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Lost CanuckWorld's Greatest Escape ArtistDoctor Vundabar's Murder MachineRegistered Userregular
edited January 2011
I was going to ask if I should get the expansion pack along with Medieval 2 but then I saw that getting the gold edition is 10 dollars cheaper than buying the base game.
I'll look into Medieval 2 and Rome to see which I think I'd like more, thanks for the advice!
I was going to ask if I should get the expansion pack along with Medieval 2 but then I saw that getting the gold edition is 10 dollars cheaper than buying the base game.
I'll look into Medieval 2 and Rome to see which I think I'd like more, thanks for the advice!
Also, playing as a country/civilization you like makes the game way more fun. I'm a huge Venetian history nerd and it just makes playing as Venice more fun. If you have even a remote sense of connection you feel so much more willing to try and make your side win.
I've started a new campaign in Medieval 2 as Portugal and jinetes have finally impressed me. I used to really not care for them but I've realised they are General's Bodyguard assassins, a totally green unit of them just killed the King of France in two volleys.
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I've started a new campaign in Medieval 2 as Portugal and jinetes have finally impressed me. I used to really not care for them but I've realised they are General's Bodyguard assassins, a totally green unit of them just killed the King of France in two volleys.
that's what they're there for. jinetes are incredibly versus western nations, especially knights
my game as scotland is epic as shit, I'm currently fighting over egypt, france, and i'm sailing on denmark
I've started a new campaign in Medieval 2 as Portugal and jinetes have finally impressed me. I used to really not care for them but I've realised they are General's Bodyguard assassins, a totally green unit of them just killed the King of France in two volleys.
that's what they're there for. jinetes are incredibly versus western nations, especially knights
my game as scotland is epic as shit, I'm currently fighting over egypt, france, and i'm sailing on denmark
fuckin' danes
I see a lot of axes in your future, wielded by angry viking-looking dudes.
Seriously, those Danes are a pain to fight in a melee, half their units are fucking axe-wielding, armor-piercing shock troops.
what's the consensus here re: Napoleon, and how does it stack up vs Empire? I'm not sure I like the idea of the narrower campaign but at the same time, it seems like there's a lot of improvements
what's the consensus here re: Napoleon, and how does it stack up vs Empire? I'm not sure I like the idea of the narrower campaign but at the same time, it seems like there's a lot of improvements
Scuttlebutt is that it's a better game overall. I haven't played Napoleon, but I didn't really like Empire.
Narrower is probably good as the strategic mode on Empire was completely overwhelming to me.
Napoleon is the game empire total war should have been, diplomatic relations actually makes some sort of sense and the ai while stilll having moments of idiocy is not the flailing degenerate shit munch affair it was in Empire.
Which brings to mind all those baffling reviews that gave empire total war top marks for a game spanning three continents and the AI couldnt make naval crossings you think someone might have noticed huh
I think I'll stay away from my northern border for now.
age 20?
in other news
SUCCESS, LADS!
I got him early on in his career, too, so there's less damage.
Speaking of assassination attempts, I've noticed that percentages don't mean shit in the LotR mod. As in, 50% to do (blank), but after way too many save and reload attempts, it always fails. So I'm waiting until my assassin gets just slightly good enough and I'm going to send him to his potential death ... trying to stab the asshole Nazgul waiting at my front door. If he fails ... there's plenty of assassins in the sea.
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MrMonroepassed outon the floor nowRegistered Userregular
edited January 2011
Unless the random number generator hasn't been reseeded when you reload, in which case you would get the same result, over and over again.
I've been trying to limit myself to assassinating holy men and not men of science. I feel it's just rude since they just go do their own thing once their parent nation is destroyed.
Napoleon is the game empire total war should have been, diplomatic relations actually makes some sort of sense and the ai while stilll having moments of idiocy is not the flailing degenerate shit munch affair it was in Empire.
Which brings to mind all those baffling reviews that gave empire total war top marks for a game spanning three continents and the AI couldnt make naval crossings you think someone might have noticed huh
I don't get this either, Empire got pretty damn good reviews when it came out, and yet I've never completed a long campaign in it due to crippling bugs.
