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ilomilo: rated D for D'awwwwwww

darleysamdarleysam On my way toUKRegistered User regular
edited February 2011 in Games and Technology
I considered AO for AdOrable.

Get your free trial here!
ilomilo7.jpg


D'awwwww. Look at them! How cute they are, all made out of fabric and friendly and stuff. Who could suspect that these guys:
ilo-n-milo.jpg
these lovable little high-fiveing munchkins could hate you so much.

ilomilo-3.jpg
AAAAHHHHHHHHHHHHHHHH
That's actually quite an easy level.

Okay, let's bring things over to this side.

So what is it?
ilomilo is a game that 'secretly' launched around the start of december last year, to those who could be bothered to follow a link posted on just about every gaming site ever, which offered up a download code to anyone smart enough to defeat an image captcha. This gave out early access to the trial, which also allowed you to purchase the game early.

That's getting off the point, I know it's a game.
Fair enough, I'll try again. ilomilo is a puzzle game from Southend Studios (based in Sweden, not London. So think of it more as Söuthend rather than Soufend Mate), where the objective is to get best buddies Ilo and Milo to meet up. This is done by guiding them to adjacent squares on the level. It is confounded by allowing (and oftentimes insisting) you to use all six sides/planes of its cube-based levels. What looks relatively simple (and in the early levels, is so) can end up twisting your spatial reasoning through more hoops than the time Mr Twisty McTwisterson the circus contortionist was asked to think up the most evil, elaborate story for M. Night Shyamalan to turn into a film.
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"What a metaphor!"

Less bad jokes, more useful information.
Due to the look of the game, I expect a lot of people to write it off as a copy of LittleBigPlanet. They would be fools, and probably Communists. It's a game about solving spatial puzzles, more akin to something like Portal (and Braid springs to mind, but that's misleading so don't think it's like Braid. You can't jump, for one). You walk around on your cubes and can change to another plane by walking over red carpets with arrows on. Along the way, you will pick up other, special cubes that have different properties. Some work like a trapdoor and drop you through 180° to the other side of the cube. Others work like an elevator, flying straight 'up' (whichever way up is when you place it down. Remember that) a certain number of spaces. Others solidify bridge cubes or rotate. And one is just a cube. BAM! Using these, you must navigate the 37 puzzles and 12 bonus stages (thanks Eurogamer!), set through four visually wonderful worlds. The bonus stages offer a sudden difficulty spike, some story, some 8-bit themed levels (including one 2d-platformer-themed level that just about drove me insane) and some that reference other indie games. Fun for everybody!
Also it has co-op, although I'm not sure if it is online or just local because I haven't tested that yet.

It does look rather 'kiddie'. Will my grown-up and mature friends judge me for playing this game?
Don't be a twerp! Are you so insecure in your maturity that you can't be seen playing anything that doesn't feature guns, boobs or swearing?
The game comes with a wonderful fabric-and-cardboard homemade feel, which I love to bits. Everything looks intentionally rough around the edges, seemingly adopting the 'no straight lines' mantra of games like Fable (but it's not like Fable). The music is also addictive as hell, again with a homemade charm that works perfectly with the look. What I'm saying is that audibly and visually, ilomilo is a treat that shouldn't be dismissed as any kind of clone or cash-in. Yes it has a cute aesthetic and the non-sequiturs (thanks again, Eurogamer!) can sometimes feel rather forced, but I assure you, it's hardcore!
famouspeoplethatlikesilomilo.jpg
Look at it!
I would put it to you that if you're not old enough to feel comfortable playing this game, then you're not old enough to legally play games featuring the kind of maturity you seek. 8-)

Okay, so how much is it?
It is available for the pauperly sum of 800 points! I heard points give you super AIDS, so you should probably spend them now!

Can I have some more screenshots? I have to admit, it does look rather lovely.
Certainly!
ilomilo.jpg
ilomilo1.jpg
ilomilo-3-1024x576.jpg
ilomilo-8.jpg

Sweet!

For more information, google things! Or look on the ilomilo dev blog. Whatever.


The images in this are all hotlinked from other sources/GIS, so if any of them don't work, I apologise and will fix as soon as anyone notices. Also some may come from the WP7 version, which is also available if you have such a device burning a hole in your pocket. You probably got the battery wet.

