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[Changeling: The Lost OOC] Six by Six: Looking for: Showers!

RainfallRainfall Registered User regular
edited April 2011 in Critical Failures
I keep six honest serving-men
(They taught me all I knew);
Their names are What and Why and When
And How and Where and Who.
I send them over land and sea,
I send them east and west;
But after they have worked for me,
I give them all a rest.

I let them rest from nine till five,
For I am busy then,
As well as breakfast, lunch, and tea,
For they are hungry men.
But different folk have different views;
I know a person small—
She keeps ten million serving-men,
Who get no rest at all!

She sends'em abroad on her own affairs,
From the second she opens her eyes—
One million Hows, two million Wheres,
And seven million Whys!

Rainfall Presents
Changeling: The Lost
Six by Six

ChangelingSkull.jpg


Before it all started, you were a normal citizen of Miami. You had a life, a home, a job, friends, family, hobbies. Everything changed, one fateful night. You said the wrong thing, took the wrong route home, got off the bus at the wrong stop, or just got unlucky.

They took you. They put you to work, serving them. Maybe it was just rough labour, maybe they let you live a life of pleasure as one of their happier servants, or perhaps they turned you into a candelabra or a statue. It didn't really matter to them what you had to endure, how it broke your body, your mind... but never your will.

You got out. It may have taken years, but you struggled free, fought back, and escaped. The thorns of the impassable Hedge tore at your mind and body as you crawled through, pushing past obstacles where others had fallen. A fierce determination brought you out.

But that's not the story that we're going to tell. The story we're telling is what happened after you got out. The moment you stepped into the real world is where it all begins.

This is a Changeling: The Lost campaign. It's serious. It's going to be pretty dark, it's going to deal with mature themes, and contain mature language, content, and actions. It's not for the squeamish, I'm in the mood for something dim, grungy, and nasty. It's about survivng pain, horror, and suffering more than anything we in this world can imagine.

It's about a World of Darkness. This shit's getting real.

I'm looking for around four players, I might go to five if I really like a lot of submissions. I want a character with a very fleshed out pre-Faerie life. Friends, family, etc. You're free to describe your Keeper and your Durance, but you should keep it from being over-detailed, I want to be able to throw a few curveballs at you guys.

None of you remember exactly how you escaped. There's maybe a few details, a knife in the Keeper's eye, a flight from a pack of barking dogs, and similar. Nobody has a clear picture of their time in the Fae's clutches. The themes of this campaign are fear and paranoia. You don't know what happened for sure, you don't know if you can trust anyone, even yourself. All you know is that the Keepers are real, and scary as fuck.

Most importantly, you can't take any Merits that involve real-world connections. You can't have a Hollow, or Mantle, or anything else that requires knowing people or places. You can have ONE dot of Token. You don't have any physical possessions unless you do, at most, all you have is a few tattered pieces of clothing.
You DO get your full 7 Merit dots regardless, and you'll be starting at Wyrd 2 by default(no buying it up to 3, though!.) Remember that you start with half of your glamour pool, it doesn't start full. Finally, no buying down your Clarity for XP. If you're falling to bits, that's going to happen in-play.

This game is, as said above, being set in Miami. It's mostly the default setting that's in the back of Lost, although I'll be tossing a few curveballs in to keep myself pleased and feeling original. Nonetheless, please keep your noses out of the back of the book during play, I don't much approve of metagaming. Also note that we're literally starting the second you guys break free of the Hedge on your escape.

I'd like motivated characters who are going after their own goals. Don't create a goal that's obviously going to split you off from the other players, but having a strong desire to get something done is a great way for me to keep things going based on player interaction.

If you've got any other questions, give me a shout, you can reach me via gtalk or email, tempestwing AT gmail DOT com. Can't wait to see what shows up!

Rainfall on
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Posts

  • RainfallRainfall Registered User regular
    edited January 2011
    And savin' this post just in case. You guys know how it is.

    Rainfall on
  • samurai6966samurai6966 Registered User regular
    edited January 2011
    I'm interested but as I've never played Changeling or even know that the setting is about, I got some reading to do.

    samurai6966 on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Sticking a post here. I've been dying to play Changeling and I have my shit together!