Napoleon, which is a better game in so many ways in terms of game play alone (not to mention its stability) got significantly worse marks mostly on the basis that the graphics weren't that much better. Don't get me wrong I like that the graphics have improved since I started with Shogun way back in the day, but really, everything after the graphics upgrades of Rome are just icing on the cake, I want functionality out of my strategy simulation, not pretty do-dads.
I loved the hell out of Empire regardless of all horrible bugs. It could've said FUCK YOU in big red type and then lock my computer every hour and I still would've played it.
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I have driven the descendants of Alexander into oblivion. Where once their mighty tyrant took Greek land and used Greek lives for his own ends, now there are only true Greeks! The Sons of Herakles would not be heeled by the Roman dogs, nor would we bend for the coin purse of Thrace! Macedon and Thrace have been undone, only Greece remains. Archers and hoplites, arrow and spear, that is how my kingdom was forged. Nothing like a huddle of archers, with a u-shape of hoplites protecting all sides, and armoured hoplites interwoven into the archers.
That was a pretty wily and fun campaign. Started off fast, taking Sicily, pushing through Turkey and then falling in on myself, Macedon pushing down towards Sparta, Brutii taking back Sicily and the Pontics driving my Turkish forces into the sea. Ended with me firmly holding the Turkish shore, having made it unobtainable to the Pontics with proper use of armoured hoplites, all of Greece in my kingdom, the islands of Rhodes, Salamis and Crete to spare, and a burgeoning push into Dacia and Rome.
Selling off Sicily and letting it burn was the best thing I could have done, what a distraction that was. I was kind of stupid about it, I had something like 6 generals sitting in the one city I had there... and I made no effort to board them onto some ships and get them home. They probably would have drowned, anyways. God damned Romans and Pontics control the water ways West and East. But not the coasts, for they are Greek!
Time to start up Barbarian Invasion. Anything I should know? Surprises on the horizon? Good tips and some good unit combinations?
No idea, the only time I've turned it on before, was just to change the graphic settings. Never even looked at the factions. I assume I'll be playing as something Roman?
Alright. The Western Empire is the most challenging faction in the game, the Eastern Empire much less so. Go for the east so you can get a sense of the game would be my advice, but if you want a challenge, I won't stop you!
This is the first time I've given Portugal more than a dozen turns, I always got turned off by "Lacks professional armies" in their description. I have come to understand that means nothing. Jinetes and Luisitanian Javelinmen are total beasts, especially with mail. Jinetes make excellent light cavalry after they're done throwing darts and the javelinmen rip up spear militias after they're done throwing theirs. And looking at the stats, they beat out other sword & shield armed light infantry!
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If my understanding is correct, the term "professional armies" means that they recruit excellent endgame units from cities, not just castles. This allows you, late in the game, to convert most of your castles into cities providing you with lots of income without compromising the integrity of your armed forces.
Another important aspect to consider is that late in the game castles become less important as gunpowder weapons make sieges less a matter of rams and ladders and more just blasting holes through walls and funneling men inside, so they are strategically less important.
However, most castles worth preserving into citadels are constructed on hills/bluffs and as such have limited ways of ingress anyway, so keeping them as castles can have its bonuses even to a faction such as the French that gain some excellent units from cities.
Also, some of the "older" units from top tier castles such as Chivalric Knights still outperform their nearest "professional" equivalent, the Gendarmes.
Will enemy armies disband if they don't have enough money to support them? I'm about 60 turns into the Britannia campaign and have managed to wipe the viking scum from the north of Scotland, all they have left is the Isle of Man, and I've blockaded the port. However, on the island itself there are 6 full stacks, not including the city itself. We are talking around 130 units. It has been this way for about 10 turns, and according to the financial graph they have had no money for about 8 or 9 turns. this is not at all suprising, even if all their units only cost 100 upkeep they would need 130000 florins income a turn to support that. With only 1 city that is obviously impossible. If I just wait it out, will they be forced to disband, or am I going to have to do a bunch of suicide attacks?
