Dragon Age Thread - [Please post in new thread]

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  • BlackjackBlackjack Registered User regular
    edited January 2011
    Ooo... what's the mod that allows rogues to automatically unlock chests?

    The only mods I'm currently running with are those that resize Shale and upgrade the model's skin to compensate. It looks way better when the "huge" golem is actually... huge.
    Party Command - Unlock

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  • PancakePancake Registered User regular
    edited January 2011
    Ooo... what's the mod that allows rogues to automatically unlock chests?

    The only mods I'm currently running with are those that resize Shale and upgrade the model's skin to compensate. It looks way better when the "huge" golem is actually... huge.

    Shale isn't supposed to be a "huge" golem. The mage that owned her before chiseled her down so she could fit into houses and through doorways. She, like, tells you this.

    Pancake on
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  • ArcasArcas Registered User regular
    edited January 2011
    Advanced Tactics has a setting where your rogue can pick locks/disable traps while in exploration mode.

    Arcas on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited January 2011
    Pancake wrote: »
    Ooo... what's the mod that allows rogues to automatically unlock chests?

    The only mods I'm currently running with are those that resize Shale and upgrade the model's skin to compensate. It looks way better when the "huge" golem is actually... huge.

    Shale isn't supposed to be a "huge" golem. The mage that owned her before chiseled her down so she could fit into houses and through doorways. She, like, tells you this.


    Yeah, but the "bigger" Shale from the mod still looks like it'd fit through doorways. Replace "huge" with "powerful" and you'll more accurately get what I meant. When I originally played through the game, Shale seemed a little small for the backstory (even given the chiselling).

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  • RanadielRanadiel Registered User regular
    edited January 2011
    The mod makes Shale larger, but not as large as the stone or iron golems you encounter in game.

    Ranadiel on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited January 2011
    Yeah, it's not the biggest difference in the world, but it just seems to fit the character more to be a bit larger than what they gave you.

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    See you in Town,
    -Z
  • RenzoRenzo Registered User regular
    edited January 2011
    For companions, so far we know of a dwarf, an elf, and 2-3 humans, right? I wonder if we'll get another qunari. DA:O had a golem, so hopefully we get something equally funky this time too.

    Renzo on
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited January 2011
    I thought when they showed the designs for girl qunaris that meant we might get a girl qunari.

    But no dice.

    Edit: here

    http://bioware.files.wordpress.com/2010/08/da2_races.jpg

    Alucard6986 on
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  • ElendilElendil Registered User regular
    edited January 2011
    2 elves

    we're also still short a mage

    a qunari mage would certainly be interesting, but I'm not exactly banking on it

    Elendil on
  • RenzoRenzo Registered User regular
    edited January 2011
    Right, the lyrium-infused elf and the mage girl elf from DA:O.

    Yeah, a qunari mage would allow for some really cool insight into that aspect of the qunari.

    Renzo on
  • BlackjackBlackjack Registered User regular
    edited January 2011
    Companions:

    Two elves (Fenris and Merrill)
    A dwarf (Varric)
    Three humans (Isabela, Aveline, and an unnamed male mage that lots of people think is Anders)
    Either Bethany or Carver
    Sebastian

    Possibly more, but who knows.

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  • ElendilElendil Registered User regular
    edited January 2011
    the anders thing seems pretty dubious

    the pictures don't look right

    and it'd be weird to have like half the companions be origins characters

    Elendil on
  • RenzoRenzo Registered User regular
    edited January 2011
    Well, it IS a Bioware sequel. It's not like they haven't done that before.

    Renzo on
  • LeitnerLeitner Registered User regular
    edited January 2011
    I thought when they showed the designs for girl qunaris that meant we might get a girl qunari.

    But no dice.

    Edit: here

    http://bioware.files.wordpress.com/2010/08/da2_races.jpg
    wrote:
    Distinct Racial Physiology is an Opportunity to Explore Different Standards of Beauty

    Slightly more muscular and taller - Standard - Ever so Slightly Skinnier and Shorter - Dwarf

    Haha.

    Leitner on
  • zombiefriendzombiefriend Registered User regular
    edited January 2011
    Wait, so those horned people are the new Qunari designs? Wow. I totally didn't know that.

    zombiefriend on
    mmmmm
  • Dox the PIDox the PI Registered User regular
    edited January 2011
    Wait, so those horned people are the new Qunari designs? Wow. I totally didn't know that.

    Really? people have only been complaining about since they announced it :P

    EDIT: Only SPECIAL Qunari have them

    Dox the PI on
  • BlackjackBlackjack Registered User regular
    edited January 2011
    No, most Qunari have horns.

    Blackjack on
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  • PancakePancake Registered User regular
    edited January 2011
    Dox the PI wrote: »
    Wait, so those horned people are the new Qunari designs? Wow. I totally didn't know that.

    Really? people have only been complaining about since they announced it :P

    EDIT: Only SPECIAL Qunari have them

    No, only special qunari don't have them. Like Sten.

    Pancake on
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  • ElendilElendil Registered User regular
    edited January 2011
    I like how they came up with two separate retcons to explain Sten and the Awakening guy

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  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited January 2011
    Link to the Qunari info?

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    -Z
  • BlackjackBlackjack Registered User regular
    edited January 2011
    Link to the Qunari info?
    Here
    “Not all qunari have horns,” says Dragon Age lead writer David Gaider. “Some are born without them, but it has never been considered a defect. Instead the mark is considered special, indicating one who is clearly meant for a special role in their society—as a Ben-Hassrath who enforces religious law or as an envoy to other races. It is also not uncommon for qunari who abandon their beliefs to remove their own horns, for reasons not yet clear.”

