The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Feats:
Improved Initiative
Power Attack
Improved Overrun
Weapon Focus: Dwarven Waraxe
Languages:
Common
Dwarven
Goblin
Equipment (Current):
Dwarven Waraxe
Javelin
Scale Mail
Heavy Wooden Shield
1x Tanglefoot Bag
22 gold
Special Abilities:
Rage 1/day (+4 Strength, +4 Con, +2 Will Save, -2 AC, 9 rounds)
Fast Movement (+10 Movement Speed)
Racial Abilities:
Darkvision 60 feet
+4 vs Bullrush/Trip
+2 Saves vs Poison
+2 Saves vs Spells
+1 Hit vs Goblins/Orcs
+4 Dodge vs Giants
Rear Admiral ChocoI wanna be an owl, Jerry!Owl York CityRegistered Userregular
edited February 2007
Description
Name: Leon Crasen
Race: Half-elf
Class: Fighter
Level: 3
Age: 26
Hair: Chestnut Brown
Eyes: Green
Height: 5'8"
Weight: 170 lbs.
Alignment: Chaotic Good
Leon Crasen is a young half-elf man fighting in the Gates of Dawn. He has straight brown hair that is tied back a few inches past his shoulders, a thin mustache, and a thin beard lining his jaw. He has an almond-shaped face, a pointed nose and a roundish jawline, though pointed slightly at the end. He is well built, muscular and agile.
Leon wears a dark blue tunic with a silvery-grey shirt underneath. He wears a chain shirt underneath the tunic in battle, and wears a steel cap on his head for protection, though he conceals it slightly with a blue tri-point cap to match his tunic with a large feather stuck on it. He wears brown pants and a large pair of black boots.
Leon is flamboyant and jaunty, and loves to tease his opponents and cheer on the crowd as he fights. He often tips his hat after a battle towards his fallen opponent in a mocking manner. He greatly enjoys drinking after the match, taunting possible opponents.
Feats
Power Attack
Combat Expertise
Combat Reflexes
Improved Shield Bash
Languages
Common
Elven
Equipment (Current)
Longsword
Longbow
Heavy spiked steel shield
Chain shirt
19 gp
Racial Abilities
Elven Blood
Immune to sleep spells/effects
+2 bonus against enchantment
Low-Light Vision
+1 on Listen/Spot/Search checks
+2 bonus to Diplomacy/Gather Information checks
Equipment (Current)
Sling w/ 20 sling bullets
Quarterstaff
Leather Armor
Military Saddle (on Riding Dog)
Spell Components Pouch
4gp, 8sp
Special Abilities
Animal Companion (Riding Dog, see below)
Nature Sense (+2 Knowledge Nature, +2 Survival)
Wild Empathy
Woodland Stride
Trackless Step
Racial Abilities
+2 Dexterity, -2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Animal Companion Laika, Riding Dog
HD 4d8+8, hp 29; Init +3; Speed 40 ft.; AC 19, touch 13, flat-footed 16; Base Atk: +3; Grp +6; Atk: bite +6 melee (1d6+4); SQ evasion, low-light vision, scent; AL TN; SV Fort +6, Ref +7, Will +1; Str 16, Dex 16, Con 15, Int 2, Wis 12, Cha 6; Skills: Jump +9, Listen +8, Spot +5, Swim +4, Survival +3 (+7 when tracking); Feats: Alertness, Track;
Tricks: Fighting, Gaurd
Special Abilities:
Flurry of Blows (-1/-1)
Unarmed Strike (1d6)
Evasion
Healing Domain (cast healing spells at +1 caster level)
Fire domain (2 times per day, can turn/destroy water creatures)
Turn Undead (2 times per day)
Racial Abilities:
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level[img][/img]
Still waiting to see if I'll have the opportunity to scribe my own scrolls, or if I'll have to buy them out of my starting gold. Otherwise, I'm ready to go.
