I considered AO for AdOrable.
Get your free trial
here!
D'awwwww. Look at them! How cute they are, all made out of fabric and friendly and stuff. Who could suspect that these guys:
these lovable little high-fiveing munchkins could hate you
so much.AAAAHHHHHHHHHHHHHHHH
That's actually quite an easy level.
Okay, let's bring things over to this side.
So what is it?
ilomilo is a game that 'secretly' launched around the start of december last year, to those who could be bothered to follow a link posted on just about every gaming site ever, which offered up a download code to anyone smart enough to defeat an image captcha. This gave out early access to the trial, which also allowed you to purchase the game early.
That's getting off the point, I know it's a game.
Fair enough, I'll try again. ilomilo is a puzzle game from Southend Studios (based in Sweden, not London. So think of it more as Söuthend rather than Soufend Mate), where the objective is to get best buddies Ilo and Milo to meet up. This is done by guiding them to adjacent squares on the level. It is confounded by allowing (and oftentimes insisting) you to use all six sides/planes of its cube-based levels. What looks relatively simple (and in the early levels, is so) can end up twisting your spatial reasoning through more hoops than the time Mr Twisty McTwisterson the circus contortionist was asked to think up the most evil, elaborate story for M. Night Shyamalan to turn into a film.
"What a metaphor!"
Less bad jokes, more useful information.
Due to the look of the game, I expect a lot of people to write it off as a copy of LittleBigPlanet. They would be fools, and probably Communists. It's a game about solving spatial puzzles, more akin to something like Portal (and Braid springs to mind, but that's misleading so don't think it's like Braid. You can't jump, for one). You walk around on your cubes and can change to another plane by walking over red carpets with arrows on. Along the way, you will pick up other, special cubes that have different properties. Some work like a trapdoor and drop you through 180° to the other side of the cube. Others work like an elevator, flying straight 'up' (whichever way up is when you place it down.
Remember that) a certain number of spaces. Others solidify bridge cubes or rotate. And one is just a cube. BAM! Using these, you must navigate the 37 puzzles and 12 bonus stages (thanks Eurogamer!), set through four visually wonderful worlds. The bonus stages offer a sudden difficulty spike, some story, some 8-bit themed levels (including one 2d-platformer-themed level that just about drove me insane) and some that reference other indie games. Fun for everybody!
Also it has co-op, although I'm not sure if it is online or just local because I haven't tested that yet.
It does look rather 'kiddie'. Will my grown-up and mature friends judge me for playing this game?
Don't be a twerp! Are you so insecure in your maturity that you can't be seen playing anything that doesn't feature guns, boobs or swearing?
The game comes with a wonderful fabric-and-cardboard homemade feel, which I love to bits. Everything looks intentionally rough around the edges, seemingly adopting the 'no straight lines' mantra of games like Fable (but it's not like Fable). The music is also addictive as hell, again with a homemade charm that works perfectly with the look. What I'm saying is that audibly and visually, ilomilo is a treat that shouldn't be dismissed as any kind of clone or cash-in. Yes it has a cute aesthetic and the non-sequiturs (thanks again, Eurogamer!) can sometimes feel rather forced, but I assure you, it's hardcore!
Look at it!
I would put it to you that if you're not old enough to feel comfortable playing this game, then you're not old enough to legally play games featuring the kind of maturity you seek. 8-)
Okay, so how much is it?
It is available for the pauperly sum of 800 points! I heard points give you super AIDS, so you should probably spend them now!
Can I have some more screenshots? I have to admit, it does look rather lovely.
Certainly!
Sweet!
For more information, google things! Or look on the
ilomilo dev blog. Whatever.
The images in this are all hotlinked from other sources/GIS, so if any of them don't work, I apologise and will fix as soon as anyone notices. Also some may come from the WP7 version, which is also available if you have such a device burning a hole in your pocket. You probably got the battery wet.
Posts
I purchased this before it was generally available due to the 'secret' code available back in November or so. While it is a pretty cool game, i encountered a few incidents of the game locking up my xbox. So:
1) Does this problem exist in this general release version? I had suspected that what we got in November was not final code. (I wasnt the only one who had this happen)
2) If you bought it in November, did the game patch itself since and fix the problem?
Thanks
Is this game playable by the colorblind?
Well the main characters are red and blue, but you manually swap between them by hitting X, and the only time they'll be stood next to each other is when you've finished a level. Not being colourblind myself I can't say for sure, but it should be okay.
edit: to the earlier questions, I too bought it early, but while I've encountered a couple of glitches (both on the same level, one where Milo was able to walk off the world and out into space, and another where Ilo was stopped from walking over a cube by an invisible wall), I've not myself hit any of the reported crashes. I've also not seen any patches yet, but reportedly Southend are working on a fix right now.
edit: also, grab the trial and give it a shot
http://marketplace.xbox.com/en-GB/Product/ilomilo/66acd000-77fe-1000-9115-d80258410a1b
I've been relishing it in small parts, only playing when the gf is around for co-op. The single player will have to wait, since they use the same levels and I don't want to spoil anything.
Also important to mention, while the other person plays you can light up blocks of interest (or, like me, just light up the blocks they walk on, billie jean style), and you can jam on the x and y buttons to annoy the hell out of your partner with drums and horns. This is nearly as fun as actually playing the game.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I would imagine it has to do with some weird licensing issue with Microsoft when developing a game using XNA. "You use our tools, you can only release on our platform."
I think the Super Meat Boy Steam release debacle adequately demonstrates the difference between releasing on standardized hardware and releasing into the wild and woolly PC world. Higher piracy rates might also be a concern.
The game could've got boring when I was waiting for darleysam to finish his bit, but honestly being able to play with the X and Y buttons made me genuinely disappointed when it came to be my turn to move :P "I was in the middle of something musically awesome, why are you trying to make me play the actual game?!"
But seriously, I love how it gradually gets more and more difficult to solve the puzzles, but it leads you in really nicely (much like Portal or Braid, as was pointed out already).
I don't believe that 99% of XBLA games are written in C#/XNA. That is more of a XBLIG thing. I'm sure there are also licensing issues or simply issues around the developers wanting to focus on one platform at a time.
Game of the week, suckas.
For some reason I assumed this game was a Win7 exclusive. Gonna have to check out the demo.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
That's silly, D isn't an actual rating!
okay yeah I should've gone with that.
XBL |Steam | PSN | last.fm
800, my good chum.
Also, whats this about a secret mini game? Where is it?
We managed to pick it up while playing in co-op, I can't remember whether it's just found on one particular level, or if it's related to something else. And yeah, the bonus levels spike the difficulty all the way up. There were a couple we decided just to leave and come back to, rather than spend half an hour running around aimlessly.
I expected the story to simply be about cute creatures, but between the memories and
Twitter