    Arivia on
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  • VyolynceVyolynce Registered User regular
    edited January 2011
    Hmmm. Interested. I might just end up watching this, but I'll crack open all those books I've bought, read, and never actually used and see if anything sparks inspiration.

    Vyolynce on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Rainy, even if we're beginning just as we escape and re-emerge from the Hedge, may we determine what might have happened with fetches while we were gone - or do we not even know that?

    edit: Also what about courts?

    Arivia on
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  • Jam WarriorJam Warrior Registered User regular
    edited January 2011
    Play by post? I've always loved the idea of this game but never explored any further. Will one book purchase get me all I need to know?

    Jam Warrior on
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  • simulacrumsimulacrum She/herRegistered User regular
    edited January 2011
    Interest on!

    Been itching for a chance to play in a wod game.

    simulacrum on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    Tentative interest, will see what comes up. (And I live in South Florida, I have local rights. :P)

    cj iwakura on
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  • Abysmal LynxAbysmal Lynx Registered User regular
    edited January 2011
    I'm definitely interested. I'll see what I can come up with.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • samurai6966samurai6966 Registered User regular
    edited January 2011
    I'm looking at where it's talking about Glamour and how it's 1/2 max Glamour determined by your Wyrd. What does that mean?

    samurai6966 on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2011
    Your Wyrd determines your Glamour cap, and it starts at half. I think.

    cj iwakura on
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  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Correct. Samurai's just bad at finding Advantage tables, is all.

    Arivia on
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  • samurai6966samurai6966 Registered User regular
    edited January 2011
    There is a ton of stuff here I've not read before. Unlike Vampire, Hunter, and Core, which I've read about twice over each.

    samurai6966 on
  • RainfallRainfall Registered User regular
    edited January 2011
    Arivia wrote: »
    Rainy, even if we're beginning just as we escape and re-emerge from the Hedge, may we determine what might have happened with fetches while we were gone - or do we not even know that?

    edit: Also what about courts?

    The game is literally starting the moment you step out of the Hedge. You don't have a Court, you don't know what's up with your Fetch, you don't know shit.

    If you do have an idea/situation with a Fetch that you really want to explore, feel free to toss me a PM with what you're thinking, and I'll give the idea a lot of favor in my planning, but I offer no guarantees or control over specifics.

    Jam Warrior, the Changeling: The Lost book will set you up nicely, assuming you're familiar with the World of Darkness mechanics already. If you don't have that, you'll need the World of Darkness core book as well.

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Hmm. Court doesn't matter so much (outside of sweet sweet Mantles) but the concept and drive for the character I'm thinking of is highly figured on her fetch. Hmmmm.

    Arivia on
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  • RainfallRainfall Registered User regular
    edited January 2011
    Yeah, unfortunately, since you guys are fresh out, that means there's a good chance your fetch doesn't even exist. Just work on building up your human life and what you're like coming out of the Hedge, maybe pick one thing from your former life that your character wants to focus on reclaiming, and have your Fetch interactions develop naturally.

    Rainfall on
  • samurai6966samurai6966 Registered User regular
    edited January 2011
    Since we are all courtless, we can have any Contract in the book from Dream to Vainglory, right?

    samurai6966 on
  • RainfallRainfall Registered User regular
    edited January 2011
    The only Contracts you don't have access to are Court contracts, yeah.

    Rainfall on
  • samurai6966samurai6966 Registered User regular
    edited January 2011
    Ok, This is what I have so far.

    Vincenzo Rodrigo, Darkling, Tunnelgrub, 80's Gangster

    Stuff isn't finished yet, but I'm slowly working on it.

    Vincenzo came to America from Cuba when he was 10 in 1974. He grew up in a poor Cuban Community and since he was an illegal immigrant, he was home schooled by his cousin José's mother. As a kid, he saw the drug dealers, street thugs, and gangsters in his neighborhood as the best thing a man could be. They had money, nice cars, sexy women. They had Power. Greed consumed young Vince early. When he was 16, Vince and José joined in as dealers for a Drug Lord named Pablo Escobar. He was told to push in an area that was enemy territory and push alone. After only a week, word has spread and three thugs came to rub him out. Vince killed the three thugs and won the territory, gaining respect within the Cartel. By the time he was 20, Vince had earned himself a crew and saw the money pour into his lap. He quickly rose in wealth and gain more power, more crews, his greed growing ever more. He began taking to the night life, drinking, doing drugs, collecting women in his bed, spending his endless supply of money. He believed he was untouchable.