I'm thinking that the best plan of attack is a suicide stack of repeating ribaults. As many of them as possible and just let them die in a head on attack, maybe have some pikemen up in there just to prevent cavalry rush. hopefully should soften them up a bit before the proper (William Wallace led) landing
Round 1 was fairly successful, managed to eliminate about a stack and half's worth of enemy troops, and most importantly have reduced the troops in the actually city itself. Oddly, England has also landed troops (even though they aren't at war which is real suspicious:
Current plan of attack: "Operation Surgeon's Strike". Because this is their last city, and they have stupid chosen to poorly defend the city itself I may be able to circumnavigate the super stacks. I'll land a highly mobile strike force complete with multiple catapults on the southern side of the island, then after punching a whole in the city walls, rush it with cavalry, and highland nobles. Meanwhile, I'll create a defensive perimeter around the breach using pikemen, as I push into the city and kill the remaining defenders with the cavalry and nobles, I'll use the pikemen to hold the gap from reinforcements which will surely arrive by then, once I hold the city square, I'll simply wait for the timer to run out and pray the breach holds.
If it does you're still looking at a shitload of rebels on that tiny island though.
But I agree taking the city is the best way to approach the situation, just remember you've got to be able defend it once it's yours too (catapults and pikes will help with that, but I'd bring some archers too).
I haven't played the Kingdoms campaigns myself but I am currently playing a game as Norway in SS 6.4, I'm in the process of taking Denmark and Sweden and when I'm done the Scots and English better watch out.
I really like these infantry-heavy factions for some reason.
I'll use the pikemen to hold the gap from reinforcements which will surely arrive by then, once I hold the city square, I'll simply wait for the timer to run out and pray the breach holds.
I don't know how Medieval plays, but won't the AI just use another entrance, instead of your breach? Does occupying the town center forfeit all the buildings to your control?
I'm not entirely sure how capturing things in a siege even works. Half the times it seems after I capture a wall, the guard towers are still flinging arrows at me.
The Battle of Castle Town is perhaps the most epic battle I've ever played in any Total War game.
First of all, when I meant Surgical Strike, I meant scalpel thin - I started the battle with 13 units, I'm facing around 130 enemy units all told, but, only 5 in the actual castle itself. This is a fortress, meaning to get to the town square, I need to breach two sets of walls. Setting up on the far left, I hoped that I could quickly break the outer wall just outside the junction with the inner wall, allowing me to rapidly begin attacking the inner wall from safety. I positioned my forces and began.
As the battle started, I rushed my forces to the walls, so I could get them inside as soon as the walls came down. Inside the walls lay the Viking King, 3 units of Feudal Knights and a trebuchet. As soon as the battle started however, the 3 knights left the castle's front gate, and swung around to try and flank me. I send a highland pike to meet them, and he manages to completely kill 1, maim a second, and distract the thrid long enough for my forces to blow the hole and enter the breach. Also, most of the reinforcements begin to enter the field. Marching slowly and stopping to reorganize once they are on the map, they don't understand the urgency of the situation. Also my computer begins to slow down horribly. Just as I push the cannons through, the viking hordes begin their assault.
The Highland pike left outside is ordered to retreat inside, but it's unlikely they'll make it. The next part is KEY, as you can see on the mini map my border horse rapidly entered the city, I've sent him first to the main, and then side gate. This is to prevent exactly the situation Klash described. If you touch the inside of a city gate with your unit (especially when uncontested) the building flips over to your control and won't allow the filthy Vikings to stream into the newly Scottish outer wall of Castle Town. The bombards redeploy - It's time to take the inner sanctum. Only the Viking King holds the city square, the sole trebuchet was slaughtered by Border Horses as I entered the city.
It's too late for the Highland Pikes, but as a Noble Pike holds the rubble, I charge them into the side of the viking horde. They are immediately routed and flee. Their sacrifice will not be forgotten.
The Noble Pikes did VERY well, the extra long spears and spear wall formation works fantastically in tight spaces like this, but just to make sure the line holds, I send the surviving Highland Pike to their aid.
The gap is holding better than I could have hoped, but the cannons had a bit of trouble demolishing the last bit of the inner wall, mostly because the Viking hordes have set up trebuchets outside, and are beginning to fire inwards at me. The wall breaks however, and I rush my men through. The day will be ours!
