oh look, GAF overreacting about battery times again.
Indeed. Its gotten to the point where everyone (probably people who were never getting one) are posting inane comments like "bailing out".
A cross correlation between those posters and the inevitable PSP2 reveal thread will yield unsurprising results.
OMG no on-board nuclear power cell to power console level 3D graphics? I'm bailing out and then shooting myself in the face with shameful disappointment in Nintendo. Miyamoto is worse than Hitler, and Reggie is worse than Pol Pot!
The sky is always falling in GAF. Anyone who is deterred by the battery life obviously wasn't that interested to begin with. A lot are probably just fanboys looking for an excuse to rail on 3DS.
I can at least be honest about it. I'm "bailing out" on whatever the PSP2 is because it's not a DS. I still haven't been convinced to go to anywhere but Nintendo for my handheld gaming.
The sky is always falling in GAF. Anyone who is deterred by the battery life obviously wasn't that interested to begin with. A lot are probably just fanboys looking for an excuse to rail on 3DS.
I can at least be honest about it. I'm "bailing out" on whatever the PSP2 is because it's not a DS. I still haven't been convinced to go to anywhere but Nintendo for my handheld gaming.
A handheld with shitty battery life isn't worth my time. The reason I bought a DS to begin with is that I'm always stuck on long train rides and plane flights. If I didn't care about battery life, I would have gotten a PSP.
The sky is always falling in GAF. Anyone who is deterred by the battery life obviously wasn't that interested to begin with. A lot are probably just fanboys looking for an excuse to rail on 3DS.
I can at least be honest about it. I'm "bailing out" on whatever the PSP2 is because it's not a DS. I still haven't been convinced to go to anywhere but Nintendo for my handheld gaming.
A handheld with shitty battery life isn't worth my time. The reason I bought a DS to begin with is that I'm always stuck on long train rides and plane flights. If I didn't care about battery life, I would have gotten a PSP.
I am too, that's why I have an iPod touch, a DS, and a PSP. they are all in my little travel bag and I don't have to worry about running out of entertainment. Now I fly 14+ hour flights at worst, and that doesn't count the layovers and connecting flights, which can bump that to 18-20 hours of travel on a bad day. I don't think I've ever had a handheld run out of juice in all that time (laptops though man that always dies on the first leg). Do you see yourself playing for 6 hours straight? Have a backup, and remember if you stop playing for an hour or two in-between the battery level will go back up a tick or two giving you more play time. If you ration it, it lasts so much longer.
The sky is always falling in GAF. Anyone who is deterred by the battery life obviously wasn't that interested to begin with. A lot are probably just fanboys looking for an excuse to rail on 3DS.
The PSP got shitted on for battery life, the PSP2 will be shitted on if it's as bad or worse, so why exactly do you think the 3DS is exempt? Even if they are trolling (for any system), it's not like it suddenly stops being a flaw with said systems. The recharge time in particular stands out, since even the PSP was pretty quick in that area (less than an hour, even while playing it).
I was never going to buy a 3DS at launch anyway, I'll probably wait for the first hardware revision. Hopefully they'll improve the battery life and recharge time by then.
I don't quite understand the reaction to the battery life - for comparison, how long did the battery last in the DS phat/lite/i/XL? What about all the PSP models? I've not been a handheld fan for a while but 3-5 hours seems reasonable to me?
Then again I'm an optimist, I got frustrated by the hate-for-hate's-sake that was poured onto the Kinect too.
Dead or Alive looks freaking great, obviously not quite up to DoA4 on 360, but pretty damned close! Much better than I was expecting. The video had cut down on some of the gratuitous T&A too, which is a good thing (obv. there is still plenty there!) Going to look for Icarus vids now.
I was never going to buy a 3DS at launch anyway, I'll probably wait for the first hardware revision. Hopefully they'll improve the battery life and recharge time by then.
This is probably the sensible to do. Hard to maintain discipline and be strict about it when the games look so damned good. Looking forward to seeing what Sony might offer with the PSP2, since the graphical bar has been raised far beyond my expectations with 3DS.