    The night the Faeries took Vince, he had just returned from a night of partying, drinking, and a good time with a few women whose names he forgot before they told him. He sat down on his couch and turned on the TV. The news was on but only poor, worthless people needed to care about the news. He made himself a couple lines of cocaine before he would pass out to the dawn light.

    Except morning light never came. What happen to Vince he still has no idea about, but he remembers darkness. He remembers what fell like years of endless darkness and never being able to sleep. He was forced to dig. Because digging was breathing and if you stop digging you stop breathing. Escaping that darkness was the only joy he remembers from that time. But what doesn't kill you makes you stronger. And now Vincenzo finds himself back to being nothing. The world has changed. His life has changed. The game has changed. He has changed. But Greed never changes.

    Personality
    While he is not religious, Vincenzo was raised Catholic, and still carries some qualities from that. Respecting the Dead is important. Vincenzo never believed in torture, and while he knows he's a killer, he doesn't kill unless it's needed. But if you ask him why, he'll tell you it's because bodies bring cops on you which will destroy you. And if you kill everyone, there won't be many places to hide the bodies. He's men still argue over if he says "Sustantivo" (Mercy) every time he kills a man. He also doesn't go to a church to kill people. Mainly as he believes he's passed the point of being a decent and stepping in a church would be blasphemy. However, Vincenzo truly cares for himself, his loyalties only good as long as it benefits him. Yet, Vince's ways gained himself loyal men who wanted to see themselves gain the same kind of wealth he did. And he's fine with helping them as it means it's one more person who owns him something.

    samurai6966 on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Ah-ha.

    Arivia on
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  • JacquesCousteauJacquesCousteau Registered User regular
    edited January 2011
    I was wondering when you were going to run a Changeling game. Probably won't be around much starting in a week or so though. Have a good time!

    JacquesCousteau on
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  • RainfallRainfall Registered User regular
    edited January 2011
    Ok, This is what I have so far.

    Vincenzo Rodrigo, Darkling, Tunnelgrub, 80's Gangster

    Stuff isn't finished yet, but I'm slowly working on it.

    Vincenzo came to America from Cuba when he was 10 in 1974. He grew up in a poor Cuban Community and since he was an illegal immigrant, he was home schooled by his cousin José's mother. As a kid, he saw the drug dealers, street thugs, and gangsters in his neighborhood as the best thing a man could be. They had money, nice cars, sexy women. They had Power. Greed consumed young Vince early. When he was 16, Vince and José joined in as dealers for a Drug Lord named Pablo Escobar. He was told to push in an area that was enemy territory and push alone. After only a week, word has spread and three thugs came to rub him out. Vince killed the three thugs and won the territory, gaining respect within the Cartel. By the time he was 20, Vince had earned himself a crew and saw the money pour into his lap. He quickly rose in wealth and gain more power, more crews, his greed growing ever more. He began taking to the night life, drinking, doing drugs, collecting women in his bed, spending his endless supply of money. He believed he was untouchable.

    The night the Faeries took Vince, he had just returned from a night of partying, drinking, and a good time with a few women whose names he forgot before they told him. He sat down on his couch and turned on the TV. The news was on but only poor, worthless people needed to care about the news. He made himself a couple lines of cocaine before he would pass out to the dawn light.

    Except morning light never came. What happen to Vince he still has no idea about, but he remembers darkness. He remembers what fell like years of endless darkness and never being able to sleep. Escaping that darkness was the only joy he remembers from that time. But what doesn't kill you makes you stronger. And now Vincenzo finds himself back to being nothing. The world has changed. His life has changed. The game has changed. He has changed. But Greed never changes.

    An interesting character! I'm not sure that I like the character with no personal ties etc, but if you're planning on playing to your greed, then there is a lot of stuff I can do to torment him. You're on the short-list.

