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The video game industry thread: January 2011's over, use the new one

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Posts

  • AZChristopherAZChristopher Registered User regular
    edited February 2011
    Serule wrote: »
    According to the video game tracking firm The NPD Group, "Tony Hawk Shred" has sold more than 135,000 copies in the U.S. and 270,000 copies worldwide, generating over $1 billion in revenue.

    1,000,000,000 dollars / 270,000 copies = 3700 dollars per copy?

    Yeah, the only thing I can think is that they confused Tony Hawk with uh... Call of Duty?

    Also, why would anyone buy a skateboarding game featuring White? It is bad enough that the genre is practically dead, lets just stick a snowboarder, that skateboards occasionally, on the box.

    AZChristopher on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    slash000 wrote: »
    Billion must be a typo.

    I can't even figure out how it could be a simple typo.

    If they meant million, then they were making $3.70. Or 10 million = $37 of revenue?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • pslong9pslong9 Registered User regular
    edited February 2011
    Maybe they meant the Tony Hawk franchise in general for the $1 billion figure? I know it makes no sense in terms of the larger article, but that's the only possible way that I could see that number being close to true.

    pslong9 on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    Serule wrote: »
    According to the video game tracking firm The NPD Group, "Tony Hawk Shred" has sold more than 135,000 copies in the U.S. and 270,000 copies worldwide, generating over $1 billion in revenue.

    1,000,000,000 dollars / 270,000 copies = 3700 dollars per copy?

    Yeah, the only thing I can think is that they confused Tony Hawk with uh... Call of Duty?

    Also, why would anyone buy a skateboarding game featuring White? It is bad enough that the genre is practically dead, lets just stick a snowboarder, that skateboards occasionally, on the box.

    Last time I checked, he was pretty good at both now.

    darleysam on
    forumsig.png
  • AZChristopherAZChristopher Registered User regular
    edited February 2011
    Good yes. Gold metal winning sport that he is most known for; no.

    AZChristopher on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    They made the game specifically to annoy us whenever we see Carrot Top take the stage.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • CouscousCouscous Registered User regular
    edited February 2011
    I can't wait for the next Ninja Theory game to sell like shit.

    Iwata Asks:
    http://iwataasks.nintendo.com/interview.html#/how-nintendo-3ds-made/2/0
    img001.jpg
    img002.jpg
    Ehara:
    Yes. I wanted to change it more. I thought about a completely new three-layer structure that you see when you closed the system. Each layer would be a slightly different color in a three-tone gradation.

    Iwata:
    Why was that?

    Ehara:
    The Nintendo 3DS system not only has the StreetPass4, but also SpotPass.5 We wanted to represent through the design how all kinds of content would come in, not just when you went out walking around with it, but also when you just had it sitting at home.

    Iwata:
    You wanted it to visually express the accumulation of content.

    Ehara:
    There were also reasons of functionality for having three layers. For the top layer, we want players to open their Nintendo 3DS system very often, so in order to make it easy to open, we wanted to use a distinct reverse taper.6 6. Taper: A slanted edge around a metal mold for making it easier to remove the molded product, as well as the corresponding edge on the product.

    Iwata:
    A reverse taper is like an upside-down trapezoidal cube.

    Ehara:
    Yes. By boldly using that shape for the top layer, without having to add in a niche for your finger, you could easily open the lid at any point along its edge. For the second layer, it was decided to put a sound volume slider and LED lights on the side, so in order to avoid accidentally hitting buttons when operating the system or carrying it around, we decided to concentrate them on that single layer and make the whole layer a bit of an indentation, which would make the top layer even easier to open.

    Iwata:
    So that’s why the second layer is tucked in a bit.

    Ehara:
    Right. Then for the bottom layer, I wondered if we could adopt something like the sign system at airports. I thought putting icons or lettering on the third level for the buttons and LED lights on the second level would be a good way to make everything clear to users.

    Iwata:
    But the top layer was a problem.

