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Marvel vs. Capcom 3 Hyper Turbo X-Factor Tournament Edition: Now with tags in the OP
- At fullscreen of standard zoom, the camera will zoom out to give an extra ~33% screen real estate; this is only triggered by horizontal distance, not vertical
- Infinite protection (i.e. hit stun decay) kicks in pretty fast on repetitive chains; standard anti-Sentinel jump infinite with Wolvie ([j.A,A,B,B,C] xN) kicks in between 4th A,A, at hit 16
- You cannot airdash higher than super jump peak (you will simply stall)
- Normal jump has SJ properties; you can whiff j.A and block on the way down, or attack again (this also enables special->super cancel on normal jump). Notably, this means that guard break should not be possible in this game.
- Negative edge does not work in this game; specials/supers only work on button press
- No more reversal jumping after knockdown to avoid lows; you will get hit (in previous Marvel games, you can reversal jump up or forward on knockdown and avoid meaty lows)
- No more superjump cancelling normals (?) (I'm not 100% positive on this, but I couldn't get it to work)
- With some limited exception, sweeps don't really "knock down," they mini-launch (auto-roll on recovery, so no OTG after sweep, only juggle)
- Pushing back during forward dash (or forward during backdash) will not cancel it; you cannot cancel dash directly into blocking; however, you can cancel directly from dash to jump to standing block by pushing u/b (if there is an attack on screen)
- 8-way airdash can be done with joystick (double tap any direction)
- Unlike the old launch, sj.LP,LK,MP,MK,HP aircombo from previous Marvel games, MVC3 B&B aircombo is launch, sj.B,B,C,S. Many characters' j.A comes out at an inconvenient angle for easy aircombos.
- Air A and B usually double chain into themselves (switching hands/feet, like Wolvie's old s.MPs)
- Super armor is a move attribute, not a general character attribute (e.g. Hulk s.C, Sentinel s.B)
- Beam projectiles (at least for former MVC2 characters) now hit all characters in their path (a la Shinkuu Hadoken) unless nullified by another projectile; beams do not lose hits based on number of targets hit
- Whiffed air normals cannot be cancelled into airdash
- Flight lasts approximately 2.1 seconds (that is not a typo); for comparison, in MVC2, Doom and IM's flights last 6+ sec, Magneto's is 8+, Storm and Sentinel's are 12+
- S cancels flight (and you fall at full speed during the S)
- Tags must be blocked high
- Assist is invincible during the taunt animation after assisting
- Assists can be called during flight if you didn't start flight from a super jump
- Assist relaunch juggle still works the same (just slower) when opponent point character is on the field
- Double snap is still technically possible, but it's much harder to do on reaction, due to lack of OTG options. Furthermore, when you relaunch assist, they just fall out after a very short time (I only got 2 launches with the setup I used)
The link also has a bunch of character-specific info for most of the returning characters.
Okay I have zero experience with fighting game communities but good lord are they always this bad? Apparently Justin Wong and other dudes are saying the game sucks because it's too friendly towards new players. Also it hasn't even come out yet.
Okay I have zero experience with fighting game communities but good lord are they always this bad? Apparently Justin Wong and other dudes are saying the game sucks because it's too friendly towards new players. Also it hasn't even come out yet.
no one has said this game sucks since like the NYCC build.
everyone in the community seems pretty stoked for it to come out. especially jwong.
I don't think it is possible to be too newbie-friendly, only too advanced-player-unfriendly. In other words it's bad if there's not much depth to the game, but how could it ever be bad to have the game be more accessible to new people? It's not like those are mutually exclusive at all.
BahamutZERO on
0
Sars_BoyRest, You Are The Lightning.Registered Userregular
Spooky listed off a bunch of names and the only one I recognized was Justin Wong and said "they think the game sucks because it's too scrub-friendly. Noobies are doing too well." Then he went on a rant about the community and prize money and some such I don't know.
Like I said, I know nothing about the fighting game community, I just remembered some names I have heard in videos.
I highly doubt that people are forming accurate ideas of the game's balance or depth after playing it for just a few days+the earlier demo builds they've been playing.
BahamutZERO on
0
Sars_BoyRest, You Are The Lightning.Registered Userregular
edited February 2011
oh wow okay
i guess this is a recent development. my bad, blank!
yeah it's funny how the inclusion of sentinel has set a lot of people off
I haven't even played it and I can tell you that the game is unbalanced and all the cool characters who I like are underpowered and every character you beat me with is broken
The only thing I have heard people say is like "He is a huge target, so that is his crippling weakness" but he has a shit ton of health so it isn't really that much of a weakness.
Maybe I am wrong and he has an achilles heel that people will slice the hell out of
Posts
Steam Switch FC: 2799-7909-4852
a sweet little
lovemaker
really whiny
Steam Switch FC: 2799-7909-4852
yikes
"Hahahahaha Magneto, welcome to DIE"
Steam Switch FC: 2799-7909-4852
The link also has a bunch of character-specific info for most of the returning characters.
PS
Arthur/Sentinel assist is for jerks
no one has said this game sucks since like the NYCC build.
everyone in the community seems pretty stoked for it to come out. especially jwong.
Like seriously five minutes ago!
i don't know the context of that but it sounds in opposition to everything else i have seen concerning the community's attitude towards this game!
it was probably someone on the stream just messing around
Like I said, I know nothing about the fighting game community, I just remembered some names I have heard in videos.
he backpedals a little later saying he thinks the game is fun but that he finds it hard to take high level play seriously
I think he's just coming to terms with the fact that he'll no longer be the top dog in MAHVEL (at least not at first)
Not in the good way.
i guess this is a recent development. my bad, blank!
yeah it's funny how the inclusion of sentinel has set a lot of people off
high level play will be interesting to see
but like
what's x-factor
Maybe I am wrong and he has an achilles heel that people will slice the hell out of