So going back to the actual Elder Scrolls discussion, I must be blind or something, because I cannot find an actual download link for Brorrowind anywhere on its site.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Hey guys, if anybody truly wants to take a crack at Morrowind again for nostalgia's sake, I implore you to take a look here: Massive Morrowind Mega Mod. Don't think thats the real name but it seems fitting. The results look amazing!
So going back to the actual Elder Scrolls discussion, I must be blind or something, because I cannot find an actual download link for Brorrowind anywhere on its site.
Yeah, the Oblivion character gen was pretty awful.
The new system for Skyrim of switching between premade facial parts (noses, ears, eyes, etc) sounds like a good way to make character creation easier without sacrificing too much customisability .
As long as they blend together well enough that you don't end up with a Frankenstein.
I thought Dragon Age's character creator was actually pretty good, I liked the way my dude looked well enough.
You can still customize your face with sliders, adjusting bridge width and so forth, after you select the premade components. It sounds like it'll be a good system.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I just started that Nehrim TC, but I feel that I'm all Oblivioned out. Then again, I heard that Nehrim's intro dungeon is the worst part of the game and not really indicative of the quality of the rest.
Thirith on
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I just started that Nehrim TC, but I feel that I'm all Oblivioned out. Then again, I heard that Nehrim's intro dungeon is the worst part of the game and not really indicative of the quality of the rest.
That dungeon is not one I want to go through again. If you get past that, you should upload your save for me. :P
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Don't know why he didn't just add it to the site, but whatever.
Probably because he can get away with claiming he's not redistributing it so the modders don't all tear his throat out.
I believe you are confusing Brorrowind with another mod compilation. There was another one which came out slightly earlier which created controversy. I am not aware of any such similar butthurt about Brorrowind.
Gaslight on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Does that combat mod for oblivion make it feel more like dark messiah? . Because I need something that's actually satisfying.
No. Nothing will make Oblivion's combat like Dark Messiah's. The best mods can do is make it kind of tolerable.
Of course not. They would have to give you the ability to kick infinitely and cover every single surface in the game with spikes in order to accurately recreate the Dark Messiah experience. Far beyond the scope of any ordinary mod.
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Silpheed on
0
TrynantManiac BrawlerRank 20.100 and full WildRegistered Userregular
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
There's this game called Demon's Souls that I think Skyrim could take some inspiration from...
Does that combat mod for oblivion make it feel more like dark messiah? . Because I need something that's actually satisfying.
No. Nothing will make Oblivion's combat like Dark Messiah's. The best mods can do is make it kind of tolerable.
Of course not. They would have to give you the ability to kick infinitely and cover every single surface in the game with spikes in order to accurately recreate the Dark Messiah experience. Far beyond the scope of any ordinary mod.
Well the combat in Dark Messiah feels much looser than Oblivions. Fighting multiple enemies is easier. That said they're very similar save for the kicks. I just don't like the constant swaying around in Oblivion, it's annoying and adds little.
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
To be fair though, that kicking gimmick is one that never gets old.
Don't know why he didn't just add it to the site, but whatever.
Probably because he can get away with claiming he's not redistributing it so the modders don't all tear his throat out.
I believe you are confusing Brorrowind with another mod compilation. There was another one which came out slightly earlier which created controversy. I am not aware of any such similar butthurt about Brorrowind.
Umm... exactly? The Brorrowind guy isn't linking an actual download from his site so the modders aren't getting up in arms.
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
And you don't swing at a ridiculous speed, and when you hit someone there is actually a bit of impact, and not just a slash/thud noise.
Foolish Chaos on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
They're functionally similar. They are not fundamentally similar. It's kind of like saying Half-Life and Painkiller are the same because they both involve you shooting dudes.
Oblivion's is a very simple combat system built mostly around swinging or spell-slinging wildly until the other guy very slowly dies, while hoping you don't get hit with the ass end of a stagger. It doesn't really matter what weapon or spells you have or what enemy you're fighting, you can pretty much approach every encounter the same way. Sometimes combat will be laughably easier or savagely harder based on an enemy's skill levels, and you have no way of knowing until it's already happening. It is, at its heart, a stat-centric RPG. Dark Messiah is a much more robust combat system, with heavy differentiation between weapon types, spell types, enemy behavior, and character builds. It's largely about knowing how to apply your abilities to best exploit any given situation. Things as simple as single point in a weapon skill can define whether or not your character can engage in open combat with certain enemy types, and it's 100% predictable from observing a situation before you rush into it. It is, at its heart, a fast-paced action game.