    Ehara:
    Yeah. The first point of design was the top. We wanted to express the character of the Nintendo 3DS system, how data came in and the graphics have depth, through the three gradations of color, texture and depth—the color gradually darkened, the shine gradually increased, and a feeling of depth gradually came out. What’s more, we designed it to have a variety of expressions, so to speak, so that depending on the angle you view it from, the lines of the clear layer appear and disappear and you see things deep in. We thought we could give it an entirely different texture than previous Nintendo DS models. When we made the presentation, I started by saying, “I don’t know if we can actually make this, but…” I was suggesting something that required a disclaimer!

    Couscous on
  • CenoCeno pizza time Registered User regular
    edited February 2011
    Why do I keep checking Kotaku? Every "article" Brian Ashcraft shits out makes me want to punch a kitten.

    Ceno on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited February 2011
    The only one I like at all over there is Steven Totilo, as I've liked him since he was with MTV.com's game division.

    I'll check his stuff out, but Brian is a moron. I cannot stand that man or any of his "journalism."

    Brainiac 8 on
    3DS Friend Code - 1032-1293-2997
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    PSN - Brainiac_8
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    Add me!
  • WordherderWordherder Registered User regular
    edited February 2011
    So, um, the Xperia Play (aka the "Playstation Phone") apparently already has a commercial, according to Joystiq. And, uh...

    ...I'll post the link, but you really, REALLY don't want to watch this. I'm not kidding.

    I'm going to go scrub my eyeballs now.

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • CouscousCouscous Registered User regular
    edited February 2011
    Investor Q&A for Nintendo
    http://www.nintendo.co.jp/ir/en/library/events/110128qa/index.html
    The question was if the value (created by home consoles) or "the rich experiences which could be realized only by home console video game systems" have changed. Until recently, it was true that the focus had been placed significantly on the "rich experiences" which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these "rich experiences" the only unique characteristics which could be realized solely by home console video games in the first place?

    If such "rich experiences" were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.

    With this as an example, even such a distinction that "home console machines provide rich experiences but handheld devices cannot" will change as time goes by, and I believe that there will always be unique experiences that only home consoles can realize. Nintendo has to make efforts to offer the public something only our home console systems can achieve. There are also a number of restrictions with home consoles such as you have to be in front of a TV set, all the players must get together in one place and you cannot play if someone else is watching a TV program. I feel that an increasing number of people, who are playing with a variety of games, are saying, "I used to be able to start home console games rather casually, just whenever I felt like playing with them, but nowadays, because I am used to the easy-to-start handheld game devices, I have to have a rather strong determination to start playing with home console games." I understand that the situation surrounding home consoles is changing. Home consoles have to provide something unique to users that is only possible on home consoles in addition to the "rich experiences." For example, we must focus on what kinds of unique entertainment can be created when a home console can reproduce its images on a large monitor screen which can be viewed by several people at the same time. I think that in the mid and long term, the mission of home console machines will change in this fashion.
    The question must be the concern over the fact that only one Nintendo-published title will be released at the launch of Nintendo’s new hardware platform. First, as I briefly said today, compared with our past products, we have largely enriched the pre-installed software for Nintendo 3DS. As we were internally discussing how we could overcome the hurdle that the 3D viewing of Nintendo 3DS without a need for special glasses can be only appreciated through the users’ actual hands–on experience, we made the decision to allocate some of our own development resources to the pre-installed software. One of the reasons behind this decision was that we understood how valuable the inclusion of "Wii Sports" in the Wii hardware package was when we launched the hardware in such regions as the U.S. and Europe.

