Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I am posting with a recommendation question. It's been a while since my group has played a pen and paper rpg and they are seemingly getting that itch. Normally our game of choice is rifts or some other palladium game. However as many would imagine the rules have given me reason to not ever want to play a tablettop rpg ever again.
My question is would gamma world suffice as a rifts replacement? The settings seem similar enough that it would suit the tastes of the group thematically without me hating myself fighting the skill rules.
The only complication is we'd be doing play by post.
Tl;Dr we wanted to do a steampunk tmnt campaign, but the skills are turning into abomination of epic proportions. Would gamma world work better?