    Rainfall on
  • samurai6966samurai6966 Registered User regular
    edited January 2011
    Rainfall wrote: »
    Ok, This is what I have so far.

    Vincenzo Rodrigo, Darkling, Tunnelgrub, 80's Gangster

    Stuff isn't finished yet, but I'm slowly working on it.

    Vincenzo came to America from Cuba when he was 10 in 1974. He grew up in a poor Cuban Community and since he was an illegal immigrant, he was home schooled by his cousin José's mother. As a kid, he saw the drug dealers, street thugs, and gangsters in his neighborhood as the best thing a man could be. They had money, nice cars, sexy women. They had Power. Greed consumed young Vince early. When he was 16, Vince and José joined in as dealers for a Drug Lord named Pablo Escobar. He was told to push in an area that was enemy territory and push alone. After only a week, word has spread and three thugs came to rub him out. Vince killed the three thugs and won the territory, gaining respect within the Cartel. By the time he was 20, Vince had earned himself a crew and saw the money pour into his lap. He quickly rose in wealth and gain more power, more crews, his greed growing ever more. He began taking to the night life, drinking, doing drugs, collecting women in his bed, spending his endless supply of money. He believed he was untouchable.

    The night the Faeries took Vince, he had just returned from a night of partying, drinking, and a good time with a few women whose names he forgot before they told him. He sat down on his couch and turned on the TV. The news was on but only poor, worthless people needed to care about the news. He made himself a couple lines of cocaine before he would pass out to the dawn light.

    Except morning light never came. What happen to Vince he still has no idea about, but he remembers darkness. He remembers what fell like years of endless darkness and never being able to sleep. Escaping that darkness was the only joy he remembers from that time. But what doesn't kill you makes you stronger. And now Vincenzo finds himself back to being nothing. The world has changed. His life has changed. The game has changed. He has changed. But Greed never changes.

    An interesting character! I'm not sure that I like the character with no personal ties etc, but if you're planning on playing to your greed, then there is a lot of stuff I can do to torment him. You're on the short-list.

    Well, who knows what his Fetch has done since he was gone. He could be Public Enemy Number 1.

    samurai6966 on
  • RainfallRainfall Registered User regular
    edited January 2011
    Very interesting thought. I've got a few plans for you already.

    'Rivs, Lynx, Jam, you guys got anything for me?

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Tomorrow - busy moving back into my room for the winter semester yesterday.

    Arivia on
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  • Jam WarriorJam Warrior Registered User regular
    edited January 2011
    Nah, I was just interested in the system and this reminded me. I won't be getting anything going anytime soon.

    Jam Warrior on
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  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited January 2011
    Posting to show my interested. I should have a character concept by tonight/tomorrow-night.
    I wish I read CF more often or Sami/someone told me about a Changeling game sooner. :(

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    I think I've still got some more work to do, but here's what I have so far:
    Marissa Kennedy

    Marissa Kennedy had it made. Daughter to a celebrated orthodonist and a city socialite, she attended the prestigious Point West private high school. At Point West, she showed a good deal of promise - As in all her ninth-grade classes, assistant captaincy on the gymnastics team and cheerleading squads, and she had begun dating the backup quarterback, Matt Greene. Teachers and parents compared her to her older sister Mary, now doing pre-med at Princeton: another child from a family stuffed with overachievers. In other words, Marissa was living the American teenager's dream.

    Until one night it all went wrong. While walking home with Matt, the couple were beset by some mysterious thing that launched itself from the shadows of a copse of trees. It knocked Matt out in its first pounce, then forced Marissa to the ground as she ran screaming. She looked at it in terror, expecting a misshapen rapist or worse, only to find her attacker was a slim, pale, elfin man, with perfect skin and a face that shone in the moonlight like a star.

    He kissed her, and Marissa's world melted away. She vaguely remembers being dragged or carried through the Hedge, thorns tearing at her new coat and dress, a shoe slipping off on a branch. Her next clear memory is of a white room that stretched on for farther than she could see, of being encircled by a glass dome bearing only an ancient, brocade dress, a small platform, and a metal pole. Naked, she clutched the dress to herself, to find herself sleeping around the pole - a doll stand, as it turned out. She was kept on display for what seemed an eternity, occasionally waking up naked with a new dress, catsuit, or bundle of sticks to wear. When she could, she passed the time by practicing her gymnastics.