    More specifically, few people would disagree today that the "Wii Sports" software was the major driving force that boosted Wii hardware sales. However, when we look back to around the time when we launched the new hardware, the general public, who had not yet experienced "Wii Sports," did not realize that this software would change the world of video games. When we launched Wii, "The Legend of Zelda" was one of the launch titles. Not all the people who were willing to purchase Wii in order to play with the Zelda game were willing to purchase "Wii Sports" as well. As we did actually include "Wii Sports" in the hardware package, even those who had purchased Wii just to play with Zelda were also able to play with "Wii Sports." Moreover, they volunteered to play the game with other members of their families. We believe that the inclusion of "Wii Sports" acted as a strong driving force to expand the sales of Wii. Nintendo Co., Ltd. did not include "Wii Sports" within the packaging box of Wii hardware in Japan. Internally at Nintendo, we had discussions on the most appropriate marketing method in each region of Japan, the U.S. and Europe. When we look back now, we can conclude that the inclusion of "Wii Sports" in the hardware package in these overseas markets made a lot of sense. We have found that if we can create a situation where all the purchasers of our new hardware can experience brand new software, it can create significantly strong momentum for a new platform (just as it did for Wii).
    Please also note that if the third-party publishers were reluctant to support Nintendo 3DS, which would have been an unfavorable situation for the company, Nintendo itself would have needed to publish more of its software for the launch day. Before the launch of new hardware, we always start the preparation of multiple software titles for the launch and, among them, we decide which one or ones should be launched simultaneously with the hardware and which others should wait, by taking into consideration the development completion level of each software title and how many of each type of the software shall be available at the same time. We made the launch software decision not because there would be only one Nintendo title ready on time. In fact, the development for some of Nintendo's own titles had already been completed before the completion of our launch title, "nintendogs + cats."

    Having said all this, however, as I already said at our Nintendo 3DS announcement opportunity in Japan last September, we see two challenges with Nintendo 3DS. One is the fact that you have to see it with your own eyes in order to appreciate the 3D aspect of Nintendo 3DS without the need for special glasses. And, the other one is the concern that only Nintendo software may be able to sell well on Nintendo's hardware. The company really wants to alter the public view toward this second point. By changing the circumstances, we want to make Nintendo 3DS a platform which can truly satisfy all the consumers. To change the situation, it is necessary for us to establish a situation where several software titles published by third-party publishers have gone off to a good start at the launch period of the new hardware platform. We found this difficult during the initial expansion period of Nintendo DS. From a certain point in time, however, the third-party software titles became hits on Nintendo DS one after another. So, although in the beginning there was a complaint that only Nintendo's own software could sell well on Nintendo DS, that feeling has waned in the midcourse. Unfortunately, however, we have not been able to create a similar situation for Wii, which is one of the points we need to improve on. When we focus upon the overseas sales of Wii software during the last year-end sales season, a change from the corresponding period a year before was found and the percentage of third-party software sales increased, but when we look at Japan alone, it is clear to everyone that the situation has not changed. So, we really want to change the situation significantly. To make that change, Nintendo has to be careful that its own titles do not cannibalize the others' titles at the hardware launch and shortly afterward because, we know a number of third-party publishers have been developing games in order to launch them in the hardware's launch period when a lot of public attention would be paid to them. This too is one of the reasons.

    Finally, on the same question, if Nintendo launches many of its own titles at the hardware’s launch or shortly afterward, it is possible that we may not be able to launch additional titles one after another and that there may be an interval before the entire software lineup shall be sufficiently rich. In fact, it has happened before, and the expected momentum in the market couldn’t be created during such an interval of software releases. For example, shortly after the launch of Nintendo DS, sometime during the early new year, we found such an interval. For Wii, after Nintendo launched a number of first-party titles during the launch period, we were not able to feed the market with titles constantly so our consumers felt that Wii should have had a few more new titles. For Nintendo 3DS, we have made the first-party software release schedule so that we will be able to provide the market with our new software without having those long intervals. As you can see from these explanations, there are not any particular technical reasons which are hindering our ability to launch more of our own first-party titles (at Nintendo 3DS’s launch). Let me also add that there are a number of Nintendo 3DS titles that we have not made a public announcement for yet but that we are expecting to launch this year.

    Next, let me answer the question on the western publishers’ views. I understand your question was why the western third-party publishers are less active than the Japanese ones when it comes to making Nintendo 3DS software. I think it is due to the completely different sales breakdown between home console sales and handheld sales in Japan and in the other major markets in the world. I’d like you to take a look at this. The pink and black colors represent the software sales for the handheld devices. In Japan, more than 60% of the entire software sales were made for the handheld devices. On the contrary, when we look at the corresponding graph in the world’s largest software market, the U.S., the portable business accounts for only about 20% of the entire sales. The difference is this large. Accordingly, when we see the market from the Japanese software publishers’ viewpoint, more Japanese people are opting to play on handheld devices rather than sitting in front of a TV set. I understand that this point also relates to my answer to a previous question. On the other hand, for the consumers in the U.S. and in Europe, video games predominantly mean the ones played on large TV screens. This is not a question of which region is more advanced in game play than the others: It’s just the difference in lifestyles.