The only (only!) flaw in Dark Messiah's combat is that it's so easy to cheese through the whole thing with the kick and never experiment with everything else on offer. And there is so much on offer in that game.
Don't know why he didn't just add it to the site, but whatever.
Probably because he can get away with claiming he's not redistributing it so the modders don't all tear his throat out.
I believe you are confusing Brorrowind with another mod compilation. There was another one which came out slightly earlier which created controversy. I am not aware of any such similar butthurt about Brorrowind.
Umm... exactly? The Brorrowind guy isn't linking an actual download from his site so the modders aren't getting up in arms.
*Sigh*
Shortly before Brorrowind came out there was another Morrowind mod compilation (Morrowind 2011, I believe) released where all of the original authors had been credited but not explicitly asked for permission to have their work included in the package. This created a shitstorm and the guy who compiled the package was forced to abandon his Wordpress site and the package was removed from most sites where it had been available for download.
So far as I know, there is no controversy about Brorrowind (or about a third Morrowind mod package compiled, by, I believe, an Italian individual which also appeared around the same time) because the original mod authors were consulted.
The scenario you are proposing is:
Person A creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, and links to it from his site. Modders are pissed.
Person B creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, but does not link to it from his site even though it has been widely distributed and is easy to find, and because of this modders inexplicably take no notice.
O_o
Of course, Morrowind 2011 is still easy to get if you want it also.
I honestly don't get the love for Dark Messiah's melee combat. I went into it expecting this grand melee experience, but the combat was way too fast for my liking and the hit detection felt really spotty.
It was still leagues ahead of Oblivion's combat. Hell, the only game that managed to give Dark Messiah's combat a run for it's money was Zeno Clash.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
They're functionally similar. They are not fundamentally similar. It's kind of like saying Half-Life and Painkiller are the same because they both involve you shooting dudes.
Oblivion's is a very simple combat system built mostly around swinging or spell-slinging wildly until the other guy very slowly dies, while hoping you don't get hit with the ass end of a stagger. It doesn't really matter what weapon or spells you have or what enemy you're fighting, you can pretty much approach every encounter the same way. Sometimes combat will be laughably easier or savagely harder based on an enemy's skill levels, and you have no way of knowing until it's already happening. It is, at its heart, a stat-centric RPG. Dark Messiah is a much more robust combat system, with heavy differentiation between weapon types, spell types, enemy behavior, and character builds. It's largely about knowing how to apply your abilities to best exploit any given situation. Things as simple as single point in a weapon skill can define whether or not your character can engage in open combat with certain enemy types, and it's 100% predictable from observing a situation before you rush into it. It is, at its heart, a fast-paced action game.
The only (only!) flaw in Dark Messiah's combat is that it's so easy to cheese through the whole thing with the kick and never experiment with everything else on offer. And there is so much on offer in that game.
That's kind of why I'm excited about being able to affect the environment with spells in Skyrim. Hopefully it will be far better than what Dark Messiah did (which was pretty good).
So going back to the actual Elder Scrolls discussion, I must be blind or something, because I cannot find an actual download link for Brorrowind anywhere on its site.
The mod is a product of 4chan's /v/, so the link was posted there. Don't know why he didn't just add it to the site, but whatever.
am i the only one that like the feel of the original world textures in morrowind? every mod ive seem over the years that people claim make it look better to me makes it look worse. Every one ive seen or tried make it look like the contrast is totally out of wack. Maybe im just a purist. Maybe not. There were some aspects of the 2011 graphical project i did enjoy, like the tall grass. mmmmmmm.... that was nice.
I started a new game in morrowind and kept it completely vanilla. I just think the hassle of setting up the mods is too much when I can hop right in and start having fun.