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darleysam on

Posts

  • azith28azith28 Registered User regular
    edited January 2011
    Question:

    I purchased this before it was generally available due to the 'secret' code available back in November or so. While it is a pretty cool game, i encountered a few incidents of the game locking up my xbox. So:

    1) Does this problem exist in this general release version? I had suspected that what we got in November was not final code. (I wasnt the only one who had this happen)

    2) If you bought it in November, did the game patch itself since and fix the problem?

    Thanks

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited January 2011
    I have a question.

    Is this game playable by the colorblind?

    joshofalltrades on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    I have a question.

    Is this game playable by the colorblind?

    Well the main characters are red and blue, but you manually swap between them by hitting X, and the only time they'll be stood next to each other is when you've finished a level. Not being colourblind myself I can't say for sure, but it should be okay.

    edit: to the earlier questions, I too bought it early, but while I've encountered a couple of glitches (both on the same level, one where Milo was able to walk off the world and out into space, and another where Ilo was stopped from walking over a cube by an invisible wall), I've not myself hit any of the reported crashes. I've also not seen any patches yet, but reportedly Southend are working on a fix right now.

    darleysam on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited January 2011
    Well, it's a puzzle game and those are historically the bane of colorblind existence. "Hit the orange buttons to beat the level, but if you touch a red one it's instant death!" I'll watch some videos and see if I can make sense of what's going on. If I don't see anything troublesome, this does look pretty nifty.

    joshofalltrades on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    I think there's a couple of levels later on where there are some buttons that shift different cubes, and they are correspondingly coloured. However, I believe the colours are red, green, yellow and purple, so I would hope that would be okay. Even for that, when you step on any of the buttons for the first time, it moves the camera to show you what the effect is.

    edit: also, grab the trial and give it a shot
    http://marketplace.xbox.com/en-GB/Product/ilomilo/66acd000-77fe-1000-9115-d80258410a1b

    darleysam on
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  • NickleNickle Registered User regular
    edited January 2011
    Grabbed the demo with the code a few weeks ago, and immediately bought it. I'm a sucker for block puzzles.

    I've been relishing it in small parts, only playing when the gf is around for co-op. The single player will have to wait, since they use the same levels and I don't want to spoil anything.

    Also important to mention, while the other person plays you can light up blocks of interest (or, like me, just light up the blocks they walk on, billie jean style), and you can jam on the x and y buttons to annoy the hell out of your partner with drums and horns. This is nearly as fun as actually playing the game.

    Nickle on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    High-five! I played through co-op with my better half, too, and am now going to run through solo for the avatar award/remaining achievements. And the X/Y musical accompaniments are great fun.

    darleysam on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited January 2011
    I'll give the trial a shot, but the inclusion of red/green as colors for blocks has me worried. I am very red/green deficient.

    joshofalltrades on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    I can only think of one level where it occurs, and you should be able to get around it by just remembering which switch moves which block. The colour coding will help identify it, but I've got a feeling the red switch/block isn't a main part of the puzzle anyway. Basically you've got three switches in different (but close) locations that you have to activate to move corresponding blocks into and out of the way to guide a creature along a path.

    darleysam on
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  • ZerokkuZerokku Registered User regular
    edited January 2011
    Haven't played the console version yet but have absolutely loved playing it on my phone. Just from that version I can highly recommend it to everyone.

    Zerokku on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2011
    I've always wondered why XBLA games, especially things with a bit of character, don't also aim for the PC market. From my understanding of XNA, anything you build with it will run on Windows PCs if it runs on an XBOX, more or less. Is it just the difficulty attached to testing the game on various sets of hardware, or what? Steam seems like a great place for indie games to hang out.

    TychoCelchuuu on
  • DourinDourin Registered User regular
    edited January 2011
    I've always wondered why XBLA games, especially things with a bit of character, don't also aim for the PC market. From my understanding of XNA, anything you build with it will run on Windows PCs if it runs on an XBOX, more or less. Is it just the difficulty attached to testing the game on various sets of hardware, or what? Steam seems like a great place for indie games to hang out.

    I would imagine it has to do with some weird licensing issue with Microsoft when developing a game using XNA. "You use our tools, you can only release on our platform."

    Dourin on
  • JHunzJHunz Registered User regular
    edited January 2011
    I've always wondered why XBLA games, especially things with a bit of character, don't also aim for the PC market. From my understanding of XNA, anything you build with it will run on Windows PCs if it runs on an XBOX, more or less. Is it just the difficulty attached to testing the game on various sets of hardware, or what? Steam seems like a great place for indie games to hang out.