    Very rarely did she see others - party crowds wearing masks, people of unmistakable beauty milling around her dome-cage. She never saw the man who kissed her, who brought her to this beautiful hell again. She remembers occasionally being taken out of her dome and cruelly experimented on - her face sliced away, metal staves pushed under her skin. She thinks she woke up once with scrap-metal wings sown to her bones. Now, when she feels her body, she believes she can feel hollows and cuts that were never there before - little slices of her, taken away.

    Some time later, she found the dome broken, smashed atop and a trail of glass leading beyond. She climbed up the dome, slicing her hands and feet open in her escape, leaving a blood-trail behind her. She followed the glass to a corner in the endless, circular room of white, and passed through a hidden door there to the Hedge once again. She traveled its ways for days, never sleeping but always searching for the way forward. Eventually she came to one of her shoes - once beautiful, soft velvet, now torn and dirty. She pulled it from the tree, clutching it to her chest, and ran without looking, her fey garb falling to bits around her. Eventually, she stopped, unable to go any further. Feeling cold on her bare skin, she opened her eyes - to find herself standing on the same sidewalk she was taken from, next to the copse of trees. A copy of the Herald was borne to her as if on a gust, its date four years to the day from when she was taken.

    Appearance: The years Marissa spent growing up in Arcadia changed her greatly, as they do all Fairest. She was a beautiful young girl when she was taken, but now she is magnificent. Whatever happened, it sharpened her beauty into something truly magnificent - and yet terrifying. At a distance or in a photograph she looks attractive, with a fine face and thin, athletic body, but closer she is unsettling, almost to the point of overcoming her beauty. Her muscles are continually tense, as if she might run at any moment, and her eyes dart to their corners, continually on watch for dangers.

    Her fae mien is predicated on unusual beauty: when she stands still, she seems to go rigid, then transparent, almost as if made out of glass. However, when she moves, her body blurs in the air, leaving trails and echoes in a riot of colours. Either of these forms is achingly beautiful - yet also filled with imperfection, a deep knowledge of weakness and frailty.

    Mentality: Marissa fears the True Fae. She is terrified of being dragged back through the hedge, of having her freedoms taken away and being constructed for someone's amusement again. To her, Arcadia was a beautiful place that almost drove her insane, without reason or rhyme.

    She needs human contact. She has been so alone, for so long, and craves contact, affection, attention. Yet, her fears hold her back - she is terrified that what she has might be taken away from her, that she may be violated again in some way. Due to her beauty, others are drawn to her, but she is cold and slow to respond.

    She wants her life back. Thinking of her family kept her sane, and she is angry at the forces that took her for the time they stole from her. She was driven to excel, and her mind is filled with anything from gymnastics awards to valedictorian to prom queen that she never had the chance to claim for herself.

    Marissa Kennedy
    Seeming: Fairest
    Kith: Dancer
    Attributes: Intelligence 2, Wits 2, Resolve 2, Strength 2, Dexterity 3, Stamina 2, Presence 3, Manipulation 2, Composure 3
    Mental Skills: Academics 2, Medicine 1, Science 1
    Physical Skills: Athletics (Acrobatics) 3, Brawl 1, Larceny 1, Stealth 1, Weaponry 1
    Social Skills: Empathy (Emotion) 3, Expression 1, Persuasion 2, Socialize (High School) 3, Subterfuge 2
    Defense: 2
    Health: 7
    Intiative: 6
    Clarity: 7
    Wyrd: 2
    Size: 5
    Speed: 10
    Willpower: 5
    Glamour: 5/11 (1)
    Virtue: Fortitude
    Vice: Wrath
    Merits: Striking Looks 4, Token 1, Fast Reflexes 2
    Contracts: Hearth 1, Mirror 2, Vainglory 2
    Equipment: Torn Silk Dress, Tattered Shoe.