Description
Name: Raheem Magnus
Race: Human
Class: Wizard (Conjurer)
Level: 3
Age: 31
Hair: Bald
Eyes: Brown
Height: 5'10''
Weight: 155 pounds
Alignment: Chaotic Good
Description: Worshipper of Hextor. Hobbies include oppressing people, slave trading, sacrificing sentient beings, and flailing things. Wants to win the tournament to buy some things. Evil things.
Name: Arq
Race: Human
Class: Fighter
Level: 3
Age: 26
Hair: Curly and black
Eyes: Dark brown
Height: 6'1
Weight:. 230lb
Alignment: Lawful Evil
Equipment (95lb):
Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]
Splint mail [heavy; +6 AC; max dex +0; check penalty -7; 45 lb.]
Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.]
Special Abilities:
Bonus Feats (already included)
Racial Abilities:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Special Abilities:
Favored Enemy (+2 Humanoid (Human))
Wild Empathy
Combat Style (Two-Weapon Fighting)
Rage 1/day (+4 Strength, +4 Con, +2 Will Save, -2 AC, 7 rounds)
Fast Movement (+10 Movement Speed)
Racial Abilities:
Darkvision (60 feet)
Orc Blood
Pretty sure that's everything.
Abysmal Lynx on
[SIGPIC][/SIGPIC]
0
Kane Red RobeMaster of MagicArcanusRegistered Userregular
edited February 2007
Description:
Fae is a disaffected nobleman trying to find ways to amuse himself until his father dies and he inherits the von Gailerd estates, at which point he'll probably become a disaffected nobleman trying to amuse himself. Fae is more or less unconcerned with dying since he knows his father will just have him resurrected.
Name: Fae von Gailerd
Race: Human
Class: Wizard
Level: 3
Age: 22
Hair: Brown
Eyes: Brown
Height: 5' 11"
Weight: 168 pounds
Alignment: Neutral Evil
Known Spells: Level 0
All Level 1
Cause Fear
Magic Missile
Ray of Enfeeblement
Shocking Grasp
Sleep
Summon Monster I
True Strike Level 2
Invisibility
Summon Swarm
Posts
Description
Name: Truck the Robust
Race: Dwarf
Class: Barbarian/Fighter
Level: 1/2
Age: 67
Hair: Curly Red
Eyes: Brown
Height: 4'4''
Weight: 215 pounds
Alignment: Neutral
Attributes
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 8 (-1)
Charisma: 8 (-1)
Saving Throws
Fortitude: +9 (+5 base, +4 con)
Reflex: +2 (+0 base, +2 dex)
Willpower: -1 (+0 base, -1 wis)
Hit Points: 39
Initiative: +6 (+2 dex, +4 feat)
Speed: 30 feet (20 base, +10 barbarian)
Armour Class: 18 (+2 dex, +2 shield, +4 scale), 12 Touch, 16 Flat-Footed
AC Penalty: -6
Attacks: Dwarven Waraxe +7 (1d10+3), Javelin +5 (1d6+3) thrown
Skills:
Bluff +2 (3/-1)
Climb +7 (4/+3)
Intimidate +2 (3/-1)
Jump +6 (3/+3)
Profession: Gladiator +2 (3/-1)
Swim +7 (4/+3)
Feats:
Improved Initiative
Power Attack
Improved Overrun
Weapon Focus: Dwarven Waraxe
Languages:
Common
Dwarven
Goblin
Equipment (Current):
Dwarven Waraxe
Javelin
Scale Mail
Heavy Wooden Shield
1x Tanglefoot Bag
22 gold
Special Abilities:
Rage 1/day (+4 Strength, +4 Con, +2 Will Save, -2 AC, 9 rounds)
Fast Movement (+10 Movement Speed)
Racial Abilities:
Darkvision 60 feet
+4 vs Bullrush/Trip
+2 Saves vs Poison
+2 Saves vs Spells
+1 Hit vs Goblins/Orcs
+4 Dodge vs Giants
http://www.myth-weavers.com/sheets/view.php?id=10443
Name: Leon Crasen
Race: Half-elf
Class: Fighter
Level: 3
Age: 26
Hair: Chestnut Brown
Eyes: Green
Height: 5'8"
Weight: 170 lbs.