Also I'm willing to trade playtime for power since it's gonna be plugged in 80% of the time anyway
Unless it's going to have a charger other than the cradle that has been shown so far, that doesn't seem anywhere near as convenient for the 3DS as it is for the DS.
Guess I'll be waiting for the lite and hoping for better batteries then.
Nintendo always underestimates and it's probably closer to 4-6 on max settings, they're also assuming you're constantly using the wireless for their new "street pass" features. And as I posted before, the DSi's spec sheet also lists 3-4 hours on max brightness and you don't hear anyone complaining.
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited January 2011
Why does everybody say they want to wait a year for the first revision, when you can buy it now, enjoy it for a year and then trade it in for at LEAST a hundred bucks towards the revision at EBstop. Nintendo handhelds have always gotten ridiculous trade in values when being traded in towards the next model.
Guess I'll be waiting for the lite and hoping for better batteries then.
Nintendo always underestimates and it's probably closer to 4-6 on max settings, they're also assuming you're constantly using the wireless for their new "street pass" features. And as I posted before, the DSi's spec sheet also lists 3-4 hours on max brightness and you don't hear anyone complaining.
The 3.5 hours charging is still pretty alarming though.
Ah well, there was only a slim chance that I might get the first rev anyway. By the time Rev 2 comes out I would have more than enough money saved and also see if things are improved.
edit: Actually, how was the charging time for the lite and DSi? I'm judging with other portable stuff that isn't a DS so it might be unfair.
The DSi and lite should hopefully drop in price pretty quickly once this comes out.
I sure hope there's more locations than Wuhu Island. I know there's more to Pilotwings than exploration but it's just not as interesting when I've already played a flying game where I've explored that place to death.
Me too, I was thinking the same thing. I've done everything there is to do at Wuhu, even flew through the sea-level caves that are really damn tricky to navigate.
I never really understood why Miyamoto thinks reusing the same location over and over is a good idea. It just strikes me as lazy. I understand the appeal and comfort of familiar locations but if I wanted a familiar location I'd just play Wii Sports Resort again.
Cripes, DOA looks really impressive, just about as sharp and fluid as DOA 2 Ultimate on the OXBox (which was pretty damn sharp). And since I haven't picked up BlazBlue: CS yet, I figure waiting on either the 3DS or PSP version (depending on which one turns out better controlwise) of CS2 is a good idea.
Guess I'll be waiting for the lite and hoping for better batteries then.
Nintendo always underestimates and it's probably closer to 4-6 on max settings, they're also assuming you're constantly using the wireless for their new "street pass" features. And as I posted before, the DSi's spec sheet also lists 3-4 hours on max brightness and you don't hear anyone complaining.
Right now I'm assuming 'if you play soft' is referring to the brightness setting. We'll see what happens though, I'd assume Nintendo would want to correct it as soon as possible if it were wrong but then I guess this is Nintendo we're talking about.
As for the DSi, that's a completely different situation. If you want a DS with decent battery life, you can just buy a DS Lite. You can't do that with the 3DS.
Why does everybody say they want to wait a year for the first revision, when you can buy it now, enjoy it for a year and then trade it in for at LEAST a hundred bucks towards the revision at EBstop. Nintendo handhelds have always gotten ridiculous trade in values when being traded in towards the next model.
Why buy it now when we can wait a year and play the completely absurd number of awesome games coming out in the meantime? Then when the revision comes out, there's already a library of games to dig into.
I mean really, look at that launch lineup. The NA/PAL launches should have a few more games (the usual halfassed handheld efforst from western publishers should be certainties) but they probably won't have Layton 5 either. Nintendo has to localise Layton 4 for the DS first.
Right now I'm assuming 'if you play soft' is referring to the brightness setting. We'll see what happens though, I'd assume Nintendo would want to correct it as soon as possible if it were wrong but then I guess this is Nintendo we're talking about.
Soft is a Japanese abbreviation for software. They meant "if you play games."
Rex Dart on
0
DHSChase lizards.....bark at donkeys..Registered Userregular
Do we know if Ocarina is a download or a boxed retail game this time?