Brorrowind was pretty painless. Granted, I didn't mess with it too much, so I haven't seen any of the huge improvements shown in some of the videos.
Honestly, I quite like the look and feel of Morrowind, fog and all. All I need is a proper aspect ratio, maybe some better faces and higher res textures, and I'm good.
I still haven't been as impressed with weather effects in any other game as I was with Morrowind's. I don't know why, I'm sure there have been a lot better. I just feel it more, somehow.
Shortly before Brorrowind came out there was another Morrowind mod compilation (Morrowind 2011, I believe) released where all of the original authors had been credited but not explicitly asked for permission to have their work included in the package. This created a shitstorm and the guy who compiled the package was forced to abandon his Wordpress site and the package was removed from most sites where it had been available for download.
So far as I know, there is no controversy about Brorrowind (or about a third Morrowind mod package compiled, by, I believe, an Italian individual which also appeared around the same time) because the original mod authors were consulted.
The scenario you are proposing is:
Person A creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, and links to it from his site. Modders are pissed.
Person B creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, but does not link to it from his site even though it has been widely distributed and is easy to find, and because of this modders inexplicably take no notice.
O_o
Of course, Morrowind 2011 is still easy to get if you want it also.
Yes, precisely, because he's linking people to individual download sites, where people can get the newest versions of X mod. Which is why most people were angry at Morrowind 2011, it was a single download, and they'd get inundated with calls for support for something they already fixed.
MechMantis on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited February 2011
Got my GI got very excited again, felt a little disappointed with how the graphics look, than quickly relinquished that feeling with the fact that THIS time, according to the magazine, there are huge draw distances, which means no more seeing fortresses from only 40 yards away (I'm on console). Also the fact that the graphics are actually a nice enough improvement from Fallout, and the fact that the animations "Should" be a lot better makes me feel better. I really hope there's more blood. I'm blood thirsty damn it.
Shortly before Brorrowind came out there was another Morrowind mod compilation (Morrowind 2011, I believe) released where all of the original authors had been credited but not explicitly asked for permission to have their work included in the package. This created a shitstorm and the guy who compiled the package was forced to abandon his Wordpress site and the package was removed from most sites where it had been available for download.
So far as I know, there is no controversy about Brorrowind (or about a third Morrowind mod package compiled, by, I believe, an Italian individual which also appeared around the same time) because the original mod authors were consulted.
The scenario you are proposing is:
Person A creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, and links to it from his site. Modders are pissed.
Person B creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, but does not link to it from his site even though it has been widely distributed and is easy to find, and because of this modders inexplicably take no notice.
O_o
Of course, Morrowind 2011 is still easy to get if you want it also.
Yes, precisely, because he's linking people to individual download sites, where people can get the newest versions of X mod.
Only for reference. The mod is out there as a compilation and is easy to find, it's just not linked on his site.
And you continue to trot out this "The modders were upset because people would use old versions in the compilation and then want support" line, which would be a plausible reason for them to get peeved, except that this was not an argument that the modders actually made. They were upset that their mods had been redistributed without their express permission, as though it were some sort of copyright issue, even threatening sites that hosted the compilation with action under the DMCA.
Whatever, there's no point in having this discussion again. All of the mod compilations are simple to locate and acquire. They're out there if people want to use them. If one feels ethical qualms about using a compilation that includes work added without the author's express permission, you are of course free to chose to not use it, and I think everybody here is bright enough to do their own research and not send e-mails haranguing mod authors if they have a problem.
Isn't it their right to say "Hey no don't do that"?
Also they might have backed off considering everyone was annoyed at how they wanted to control how their work was distributed, and so aren't reacting as strongly, because then more people are going to express amazement that "Wow these guys don't want their work being used without permission WHAT THE HELL IS WRONG WITH THEM"
Or maybe the Brorrowind guy just... asked.
EDIT: Yeah, wouldn't have made this post if I had seen your edit, sorry.
Isn't it their right to say "Hey no don't do that"?
It's their right to say it, but they're silly gooses if they do. The Morrowind 2011 author should have asked everybody's permission first as a courtesy and I imagine he probably would have gotten it, but people should understand that once they've released their work for free on the internet it's out in the wild and they can't control what's done with it. Instead they chose to be territorial neckbeards and put their egos ahead of the community getting a cool mod compilation to enjoy. Which was within their rights to do, but it doesn't make them any less douche-y.