Alignment: Chaotic Good
Leon Crasen is a young half-elf man fighting in the Gates of Dawn. He has straight brown hair that is tied back a few inches past his shoulders, a thin mustache, and a thin beard lining his jaw. He has an almond-shaped face, a pointed nose and a roundish jawline, though pointed slightly at the end. He is well built, muscular and agile.
Leon wears a dark blue tunic with a silvery-grey shirt underneath. He wears a chain shirt underneath the tunic in battle, and wears a steel cap on his head for protection, though he conceals it slightly with a blue tri-point cap to match his tunic with a large feather stuck on it. He wears brown pants and a large pair of black boots.
Leon is flamboyant and jaunty, and loves to tease his opponents and cheer on the crowd as he fights. He often tips his hat after a battle towards his fallen opponent in a mocking manner. He greatly enjoys drinking after the match, taunting possible opponents.
Attributes
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 10 (0)
Charisma: 11 (0)
Saving Throws
Fortitude: +5 (+3 base, +2 con)
Reflex: +3 (+1 base, +2 dex)
Willpower: +1 (+1 base)
Hit Points: 30
Initiative: +2 (+2 dex)
Speed: 30 feet
Armour Class: 18 (+2 dex, +2 shield, +4 chain shirt), 12 Touch, 16 Flat-Footed
AC Penalty: N/A
Attacks
Longsword +6 (1d8+3)
Longbow +5 (1d8+2)
Heavy spiked shield +6 (1d6+3)
Skills
Bluff +2 (2)
Climb +7 (4/+3)
Escape Artist +6 (4/+2)
Jump +7 (4/+3)
Swim +7 (4/+3)
Feats
Power Attack
Combat Expertise
Combat Reflexes
Improved Shield Bash
Languages
Common
Elven
Equipment (Current)
Longsword
Longbow
Heavy spiked steel shield
Chain shirt
19 gp
Racial Abilities
Elven Blood
Immune to sleep spells/effects
+2 bonus against enchantment
Low-Light Vision
+1 on Listen/Spot/Search checks
+2 bonus to Diplomacy/Gather Information checks
Description
Name: Elerik Thorndown
Race: Halfling
Class: Druid
Level: 3
Age: 31
Hair: Black
Eyes: blue
Height: 3 ft
Weight: 30lb
Alignment: True Neutral
Attributes
Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 16 (+3)
Charisma: 8 (-1)
Saving Throws
Fortitude: +7 (+3 base, +3 con, +1 racial)
Reflex: +5 (+1 base, +3 dex, +1 racial)
Willpower: +7 (+3 base, +3 dex, +1 racial)
Hit Points: 29
Initiative: +3 (+3 dex)
Speed: 20 feet
Armor Class: 16 (+3 dex, +2 leather, +1 size), 14 touch, 13 flat-footed
AC Penalty: n/a
Attacks
Sling +7 (1d3)
Quarterstaff +3 (1d4)
Skills
Balance +3 (0/+3),Bluff -1 (0/-1), Climb +2 (0/+2),
Concentration +9(6/+3), Diplomacy -1 (0/-1), Disguise -1 (0/-1)