Killing the King is proving to be difficult, starting off with 70 bodyguards, it will take all my forces. Meanwhile the outer wall is almost lost, and an emergency reinforcement of Mercenary Axemen holds a thin interior perimeter, but with my men inside the inner gate, and only a few Axemen left, I turn my cannons back to the other wall . . .
The fighting at the inner wall is fierce, but I've seized the square, and soon, their King is dead, all that remains is to wait it out.
But oh no! My general is dead as well! Gille Patrick the Mad was exactly that, he led just 1400 men against the whole of the Viking Host (More than 100000 men). And won. That last bit is key.
Now, unlike what Bro Minh feared, instead of just turning rebel, I got to watch the death animation for all 6 stacks, sorta funny to watch them all die and disperse (They didn't turn rebel). I massacred the population (14000 people) and this wonderful popup occurred:
Whew. Things I learned? Not even my modern desktop with it's i5 and 5770 could handle this many dudes. 5 full stacks is a LOT of people. Noble Pike and Highland Pike are REALLY GOOD, especially when the enemy is forced to attack the spear wall dead on. Finally, if you can strike the killing blow with a siege, DO IT.
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MrMonroepassed outon the floor nowRegistered Userregular
It's so easy to build up your own narrative to these games. Your general earning his nickname and dying in this final, huge battle against Norway is just amazing.
Whew. Things I learned? Not even my modern desktop with it's i5 and 5770 could handle this many dudes. 5 full stacks is a LOT of people. Noble Pike and Highland Pike are REALLY GOOD, especially when the enemy is forced to attack the spear wall dead on. Finally, if you can strike the killing blow with a siege, DO IT.
That was an awesome story. Good job on forcing that funnel-breach on the Norwegians. Total War war stories are always rad. Makes me wish that Polish MII play through was still being worked on.
Tell me about huge armies, though. A certain point in my Julii campaign reached a point where every army was a full stack, and every fight involved at least 4 armies. Running an i7 and it still choked.
Huge armies are the best.
Edit: Oh dear. The Huns have arrived. As a horde. The entirety of their civilization is on Sirium's doorstep. I am horrified. I haven't really found a need to pump soldiers out in Europe, since no one has bothered me, the Goths even went for some ceasefire, and my efforts are focused on those damned Sassanids to the East. They keep besieging and dying at the gates of Antioch, and soon I will remove them.
Anyways, The Huns. Horde. Someone tell me how to deal with this, in a manner that will ensure my bowels remain intact. If I kill the hordes, the Huns disappear, right? Thats their entire faction?
So while I was making Denmark my bitch I started getting swarmed with war declarations, first Novgorod (though they can't really do much but harass my ships) then fucking Scotland lands a stack on my shores and I manage to beat them with just 15 men left and then in the next turn England declares on me.
I mean, I was going to take the British isles anyway but it's a bit of a pain fighting four factions at once.
Edit: Oh dear. The Huns have arrived. As a horde. The entirety of their civilization is on Sirium's doorstep. I am horrified. I haven't really found a need to pump soldiers out in Europe, since no one has bothered me, the Goths even went for some ceasefire, and my efforts are focused on those damned Sassanids to the East. They keep besieging and dying at the gates of Antioch, and soon I will remove them.
Anyways, The Huns. Horde. Someone tell me how to deal with this, in a manner that will ensure my bowels remain intact. If I kill the hordes, the Huns disappear, right? Thats their entire faction?
Killing the horde means the end of their faction. It also requires killing the horde, though! You have one advantage against them: city walls. The Huns are horse archers, which means you won't see them scaling your walls. You're already lucky if they went to Sirium though, because it means they'll head further west rather than smashing down onto Constanstinople.
Edit: Oh dear. The Huns have arrived. As a horde. The entirety of their civilization is on Sirium's doorstep. I am horrified. I haven't really found a need to pump soldiers out in Europe, since no one has bothered me, the Goths even went for some ceasefire, and my efforts are focused on those damned Sassanids to the East. They keep besieging and dying at the gates of Antioch, and soon I will remove them.
