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[BSG Exodus]Game 2 - Game Over

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Posts

  • HippieHippie Registered User regular
    edited February 2011
    Also, i'll need a bit of help with this check. I will only be able to help a little...

    Hippie on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    What the frak. You just drew 5 cards exclusively within those colors. :P

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • AKelkAKelk Registered User regular
    edited February 2011
    I'm not entirely convinced execution is the right idea, since we don't have any real conclusive evidence. Still, if it seems to be the consensus, I will pitch in to help with the check.

    Not too many cards, Admiral Cain? Are you saying your five green and purple cards are no good for this green and purple skill check we're spending cards on in the middle of the turn?

    AKelk on
  • HippieHippie Registered User regular
    edited February 2011
    What the frak. You just drew 5 cards exclusively within those colors. :P

    I did.

    Doesn't mean I drew well.

    Hippie on
  • Alt_RavenAlt_Raven Registered User regular
    edited February 2011
    So to save XiV some time. I'll draw Eng for my flex draw.

    Alt_Raven on
    You touched my Tra-La-La!
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited February 2011
    This game is going from bad to worst.

    Doctorstrongbad on
  • HippieHippie Registered User regular
    edited February 2011
    AKelk wrote: »

    Not too many cards, Admiral Cain? Are you saying your five green and purple cards are no good for this green and purple skill check we're spending cards on in the middle of the turn?

    Again, I have cards of the right type.

    But even if I put all of them in on this one check, we might pass it.

    I hope your all getting what i'm trying to say without me breaking the secrecy rules.

    EDIT- So some help would be appreciated.

    Hippie on
  • AKelkAKelk Registered User regular
    edited February 2011
    I might not have called for the execution, but I'll do my part, since it seems to be what people want to do, don't worry about that.

    And hey, we definitely didn't mean any offense with our comments. You have to admit, 5 cards in these colors, you can't help. There's a question worth asking in that, even if it doesn't necessarily mean anything.

    AKelk on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited February 2011
    How about we all have a do over? Game has only been going for one round.

    Doctorstrongbad on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Ugh, missed so much today.

    Re: Turn 7 Check Results: On the one hand, we stopped bleeding morale. (For the time being.) On the other hand, the ever-so-powerful State of Emergency had to be used to do so. It's a bit of a wash, that result.

    Re: Alt_Raven: You really should be taking Leadership to try and draw an XO. The cylons are coming close and we don't want all those civilian ships in the open without any protection. More actions means better survivability.

    Re: Doctorstrongbad: Suck it up. This game ain't over yet, despite how much trouble we've had so far. Play until the end.

    Re: Skill Check: Has GoodOmens put in his contribution yet? No? Then we've lost tactical advantage by announcing contributions before our turns. That's all I have to say about that.

    MrBlarney on
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  • GoodOmensGoodOmens Registered User regular
    edited February 2011
    Let me get this straight. As I've shown before, there have been several times which I had acted in the best interests of the fleet. On the most recent check, the only negative cards were Treachery and Engineering. One of which points toward the Chief, who accused me, and contributed 1 card. Can none of you put this together?

    Using the time and resources putting me away is not going to help the fleet. On the other hand, at least I get to maintain my Presidency in the Brig so I'll still be able to help move humanity forward.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • HippieHippie Registered User regular
    edited February 2011
    Dont you get it? You were outed. That means we know for certain that one of you are cylons. We cant just do nothing.

    Unless you can do some research to prove that only the Chief could have put a bad card in that check, then its brig time.

    Hippie on
  • Alt_RavenAlt_Raven Registered User regular
    edited February 2011
    Good point Lee. Changing flex draw to Leadership.

    Alt_Raven on
    You touched my Tra-La-La!
  • Alt_RavenAlt_Raven Registered User regular
    edited February 2011
    Lee, I'm the only one who's was going to contribute before Goodomens. Six throwing in was fine cause I don't see her being happy tossing in a fellow toaster to the brig.

    We're just waiting on Goodomens contribution now to see how the check pans out.

    Alt_Raven on
    You touched my Tra-La-La!
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Ah, I guess I was a bit hasty on my statements, then. I thought it was more than just you and Gandalf_the_Crazed somehow.