Escape Artist +3 (0/+3), Gather Information -1 (0/-1), Handle Animal +5 (-1, +6), Heal +3 (0/+3), Hide +3 (0/+3), Intimidate -1 (0/-1), Jump +2 (0/+2), Knowledge Nature +4 (2/+2), Listen +5 (0/+5), Move Silently +5 (0/+5), Open Lock +3 (0/+3), Perform -1 (0/-1), Profession: Soldier +4 (1/+3), Ride +11 (6/+5), Sense Motive +3 (0/+3), Sleight of Hand +3 (0/+3), Spot +5 (2/+3), Survival +5 (0/+5), Tumble +3 (0/+3), Use Magic Dice -1 (0/-1), Use Rope +3 (0/+3)
Feats
Mounted Combat
Combat Casting
Languages
Halfling
Common
Sylvan
Spells
Level 0
Cure Minor Wounds
Flare
Guidance
Resistance
Level 1
Magic Stone
Cure Light Wounds
Shillelagh
Level 2
Summon Swarm
Bear's Endurance
Equipment (Current)
Sling w/ 20 sling bullets
Quarterstaff
Leather Armor
Military Saddle (on Riding Dog)
Spell Components Pouch
4gp, 8sp
Special Abilities
Animal Companion (Riding Dog, see below)
Nature Sense (+2 Knowledge Nature, +2 Survival)
Wild Empathy
Woodland Stride
Trackless Step
Racial Abilities
+2 Dexterity, -2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Animal Companion
Laika, Riding Dog
HD 4d8+8, hp 29; Init +3; Speed 40 ft.; AC 19, touch 13, flat-footed 16; Base Atk: +3; Grp +6; Atk: bite +6 melee (1d6+4); SQ evasion, low-light vision, scent; AL TN; SV Fort +6, Ref +7, Will +1; Str 16, Dex 16, Con 15, Int 2, Wis 12, Cha 6; Skills: Jump +9, Listen +8, Spot +5, Swim +4, Survival +3 (+7 when tracking); Feats: Alertness, Track;
Tricks: Fighting, Gaurd
Description:
Name: Kadek Grielsionne
Race: Human
Class: Monk/Cleric
Level: 2/1
Age: 38
Hair: Bald
Eyes: Dark brown
Height: 6' 3"
Weight:. 230 lbs
Alignment: Lawful Neutral
Attributes:
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 18 (+4)
Charisma: 8 (-1)
Saving Throws:
Fortitude: +6 (+5 base, +1 con)
Reflex: +5 (+3 base, +2 dex)
Willpower: +9 (+5 base, +4 wis)
Hit Points: 23
Initiative: +2 (+2 dex)
Speed: 30 feet
Armour Class: 16 (+2 dex, +4 wis), 16 touch, 14 flat-footed
AC Penalty: N/A
Attacks:
Unarmed strike +4 (1d6+2)
Dagger +3 (1d4+2, 30 ft range)
Skills:
Balance +6 (4+2)
Climb +4 (2/+2)
Concentration +7 (6/+1)
Escape Artist +4 (2/+2)
Jump +4 (2/+2)
Tumble +7 (5/+2)
Knowledge (religion) 0 (1/-1)
Feats:
Improved Grapple
Point Blank Shot
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Weapon Focus (Unarmed Strike)
Languages:
Common
Spells:
Save DC: 14
Caster level 1
Spells per day:
Level 0:3
Level 1:2+1
Equipment (Current):
Daggers (5)
Caltrops (4)
Holy symbol, Wooden
Spell Component Pouch
Special Abilities:
Flurry of Blows (-1/-1)
Unarmed Strike (1d6)
Evasion
Healing Domain (cast healing spells at +1 caster level)
Fire domain (2 times per day, can turn/destroy water creatures)
Turn Undead (2 times per day)
Racial Abilities:
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level[img][/img]
Description
Name: Japheth Marvel
Race: Human