    Arivia on
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  • RainfallRainfall Registered User regular
    edited January 2011
    I like it a lot, 'Rivs! She's going to be a fine recruit to the summer court, for sure!

    Rainfall on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Yeep summer was totally what I'm aiming for.

    Arivia on
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  • DJP3710DJP3710 Registered User regular
    edited January 2011
    I'll make a submission. Should have it up before the day is over.

    DJP3710 on
  • RainfallRainfall Registered User regular
    edited January 2011
    Rad. I'd like to get started by the end of the week, so the sooner subs are in, the better!

    Rainfall on
  • skarsolskarsol Registered User regular
    edited January 2011
    So I find myself intrigued. I've played Vampire and Werewolf before (in times past) but never Changeling and never in an online format. Looks like you might already have 4 players expressing interest, but figured I'd do a char anyway. :) Feel free to point out any chargen stuff I failed miserably at; it's been a long time. :) I was hard pressed to find Contracts that fit the idea and resorted to 2 points in the Ashen Court. From what I can tell of the rules, not being in the Court means the 2nd clause will take an extra point of glamour?

    Can flesh out more stuff like appearance and whatnot if you find the concept interesting. :)
    Simon Daley was a true believer. Not the smartest man ever, he nevertheless believed in the one true Christian God with all his heart. Raised in a poor area of Miami, the son of a pastor, his youth was consumed with Christian teachings. Attending St. Brendan’s high school, he then went on to seminary at St. John Vianney College Seminary. Focusing on theological research, he received more and more access to restricted theological works and became obsessed with rationalizing history, myth, and legend with what the Church taught was Truth. He was on track to becoming a well respected theologian until his search took him too far. He discovered something terrible. He was reading an old Latin tome and came to a striking realization just as the room was plunged into darkness. His memory of the many following years is riddled with holes. He knows he spent the vast majority of his time either researching books in dark cellars and libraries or working to “acquire” new books for his Keeper by any means necessary. However, trying to remember just *what* he researched results in nothing. This has created a gaping maw of longing inside him for all of that lost knowledge. He can’t even remember what the realization was that triggered his abduction despite being able to clearly recall everything up to that point.

    Now, he finds himself back in Miami with no clue why he’s returned. Everything from his abduction to his arrival here is only vague recollections at best. Looking behind him at the thorns and brambles that fill the path he just came from, he marvels that his clothes are still intact. Considering it, he seems to recall having been wearing the same outfit for a very, very long time. Needless to say, his faith has been rocked to the core. He still believes in a power greater than man, but he can’t shoehorn his experience into the Christian worldview he so vigorously defended. He realizes that he can’t hide from the truth that many of those myths and legends he was so glibly able to explain away in the past were actually real events. Looking at what he has become, and what he can remember doing while in Arcadia, he realizes he’s no longer even human and can do things no one should be able to do. He mourns the loss of his humanity and fears that he’ll never be able to rejoin the ranks of the true believers. Not after everything he’s seen and done. What he can remember of it.

    What do you do once you realize thou shalt not suffer yourself to live?

    Char sheet

    skarsol on
    why are you smelling it?
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited January 2011
    Rainfall wrote: »
    Very interesting thought. I've got a few plans for you already.

    'Rivs, Lynx, Jam, you guys got anything for me?

    I'll have something up either tonight or tomorrow. Winter Quarter started a couple of says ago so I was a little busy.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • VyolynceVyolynce Registered User regular
    edited January 2011
    So... 3 Darklings and a Fairest so far?

    For the sake of completion, here's the sub I gave Rainfall this past weekend (except the parts you guys don't get to see!):
    What was I like... y'know... before? I wish I could tell you. I also wish I could tell you that my memory loss is the fault of that fucking faceless freak... but I can't. I don't remember all of it, but I'm pretty sure that I'm the one responsible for the mess I'm in.

    I do remember bits and pieces. Mostly the bad parts, and almost none of the good ones. I was a... detective? Private investigator? Something like that; I know I was really good at finding information. "When you need to know, call Nick the Nose." Figures I'd remember that, of all things. Nick... that's pretty much all I've got now: my first name, and a few other random scraps. There used to be more... For instance, I've got a wedding band on my finger, so I must have a wife out there somewhere. In my dreams I sometimes see a short woman with dirty blond hair and glasses. Maybe that's her. A-something. Alison? Ashley? Amy? Damn it!