Anyways, The Huns. Horde. Someone tell me how to deal with this, in a manner that will ensure my bowels remain intact. If I kill the hordes, the Huns disappear, right? Thats their entire faction?
Killing the horde means the end of their faction. It also requires killing the horde, though! You have one advantage against them: city walls. The Huns are horse archers, which means you won't see them scaling your walls. You're already lucky if they went to Sirium though, because it means they'll head further west rather than smashing down onto Constanstinople.
You weren't kidding. The Huns broke against my walls. Just basic stone walls, one unit of Eastern Archers and that cut them clean in half, in 2 or 3 turns. Now it looks like the Sarmatians have turned horde, and are also approaching Sirium. Which should be fun, since as far as I can tell, Sarmatians are also cavalry users.
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DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
edited February 2011
Fuck this game is hard.
Started an English campaign to get a feel for the game. I'm sacking rebel towns, making money, building my economy and strengthening my borders.
Oh hey there France. Yeah, let's share trade rights. I'm working on Scotland up north and I'd like to keep friendly relations down south there.
Why, that sure is a lot of armies you're marching through my borders there, France. But we're still buds, right? I'm slowly pushing Scotland out of my homeland.
Oh, well your entire force has landed at my stronghold at Caen. And you're demanding I become your vassal. Uh, I guess, as long as it keeps you happy. I'm not ready to start pushing south yet. Agreed. Let this declaration of vassal-ship continue to strengthen our friendship.
Dammit France. I was your vassal. I gave in to your demands. Why do you burn Caen and Bruges and Rennes to the ground? Why?
All the while Milan, my only ally, just points and laughs.
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I'll look into Medieval 2 and Rome to see which I think I'd like more, thanks for the advice!
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Also, playing as a country/civilization you like makes the game way more fun. I'm a huge Venetian history nerd and it just makes playing as Venice more fun. If you have even a remote sense of connection you feel so much more willing to try and make your side win.
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that's what they're there for. jinetes are incredibly versus western nations, especially knights
my game as scotland is epic as shit, I'm currently fighting over egypt, france, and i'm sailing on denmark
fuckin' danes
I see a lot of axes in your future, wielded by angry viking-looking dudes.
Seriously, those Danes are a pain to fight in a melee, half their units are fucking axe-wielding, armor-piercing shock troops.
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that is so rad
Scuttlebutt is that it's a better game overall. I haven't played Napoleon, but I didn't really like Empire.
Narrower is probably good as the strategic mode on Empire was completely overwhelming to me.
Which brings to mind all those baffling reviews that gave empire total war top marks for a game spanning three continents and the AI couldnt make naval crossings you think someone might have noticed huh
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Looks like someone has a case of the Mondays ...
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Speaking of assassination attempts, I've noticed that percentages don't mean shit in the LotR mod. As in, 50% to do (blank), but after way too many save and reload attempts, it always fails. So I'm waiting until my assassin gets just slightly good enough and I'm going to send him to his potential death ... trying to stab the asshole Nazgul waiting at my front door. If he fails ... there's plenty of assassins in the sea.
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I've been trying to limit myself to assassinating holy men and not men of science. I feel it's just rude since they just go do their own thing once their parent nation is destroyed.
1776:
I don't get this either, Empire got pretty damn good reviews when it came out, and yet I've never completed a long campaign in it due to crippling bugs.
Napoleon, which is a better game in so many ways in terms of game play alone (not to mention its stability) got significantly worse marks mostly on the basis that the graphics weren't that much better. Don't get me wrong I like that the graphics have improved since I started with Shogun way back in the day, but really, everything after the graphics upgrades of Rome are just icing on the cake, I want functionality out of my strategy simulation, not pretty do-dads.
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That was a pretty wily and fun campaign. Started off fast, taking Sicily, pushing through Turkey and then falling in on myself, Macedon pushing down towards Sparta, Brutii taking back Sicily and the Pontics driving my Turkish forces into the sea. Ended with me firmly holding the Turkish shore, having made it unobtainable to the Pontics with proper use of armoured hoplites, all of Greece in my kingdom, the islands of Rhodes, Salamis and Crete to spare, and a burgeoning push into Dacia and Rome.