    As for Europe, in or around 2008, it had a bigger handheld market than the U.S. However, the European handheld business has been seeing a small decline recently. As a result, Europe has a similar handheld device - home console breakdown as the U.S. today. In these regions, accordingly, (the western developers recognize that) their main concern is the home console business. Naturally, they make it a principle that their best development teams should develop software for the home console market, not for the portable market. This is the big difference from the Japanese situation. The difference in how western publishers are approaching their markets compared to how the Japanese publishers are approaching the Japanese market is causing the current situation.
    Having said that, however, I think that the importance of the portable market will increase both in the U.S. and in Europe. People will always notice the increasing differences between the unique experiences only available in front of TV sets and the freedom of gaming anytime and anywhere. When we specifically look at such newly-emerging attractions as 3D that are more feasible on a handheld device, the people who will appreciate these features will not be confined to Japan. People all around the world are in the same position. Overall, the difference in the initial efforts of the Japanese and the western publishers must have been caused by the actual percentage of the current handheld game sales in each different region's entire video game market.

    Couscous on
  • SigtyrSigtyr Registered User regular
    edited February 2011
    ...Why'd they make it so dark and gritty?

    I liked the whole idea of giving the android mascot thumbs, but the setting is just plain weird.

    Sigtyr on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    That advert..

    edit: although with the thumbs now, all I can think of is the end of that Duty Calls thing Epic put out yesterday.

    darleysam on
    forumsig.png
  • pslong9pslong9 Registered User regular
    edited February 2011
    cloudeagle wrote: »
    So, um, the Xperia Play (aka the "Playstation Phone") apparently already has a commercial, according to Joystiq. And, uh...

    ...I'll post the link, but you really, REALLY don't want to watch this. I'm not kidding.

    I'm going to go scrub my eyeballs now.

    What is it with Sony and terrible advertising? When their advertisements are bad, they just aren't bad - they're really, really bad.

    pslong9 on
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    3DS FC: 0817-3759-2788
  • CouscousCouscous Registered User regular
    edited February 2011
    Sigtyr wrote: »
    ...Why'd they make it so dark and gritty?

    I liked the whole idea of giving the android mascot thumbs, but the setting is just plain weird.

    Sony's insanity applies to co-developed stuff?

    http://www.ps3blog.net/wp-content/uploads/Playstion-Advertising.jpg
    NSFW

    Couscous on
  • corin7corin7 San Diego, CARegistered User regular
    edited February 2011
    Couscous wrote: »
    I can't wait for the next Ninja Theory game to sell like shit.

    I will never get the irrational hate they get from some people. I have really enjoyed their games even if they aren't perfect. If you don't enjoy them that is fine but taking pleasure in them failing seems slightly childish.

    corin7 on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    corin7 wrote: »
    Couscous wrote: »
    I can't wait for the next Ninja Theory game to sell like shit.

    I will never get the irrational hate they get from some people. I have really enjoyed their games even if they aren't perfect. If you don't enjoy them that is fine but taking pleasure in them failing seems slightly childish.

    Yeah, I've got Enslaved waiting to be played when I can finish some other games first, but it reviewed well enough and seemed a big improvement over the not-too-bad Heavenly Sword. But hey, LOLOLOL FAIL AND UNEMPLOYMENT HAHAHAHA.

    darleysam on
    forumsig.png
  • CouscousCouscous Registered User regular
    edited February 2011
    corin7 wrote: »
    Couscous wrote: »
    I can't wait for the next Ninja Theory game to sell like shit.

    I will never get the irrational hate they get from some people. I have really enjoyed their games even if they aren't perfect. If you don't enjoy them that is fine but taking pleasure in them failing seems slightly childish.

    I take joy in the misery of others. It keeps my black heart pumping ichor through my veins.