Or maybe the Brorrowind guy just... asked.
Isn't that what I said he did from the start? O_o
This whole discussion was started by the bizarre suggestion that the modders only weren't mad at the Brorrowind guy because he hadn't hosted the compilation on his site, when it's far more logical and likely that he simply got prior permission.
OK, done with this now, nobody's mind is going to get changed.
Anyway, I got the Brorrowind pack installed and running, and it does quite nicely. My only gripe is the lack of environment shadows (or if there are, I haven't noticed how to get them working).
That being said, I assume a lot of mods will be compatible with the set, right?
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Damnit my Oblivion crashed again. I'm getting tired of this. Is there any mod like Fallout 3/New Vegas's CASM? Where it automatically creates incremental autosaves after x time and at the end of combat?
Damnit my Oblivion crashed again. I'm getting tired of this. Is there any mod like Fallout 3/New Vegas's CASM? Where it automatically creates incremental autosaves after x time and at the end of combat?
You might have already tried it but for me running Oblivion as administrator and changing the compatibility setting to windows XP (from vista) worked wonders in making the game more stable.
Posts
A Pilum is a form of Javelin.
- The Four Horsemen of the Apocalypse (2017, colorized)
http://www.megaupload.com/?d=bcndlz5q
The mod is a product of 4chan's /v/, so the link was posted there. Don't know why he didn't just add it to the site, but whatever.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
You can still customize your face with sliders, adjusting bridge width and so forth, after you select the premade components. It sounds like it'll be a good system.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
That dungeon is not one I want to go through again. If you get past that, you should upload your save for me. :P
I believe you are confusing Brorrowind with another mod compilation. There was another one which came out slightly earlier which created controversy. I am not aware of any such similar butthurt about Brorrowind.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
- The Four Horsemen of the Apocalypse (2017, colorized)
There's this game called Demon's Souls that I think Skyrim could take some inspiration from...
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
Well the combat in Dark Messiah feels much looser than Oblivions. Fighting multiple enemies is easier. That said they're very similar save for the kicks. I just don't like the constant swaying around in Oblivion, it's annoying and adds little.
Prompted by the discussion in the Steam thread, I tried the Dark Messiah demo last night and thought that once you removed Dark Messiah's kick-people-into-environmental-hazards gimmick the combat seemed fundamentally pretty identical to Oblivion. Mouse1 to attack, Mouse2 to block, hold Mouse1 to power attack. But hey, people stagger and bleed more...
To be fair though, that kicking gimmick is one that never gets old.
Umm... exactly? The Brorrowind guy isn't linking an actual download from his site so the modders aren't getting up in arms.
And you don't swing at a ridiculous speed, and when you hit someone there is actually a bit of impact, and not just a slash/thud noise.
Oblivion's is a very simple combat system built mostly around swinging or spell-slinging wildly until the other guy very slowly dies, while hoping you don't get hit with the ass end of a stagger. It doesn't really matter what weapon or spells you have or what enemy you're fighting, you can pretty much approach every encounter the same way. Sometimes combat will be laughably easier or savagely harder based on an enemy's skill levels, and you have no way of knowing until it's already happening. It is, at its heart, a stat-centric RPG. Dark Messiah is a much more robust combat system, with heavy differentiation between weapon types, spell types, enemy behavior, and character builds. It's largely about knowing how to apply your abilities to best exploit any given situation. Things as simple as single point in a weapon skill can define whether or not your character can engage in open combat with certain enemy types, and it's 100% predictable from observing a situation before you rush into it. It is, at its heart, a fast-paced action game.
The only (only!) flaw in Dark Messiah's combat is that it's so easy to cheese through the whole thing with the kick and never experiment with everything else on offer. And there is so much on offer in that game.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
*Sigh*
Shortly before Brorrowind came out there was another Morrowind mod compilation (Morrowind 2011, I believe) released where all of the original authors had been credited but not explicitly asked for permission to have their work included in the package. This created a shitstorm and the guy who compiled the package was forced to abandon his Wordpress site and the package was removed from most sites where it had been available for download.
