unbalanced jets making the game nearly unplayable.
Ah the memories.
I had my Silver Anti Air before I even had my Bronze Infantry, jet & chopper jockeys oh how I loathed them so. Some games they just gave up and came at me on foot, the rage gentlemen oh the "RAGE".....good times
Yeah, Medics I guess are the exception. I'm just aggravated that in BC2 the best and quickest way to replenish ammo is to just die because no assault class will ever throw you an ammo box.
What would balance helicopters is if players didn't regenerate health while in the copters, it'd be easier to kill the pilots with small arms so they'd be forced to fly at higher altitudes.
I'm not a huge fan of making any of the vehicles feeble. I don't even like how weak the tanks are now. Actual modern tanks can survive a big fucking beating, but maybe like actual tanks it should be easier to immobilize a tank (and slower to repair) and also the whole thing with one guy being able to shoot the main gun and drive the tank is stupid.
Because having one person shoot and one person drive would never work in this game or this community, it has to be functional with one person and that is their design on all vehicles.
Attack helicopters.
They require a pilot and gunner and it works fine. And it would work better for a tank because people would actually know how to drive.
What would balance helicopters is if players didn't regenerate health while in the copters, it'd be easier to kill the pilots with small arms so they'd be forced to fly at higher altitudes.
I'm not a huge fan of making any of the vehicles feeble. I don't even like how weak the tanks are now. Actual modern tanks can survive a big fucking beating, but maybe like actual tanks it should be easier to immobilize a tank (and slower to repair) and also the whole thing with one guy being able to shoot the main gun and drive the tank is stupid.
Because having one person shoot and one person drive would never work in this game or this community, it has to be functional with one person and that is their design on all vehicles.
Attack helicopters.
They require a pilot and gunner and it works fine. And it would work better for a tank because people would actually know how to drive.
Sort of, attack helicopters were soloed at high level play though because you could go up high, switch to gunner and fire off a TV missile freeing up a player to do something else. I mean I rarely got a pilot that was good, that is why I got to be such a good pilot because no one else was good. I never got a good gunner either, the TV missile required too much skill. It was only really fun with friends which I am fine with.
I mean it worked with friends but rarely worked with randoms and only did because the helicopters were pretty strong.
In BC the gunner doesn't fire missiles, he fires the 30mm. I'm assuming they're going to go with this in BF3 because it's a natural and excellent balance of the attack helicopter.
That's actually how it worked in BF2 now that I looked into it. I don't understand how people could get into a copter solo when it meant the 30mm would be dead. It's the best fucking vehicle weapon in the game. Well, in BC2 it is. I don't remember BF2.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited February 2011
Gunners for attack choppers in BF2 could switch between cannons and TV guided missiles. Pilots handled rockets.
It was all about the guided missiles in BF2. Managing to take out an asshole in a fighter jet was the bestest thing.
Yeah the BC helicopter took the helicopter, stripped the fun and skill out of it and then made it strong as shit. I didn't even play the game much but I have dominated games in it, it is just too easy to shut down a team. They have a couple ways to take you down on the demo level and they are all easily camped. The pilot had the missiles which were the majority of the killing anyways, the gunner got a gun which was decent but not at all needed, really it doesn't enforce any teamwork at all since all the pilot needs to do to be effective is to constantly bob and weave and never stop moving full speed unless killing the AA.
Saying this is BF3, not BC2 is a very good thing. I was never crazy about BC2, it was a smaller scale and faster version of BF2 made for consoles. BF2 is more satisfying in nearly every way, except for the actual shooting.
What's keeping me from getting really excited about this is that devs keep saying "this is BF3, not BC2" or "feature X is too BC2, not BF3".
That and we hardly have any info anyway so it's hard to go too far in either direction.
You want it to be more like BC2? Basically what I want is Modern Warfare controls with Battlefield setting.
Yeah, pretty much. I think that generally speaking, BC2 did everything BF2 did but better. The only really glaring shortcoming was map size/player caps.
The only things I really want coming back from BF2 are dedicated squad leaders, larger squads, the commo rose system including marking waypoints, and maybe a modified commander system where the commander is more about coordinating squads than using abilities. And if they can't balance jets and probe properly I'd rather DICE leave them out.
Yeah, Medics I guess are the exception. I'm just aggravated that in BC2 the best and quickest way to replenish ammo is to just die because no assault class will ever throw you an ammo box.
Really? B/c I spam those like they were going out of style, rack up points even when you are miles away.
Yeah, Medics I guess are the exception. I'm just aggravated that in BC2 the best and quickest way to replenish ammo is to just die because no assault class will ever throw you an ammo box.
Really? B/c I spam those like they were going out of style, rack up points even when you are miles away.
I just pick up assault kits, throw out an ammo box, then pick up my previous kit.