    Still laughing at this:
    Namco wrote:
    In five years Enslaved should be the most important franchise for Namco Bandai. Enslaved 2 and 3 should be our equivalent of Gran Turismo 5 or Uncharted.

    Couscous on
  • ValleoValleo Registered User regular
    edited February 2011
    Or maybe he's hoping people will stop asking them to make games if they fail enough.

    Valleo on
  • corin7corin7 San Diego, CARegistered User regular
    edited February 2011
    Couscous wrote: »
    corin7 wrote: »
    Couscous wrote: »
    I can't wait for the next Ninja Theory game to sell like shit.

    I will never get the irrational hate they get from some people. I have really enjoyed their games even if they aren't perfect. If you don't enjoy them that is fine but taking pleasure in them failing seems slightly childish.

    I take joy in the misery of others. It keeps my black heart pumping ichor through my veins.

    Still laughing at this:
    Namco wrote:
    In five years Enslaved should be the most important franchise for Namco Bandai. Enslaved 2 and 3 should be our equivalent of Gran Turismo 5 or Uncharted.

    And in a recent interview that hinted strongly that they are moving ahead with the franchise. Also worth noting that it is entirely possible to catch Uncharted. The first one really didn't sell that well until it was a bundle pack in. I would even say I enjoyed Enslaved nearly as much as the first Uncharted. I don't think it is unreasonable to think the next Enslaved could sell a few million copies if they smooth off the rough edges. What would you prefer they have said? We are hoping our new IP tanks and goes nowhere?

    corin7 on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    Valleo wrote: »
    Or maybe he's hoping people will stop asking them to make games if they fail enough.

    There is a company making games that I don't enjoy! Well that just won't do, I should wish unemployment on their entire staff, that'll teach them!

    And because the publisher had high hopes for a game they were putting out, again, we want them to go bust?

    Nope, still don't see an angle that doesn't make that attitude completely asinine.

    darleysam on
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  • corin7corin7 San Diego, CARegistered User regular
    edited February 2011
    darleysam wrote: »
    Valleo wrote: »
    Or maybe he's hoping people will stop asking them to make games if they fail enough.

    There is a company making games that I don't enjoy! Well that just won't do, I should wish unemployment on their entire staff, that'll teach them!

    And because the publisher had high hopes for a game they were putting out, again, we want them to go bust?

    Nope, still don't see an angle that doesn't make that attitude completely asinine.

    Also it's like here is studio that isn't cranking generic fucking shooter number 10,000 and then everyone bitches and moans and hopes they go out of business. The next breath they turn around and complain about all we ever get is dudebro shooters. Most of my favorite games this gen have been these flawed gems that are trying to do something a little different. Give me more Ninja Theorys and From Softs and you can keep your Treyarchs and Infinity Wards.

    corin7 on
  • RehabRehab Registered User regular
    edited February 2011
    This is the negativity the Treyarch guy was talking about!

    Rehab on
    NNID: Rehab0
  • CouscousCouscous Registered User regular
    edited February 2011
    Couscous on
  • AlgertmanAlgertman Registered User regular
    edited February 2011
    Ceno wrote: »
    Why do I keep checking Kotaku? Every "article" Brian Ashcraft shits out makes me want to punch a kitten.

    Do they have real articles anymore? Ever since 3DS and NGP were shown everything has been about how Nintendo hates you and the 3DS isn't worth $100 or Sony will suck your dick and let you finger its butthole. They still do those stupid LOOK I LIVE IN JAPAN! articles.

    Algertman on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2011
    Algertman wrote: »
    They still do those stupid LOOK I LIVE IN JAPAN! articles.

    What the fuck is up with those, anyway? Has no one lived in Japan until now? Is cute Japanese food really that interesting?

    Magic Pink on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    Magic Pink wrote: »
    Algertman wrote: »
    They still do those stupid LOOK I LIVE IN JAPAN! articles.

    What the fuck is up with those, anyway? Has no one lived in Japan until now? Is cute Japanese food really that interesting?

    Americans are pretty dumb. I'd think it's not outside the realm of possibility that we need to be reminded about how weird Japan is.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • CouscousCouscous Registered User regular
    edited February 2011
    Magic Pink wrote: »
    Algertman wrote: »
    They still do those stupid LOOK I LIVE IN JAPAN! articles.