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  • zombiefriendzombiefriend Registered User regular
    edited January 2011
    So, what the Champion is fighting in that CG trailer is a Qunari....and not a demon?

    zombiefriend on
    mmmmm
  • PancakePancake Registered User regular
    edited January 2011
    Yes, that was a qunari. Are you angry yet? You're apparently supposed to be angry.

    Pancake on
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  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited January 2011
    I wonder how the import system works in 2, considering the save files are a bit of a clusterfuck in one since it duplicates your character for every dlc you play.

    Would just the most recent save be good enough (say, your witch hunt or awakenings character) or might it somehow need an origins save from the epilogue as well?

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  • XeddicusXeddicus Registered User regular
    edited January 2011
    Pancake wrote: »
    Yes, that was a qunari. Are you angry yet? You're apparently supposed to be angry.

    It was a Qunari-Demon. I don't care what they ret-con/say. Sten better show up and go "What the hell is that?!" at some point. If he didn't, it be modded in, which explains the silence on the toolset. Blast!

    Xeddicus on
  • ElendilElendil Registered User regular
    edited January 2011
    I wonder how the import system works in 2, considering the save files are a bit of a clusterfuck in one since it duplicates your character for every dlc you play.

    Would just the most recent save be good enough (say, your witch hunt or awakenings character) or might it somehow need an origins save from the epilogue as well?
    Your choices carry over through all of them. If you did Origins > Awakening > Golems > Witch Hunt you can import the Witch Hunt file and get everything.

    Elendil on
  • override367override367 ALL minions Registered User regular
    edited January 2011
    Just need to greet the Qunari hordes with kittens and cookies and they'll lay down their arms

    Buncha softies

    override367 on
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited January 2011
    Elendil wrote: »
    I wonder how the import system works in 2, considering the save files are a bit of a clusterfuck in one since it duplicates your character for every dlc you play.

    Would just the most recent save be good enough (say, your witch hunt or awakenings character) or might it somehow need an origins save from the epilogue as well?
    Your choices carry over through all of them. If you did Origins > Awakening > Golems > Witch Hunt you can import the Witch Hunt file and get everything.

    That's a relief. I seem to have misplaced by origins "epilogue" save for my main playthrough, though I still have one for WH/A.

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  • Torso BoyTorso Boy Registered User regular
    edited January 2011
    I...like the horned Qunari? I look forward to seeing how Hawke and the Free Marches factor into the conflict between the Qunari and the Imperium, and I'm especially stoked to finally (hopefully) encounter the Tevinters.

    Torso Boy on
  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited January 2011
    I like them too. The thing I don't understand is that there was any NEED to retcon anything (thanks for the link earlier).

    Seriously, why can't the devs just say "yeah, we decided they should have had horns" and we done with it? No one needs to concoct a story about our Sten being "special". Apparently EVERY Qunari we met in DOA (and damn, there were a lot of mercs when you think back) was just as special.

    ZarathustraEck on
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  • BlackjackBlackjack Registered User regular
    edited January 2011
    They had to retcon it because they had to make the lore consistent. And I don't know why you wouldn't think the Qunari mercenaries abandoned the Qun and therefore cut off their horns.

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  • ZarathustraEckZarathustraEck Ubermensch now with stripes!Registered User regular
    edited January 2011
    No, what I mean is... what's inconsistent about it? Or rather, why do we need an explanation? The first game didn't display their horns... so what? Hurlocks look different in this game, but I'm not looking for an elaborate explanation on why that is. I'd be fine with "yeah, our developement cycle for DAO didn't have room for entirely new models for the Qunari, so we didn't model unique heads."

    I guess I'm just not angry enough about the game?

    ZarathustraEck on
    See you in Town,
    -Z
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited January 2011
    I like the new Qunari design as well. I don't care if it's a retcon or not. I like the flavor instead of them being just big humans.

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  • Torso BoyTorso Boy Registered User regular
    edited January 2011
    I'm not sure it counts as retconing if you're adding to the lore, as opposed to altering it. The merchant in Awakening makes it clear that he abandoned the Qun, which we can also take to be true of most mercenaries, and Sten was presumably born without them.

    Since Ferelden is peripheral to the Qunari/Imperium conflict and presumably the previous war, it makes sense that outsiders are the only sort of Qunari who end up there. Sending Sten to check out the Blight makes sense because hornless Qunari are likely to draw less attention.

    Furthermore, I don't know if this was pointed out in Origins or Awakening, but it's already known that Qunari broodmothers produce Ogres, who have horns.

    So...I guess I disagree that a retcon has even taken place. It's additional lore that the writers can validly claim we simply didn't know before. It's totally plausible that they had the horns in mind from the start, given the various breeds of darkspawn correlating to races of Thedas.

    Torso Boy on
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited January 2011
    Seconding that the new design is cool but that they didn't need to explain it.

    Pretty much all the other art style differences their justification was basically DEAL WITH IT.

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  • BlackjackBlackjack Registered User regular
    edited January 2011
    The only new design I don't like is Flemeth's.

    Blackjack on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2011
    What's wrong with Flemeth the war goddess?

    Dragkonias on
  • BlackjackBlackjack Registered User regular
    edited January 2011
    Well, there's the "war goddess" part.

    And also the really stupid hair horns.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2011
    But the hair horns make her look like Maleificent.

    That's cool.

    Dragkonias on
  • DozingDragonDozingDragon Registered User regular
    edited January 2011
    The new genlocks look like apes. They knuckle walk. At least thats how the new flash game with its updated art style depicts them.

    Sure it gets rid of the "lolorcs" thing, but it is a pretty significant revision.

    DozingDragon on
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