expect.

    cj iwakura on
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  • ViolentChemistryViolentChemistry __BANNED USERS regular
    edited February 2007
    slash000 wrote:
    It's almost impossible to design a fighting game with perfect balance. The time that thousands of people will spend picking apart every move and character trait will always far outweigh all the planning and playtesting that any dev/publisher can afford, money and time-wise. The only way to perfectly balance a fighting game would to make every character have the exact same moves, be the same size, have the same hit points. And then it would be pretty boring and pointless.


    If you want to enjoy fighting games, you're going to have to get over this, or just simply not take it so seriously.



    If you're going to be in tournaments, you'll have had to deal with this notion, and live with it, and have fun (if you can). Learn a top tier character, sure, but also learn the strengths and weaknesses of your opponent, which is equally as important. Learn more than one person, increase your versatility for matches.



    But just bear in mind that a 'perfectly balanced fighting game' is essentially impossible without eliminating variety of any sort.
    This is pretty much the whole deal. This and acknowledging that if you don't have to play against tournament-style players, Cervantes doesn't even matter in Soul Calibur games. Play with people who are playing to have fun, not to win every time or consider themself a failure.

    ViolentChemistry on
  • MeizMeiz Registered User regular
    edited February 2007
    cj iwakura wrote:
    I've never been into the tier system at all. I just use characters I like, and I learn how to conquer with them.

    I can beat a good 75% of people with Julia in Tekken, and way more with Sakura in SFA, and I've won against just about every main popular character in either series with those two at one point or another.

    So I really don't buy into tiers: find someone you like, get good with them, and start conquering.

    It's especially good to find underutilized characters like Karin. Even the best players don't always know what to expect.

    As for Alpha, I took Adon for the simple reason that there was a ridiculous number of Shotokan users and he had an incredible knack at punishing them.

    Meiz on
  • crash5scrash5s Registered User regular
    edited February 2007
    cj iwakura wrote:
    I've never been into the tier system at all. I just use characters I like, and I learn how to conquer with them.

    I can beat a good 75% of people with Julia in Tekken, and way more with Sakura in SFA, and I've won against just about every main popular character in either series with those two at one point or another.

    So I really don't buy into tiers: find someone you like, get good with them, and start conquering.

    It's especially good to find underutilized characters like Karin. Even the best players don't always know what to expect.

    tiers only matter if you are skilled. Against good or mediocre players they don't do much. Against great players picking anything but a top tier, well.... you might as well close your eyes and hammer buttons at random.

    also Sakura is one of the best characters in street fighter alpha3.

    it's

    God tier
    V-akuma
    v/a/x-sim
    Top tier
    v-sak
    v-gief
    v-ryu

    a-guy, v-karin, and v-chuck make in there depending on the match ups

    crash5s on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited February 2007
    Meiz wrote:
    cj iwakura wrote:
    I've never been into the tier system at all. I just use characters I like, and I learn how to conquer with them.

    I can beat a good 75% of people with Julia in Tekken, and way more with Sakura in SFA, and I've won against just about every main popular character in either series with those two at one point or another.

    So I really don't buy into tiers: find someone you like, get good with them, and start conquering.

    It's especially good to find underutilized characters like Karin. Even the best players don't always know what to expect.

    As for Alpha, I took Adon for the simple reason that there was a ridiculous number of Shotokan users and he had an incredible knack at punishing them.

    I guess that explains why Adon's my #1 nemesis. I'd rather fight Bison than fight that idiot.

    Especially with the annoying AI they give him.

    Jackal Kick Jackal Kick Jackal Kick!

    Rinse, repeat.

    And I usually use A-ism, but I don't use Sakura often now anyway, because I got bored with her. Karin's more unique.

    cj iwakura on
    z48g7weaopj2.png
  • slash000slash000 Registered User regular
    edited February 2007
    Yeah, I pretty much agree that tiers really matter, essentially, when you're playing with extremely talented players. But playing with decent or even good players, tiers won't affect it that much, for the most part (with some obvious exceptions). The great fighting games will give you enough variety of characters that you can play just as well and win with mid tier against other people with high tier characters, for example. I do it all the time in Guilty Gear Slash at the arcades.

    slash000 on
  • Duchess ProzacDuchess Prozac Registered User regular
    edited February 2007
    Sakura is a rather good character. I have had my ass handed to me on many occasions by Sakura.

    On the other hand I was a god with Dan for quite some time in SFA and was quite surprised to find him to be the weakest character in the game.

    Duchess Prozac on
  • FierceDeity666FierceDeity666 Registered User regular
    edited February 2007
    Soul Calibur 3.

    more of an AI complaint, but still, what the flying christ

    FierceDeity666 on
  • VaLiantineVaLiantine Registered User regular
    edited February 2007
    Rainbow Six has balance all fucked up. 7.62mm rifles like the G3 and SCAR have 20 round magazine(a lot of reasons why they are 20) but yet they have 30 in game which is stupid. SMGs are more accurate then rifles which is utter bullshit. I've been sniped by a UMP45 firing from the Church in Border town to the rooftop across.

    VaLiantine on
  • PataPata Registered User regular
    edited February 2007
    Soul Calibur 3.

    more of an AI complaint, but still, what the flying christ

    Spamming throws seems to work a lot of the time.

    But yeah, you shouldn't have to do that.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Kewop DecamKewop Decam Registered User regular
    edited February 2007
    GT Racer wrote:
    GT Racer wrote:
    Oddjob in Goldeneye.

    Yes, yes and yes. If that bastard picked up some body armor he was unstoppable.

    I dont know about your group, but in my circle it was severely frowned upon to pick oddjob. It wasn't a rule, but you'd get enough dirty looks to make you think twice

    Nah, one of my friends always picked Oddjob, but we figured out how to kill him easily and from then on it rarely became a problem.

    Still, half the fun is rubbing it in on them.
    It's like golfing from the ladies' tee

    I never understand the hate for Oddjob... he sucked! He was the easiest character to head shot.

    Kewop Decam on
    pasigfa7.jpg
  • slurpeepoopslurpeepoop Registered User regular
    edited February 2007
    I may just be talking out of my ass, but in the competitions I've been to and the best players I've seen, tiers seem to change as time goes on.

    In many games, there will be a few characters who are ranked in the top tier for months or years at a time, then one guy will come up with some other character and beat the shit out of everyone playing with the top tier characters, or a new "glitch" is found where one character can do something amazingly damaging. As people witness this, they start practicing with this character to specifically beat the most popular characters that everyone else chooses.

    Then, that new character gets elevated to top tier status, since many players can now counter the original top tier characters with this other guy.

    There are exceptions (like many boss or secret characters), but I have seen entire tournaments where only a couple wannabes or oldschoolers choose a top tier character, and promptly get the shit kicked out of them by old pros playing a non-top tiered character who can counter the old broke'd-ness.

    Hell, I remember when Zangief was the most broken top tier character ever.

    slurpeepoop on
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