Going back to BC2 that game is far more broke than BF2 ever was with helicopter dominance. Once the helicopter takes out the other ones it is almost impossible to shoot down on most maps. The desert one all you do is circle their base and camp the helo, tank and AA.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Going back to BC2 that game is far more broke than BF2 ever was with helicopter dominance. Once the helicopter takes out the other ones it is almost impossible to shoot down on most maps. The desert one all you do is circle their base and camp the helo, tank and AA.
There are numerous ways to reliably shoot down a chopper in BC2. Tracer darts + AT weapons, dumb firing the Gustav or AT4, mounted guns, AA emplacements, etc. Even if you do get into a situation where your spawn is being camped by a helicopter, at least you have a chance at shooting it down with AT weaponry.
The only way to shoot down a jet in BF2 is to be in a jet or somehow coordinate with another person on an AA emplacement and pray they fly in such a way that they have to pop flares while in range of the other AA emplacement. Which is something you can do to choppers in BC2 much easier since all you need is any engineer and a guy that can hit a chopper twice in a row with a tracer. A single person can do it.
If you think BC2 is more broken than BF2 was you're certainly entitled to your opinion but honestly I think you're either taking crazy pills or the prescription on your rose tinted glasses is too strong.
Going back to BC2 that game is far more broke than BF2 ever was with helicopter dominance. Once the helicopter takes out the other ones it is almost impossible to shoot down on most maps. The desert one all you do is circle their base and camp the helo, tank and AA.
There are numerous ways to reliably shoot down a chopper in BC2. Tracer darts + AT weapons, dumb firing the Gustav or AT4, mounted guns, AA emplacements, etc. Even if you do get into a situation where your spawn is being camped by a helicopter, at least you have a chance at shooting it down with AT weaponry.
The only way to shoot down a jet in BF2 is to be in a jet or somehow coordinate with another person on an AA emplacement and pray they fly in such a way that they have to pop flares while in range of the other AA emplacement. Which is something you can do to choppers in BC2 much easier since all you need is any engineer and a guy that can hit a chopper twice in a row with a tracer. A single person can do it.
If you think BC2 is more broken than BF2 was you're certainly entitled to your opinion but honestly I think you're either taking crazy pills or the prescription on your rose tinted glasses is too strong.
It just didn't seem possible to get the tracer dart on the helicopter, it kept pretty far away the whole time and the lack of guided rockets made it too difficult to hit. As soon as anyone spawned they were instantly dead, the guy did this all game long. Oh and the AA is shit against anything, it moves too slow, helicopters turn MUCH faster than the AA. Maybe this is only a problem on the consoles, I haven't tried the PC version.
In BF2 they nerfed jets to the point where AA would out range them so it was possible to lock them down, although there were ways around it for a really good pilot. The big difference is skill cap I think, to be good in BF2 it took a long time practicing the jet/helo, in BC2 I learned in a couple minutes.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited February 2011
Helicopters were much more maneuverable and deadly in the console versions of BC2, to the point where console players would say they were overpowered yet PC players maintained they were underpowered. This changed a bit after some patches on the PC, where helicopters became more agile and easier to fly.
And the HIND on Isla Inocentes was basically God with rotary wings. Jacking it as attackers and murdering defense at spawn felt so wrong yet so right.
Going back to BC2 that game is far more broke than BF2 ever was with helicopter dominance. Once the helicopter takes out the other ones it is almost impossible to shoot down on most maps. The desert one all you do is circle their base and camp the helo, tank and AA.
There are numerous ways to reliably shoot down a chopper in BC2. Tracer darts + AT weapons, dumb firing the Gustav or AT4, mounted guns, AA emplacements, etc. Even if you do get into a situation where your spawn is being camped by a helicopter, at least you have a chance at shooting it down with AT weaponry.
The only way to shoot down a jet in BF2 is to be in a jet or somehow coordinate with another person on an AA emplacement and pray they fly in such a way that they have to pop flares while in range of the other AA emplacement. Which is something you can do to choppers in BC2 much easier since all you need is any engineer and a guy that can hit a chopper twice in a row with a tracer. A single person can do it.
If you think BC2 is more broken than BF2 was you're certainly entitled to your opinion but honestly I think you're either taking crazy pills or the prescription on your rose tinted glasses is too strong.
It just didn't seem possible to get the tracer dart on the helicopter, it kept pretty far away the whole time and the lack of guided rockets made it too difficult to hit. As soon as anyone spawned they were instantly dead, the guy did this all game long. Oh and the AA is shit against anything, it moves too slow, helicopters turn MUCH faster than the AA. Maybe this is only a problem on the consoles, I haven't tried the PC version.
In BF2 they nerfed jets to the point where AA would out range them so it was possible to lock them down, although there were ways around it for a really good pilot. The big difference is skill cap I think, to be good in BF2 it took a long time practicing the jet/helo, in BC2 I learned in a couple minutes.