Class: Ranger
Level: 3
Age: 28
Hair: Black
Eyes: Brown
Height: 5'11"
Weight: 160lbs
Alignment: LN
Attributes
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 8 (-1)
Saving Throws
Fortitude: +5 (+3 base, +2 Con)
Reflex: +7 (+3 base, +4 Dex)
Willpower: +2 (+1 base, +1 Wis)
Combat
Hit Points: 26
Initiative: +4
Speed: 30ft
Armour Class: 18 (+4 Dex, +4 Chain Shirt), 14 Touch, 14 Flat-Footed
AC Penalty: -2
Attacks
Longsword +4 (1d8+1, 19-20/x2)
Longbow, composite +7 (1d8, x3, 110ft range increment)
Dagger +7 (1d4+1, 19-20/x2, 10ft range increment)
Skills
Gather Information +2 (3 ranks, -1 Cha)
Hide +8 (6 ranks, +4 Dex, -2 armor)
Jump +5 (6 ranks, +1 Str, -2 armor)
Move Silently +8 (6 ranks, +4 Dex, -2 armor)
Spot +7 (6 ranks, +1 Wis)
Survival +7 (6 ranks, +1 Wis)
Tumble +7 (3 ranks, +4 Dex, -2 armor, +2 Jump synergy)
Feats
Dodge
Point Blank Shot
Track
Rapid Shot
Endurance
Diehard
Languages
Common
Equipment (Current)
Chain Shirt
Longbow, composite
Arrows x100
Longsword
Dagger x3
14 Gold
Special Abilities
Favored Enemy (+2 Humanoid(human))
Wild Empathy
Combat Style (Archery)
Racial Abilities
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level
http://www.rpgwebprofiler.net/view.php?id=46871
Still waiting to see if I'll have the opportunity to scribe my own scrolls, or if I'll have to buy them out of my starting gold. Otherwise, I'm ready to go.
Description
Name: Karog the Ironwood
Race: Half-Orc
Class: Druid 2/Rogue 1
Level: 3
Age: 19
Hair: Long, dark brown tangle
Eyes: Dirty, but alert yellow
Nipples: Large, luscious brown
Height: 6' 2''
Weight: 260 lb
Depth: 3' 2''
Alignment: Neutral
Attributes
Strength: 17 (+3)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 6 (-2)
Wisdom: 15 (+2)
Charisma: 6 (-2)
Saving Throws
Fortitude: +6 (+3 base, +3 Con )
Reflex: +4 (+2 base +2 Dex)
Willpower: +5 (+3 base, +2 Wis)
Hit Points: 28
Initiative: +2 (+2 Dex)
Speed: 30 feet
Armour Class: 17 (+2 Dex, +3 armor, +2 shield), Touch 12, Flat-Footed 15
AC Penalty: -3
Attacks:
Morningstar +4 melee (1d8+3)
Spiked gauntlet +4 melee (1d4+3)
Dagger +4 melee or +3 ranged (1d4+3, 20 ft.)
Javelin +3 ranged or +4 melee (1d6+3, 30 ft.)
Sling +3 ranged (1d4+3, 50 ft.)
Skills:
Climb +4 (4/+3/-3)
Handle Animal +2 (4/-2)
Intimidate +0 (2/-2)
Spot +5 (2/+3)
Survival +5 (2/+3)
Swim -1 (2/+3/-6)
Feats:
Diehard
Endurance
Languages:
Common
Orc
Equipment (Current): Spiked gauntlet, morningstar, dagger, javelin, sling, 20 bullets, studded leather armor, heavy wooden shield, holly and mistletoe, acid flask, smokestick, 1 gp, 8 sp
Special Abilities:
Animal Companion: Wolf
Nature Sense
Sneak Attack +1d6
Wild Empathy
Woodland Stride
Racial Abilities:
Darkvision 60 ft.
