I'll tell you one thing I don't like about Brorrowind. Fucking bats. It's like someone looked at cliff racers and decided that, yeah, the thing this game needs is more of those. Also, they should cast magic.
While on the topice of Oblivion, does anybody know how I change a problem I'm having with lighting? Basically, I have to get really close to a light source before i can see it illuminate the surroundings. It's as though it has a really short draw distance.
I can see the torch on the wall from far away, but I can't see anything around it until I'm really close.
I don't think any of the mods I have should have affected this.
I've never really figured out what's up with that. It's something to do with Oblivion itself. There's probably an ini setting for it somewhere, but hell if I know what it is.
If you're on the PC try using the All Natural mod. It really fixes up the lighting (and weather) system to be more lifelike.
All Natural doesn't fix that particular lighting issues. In fact, the real lights addon makes it more noticeable because of the increased number of light sources.
But yeah. All Natural + Immersive Interiors is wonderful.
I've never been so unsettled by a group of psychotic killers as I was with the Brotherhood... It's the way they all smile and seem constantly cheerful.
I've never been so unsettled by a group of psychotic killers as I was with the Brotherhood... It's the way they all smile and seem constantly cheerful.
Actually what I found even more unsettling than that was when visiting
the Night Mother
and seeing those child-sized skeletons around a tomb.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
I am disappointed that there are no videos about nuking cliff racers with large area effect spells. Someone get their discs together and solve this ....with fire.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
So going back to the actual Elder Scrolls discussion, I must be blind or something, because I cannot find an actual download link for Brorrowind anywhere on its site.
The mod is a product of 4chan's /v/, so the link was posted there. Don't know why he didn't just add it to the site, but whatever.
am i the only one that like the feel of the original world textures in morrowind? every mod ive seem over the years that people claim make it look better to me makes it look worse. Every one ive seen or tried make it look like the contrast is totally out of wack. Maybe im just a purist. Maybe not. There were some aspects of the 2011 graphical project i did enjoy, like the tall grass. mmmmmmm.... that was nice.
Sorry to dredge this up from a few pages back, but I just wanted to mention I agree and would further mention that I didn't find any of the texture replacers for oblivion, fallout 3, etc. to be particularly good either. They always just look really mismatched in terms of art style, or just as unrealistic if not more-so. like the world is made of sandpaper, or giftwrapped in photographs of grass or stone.
Plus putting all that shit in Morrowind thoroughly nuked its performance (which was never that good to begin with).
Sithis is something special. I tried to forget a lot of what I learned in that quest line.
Nothing overt shuts you down, and you don't get a chance to rebel, but dang... the clues are BAD.
mister tuxedo on
Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
I've never been so unsettled by a group of psychotic killers as I was with the Brotherhood... It's the way they all smile and seem constantly cheerful.
Actually what I found even more unsettling than that was when visiting
the Night Mother
and seeing those child-sized skeletons around a tomb.
I've never been so unsettled by a group of psychotic killers as I was with the Brotherhood... It's the way they all smile and seem constantly cheerful.
Actually what I found even more unsettling than that was when visiting
the Night Mother
and seeing those child-sized skeletons around a tomb.
I never get used to that in games.
Ever notice the
Holes in the sides of the children's skulls?
Can't say I ever did. I guess now that I finished that questline I can't actually go back down there?
Actually that's probably a good thing.
On another note, the thread title got me to play Morrowind again and actually use spears for the first time.
:shock: They're super-effective! Especially since you can buy one in Balmora which has an enchantment to summon a bound spear for 60 seconds for about 150 gold. If this was Oblivion, it wouldn't be available until level 20 and I'd need 10,000 gold for it. And it would last for 10 seconds.
Yeah, I've been enjoying my current Morrowind playthrough immensely. My only problem has been being really weak in the HP department due to the somewhat oddball way Galsiah's character thing calculates HP, which I have to address via enchants. The bound weapon-summoning weapons are really really nice.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
Has anyone dissected the constellation screenshot yet? What does all of that stuff mean? Stylistically very different from the Elder Scrolls norm too.
Other than Arena and Daggerfall there isn't a "stylistic norm".
Morrowind was miles away from Daggerfall, Oblivion was miles away from Morrowind (but a little closer to Daggerfall), and I'm not surprised Skyrim is miles away from Oblivion.