    Ugh, I hate this uncertainty. We've either got to hope to hit 10 and have Cain's ability resolve the issue quickly, or we can tank the check and see if we can be more concrete about our accusations (though wasting an action).

    MrBlarney on
    4463rwiq7r47.png
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited February 2011
    Once we hit ten and kill the Cylon ,the game should run smoother for us humans.

    Doctorstrongbad on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Once we hit ten and kill the Cylon ,the game should run smoother for us humans.

    See

    Saying things like this just makes you look even more suspicious. :P

    Gandalf_the_Crazed on
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  • XiVXiV Registered User regular
    edited February 2011
    Lovely, lovely paranoia. :D

    Contributions:

    Starbuck - 0 cards
    Zarek - 0 cards
    Apollo -
    Baltar -
    Chief -
    Six (2 cards max) - 0 cards
    Cain -

    Zarek plays 0. Apollo is next.

    XiV on
  • AKelkAKelk Registered User regular
    edited February 2011
    I'm just gonna jump in with my contribution, since I won't be changing it no matter how many cards Lee puts into the check.

    Play one card. Helping a bit.

    Also, even if I have been a bit tired checking my posts and prone to occasional confusion, I am loving this game so far, and Kudos to our Cylon player (or players) for fomenting SO MUCH Paranoia so quickly. Rest assured, however, I will use my OPG to find you, and I will make sure you get airlocked.

    AKelk on
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited February 2011
    Zero cards.

    Doctorstrongbad on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    I have no cards to contribute.

    MrBlarney on
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  • HippieHippie Registered User regular
    edited February 2011
    Three cards

    Hippie on
  • XiVXiV Registered User regular
    edited February 2011
    Check results:

    0 - Iron Will
    1 - Executive Order
    3 - At Any Cost

    2 - Guts and Initiative

    0 - Red Tape
    3 - Scientific Research

    Tally: 4 + 2 - 0 - 3 = 3 FAIL!

    Red Tape and Iron Will have no effect. Nothing happens.

    There are loyal supporters of Zarek among the marines, and they would need more evidence to throw their President in the Brig.

    XiV on
  • XiVXiV Registered User regular
    edited February 2011
    That afternoon was the scheduled time for..

    Crisis: Training a Rookie

    CAG Apollo (MrBlarney) chooses:
    A) Activate 1 unnamed Viper, then activate Raiders

    OR

    B) Choose 2 vipers in space areas and/or the Reserves to be damaged

    Post crisis: Launch Raiders, no jump prep


    Apollo, doing the target practice or the obstacle course?

    XiV on
  • HippieHippie Registered User regular
    edited February 2011
    Great. Just great.

    Hippie on
  • HippieHippie Registered User regular
    edited February 2011
    So, none of us have the cards to brig anyone. So one of them will be revealing soon...

    Hippie on
  • GoodOmensGoodOmens Registered User regular
    edited February 2011
    I suppose with all the unfounded accusations leveled against me hoping for an XO to get out of Sickbay is rather futile. Which is a shame given that so many cards were wasted trying to Brig me. If I could get a full hand of cards I could actually help you in the future.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Ugh, we are not playing this game to the best of our abilities! This is no good, no good...

    Looking at the crisis, I'm favoring option A. Even though taking that course of action brings in the Cylon Fleet, taking the other option only delays their approach, and we can't let our vipers get damaged before they have a chance to fight. Do the rest of you concur?

    MrBlarney on
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  • Alt_RavenAlt_Raven Registered User regular
    edited February 2011
    Go with A.

    We'll get some birds in the air to fight them off.

    Alt_Raven on
    You touched my Tra-La-La!
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited February 2011
    Trying to stay positive.

    Doctorstrongbad on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2011
    Alright then, I won't delay things more than necessary.

    Choose Option A for the Crisis. An unmanned viper (Mk II) will be launched to the port-bow (7 o'clock) location.

    I will use my Alert Viper Pilot ability to assume command of the launched viper.

    I will use my CAG action to launch an unmanned viper to the port-quarter (5 o'clock) location.

    I will use my bonus action to escort the civilian ship in my area off the board.

