acidlacedpenguin wrote: »
I have to take a break from playing this game for a little while, I seem to be getting more and more frustrated with playing it, I'll lose a firefight I really should have won either via real or perceived bullshit, RAGE, then further compound the problem the next time I get in the firefight, RAGE HARDER, and continue on the vicious circle until I'm sure my group/clanmates really just don't want to hear it anymore.
I really don't actually hate the armas weapons, generally they're pretty balanced in that they're great at something but bad at something else, but I hate that I committed to buy the colby csg20 PR1 a week ago, it was simply one of the best close range weapons you could have. Then less than a week later they introduced the colby csg20 PR2, which is the same but infinitely better, which makes me pretty salty considering that had I known there'd be a better one in the immediate future I wouldn't have bought the first one. Now, when I run out of the PR1 I'm questioning whether I should even buy the PR2 because maybe the PR3 will be out the next day? Or if I wait for the PR3 what's the guarantee that PR4 isn't going to come right after? I just feel like I've lost confidence in the market. Why did they have to release the PR2 so soon when there are plenty of other weapon varieties that don't even have a premium version yet?
Also a little salty that currently the scoped ntec is good at short range, near unbeatable at medium range, and great at long range, making it generally a pretty damn good choice.
but anyway I generally get the feeling that either the hitmarkers in this are lying to me, the sprays of blood when you hit someone are indicative of actually hurting people, or that the hitmarkers aren't actually hitmarkers at all because it is extremely frustrating to shoot someone a few times in the back with pretty full hits (at least 80% of the shotgun pellets) before they even notice me, then hit them again while they're turning around spraying, only to die from seemingly 3 hits from their gun. This is against people with no health affecting mods at all, I always make sure to check. I've got a 50ms ping and pretty solid 55FPS so I don't understand how or why I am failing at this.
the other thing I'd like to point out is how I think treating unranked people as completely skill-less in their matchmaking algorithm seems kind of senseless especially where it creates situations where a few gold and silver level players can get matched in a 3v7 with no opportunity for back-up. I imagine it comes from an assumption that the rating/threat systems in this game are equivalent to the level system of traditional MMO games. If you look at a typical MMORPG someone at level 40 has near-zero lethality against someone at level 50, so it would make sense to give the lower player help.
In APB though, even the starter STAR is nearly as lethal as the upgraded version an R100+ player has access to, and is exactly as lethal when paired with a well timed grenade. Couple that with the fact that even when teams are matched player-for-player it can be extremely difficult to assault a well defensible capture/steal/burn objective, having one team able to respawn and be back into battle faster than the team with less player can kill them makes that objective literally impossible.
I think it would make significantly more sense to treat low threat low rating players as mean threat mean rating where the mean is of players currently in the instance for matchmaking purposes until it can collect enough data to assign their actual threat level.
I think the really frustrating thing about this game is precisely that: when it's good, it's so good, but when it's bad I'm nursing bruised wrists from rage-slamming them into my chair arms and throwing shit around the room like a godless barbarian.
Aistan wrote: »
Hey Krunk, you should be happy. They fixed progression. Now anyone regardless of rank or threat can kill anyone else, you just have to buy the best weapons and mods from Armas. No more silly unlocking.
Aistan wrote: »
My point is that you can buy and use them at any time. And since rank and threat is what's used to create matches, you can go up against those endgame weapons and body mods at any point in your gameplay experience, before you have unlocked the equivalent weaponry and mods through contacts.
LOLtacular wrote: »
Yea, it's the big secret in APB that firing slower actually makes you kill people faster. Most readily apparently with the Joker Carbine, firing too fast slows down your actual RoF (but sounds faster instead).