So far as I know, there is no controversy about Brorrowind (or about a third Morrowind mod package compiled, by, I believe, an Italian individual which also appeared around the same time) because the original mod authors were consulted.
The scenario you are proposing is:
Person A creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, and links to it from his site. Modders are pissed.
Person B creates a mod compilation without consulting the original authors, releases it various places, creates a site detailing its features, but does not link to it from his site even though it has been widely distributed and is easy to find, and because of this modders inexplicably take no notice.
O_o
Of course, Morrowind 2011 is still easy to get if you want it also.
That's kind of why I'm excited about being able to affect the environment with spells in Skyrim. Hopefully it will be far better than what Dark Messiah did (which was pretty good).
am i the only one that like the feel of the original world textures in morrowind? every mod ive seem over the years that people claim make it look better to me makes it look worse. Every one ive seen or tried make it look like the contrast is totally out of wack. Maybe im just a purist. Maybe not. There were some aspects of the 2011 graphical project i did enjoy, like the tall grass. mmmmmmm.... that was nice.
Honestly, I quite like the look and feel of Morrowind, fog and all. All I need is a proper aspect ratio, maybe some better faces and higher res textures, and I'm good.
I still haven't been as impressed with weather effects in any other game as I was with Morrowind's. I don't know why, I'm sure there have been a lot better. I just feel it more, somehow.
- The Four Horsemen of the Apocalypse (2017, colorized)
However, I am always disappointed by precipitation in video games. I can always tell that it is "following" me.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Yes, precisely, because he's linking people to individual download sites, where people can get the newest versions of X mod. Which is why most people were angry at Morrowind 2011, it was a single download, and they'd get inundated with calls for support for something they already fixed.
The rain in Call of Pripyat is very well-done.
- The Four Horsemen of the Apocalypse (2017, colorized)
Only for reference. The mod is out there as a compilation and is easy to find, it's just not linked on his site.
And you continue to trot out this "The modders were upset because people would use old versions in the compilation and then want support" line, which would be a plausible reason for them to get peeved, except that this was not an argument that the modders actually made. They were upset that their mods had been redistributed without their express permission, as though it were some sort of copyright issue, even threatening sites that hosted the compilation with action under the DMCA.
Whatever, there's no point in having this discussion again. All of the mod compilations are simple to locate and acquire. They're out there if people want to use them. If one feels ethical qualms about using a compilation that includes work added without the author's express permission, you are of course free to chose to not use it, and I think everybody here is bright enough to do their own research and not send e-mails haranguing mod authors if they have a problem.
Isn't it their right to say "Hey no don't do that"?
Also they might have backed off considering everyone was annoyed at how they wanted to control how their work was distributed, and so aren't reacting as strongly, because then more people are going to express amazement that "Wow these guys don't want their work being used without permission WHAT THE HELL IS WRONG WITH THEM"
Or maybe the Brorrowind guy just... asked.
EDIT: Yeah, wouldn't have made this post if I had seen your edit, sorry.
It's their right to say it, but they're silly gooses if they do. The Morrowind 2011 author should have asked everybody's permission first as a courtesy and I imagine he probably would have gotten it, but people should understand that once they've released their work for free on the internet it's out in the wild and they can't control what's done with it. Instead they chose to be territorial neckbeards and put their egos ahead of the community getting a cool mod compilation to enjoy. Which was within their rights to do, but it doesn't make them any less douche-y.
Isn't that what I said he did from the start? O_o
This whole discussion was started by the bizarre suggestion that the modders only weren't mad at the Brorrowind guy because he hadn't hosted the compilation on his site, when it's far more logical and likely that he simply got prior permission.
OK, done with this now, nobody's mind is going to get changed.
That being said, I assume a lot of mods will be compatible with the set, right?
- The Four Horsemen of the Apocalypse (2017, colorized)
Steam (Ansatz) || GW2 officer (Ansatz.6498)
You might have already tried it but for me running Oblivion as administrator and changing the compatibility setting to windows XP (from vista) worked wonders in making the game more stable.