Orc Blood
Spells
0th: Guidance, Resistance, Resistance, Virtue
1st: Summon Nature's Ally I, Summon Nature's Ally I, Obscuring Mist
Description
Name: Lastethar
Race: Human
Class: Sorcerer
Level: 3
Age: 29
Hair: Blond
Eyes: Blue
Height: 6'3''
Weight: 190 pounds
Alignment: Chaotic Good
Attributes
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 10
Wisdom: 10
Charisma: 16 (+3)
Saving Throws
Fortitude: +3 (+1 base, +2 con)
Reflex: +3 (+1 base, +2 dex)
Willpower: +3 (+3 base, 0 wis)
Hit Points: 16
Initiative: +6 (+2 dex, +4 feat)
Speed: 30 feet
Armour Class: 12 (+2 dex), 12 Touch, 10 Flat-Footed
AC Penalty: 0
Attacks: Spear +2 (1d8+1), Light Crossbow +3 (1d6)
Skills:
Bluff +9 (6/+3)
Concentration +8 (6/+3)
Intimidate +6 (3/+3)
Feats:
Spell Focus (Conjuration)
Augmented Summoning
Improved Initiative
Languages:
Common
Spells:
Level 0
Acid Splash
Dancing Lights
Flare
Prestidigitation
Ray of Frost
Level 1
Burning Hands
Mage Armor
Summon Monster I
Equipment (Current):
Spear
Light Crossbow
Entertainer's Outfit
Spell Component Pouch
1x Tanglefoot Bag
1x Alchemist's Fire
4 gold
Special Abilities:
Summon Familiar
Racial Abilities:
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level
http://3eprofiler.bradley-online.com/view.php?id=90
Description
Name: Raheem Magnus
Race: Human
Class: Wizard (Conjurer)
Level: 3
Age: 31
Hair: Bald
Eyes: Brown
Height: 5'10''
Weight: 155 pounds
Alignment: Chaotic Good
Attributes
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 10
Charisma: 8 (-1)
Saving Throws
Fortitude: +4 (+1 base, +3 con)
Reflex: +4 (+1 base, +3 dex)
Willpower: +3 (+3 base, 0 wis)
Hit Points: 19
Initiative: +3 (+3 dex)
Speed: 30 feet
Armour Class: 13 (+3 dex), 13 Touch, 10 Flat-Footed
AC Penalty: 0
Attacks: light dagger+0 (1d3 -1), Light Crossbow +4 (1d8)
Skills:
Spell Craft +9 (6/+3)
Concentration +13 (6/+7)
Escape Artist +6 (3/ +3)
Listen +2 (3/-1)
Spot +2 (3/-1)
Tumble +6 (3/+3)
Feats:
Spell Focus (Conjuration)
Augmented Summoning
Combat Casting
Languages:
Common
Elven
Draconic
Dwarven
Spells :
on sheet
Equipment (Current):
dagger
Light Crossbow
30 bolts
clothes
Spell Component Pouch
4x Acid Flask
1x Alchemist's Fire
5 bags of clatrops
0 gold
Special Abilities:
Summon Familiar
Racial Abilities:
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level
http://3eprofiler.bradley-online.com/view.php?id=88
Description: Worshipper of Hextor. Hobbies include oppressing people, slave trading, sacrificing sentient beings, and flailing things. Wants to win the tournament to buy some things. Evil things.
Name: Arq
Race: Human
Class: Fighter
Level: 3
Age: 26
Hair: Curly and black
Eyes: Dark brown
Height: 6'1
Weight:. 230lb
Alignment: Lawful Evil
Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12
Saving Throws:
Fortitude: 5
Reflex: 2
Willpower: 1
Hit Points: 31
Initiative: 5
Speed: 20ft
Armour Class: 20
AC Penalty: -17
Attacks:
Flail (+7, 1d8 +3, X2)
Skills:
Climb 9
Jump 3
Ride 6
Swim 9
Tumble 6
Feats:
Combat Expertise
Improved Disarm
Improved Trip
Improved Initiative
Weapon Focus x1 Weapon(s):Flail
Languages:
Common
Orc
Goblin
Equipment (95lb):
Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]
Splint mail [heavy; +6 AC; max dex +0; check penalty -7; 45 lb.]
Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.]
Special Abilities:
Bonus Feats (already included)
Racial Abilities:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Except with small tusks and more of a brownish green skin tone instead of an alien green.