Selling off Sicily and letting it burn was the best thing I could have done, what a distraction that was. I was kind of stupid about it, I had something like 6 generals sitting in the one city I had there... and I made no effort to board them onto some ships and get them home. They probably would have drowned, anyways. God damned Romans and Pontics control the water ways West and East. But not the coasts, for they are Greek!
Time to start up Barbarian Invasion. Anything I should know? Surprises on the horizon? Good tips and some good unit combinations?
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Another important aspect to consider is that late in the game castles become less important as gunpowder weapons make sieges less a matter of rams and ladders and more just blasting holes through walls and funneling men inside, so they are strategically less important.
However, most castles worth preserving into citadels are constructed on hills/bluffs and as such have limited ways of ingress anyway, so keeping them as castles can have its bonuses even to a faction such as the French that gain some excellent units from cities.
Also, some of the "older" units from top tier castles such as Chivalric Knights still outperform their nearest "professional" equivalent, the Gendarmes.
Any advice?
I am on VH if that matters
so
yeah at some point you are gonna have to deal with them.
Current plan of attack: "Operation Surgeon's Strike". Because this is their last city, and they have stupid chosen to poorly defend the city itself I may be able to circumnavigate the super stacks. I'll land a highly mobile strike force complete with multiple catapults on the southern side of the island, then after punching a whole in the city walls, rush it with cavalry, and highland nobles. Meanwhile, I'll create a defensive perimeter around the breach using pikemen, as I push into the city and kill the remaining defenders with the cavalry and nobles, I'll use the pikemen to hold the gap from reinforcements which will surely arrive by then, once I hold the city square, I'll simply wait for the timer to run out and pray the breach holds.
But I agree taking the city is the best way to approach the situation, just remember you've got to be able defend it once it's yours too (catapults and pikes will help with that, but I'd bring some archers too).
I haven't played the Kingdoms campaigns myself but I am currently playing a game as Norway in SS 6.4, I'm in the process of taking Denmark and Sweden and when I'm done the Scots and English better watch out.
I really like these infantry-heavy factions for some reason.
I don't know how Medieval plays, but won't the AI just use another entrance, instead of your breach? Does occupying the town center forfeit all the buildings to your control?
I'm not entirely sure how capturing things in a siege even works. Half the times it seems after I capture a wall, the guard towers are still flinging arrows at me.
First of all, when I meant Surgical Strike, I meant scalpel thin - I started the battle with 13 units, I'm facing around 130 enemy units all told, but, only 5 in the actual castle itself. This is a fortress, meaning to get to the town square, I need to breach two sets of walls. Setting up on the far left, I hoped that I could quickly break the outer wall just outside the junction with the inner wall, allowing me to rapidly begin attacking the inner wall from safety. I positioned my forces and began.
As the battle started, I rushed my forces to the walls, so I could get them inside as soon as the walls came down. Inside the walls lay the Viking King, 3 units of Feudal Knights and a trebuchet. As soon as the battle started however, the 3 knights left the castle's front gate, and swung around to try and flank me. I send a highland pike to meet them, and he manages to completely kill 1, maim a second, and distract the thrid long enough for my forces to blow the hole and enter the breach. Also, most of the reinforcements begin to enter the field. Marching slowly and stopping to reorganize once they are on the map, they don't understand the urgency of the situation. Also my computer begins to slow down horribly. Just as I push the cannons through, the viking hordes begin their assault.
The Highland pike left outside is ordered to retreat inside, but it's unlikely they'll make it. The next part is KEY, as you can see on the mini map my border horse rapidly entered the city, I've sent him first to the main, and then side gate. This is to prevent exactly the situation Klash described. If you touch the inside of a city gate with your unit (especially when uncontested) the building flips over to your control and won't allow the filthy Vikings to stream into the newly Scottish outer wall of Castle Town. The bombards redeploy - It's time to take the inner sanctum. Only the Viking King holds the city square, the sole trebuchet was slaughtered by Border Horses as I entered the city.