PCgamer has some Skyrim screenshots up. I think most have been around, but its nice to see actual character models rather than just landscapes.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks.
Oh, if only I had some way to block my enemy's thrusts and slashes without the benefit of a shield. Like if I could use my own weapon to intercept and deflect the enemy's in some fashion. What's that called? Oh, right, parrying.
Seriously, I don't expect to be able to parry a fireball or something but no blocking with your weapon at all is just stupid. What does this mean for two-handed weapons?
Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks.
Oh, if only I had some way to block my enemy's thrusts and slashes without the benefit of a shield. Like if I could use my own weapon to intercept and deflect the enemy's in some fashion. What's that called? Oh, right, parrying.
Seriously, I don't expect to be able to parry a fireball or something but no blocking with your weapon at all is just stupid. What does this mean for two-handed weapons?
Only players who wield two handed weapons or a sword and shield can perform blocks
You can still block with a two-handed weapon.
But yeah the lack of a parrying mechanic is kind of meh.
Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks.
Oh, if only I had some way to block my enemy's thrusts and slashes without the benefit of a shield. Like if I could use my own weapon to intercept and deflect the enemy's in some fashion. What's that called? Oh, right, parrying.
Seriously, I don't expect to be able to parry a fireball or something but no blocking with your weapon at all is just stupid. What does this mean for two-handed weapons?
Only players who wield two handed weapons or a sword and shield can perform blocks
Well clearly I can't read. But if anything this actually makes less sense.
Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks.
Oh, if only I had some way to block my enemy's thrusts and slashes without the benefit of a shield. Like if I could use my own weapon to intercept and deflect the enemy's in some fashion. What's that called? Oh, right, parrying.
Seriously, I don't expect to be able to parry a fireball or something but no blocking with your weapon at all is just stupid. What does this mean for two-handed weapons?
Only players who wield two handed weapons or a sword and shield can perform blocks
Well clearly I can't read. But if anything this actually makes less sense.
I guess I can see their logic with it, sort of, in a weird way. Supposedly the spell "shield" is supposed to give you some sort blocking thing now, not just an armor bonus. I could have sworn I read that in the Game Informer bit on magic. So that could be why they removed blocking doing a spell and sword combo. I dunno.
Edit* NM, it was in the 'Building Better Combat' bit. And it looks like it's more of a ward to aid in a magic user vs magic user fight. So yeah, I got nothing.
Havelock on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited February 2011
Think about it, it's more an issue with game balance than any kind of realism.
Think about it, it's more an issue with game balance than any kind of realism.
This... somewhat bothers me in a single player game.
It's single player. The only person who's game experience will be spoiled by a parry mechanic will be me.
And it won't even be spoiled, it will be enriched. While there needs to be differences between the classes/gameplay styles, they don't need to be perfectly balanced with each other. Some will just be harder than others for no reason.
Back on the parrying topic: Gimmie some risk-reward here: when parrying, unless I time it juuust right I take a large portion of the damage, and if I do manage to time it right, I negate the blow. There's a reason to do so and someone who wants to play a duelist isn't screwed over.
of course they're probably going to play a duelist ANYWAY and just focus on making that character super nimble.
MechMantis on
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited February 2011
Why would you ever bother with a shield, then, if you could just go dual wield and parry everything?
* Every large settlement in the land of Skyrim will be unique. The city of Marketh Side is set into a cliffside, with buildings teetering on the edge. Haarfingar is said to be home to the largest trading port in Skyrim. One of the cities in Skyrim is even said to be heavily inspired by the Dunmer architecture of Morrowind.
Yeessssss...!
* Most NPCs will not have a complete set of dialogue, with only "important" characters having substantial dialogue.
Why would you ever bother with a shield, then, if you could just go dual wield and parry everything?
We didn't say that parrying should be equally as good for blocking as a shield. Obviously a shield covers more area, etc. We just said it was silly that there's no parrying at all.
Posts
But yeah. All Natural + Immersive Interiors is wonderful.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I've never been so unsettled by a group of psychotic killers as I was with the Brotherhood... It's the way they all smile and seem constantly cheerful.
Actually what I found even more unsettling than that was when visiting
I never get used to that in games.