    I think the Super Meat Boy Steam release debacle adequately demonstrates the difference between releasing on standardized hardware and releasing into the wild and woolly PC world. Higher piracy rates might also be a concern.

    JHunz on
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  • green-eyesgreen-eyes Registered User regular
    edited January 2011
    Nickle wrote: »
    Grabbed the demo with the code a few weeks ago, and immediately bought it. I'm a sucker for block puzzles.

    I've been relishing it in small parts, only playing when the gf is around for co-op. The single player will have to wait, since they use the same levels and I don't want to spoil anything.

    Also important to mention, while the other person plays you can light up blocks of interest (or, like me, just light up the blocks they walk on, billie jean style), and you can jam on the x and y buttons to annoy the hell out of your partner with drums and horns. This is nearly as fun as actually playing the game.

    The game could've got boring when I was waiting for darleysam to finish his bit, but honestly being able to play with the X and Y buttons made me genuinely disappointed when it came to be my turn to move :P "I was in the middle of something musically awesome, why are you trying to make me play the actual game?!"

    But seriously, I love how it gradually gets more and more difficult to solve the puzzles, but it leads you in really nicely (much like Portal or Braid, as was pointed out already).

    green-eyes on
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  • SpecTrE3353SpecTrE3353 Registered User regular
    edited January 2011
    I've always wondered why XBLA games, especially things with a bit of character, don't also aim for the PC market. From my understanding of XNA, anything you build with it will run on Windows PCs if it runs on an XBOX, more or less. Is it just the difficulty attached to testing the game on various sets of hardware, or what? Steam seems like a great place for indie games to hang out.

    I don't believe that 99% of XBLA games are written in C#/XNA. That is more of a XBLIG thing. I'm sure there are also licensing issues or simply issues around the developers wanting to focus on one platform at a time.

    SpecTrE3353 on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    darleysam on
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  • mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited January 2011
    Is it coop on the same screen?

    mojojoeo on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    Yes, in that one you swap between the two characters, you're not both moving about at the same time.

    darleysam on
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  • LunkerLunker Registered User regular
    edited January 2011
    This should be rated D for Daawwwwww. I've been crushed with schoolwork but I will attempt to download the demo, and I'm pretty sure I'll enjoy it, as I haven't had a good puzzler in a while and the aesthetic looks amazing.

    Lunker on
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  • KyouguKyougu Registered User regular
    edited January 2011
    Huh.

    For some reason I assumed this game was a Win7 exclusive. Gonna have to check out the demo.

    Kyougu on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited January 2011
    i'd kill for a PC release. D:

    curly haired boy on
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  • green-eyesgreen-eyes Registered User regular
    edited January 2011
    Anyone particular in mind?

    green-eyes on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    Lunker wrote: »
    This should be rated D for Daawwwwww. I've been crushed with schoolwork but I will attempt to download the demo, and I'm pretty sure I'll enjoy it, as I haven't had a good puzzler in a while and the aesthetic looks amazing.

    That's silly, D isn't an actual rating!

    okay yeah I should've gone with that.

    darleysam on
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  • elevatureelevature Registered User regular
    edited January 2011
    this game is fantastic. The co-op is great, I had a lot of fun playing with my girlfriend last night. She's not a big gamer, but really enjoyed this.

    elevature on
  • DarkewolfeDarkewolfe Registered User regular
    edited January 2011
    Wait, how many points is it on Live?

    Darkewolfe on
    What is this I don't even.
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    Darkewolfe wrote: »
    Wait, how many points is it on Live?

    800, my good chum.

    darleysam on
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  • MachismoMachismo Registered User regular
    edited January 2011
    The main game is soooo good. These bonus levels though... wow. Tough as nails.

    Also, whats this about a secret mini game? Where is it?

    Machismo on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2011
    Machismo wrote: »
    The main game is soooo good. These bonus levels though... wow. Tough as nails.

    Also, whats this about a secret mini game? Where is it?

    We managed to pick it up while playing in co-op, I can't remember whether it's just found on one particular level, or if it's related to something else. And yeah, the bonus levels spike the difficulty all the way up. There were a couple we decided just to leave and come back to, rather than spend half an hour running around aimlessly.

    darleysam on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited February 2011
    I finished and completed the game this week. Did not expect it to be so fun!

    I expected the story to simply be about cute creatures, but between the memories and
    The Huntsman and the Fox,
    the entire game is actually very melancholic.

    Turkey on
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