    There are other faces rattling around inside my head. Young ones. Girls... daughters? Can't be more than four or five years old, or weren't the last time I saw them. It... it was just before their birthday. Wait, "their" birthday? Twins? Holy shit, I have twin daughters? Or maybe nieces, fucked if I know. Not identical though... one has what I guess is her mom's sandy hair, but the other's clearly a raven brunette. Maybe that might have been my color, but I can't check that now.

    Yeah... their birthday. I remember this, for some reason. I remember that whole day, more or less. Like it's tormenting me. I was... looking for presents. I don't remember how, but I found out about this awesome little curiosity shop. I don't remember its name now. I do remember that it didn't have a website, because that was one of the oddest things I've ever heard in my life, especially these days. Those days. Whatever. I managed to track down an address, somehow, and I went looking for it, somewhere in a forgotten part of the city. Forgotten...

    Bottom line is that I must have got lost in some side-streets and alleyways trying to find the fucking place. Things started getting strange, like a dream. I passed by some homeless guys, drunk and sleeping up against a condemned building. One of them stood up and grabbed my shoulder. I thought he was going to ask for change, but he never said anything. I turned around to brush him off, but caught a good luck at his eyes. Or where his eyes should have been, if he had a face. I stood there slack-jawed for a second, long enough for him to do... something... and the next thing I know, I wake up in hell.

    It was like a fun house, but decidedly without the fun. Mirrors everywhere. I have no idea how long I was there, or why. I only remember two things about that hellhole: seeing my own face everywhere I turned, and never seeing the face of the fucker who kept me there. Because he (she? it?) didn't have one. Just another mirror, wrapped in robes shaped like a man.

    I don't have to tell you that I didn't want to be there. But in a world of mirrors, there's nowhere to hide. Well... I found a way to hide in plain sight. You can see that for yourself, sort of. What I've got... it's not invisibility, but more... hiding from the light itself. I didn't learn until it was too late that my new talents came with a price. I wasn't just losing myself in the shadows.

    I was losing myself, period.

    Memories. That's all we really are, when it comes down to it. As I became less "there", I recalled less. At first it was small things, like passing acquaintances or people I haven't seen in over a decade. But it spread, like fucking wood rot. I lost places, dates, faces... names. When I realized that I couldn't remember the names of the people I cared about the most... that's when I snapped.
    I remember rage.

    I remember shattering glass.

    I remember running.

    And, in the ultimate irony... I remember that I've forgotten.

    "When you need to know, call Nick the Nose." But who does Nick the Nose call when he needs to know? Because I need to know, and I'm going to do whatever I can to find out.

    Virtue: Fortitude ; Vice: Lust (for information)
    Seeming: Darkling; Kith: Palewraith (Winter Masques p72)

    Int 2 -- Str 1 -- Pres 1
    Wits 3 -- Dex 2 -- Manip 3
    Res 3 -- Stam 3 -- Comp 3

    Academics (Research specialty) 3
    Computer 3
    Investigation (Puzzles specialty) 3
    Politics 1
    Science 1

    Athletics 2
    Firearms 1
    Larceny 1
    Stealth (Hiding specialty; 9 again) 3

    Intimidation 1
    Persuasion 1
    Subterfuge (Lie Detection specialty) 2

    Merits:
    Meditative Mind 1
    Iron Stamina 3
    Eidetic Memory (except for what he's lost, obviously) 2
    Natural Immunity 1

    Flaw: Amnesia*

    Contracts:
    Smoke 3
    Darkness 2

    Health 8
    Willpower 6
    Glamour 6
    Wyrd 2
    Clarity 7

    Seeming Blessing Can spend one Glamour for +1 on Wits/Subterfuge/Stealth rolls
    Light's Aversion Can spend one Glamour for +1 Defense when in suitable shadows
    Seeming Curse -1 to all Contracts during daylight; -2 if the sun is directly visible

    Size 5
    Defense 2
    Init Mod 5
    Speed 8

    *This wasn't actually on the original submission, but it certainly applies. ;)

    Sadly, there's some overlap between mine and skarsol's.