Description:
Name: Logoth Thrant
Race: Half-Orc
Class: Ranger/Barbarian
Level: 2/1
Age: 23
Hair: Brown
Eyes: Hazel
Height: 6’1â€
Weight: 262
Alignment: True Neutral
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 6 (-2)
Saving Throws:
Fortitude: 7 (+5 base, +2 con)
Reflex: 5 (+3 base, +2 dex)
Willpower: 2 (+0 base, +2 wis)
Hit Points: 30
Initiative: +2 (+2 dex)
Speed: 40 feet (30 base, +10 class)
Armour Class: 16 (+2 dex, +4 chain shirt)
AC Penalty: N/A
Attacks: Orc Double Axe +7 (1d8/1d8+4) Sling +7 (1d4+4, 50 foot range)
Skills:
Climb 8 (4/+4)
Concentration 6 (4/+2)
Escape Artist 4 (2/+2)
Jump 6 (2/+4)
Listen 4 (2/+2)
Spot 6 (4/+2)
Survival 4 (2/+2)
Swim 7 (3/+4)
Feats:
Two-Weapon Defense
Exotic Weapon Proficiency (Orc Double Axe)
Track
Languages:
Common
Orc
Equipment (Current):
Chain shirt
Orc Double Axe
Sling
Sling Bullets (10)
77 gold, 9 silver
Special Abilities:
Favored Enemy (+2 Humanoid (Human))
Wild Empathy
Combat Style (Two-Weapon Fighting)
Rage 1/day (+4 Strength, +4 Con, +2 Will Save, -2 AC, 7 rounds)
Fast Movement (+10 Movement Speed)
Racial Abilities:
Darkvision (60 feet)
Orc Blood
Pretty sure that's everything.
Description:
Fae is a disaffected nobleman trying to find ways to amuse himself until his father dies and he inherits the von Gailerd estates, at which point he'll probably become a disaffected nobleman trying to amuse himself. Fae is more or less unconcerned with dying since he knows his father will just have him resurrected.
Name: Fae von Gailerd
Race: Human
Class: Wizard
Level: 3
Age: 22
Hair: Brown
Eyes: Brown
Height: 5' 11"
Weight: 168 pounds
Alignment: Neutral Evil
Abilities:
Strength: 10
Dexterity: 14
Constitution: 14
Intelligence: 18
Wisdom: 10
Charisma: 8
Saving Throws:
Fortitude: +3 (+1 Base, +2 Con)
Reflex: +3 (+1 Base, +2 Dex)
Willpower: +3 (+3 Base)
Hit Points: 16
Initiative: +6 (+2 Dex, +4 Feat)
Speed: 30 ft
Armour Class: 12 (+2 Dex), 12 touch, 10 Flat-footed
AC Penalty: 0
Attacks:
Club, +1, 1d6
Light Crossbow, +3, 1d8
Dagger, +1, 1d4
Skills:
Balance +3 (1/2)
Climb +3
Concentration +8 (6/2)
Hide +5 (3/2)
Knowledge (arcana) +8 (4/4)
Listen +3
Move Silently +8 (3/2 +3 Familiar)
Spellcraft 10 (6/4)
Feats:
Improved Initiative
Spell focus (Conjuration)
Augment Summoning
Scribe Scroll
Languages:
Common
Dwarven
Elven
Halfling
Orc
Known Spells:
Level 0
All
Level 1
Cause Fear
Magic Missile
Ray of Enfeeblement
Shocking Grasp
Sleep
Summon Monster I
True Strike
Level 2
Invisibility
Summon Swarm
Prepared Spells
Level 0
Acid Splash
2x Daze
Prestidigitation
Level 1
Sleep
2x Summon Monster 1
Level 2
Invisibility
Summon Swarm
Equipment (Current):
Club
6x Dagger
Light Crossbow
20x Bolt
2x Caltrops
2x Smokestick
Spellbook
Cat familiar
Scroll of Shocking Grasp
Clothing
19 gp
Special Abilities:
Summon Familiar
Racial Abilities:
1 extra feat at 1st level
4 extra skill points at 1st level and 1 extra skill point at each additional level
gross!
still made me laugh