It all makes sense now.
I play on PC so I can't speak to how things are balanced/control in the console version. As far as the PC version goes though, choppers don't really seem that overpowered outside of Vietnam. I never fly them so I can't comment on if they're easier to control or not.
It is terrible on the xbox, basically every map with a helicopter turns into one helicopter camping the other team until the game ends, it is fucking idiotic and I can only assume DICE abandoned the game.
It is terrible on the xbox, basically every map with a helicopter turns into one helicopter camping the other team until the game ends, it is fucking idiotic and I can only assume DICE abandoned the game.
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That and we hardly have any info anyway so it's hard to go too far in either direction.
Ah the memories.
I had my Silver Anti Air before I even had my Bronze Infantry, jet & chopper jockeys oh how I loathed them so. Some games they just gave up and came at me on foot, the rage gentlemen oh the "RAGE".....good times
They require a pilot and gunner and it works fine. And it would work better for a tank because people would actually know how to drive.
You want it to be more like BC2? Basically what I want is Modern Warfare controls with Battlefield setting.
Sort of, attack helicopters were soloed at high level play though because you could go up high, switch to gunner and fire off a TV missile freeing up a player to do something else. I mean I rarely got a pilot that was good, that is why I got to be such a good pilot because no one else was good. I never got a good gunner either, the TV missile required too much skill. It was only really fun with friends which I am fine with.
I mean it worked with friends but rarely worked with randoms and only did because the helicopters were pretty strong.
That's actually how it worked in BF2 now that I looked into it. I don't understand how people could get into a copter solo when it meant the 30mm would be dead. It's the best fucking vehicle weapon in the game. Well, in BC2 it is. I don't remember BF2.
It was all about the guided missiles in BF2. Managing to take out an asshole in a fighter jet was the bestest thing.
That was probably one of the most satisfying ways to get a kill, it isn't easy at all but it is possible if they are coming straight at you.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
The only things I really want coming back from BF2 are dedicated squad leaders, larger squads, the commo rose system including marking waypoints, and maybe a modified commander system where the commander is more about coordinating squads than using abilities. And if they can't balance jets and probe properly I'd rather DICE leave them out.
Really? B/c I spam those like they were going out of style, rack up points even when you are miles away.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Most of the time, when I'm not playing assault, I only run across leftover ammo packs from when an assault dude wanted to replenished himself.
I just pick up assault kits, throw out an ammo box, then pick up my previous kit.
I don't know if I'm just lucky, but on Live I always find people on my team throwing ammo packs and healing packs.
Nobody spots though, but that's fine cause it gives me an excuse to go Recon and earn a shitload of points :P
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With spotting on the Select button, I'm not terribly surprised no one spots.
I always think this but then I think back to Tribes 2 where things were actually usually quite good from a team point of view even in public games.
People are the same in every game, what changes their behaviour is how the game rewards their behaviour
The only way to shoot down a jet in BF2 is to be in a jet or somehow coordinate with another person on an AA emplacement and pray they fly in such a way that they have to pop flares while in range of the other AA emplacement. Which is something you can do to choppers in BC2 much easier since all you need is any engineer and a guy that can hit a chopper twice in a row with a tracer. A single person can do it.
If you think BC2 is more broken than BF2 was you're certainly entitled to your opinion but honestly I think you're either taking crazy pills or the prescription on your rose tinted glasses is too strong.
I don't have a link, but this was confirmed.
you shut your whore mouth
i terrorized the PA server in my F-35
It just didn't seem possible to get the tracer dart on the helicopter, it kept pretty far away the whole time and the lack of guided rockets made it too difficult to hit. As soon as anyone spawned they were instantly dead, the guy did this all game long. Oh and the AA is shit against anything, it moves too slow, helicopters turn MUCH faster than the AA. Maybe this is only a problem on the consoles, I haven't tried the PC version.
In BF2 they nerfed jets to the point where AA would out range them so it was possible to lock them down, although there were ways around it for a really good pilot. The big difference is skill cap I think, to be good in BF2 it took a long time practicing the jet/helo, in BC2 I learned in a couple minutes.
And the HIND on Isla Inocentes was basically God with rotary wings. Jacking it as attackers and murdering defense at spawn felt so wrong yet so right.
I play on PC so I can't speak to how things are balanced/control in the console version. As far as the PC version goes though, choppers don't really seem that overpowered outside of Vietnam. I never fly them so I can't comment on if they're easier to control or not.
What game have you been playing? O_o
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Strap that fucker full of C4 and see if you can level a house with the crash landing
Jets are all well and good
But are battleships confirmed?
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If we're going to have 80+ player maps I can't imagine not having them.
Rumor is that some maps will have well over 64 players, yeah.
That just sounds like a remnant of the original BF3 rumors from waaaaay back.