    What the fuck is up with those, anyway? Has no one lived in Japan until now? Is cute Japanese food really that interesting?

    Americans are pretty dumb. I'd think it's not outside the realm of possibility that we need to be reminded about how weird Japan is.

    Someone needs to start translating "America is weird" articles that have to exist out there.

    Couscous on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2011
    corin7 wrote: »
    And in a recent interview that hinted strongly that they are moving ahead with the franchise. Also worth noting that it is entirely possible to catch Uncharted. The first one really didn't sell that well until it was a bundle pack in. I would even say I enjoyed Enslaved nearly as much as the first Uncharted. I don't think it is unreasonable to think the next Enslaved could sell a few million copies if they smooth off the rough edges. What would you prefer they have said? We are hoping our new IP tanks and goes nowhere?

    You think a franchise whose first installment struggled to reach 500k can sell ~4 million like Uncharted 2? Yeah right. Quote an interview all you want, I don't think there's any chance of a sequel.

    And no, Uncharted had already sold a million before the bundles.
    corin7 wrote: »
    Also it's like here is studio that isn't cranking generic fucking shooter number 10,000 and then everyone bitches and moans and hopes they go out of business. The next breath they turn around and complain about all we ever get is dudebro shooters. Most of my favorite games this gen have been these flawed gems that are trying to do something a little different. Give me more Ninja Theorys and From Softs and you can keep your Treyarchs and Infinity Wards.

    Yes because it's either one of the other. Treyarch and Infinity Ward or Ninja Theory and From Software (because those two studios are just as similar as the other two). Someone can't possibly like or dislike one studio because they're pretentious douchebags who make make mediocre flawed games but really pretty, expensive cutscenes.
    Rehab wrote: »
    This is the negativity the Treyarch guy was talking about!

    I don't really understand that guy. He's a community manager, take the passionate fans away and why does he even have a job?

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    Couscous wrote: »
    Magic Pink wrote: »
    Algertman wrote: »
    They still do those stupid LOOK I LIVE IN JAPAN! articles.

    What the fuck is up with those, anyway? Has no one lived in Japan until now? Is cute Japanese food really that interesting?

    Americans are pretty dumb. I'd think it's not outside the realm of possibility that we need to be reminded about how weird Japan is.

    Someone needs to start translating "America is weird" articles that have to exist out there.

    Why? Just read political blogs.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • WordherderWordherder Registered User regular
    edited February 2011
    darleysam wrote: »
    Valleo wrote: »
    Or maybe he's hoping people will stop asking them to make games if they fail enough.

    There is a company making games that I don't enjoy! Well that just won't do, I should wish unemployment on their entire staff, that'll teach them!

    And because the publisher had high hopes for a game they were putting out, again, we want them to go bust?

    Nope, still don't see an angle that doesn't make that attitude completely asinine.

    images?q=tbn:ANd9GcSXbqsinNWlVaIonQOCrJksUcDcO2ZCOXf6mZ0wnmpEr23lZytqYA

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    cloudeagle wrote: »
    darleysam wrote: »
    Valleo wrote: »
    Or maybe he's hoping people will stop asking them to make games if they fail enough.

    There is a company making games that I don't enjoy! Well that just won't do, I should wish unemployment on their entire staff, that'll teach them!

    And because the publisher had high hopes for a game they were putting out, again, we want them to go bust?

    Nope, still don't see an angle that doesn't make that attitude completely asinine.

    images?q=tbn:ANd9GcSXbqsinNWlVaIonQOCrJksUcDcO2ZCOXf6mZ0wnmpEr23lZytqYA

    Won't somebody think of the Dantes?
    When Capcom specifically requested the changes Ninja Theory made to him? Like, everyone's pissing and throwing feces about because Ninja Theory's ruining DMC, when Capcom said "here, you guys make this for us, and go completely nuts". Then they came back with designs and were told "no, crazier than that".

    That's why we hate them?

    darleysam on
    forumsig.png
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    Spite.