    When the pursuit track advances, I will place civilian ships in the port-bow (7 o'clock) and port-quarter (5 o'clock) locations.

    MrBlarney on
    4463rwiq7r47.png
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Isn't that the third engineering card that's turned up negative since the game's start? (Not near my notes at the moment.)

    EDIT: Also, that is an amazingly efficient set of decisions, Blarney.

    Gandalf_the_Crazed on
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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Turns out, I was wrong. That's only the second negative Engineering card. Doesn't mean it wasn't sabotage, but you know how it goes.

    However, that Red Tape was the third negative Politics card, which necessarily implies that (one of) our cylon(s) has Politics.

    EDIT: Which isn't as helpful as it might sound, it turns out, because it only clears Admiral Cain, Starbuck, and (hilariously) myself of sabotage.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • HippieHippie Registered User regular
    edited February 2011
    So Baltar said he put in one card that would "help a bit"

    Yet no card in there, apart from my own, helped at all.

    And he and I were the only ones to put in cards.

    Hippie on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    ...my head hurts.

    Gandalf_the_Crazed on
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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    XiV, please put a hold on the proceedings for a moment, I just realized I could potentially alter things here.

    We're within 3 of the check difficulty. I can use my OPG to get us close enough for a Declare Emergency.

    Do you guys want me to do that?

    Gandalf_the_Crazed on
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  • AKelkAKelk Registered User regular
    edited February 2011
    I won't be able to do anything if you do, Six, so I don't care either way.

    And I have to agree with Blarney, that is an impressive list of actions, CAG Adama.

    AKelk on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited February 2011
    Actually, forget putting a hold on things.

    I haven't decided who I trust least, yet -- I'd hate to waste my OPG. And we're not getting an execution out of this anyway, so it's not as important that it happen immediately.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • XiVXiV Registered User regular
    edited February 2011
    MrBlarney wrote: »
    Ugh, we are not playing this game to the best of our abilities! This is no good, no good...

    When the game is over it would really be interesting to know what you guys were planning to do that first round.

    Also, Apollo shenanigans is the best shenanigans.

    The rookie completed the target practice course successfully, but the shootings attracted the Cylon forces to their location. Apollo manages to lead one of the civilians away before the incoming storm.

    Vipers are launched and Civilian C is escorted off the board.
    1d8 = 5. A raider is placed in the starboard-bow (11 o'clock) section of the Cylon fleet board.
    The pursuit track advances, Civilians D and E appears on the board.

    1d8 = 8. A Basestar is placed in the fore (9 o'clock) of the Cylon fleet board. The pursuit track advances, the Cylon fleet auto-attacks. All ships transferred over to the main board.

    XiV on
  • XiVXiV Registered User regular
    edited February 2011
    Turn 9: Kara "Starbuck" Thrace (Alt_Raven)

    bsgexodus2turn9.png

    Deck counts:
    Destiny: 4
    Trauma: 14
    Quorum: 26
    Ally: 26

    Politics: 18
    Leadership: 9
    Tactics: 15
    Piloting: 20
    Engineering: 18
    Treachery: 24

    Allies:
    Kendra Shaw (Weapons Control)
    Razor - You may lose 1 morale to gain either 1 fuel or 1 food.
    Went too Far - Draw 1 civilian ship and destroy it.

    Dr. Sherman Cottle (Sickbay)
    Expert Surgeon - Discard 3 of your trauma tokens, then move to any location.
    Chain Smoker - Discard 3 Skill Cards, then move to any location.

    Aaron Doral (Administration)
    Bureaucrat - Draw 3 Quorum Cards, choose 1 to resolve and place the rest on the bottom of the deck (even if you are not the President)
    Calculating Cylon - Damage Galactica

    Starbuck saw the Cylon fleet jump in through the crosshairs of Galactica's cannons.

    Turn Progress:
    1. Receive Skills - 1 LEA, 2 TAC, 2 PIL
    2. Movement Step - Hangar Deck
    3. Action Step - Launch to Port-bow, 2 - Launch Scout Crisis deck
    4. Crisis Step - Review Galactica's Log
    5. Activate Cylon Ships step - Activate Raiders, destroyed a civilian ship
    6. Prepare for Jump step - Jump prep increases

    XiV on
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