Not the best graphics I've ever seen, but very high quality. I'm surprised people are complaining about it. The design of the characters and environments seems much more attractive and natural than in Oblivion.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
There's two or three in there I haven't seen.
http://www.pcgamer.com/2011/02/11/first-screens-of-elder-scrolls-v-skyrim
I never knew that was in the game.
Someone had a bit of fun with the alt text...
http://www.fallout3nexus.com/downloads/file.php?id=16534
DARGON
Busty Wench
Sorry to dredge this up from a few pages back, but I just wanted to mention I agree and would further mention that I didn't find any of the texture replacers for oblivion, fallout 3, etc. to be particularly good either. They always just look really mismatched in terms of art style, or just as unrealistic if not more-so. like the world is made of sandpaper, or giftwrapped in photographs of grass or stone.
Plus putting all that shit in Morrowind thoroughly nuked its performance (which was never that good to begin with).
Too easy to spot corners they cut with their graphics that way.
- The Four Horsemen of the Apocalypse (2017, colorized)
Nothing overt shuts you down, and you don't get a chance to rebel, but dang... the clues are BAD.
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Ever notice the
And I always thought the Dark Brotherhood was the best quest! Now I'll never be able to play it again!
It fixes a lot of stuff without breaking anything else, so it's kind of a win-win.
Can't say I ever did. I guess now that I finished that questline I can't actually go back down there?
Actually that's probably a good thing.
On another note, the thread title got me to play Morrowind again and actually use spears for the first time.
:shock: They're super-effective! Especially since you can buy one in Balmora which has an enchantment to summon a bound spear for 60 seconds for about 150 gold. If this was Oblivion, it wouldn't be available until level 20 and I'd need 10,000 gold for it. And it would last for 10 seconds.
Morrowind does so many things better.
- The Four Horsemen of the Apocalypse (2017, colorized)
Has anyone dissected the constellation screenshot yet? What does all of that stuff mean? Stylistically very different from the Elder Scrolls norm too.
Ophidian Wars: Opac's Journey
Other than Arena and Daggerfall there isn't a "stylistic norm".
Morrowind was miles away from Daggerfall, Oblivion was miles away from Morrowind (but a little closer to Daggerfall), and I'm not surprised Skyrim is miles away from Oblivion.
The lit stars represent perks that you get at level-up.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Very cool stuff there. I'm getting more and more excited.
Oh, if only I had some way to block my enemy's thrusts and slashes without the benefit of a shield. Like if I could use my own weapon to intercept and deflect the enemy's in some fashion. What's that called? Oh, right, parrying.
Seriously, I don't expect to be able to parry a fireball or something but no blocking with your weapon at all is just stupid. What does this mean for two-handed weapons?
You can still block with a two-handed weapon.
But yeah the lack of a parrying mechanic is kind of meh.
I don't think it starts with the kings death, I think it starts in the middle of a civil war (or the end of one) brought about by his death.
Well clearly I can't read. But if anything this actually makes less sense.
Dual wielding has been confirmed and theres abit of detail on it.
I guess I can see their logic with it, sort of, in a weird way. Supposedly the spell "shield" is supposed to give you some sort blocking thing now, not just an armor bonus. I could have sworn I read that in the Game Informer bit on magic. So that could be why they removed blocking doing a spell and sword combo. I dunno.
Edit* NM, it was in the 'Building Better Combat' bit. And it looks like it's more of a ward to aid in a magic user vs magic user fight. So yeah, I got nothing.
Then I happily stand corrected. It's just they didn't mention blocking with off hand weapons.
This is all.
This... somewhat bothers me in a single player game.
It's single player. The only person who's game experience will be spoiled by a parry mechanic will be me.
And it won't even be spoiled, it will be enriched. While there needs to be differences between the classes/gameplay styles, they don't need to be perfectly balanced with each other. Some will just be harder than others for no reason.
Back on the parrying topic: Gimmie some risk-reward here: when parrying, unless I time it juuust right I take a large portion of the damage, and if I do manage to time it right, I negate the blow. There's a reason to do so and someone who wants to play a duelist isn't screwed over.
of course they're probably going to play a duelist ANYWAY and just focus on making that character super nimble.
Yeessssss...!
Nooooo....!
Steam Profile
We didn't say that parrying should be equally as good for blocking as a shield. Obviously a shield covers more area, etc. We just said it was silly that there's no parrying at all.