It's too late for the Highland Pikes, but as a Noble Pike holds the rubble, I charge them into the side of the viking horde. They are immediately routed and flee. Their sacrifice will not be forgotten.
The Noble Pikes did VERY well, the extra long spears and spear wall formation works fantastically in tight spaces like this, but just to make sure the line holds, I send the surviving Highland Pike to their aid.
The gap is holding better than I could have hoped, but the cannons had a bit of trouble demolishing the last bit of the inner wall, mostly because the Viking hordes have set up trebuchets outside, and are beginning to fire inwards at me. The wall breaks however, and I rush my men through. The day will be ours!
Killing the King is proving to be difficult, starting off with 70 bodyguards, it will take all my forces. Meanwhile the outer wall is almost lost, and an emergency reinforcement of Mercenary Axemen holds a thin interior perimeter, but with my men inside the inner gate, and only a few Axemen left, I turn my cannons back to the other wall . . .
The fighting at the inner wall is fierce, but I've seized the square, and soon, their King is dead, all that remains is to wait it out.
But oh no! My general is dead as well! Gille Patrick the Mad was exactly that, he led just 1400 men against the whole of the Viking Host (More than 100000 men). And won. That last bit is key.
Now, unlike what Bro Minh feared, instead of just turning rebel, I got to watch the death animation for all 6 stacks, sorta funny to watch them all die and disperse (They didn't turn rebel). I massacred the population (14000 people) and this wonderful popup occurred:
Whew. Things I learned? Not even my modern desktop with it's i5 and 5770 could handle this many dudes. 5 full stacks is a LOT of people. Noble Pike and Highland Pike are REALLY GOOD, especially when the enemy is forced to attack the spear wall dead on. Finally, if you can strike the killing blow with a siege, DO IT.
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That was an awesome story. Good job on forcing that funnel-breach on the Norwegians. Total War war stories are always rad. Makes me wish that Polish MII play through was still being worked on.
Tell me about huge armies, though. A certain point in my Julii campaign reached a point where every army was a full stack, and every fight involved at least 4 armies. Running an i7 and it still choked.
Huge armies are the best.
Edit: Oh dear. The Huns have arrived. As a horde. The entirety of their civilization is on Sirium's doorstep. I am horrified. I haven't really found a need to pump soldiers out in Europe, since no one has bothered me, the Goths even went for some ceasefire, and my efforts are focused on those damned Sassanids to the East. They keep besieging and dying at the gates of Antioch, and soon I will remove them.
Anyways, The Huns. Horde. Someone tell me how to deal with this, in a manner that will ensure my bowels remain intact. If I kill the hordes, the Huns disappear, right? Thats their entire faction?
I mean, I was going to take the British isles anyway but it's a bit of a pain fighting four factions at once.
So yeah, the AI in SS does not fuck around.
Killing the horde means the end of their faction. It also requires killing the horde, though! You have one advantage against them: city walls. The Huns are horse archers, which means you won't see them scaling your walls. You're already lucky if they went to Sirium though, because it means they'll head further west rather than smashing down onto Constanstinople.
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You weren't kidding. The Huns broke against my walls. Just basic stone walls, one unit of Eastern Archers and that cut them clean in half, in 2 or 3 turns. Now it looks like the Sarmatians have turned horde, and are also approaching Sirium. Which should be fun, since as far as I can tell, Sarmatians are also cavalry users.
Started an English campaign to get a feel for the game. I'm sacking rebel towns, making money, building my economy and strengthening my borders.
Oh hey there France. Yeah, let's share trade rights. I'm working on Scotland up north and I'd like to keep friendly relations down south there.
Why, that sure is a lot of armies you're marching through my borders there, France. But we're still buds, right? I'm slowly pushing Scotland out of my homeland.
Oh, well your entire force has landed at my stronghold at Caen. And you're demanding I become your vassal. Uh, I guess, as long as it keeps you happy. I'm not ready to start pushing south yet. Agreed. Let this declaration of vassal-ship continue to strengthen our friendship.
Dammit France. I was your vassal. I gave in to your demands. Why do you burn Caen and Bruges and Rennes to the ground? Why?
All the while Milan, my only ally, just points and laughs.
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