Why would you think it's a download? Nintendo is still Nintendo.
With SSF4 as a launch title, I'll probably be fine if nothing else I want to play comes out for a while. Now, if only you could use arcade sticks with the 3DS.
I thought it was a download due to reading some people on another forum claiming it was a download game and whinging about it being the case. Thought I may have missed something. Cheers for the clarification Peewi.
RandomVince on
ULTIMATUM, n. In diplomacy, a last demand before resorting to concessions.
I'm pretty surprised myself that I'm saying this, but Super Street Fighter IV 3D Edition was one of the best examples of 3D I saw at Nintendo World. The game uses 3D in three ways, and they all work brilliantly.
Most superficially, there's the added depth the 3D effect provides for non-gameplay screens. The character select screen, for example, looks like it's layered, with your character artwork on one layer, the character selection icons on another layer, the text on another layer, the world map on the far back layer, and so-forth. It's a cool effect that has to be seen. The game uses similar layering effects for all the splash screens.
3D is also put to excellent use during combat, even when viewing the action from the traditional side view perspective. The stages I played had a tremendous feeling of depth. As with the layering effects, this is all just for show, but it looks utterly cool.
Finally, and this was most surprising for me, the game's new over-the-shoulder view, referred to officially as "Dynamic View," is actually playable thanks to the use of 3D. To play this mode, you have to separate your senses from the fact that the action is tilted into the screen and play just like you would when playing in 2D. This proves to not be difficult, as the gameplay is still strictly 2D.
With 3D turned on, this viewpoint works, although I'm not sure if I'd necessarily want to play the game in this fashion all the time. I tried the mode with the 3D turned off, though, and found it to be totally unplayable, presumably because of difficulties judging depth. It looks like Dynamic View really depends on the 3D effect, making it unique amongst most of the 3DS games at Nintendo World.
The Nintendo World demo had you select between the Dynamic View mode and the Normal View mode at the demo's start, before going through character select. It's unclear if Capcom will let you more easily toggle between the two views -- perhaps by going into the pause menu. The two views do appear to be interchangeable. During internet play, one player can use the traditional view while the other uses the Dynamic View.
Outside of the viewpoint options and the general coolness resulting from the 3D, Super SFIV 3D Edition looks and plays just like its counterparts on other systems. Of course, the 3DS's control layout may cause concern for some. I didn't have any trouble, but I'm admittedly not a hardcore fighting game player.
During the fight, the bottom screen shows panels with pre-assigned moves and special moves. You can tap these panels to get difficult moves out easily. Of course, this is strictly optional. Based off the trailer Capcom showed at the event, the panel system appears to be in place to allow for beginner players to more easily challenge advanced players.
The Nintendo World build had arcade and story modes available for play. Story mode shows fully voiced animation on the top screen prior to fights.
The event trailer made mention of additional features like the "Channel Live" live viewing mode and download play. Download play sounds particularly generous, as people who've downloaded the game can share it with others as well.
I'm not sure if it's an MT Framework thing, but Resident Evil Revelations and Super Street Fighter IV (both MT Framework titles) had the smoothest 3D visuals amongst the Nintendo World games that I played (and I played most of the big ones). This is impressive for Super SFIV in particular, as its gameplay is strictly 2D, even in the Dynamic View mode where 3D view support is essential.
Super SFIV has been out on consoles for some time now and is now out in arcades as well. But fighting fans will still want to give the new 3D edition a look when it launches with the 3DS next month.
I hadn't really been following Kid Icarus Uprising, but the buzz is growing and the few tidbits I've seen and heard sound amazing. Essentially a rail shooter/run-and-gun with a layer of Kid Icarus branding over it ... if it plays well, it'll be a must-buy for me, as I think the tunnel sort of effect of a rail shooter would work stunningly well in 3-D.
And those SSFIV details sound really cool! I'm not a fighter fan much anymore, but if I were to grab a version, it might be the 3DS one.