    It's a helluva drug.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • WordherderWordherder Registered User regular
    edited February 2011
    Well, instead of getting "crazier," Ninja Theory flat-out said they're emulating graffiti culture and hipsters and all that stuff that kids these days love, you know? Which inevitably leads to this:

    images?q=tbn:ANd9GcR5wK_a90EcvytFD_m4IQn96s64zF740BJVv8QzzPjl52EyWkW6vg

    Not to mention the fact that I'm pretty sure Capcom didn't tell the director to mold Dante in his own image.

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    By image, you obviously mean haircut.

    http://uk.xbox360.ign.com/articles/112/1129209p1.html
    Speaking to IGN in an upcoming interview, Capcom VP of Strategic Planning and Business Development Christian Svensson says Dante needed a new look for this new game.

    "The original concepts that came back for Dante were actually extremely close to the Dante everyone knows and loves," Svensson explained. "The feedback that came back from [Keiji] Inafune and [Hideaki] Itsuno was, 'No guys, this needs to be completely different, we need you to go much further and be much more creative.'"

    "And literally dozens of potential iterations later became what we as a team felt comfortable and actually happy with."

    But you know what, you make an excellent argument. I hate those people, hate them to death. May they all go unemployed and be forced to take menial, low-dignity jobs for what they did to Dante.

    darleysam on
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  • WordherderWordherder Registered User regular
    edited February 2011
    Again, Capcom didn't tell Ninja Theory to make Dante look like a pretentious 40-year-old game designer. They did that on their own. Also, making Dante look like the director isn't what I'd call "creative."

    Also, the same guy called Hollywood studios idiots for not buying their idea of a feature-length film in Unreal Engine 3. They said the thing would make, what, hundreds of millions?

    While I don't want people to lose their jobs, Ninja Theory makes themselves hard to like.

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • RehabRehab Registered User regular
    edited February 2011
    Rehab wrote: »
    This is the negativity the Treyarch guy was talking about!

    I don't really understand that guy. He's a community manager, take the passionate fans away and why does he even have a job?

    Thats a good point. I'm guessing either his position as community manager has driven him to make such comments or someone is a little sour about some of the comments made about their most recent game.

    And if we're honestly looking at some of the bigger issues in the industry, wouldn't shitty writing by "professional" game reviewers be a more obvious one? Apparently there was a big falling out over a review IGN posted regarding Dead Space 2, as it was particularly poorly written. I only stumbled upon and scanned over the review because of a link given in this feature, and it is indeed pretty bad. Thing is, I've read plenty of other reviews that are just as cringe worthy with their writing, but at least this one got to the attention of enough people that many decided that our standards shouldn't be set that low. I hope the feature actually sees some circulation and gives some reviewers food for thought, but I kind of doubt that will happen.

    Edit: On a related note, Tim Rogers sure writes some articles.

    http://www.1up.com/features/forget-ngp-psp3

    Rehab on
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  • The WolfmanThe Wolfman Registered User regular
    edited February 2011
    Yeah, I kind of hate this stupid "Oh why is XXXX developer getting work" shit too. There's wanting misery, and then there's being a silly goose.

    I mean, I did say I kind of wanted to see Dead Space 2 fail because of that advert. But I wouldn't go and say "Why do those developers keep getting work? Fuck them".

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    cloudeagle wrote: »
    Again, Capcom didn't tell Ninja Theory to make Dante look like a pretentious 40-year-old game designer. They did that on their own. Also, making Dante look like the director isn't what I'd call "creative."

    Also, the same guy called Hollywood studios idiots for not buying their idea of a feature-length film in Unreal Engine 3. They said the thing would make, what, hundreds of millions?

    While I don't want people to lose their jobs, Ninja Theory makes themselves hard to like.

    It's a white guy with the same haircut. No, they don't look the same. The facial structure and features are entirely different.

    darleysam on
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  • RehabRehab Registered User regular
    edited February 2011
    On the whole Dante thing, I think its entirely possible that both sides are at fault here.

    Its not like Capcom doesn't have the ability to reject Ninja Theory's ideas.
    darleysam wrote: »
    It's a white guy with the same haircut. No, they don't look the same. The facial structure and features are entirely different.

    But he might have looked like that at the age of 18. We just don't know!

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