    Vyolynce on
  • skarsolskarsol Registered User regular
    edited January 2011
    Laugh, indeed, although your story is written much better than mine. :)

    skarsol on
    why are you smelling it?
  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited January 2011
    Oooo, a changeling game. It looks like I am pretty late to the party, but I might throw something together anyways. I have had a couple good ideas for a wizened bouncing around in my head.

    MoosehatIV on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited January 2011
    Skarsol, really important note - the Languages Merit is only one dot for complete fluency. See the World of Darkness Rulebook errata.

    Arivia on
    huntresssig.jpg
  • skarsolskarsol Registered User regular
    edited January 2011
    Arivia wrote: »
    Skarsol, really important note - the Languages Merit is only one dot for complete fluency. See the World of Darkness Rulebook errata.

    Bah, I thought it seemed expensive but I was okay with it as I was already struggling for things to spend those points on. :P Updated my char sheet accordingly.

    skarsol on
    why are you smelling it?
  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited January 2011
    Daphne
    Wizened, Drudge
    daphnee.jpg

    Character Sheet

    Background:
    Work was Daphne's whole life. For some that is a metaphor, but for Daphne it was not. As soon as she was old enough to walk to she was helping cook, helping clean, and caring for a child who was just barely nine months younger than her. As soon as she was able she was forced to drop out of school and get a job. And then another. And another. Every penny went back to a white trash family who lived off of her hard word and government checks. After a while, those memories just began to blur together. Her alarm would go off before the sun, and if she was lucky she would be asleep after midnight. This was her whole life until she was sent up to room 777 to deliver a set of dry cleaning. That was where she met Marcus.

    Everything changed after that. Sure, he was married, but he was planning on leaving that old shrew anyways. Going up to his room was the only break in her routine she ever got. He gave her beautiful things. Her most treasured possession was a little silver bracelet covered in horseshoes. For luck. Suddenly, the days went by easier and the whole world seemed to be a little brighter. Time flew by and for once she was happy.

    Taken:
    One night, her meeting with Marcus lasted a little longer than expected and she was forced to take another bus home. She would have to take bus 21, which could at least get to close to home and from there she could walk. She remembers falling asleep in the back seat of the bus, drifting away after a too strenuous day. Then the next thing she remember is awakening to find the bus was stopped. Vines and thorns were pressed against windows and the driver was nothing more than a half rotted manikin clutching the wheel in a feeble embrace. After that, all she remembers is being torn through the thorns viciously by some unseen force. Her bracelet still hangs, glittering, from one of the thorns in that hedge.

    Escape:
    "Clean faster, petite souris."

    "Mice are to not to be seen or heard, little thing."

    "After everything I do for you, this is how you repay me? This hurts me much more than it hurts you..."


    All Daphne remember about her stay in Arcadia is endless work. Work that made her previous life seem like a paradise. Cleaning a mansion with a seemingly endless number of rooms, resewing a suit made out of spider silk, and cooking meals for banquets that may or may not have existed. If the slightest object was out of place, the tiniest amount of dust left behind, or if she made the floor boards creak even the slightest she was whipped and beaten into unconsciousness. And heaven help her if she left a blood stain on the floor.

    She cannot recall how or why she remembered, but somehow Marcus' face came back to her over worked mind. With that tiny image her whole life started to come back to her. It may have not been perfect, but it was far far better than this. With a delicate hand, she began to put her plan into motion. The dinner that night tortured her keepers stomach, when it came to confront Daphne every door seemed to jam under its hands. The heel fell off of its shoe, making it stumble, and the floor was waxed so heavily that it was like trying to walk across of a plane of ice. Her keeper's screams of frustration as its entire house seemed to turn against it fueled the fire in Daphne's legs as she ducked through a hole into the hedge.


    Well, I do believe that this was a productive sick day. Sorry if anything is typo-ed, I am still pretty woozy. When I get a little more energy I will throw together a description of what she looks like.

    Lemme know if I made any errors and what you think!

    MoosehatIV on
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