I never really understood why Miyamoto thinks reusing the same location over and over is a good idea. It just strikes me as lazy. I understand the appeal and comfort of familiar locations but if I wanted a familiar location I'd just play Wii Sports Resort again.
I'm probably the only person who wants to see the triumphant return of Little States Island.
143999 on
0
TexiKenDammit!That fish really got me!Registered Userregular
edited January 2011
So of all the announced games, which ones are actually new games and not remakes? Is the Resident Evil game just RE1 remade again?
So of all the announced games, which ones are actually new games and not remakes? Is the Resident Evil game just RE1 remade again?
No, it's brand new. From the games listed in the OP, red is remake/port:
* Hideo Kojima's Metal Gear Solid Snake Eater 3D The Naked Sample (auto demo)
* Winning Eleven 3D Soccer * Super Street Fighter IV 3D Edition
* Resident Evil Revelations
* Samurai Warriors Chronicle
* Dead or Alive Dimensions
* Ridge Racer 3D
* Professor Layton and the Miracle Mask
* Resident Evil Mercenaries 3D
* Super Monkey Ball 3D
* Kingdom Hearts 3D
* Gundam The 3D Battle * Tales of the Abyss * One Piece Unlimited Cruise SP
* Cubic Ninja
* Tobidasu Puzzle Bobble 3D
* Pro Baseball Famisuta 2011
* Animal Resort * Xevious
* 3D Beauty Clock
* Nintendogs + Cats
* Kid Icarus * Legend of Zelda Ocarina of Time 3D
* Steel Diver
* Pilot Wings Resort * Star Fox 64 3D
* Paper Mario
* Animal Crossing
* Mario Kart
* AR Games
* Mii Plaza
No doubt many of these games reuse assets from previous games, but I have no idea to what extent. Should DOA count as a remake, when it seems to be more of a series remix/new title? Does Nintendogs + Cats count as a remake? To what extent will Animal Crossing give us new content? No idea.
Also this isn't a full list of all announced games, just the ones being shown on the show floor. Atlus has that SMT game that's a remake.
Posts
Indeed. Its gotten to the point where everyone (probably people who were never getting one) are posting inane comments like "bailing out".
A cross correlation between those posters and the inevitable PSP2 reveal thread will yield unsurprising results.
Same or worse easily.
Also I'm willing to trade playtime for power since it's gonna be plugged in 80% of the time anyway
OMG no on-board nuclear power cell to power console level 3D graphics? I'm bailing out and then shooting myself in the face with shameful disappointment in Nintendo. Miyamoto is worse than Hitler, and Reggie is worse than Pol Pot!
I can at least be honest about it. I'm "bailing out" on whatever the PSP2 is because it's not a DS. I still haven't been convinced to go to anywhere but Nintendo for my handheld gaming.
Saves us some time.
Alternatively...
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
A handheld with shitty battery life isn't worth my time. The reason I bought a DS to begin with is that I'm always stuck on long train rides and plane flights. If I didn't care about battery life, I would have gotten a PSP.
That's seven articles total today. Sleepy now zzzzzzzzzzzzz
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I am too, that's why I have an iPod touch, a DS, and a PSP. they are all in my little travel bag and I don't have to worry about running out of entertainment. Now I fly 14+ hour flights at worst, and that doesn't count the layovers and connecting flights, which can bump that to 18-20 hours of travel on a bad day. I don't think I've ever had a handheld run out of juice in all that time (laptops though man that always dies on the first leg). Do you see yourself playing for 6 hours straight? Have a backup, and remember if you stop playing for an hour or two in-between the battery level will go back up a tick or two giving you more play time. If you ration it, it lasts so much longer.
The PSP got shitted on for battery life, the PSP2 will be shitted on if it's as bad or worse, so why exactly do you think the 3DS is exempt? Even if they are trolling (for any system), it's not like it suddenly stops being a flaw with said systems. The recharge time in particular stands out, since even the PSP was pretty quick in that area (less than an hour, even while playing it).
I was never going to buy a 3DS at launch anyway, I'll probably wait for the first hardware revision. Hopefully they'll improve the battery life and recharge time by then.
Then again I'm an optimist, I got frustrated by the hate-for-hate's-sake that was poured onto the Kinect too.
Dead or Alive looks freaking great, obviously not quite up to DoA4 on 360, but pretty damned close! Much better than I was expecting. The video had cut down on some of the gratuitous T&A too, which is a good thing (obv. there is still plenty there!) Going to look for Icarus vids now.
This is probably the sensible to do. Hard to maintain discipline and be strict about it when the games look so damned good. Looking forward to seeing what Sony might offer with the PSP2, since the graphical bar has been raised far beyond my expectations with 3DS.
Unless it's going to have a charger other than the cradle that has been shown so far, that doesn't seem anywhere near as convenient for the 3DS as it is for the DS.
http://www.nintendo.co.jp/3ds/experience/nw2011/mov/stage0108_2.html
http://www.youtube.com/watch?v=e7Lm6fGmP6s
Will be watching it now.
Ok so the awesome new footage bits are at 18:00, 20:00, and there is a goofy little scene with a hydra at 28:00.
EDIT: Our first brief look at Layton 3DS:
http://www.youtube.com/watch?v=JKvlpUd7Xx0
Not digging his hair though.
That is why he generally wears a hat!
I like what they did with the street scenes, being able to move the camera around a bit to make the 3D more visible and interesting.
Guess I'll be waiting for the lite and hoping for better batteries then.
Nintendo always underestimates and it's probably closer to 4-6 on max settings, they're also assuming you're constantly using the wireless for their new "street pass" features. And as I posted before, the DSi's spec sheet also lists 3-4 hours on max brightness and you don't hear anyone complaining.
Anyway, Pilotwings:
The 3.5 hours charging is still pretty alarming though.
Ah well, there was only a slim chance that I might get the first rev anyway. By the time Rev 2 comes out I would have more than enough money saved and also see if things are improved.
edit: Actually, how was the charging time for the lite and DSi? I'm judging with other portable stuff that isn't a DS so it might be unfair.
The DSi and lite should hopefully drop in price pretty quickly once this comes out.
Right now I'm assuming 'if you play soft' is referring to the brightness setting. We'll see what happens though, I'd assume Nintendo would want to correct it as soon as possible if it were wrong but then I guess this is Nintendo we're talking about.
As for the DSi, that's a completely different situation. If you want a DS with decent battery life, you can just buy a DS Lite. You can't do that with the 3DS.
Why buy it now when we can wait a year and play the completely absurd number of awesome games coming out in the meantime? Then when the revision comes out, there's already a library of games to dig into.
I mean really, look at that launch lineup. The NA/PAL launches should have a few more games (the usual halfassed handheld efforst from western publishers should be certainties) but they probably won't have Layton 5 either. Nintendo has to localise Layton 4 for the DS first.
Soft is a Japanese abbreviation for software. They meant "if you play games."
All indications are that it's a retail game due out March-April in Japan.
Why would you think it's a download? Nintendo is still Nintendo.
With SSF4 as a launch title, I'll probably be fine if nothing else I want to play comes out for a while. Now, if only you could use arcade sticks with the 3DS.
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Throw me a PM if you add me
It's a mix of Zelda and Sin and Punishment gameplay.
Sakurai is just making the game he wanted to make, it would've played like this even without Kid Icarus branding (which was Nintendo's idea).
This right here!
This is The Shit!
I could listen to this all day
And those SSFIV details sound really cool! I'm not a fighter fan much anymore, but if I were to grab a version, it might be the 3DS one.
I'm probably the only person who wants to see the triumphant return of Little States Island.
No, it's brand new. From the games listed in the OP, red is remake/port:
No doubt many of these games reuse assets from previous games, but I have no idea to what extent. Should DOA count as a remake, when it seems to be more of a series remix/new title? Does Nintendogs + Cats count as a remake? To what extent will Animal Crossing give us new content? No idea.
Also this isn't a full list of all announced games, just the ones being shown on the show floor. Atlus has that SMT game that's a remake.