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A thread for cantankerous old bastards who don't like Brawl: Project M Demo!

Xenogears of BoreXenogears of Bore Registered User regular
edited February 2011 in Games and Technology
If you know anything about Smash Bros, you know that a large portion of the fanbase didn't like Brawl.

Waaah, tripping, mushroom hopping, too many infinites, they nerfed this character, metaknight/snake are too good, etc, etc. The list goes on and on. Since the Wii Homebrew scene has been hopping along for years various groups have tried to make more Balanced or Melee like Brawls, and they all sucked.

Finally some cantankerous old bastards who really really like Melee decided to just turn Brawl into Melee.

http://projectm.smashmods.com/index.php

As long as you have a NTSC copy of Brawl and an SD card of 2 GB or less you can play without even modding your Wii.

Download the file, put it on the root of your SD card, go to stage builder, delete all custom stages and let the fun begin.

Doesn't have all the characters yet or even most of them, but it does play a lot like melee. They also brought back some fan favorite stages, but none of the really interesting ones.

Mario has his cape, Sheik kills everything, Jpuff plays like Jpuff. They even made Sonic good. Give it a shot!

3DS CODE: 3093-7068-3576
Xenogears of Bore on
«13

Posts

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    Why would I want to remove characters and items and moves from this party game

    Olivaw on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2011
    They intend to add in all the characters from both brawl and melee.

    But yes, it's primarily for people who really, really, really like Melee.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Olivaw wrote: »
    Why would I want to remove characters and items and moves from this party game

    They're not planning on removing anything.
    For those of you who haven't read the official website: the demo has 14 characters and many stages. Rest assured that the full game will have 40+ characters, every stage from Brawl (including a bunch that have been edited to be more competitive), most of the ones that were removed from Melee, and even a few returnees from Smash 64. There is a difference between an unfinished demo containing a small selection of near-finished characters as opposed to a full, polished game.

    Still, I do not care about this thing at all. I don't have any faith in fans being able to do a competent job at this sort of thing.

    UncleSporky on
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  • PataPata Registered User regular
    edited February 2011
    I have tons of faith in them!

    At them utterly failing at this.

    It'll be worse then both games, likely be an unbalanced mess, and generally be retarded.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    I guess I just don't know why anyone would like Melee more than Brawl

    Olivaw on
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  • PataPata Registered User regular
    edited February 2011
    Olivaw wrote: »
    I guess I just don't know why anyone would like Melee more than Brawl

    Fear of change + Masterbation over l33t skillz

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    I mean, come on

    Smash Bros. is not a real fighting game

    We all know that, right

    Why would you play it instead of playing Street Fighter or Virtua Fighter or Tekken or some such, if that's really what you're after

    I play Smash Bros. because it's fun and because I like to see Solid Snake snap Fox McCloud's neck

    Olivaw on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited February 2011
    Pata wrote: »
    I have tons of faith in them!

    At them utterly failing at this.

    It'll be worse then both games, likely be an unbalanced mess, and generally be retarded.

    It'll be so unbalanced that it becomes balanced.


    (What? They say that about MvC2 all the time...)

    Zxerol on
  • SkyGheNeSkyGheNe Registered User regular
    edited February 2011
    Instead of tearing them down I'll just say that this is a neat project and I hope they do well with it.

    SkyGheNe on
  • SkyGheNeSkyGheNe Registered User regular
    edited February 2011
    Pata wrote: »
    Olivaw wrote: »
    I guess I just don't know why anyone would like Melee more than Brawl

    Fear of change + Masterbation over l33t skillz

    There is more depth in the bare-bones melee physics engine. That is a fact.

    SkyGheNe on
  • ChenChen Registered User regular
    edited February 2011
    To be fair, Link, Ganondorf, Zelda, Samus and C. Falcon are really, really, really bad in Brawl.

    Chen on
    V0Gug2h.png
  • SkyGheNeSkyGheNe Registered User regular
    edited February 2011
    Chen wrote: »
    To be fair, Link, Ganondorf, Zelda, Samus and C. Falcon are really, really, really bad in Brawl.

    Just about every fat character became terrible the second they couldn't L-Cancel to make up for their lack of speed.

    SkyGheNe on
  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Olivaw wrote: »
    Smash Bros. is not a real fighting game

    We all know that, right

    Nah, I don't buy this at all. I don't even think there's any qualifying wording like "competitive fighting game" that could make it correct. I can't fathom what is missing from it that makes it not real. There are counters and counters to counters and move priorities and frame counting and everything.

    I mean, if it's the fact that you don't have to type in long strings of buttons to perform moves, then I direct you to every upcoming 3DS fighter, which are all mapping moves to the touchscreen as instant shortcuts. That doesn't make them less of a fighting game either.

    UncleSporky on
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  • PataPata Registered User regular
    edited February 2011
    SkyGheNe wrote: »
    Pata wrote: »
    Olivaw wrote: »
    I guess I just don't know why anyone would like Melee more than Brawl

    Fear of change + Masterbation over l33t skillz

    There is more depth in the bare-bones melee physics engine. That is a fact.

    No it isn't.

    There's more retarded obfuscation
    SkyGheNe wrote: »
    Chen wrote: »
    To be fair, Link, Ganondorf, Zelda, Samus and C. Falcon are really, really, really bad in Brawl.

    Just about every fat character became terrible the second they couldn't L-Cancel to make up for their lack of speed.

    See: L-canceling.

    Remove that crap which nobody sane would even think of. Good thing.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • ChenChen Registered User regular
    edited February 2011
    I don't even care about L-Cancelling. The general floatiness of the physics really killed what made C. Falcon so much fun to play in Melee. I could kick ass with Ganondorf, but that is in Brawl almost impossible with his shitty priority compared to the likes of Metaknight.

    Chen on
    V0Gug2h.png
  • KyouguKyougu Registered User regular
    edited February 2011
    Doesn't Melee competitive play involve exploiting a bunch of glitches and systems that weren't mean to be used during normal play? Granted, a lot of fighting game community do that to (MvC2 being a main offender) but sometimes it seems that's the only reason it even became a "serious business fighter".

    Kyougu on
  • PataPata Registered User regular
    edited February 2011
    Chen wrote: »
    I don't even care about L-Cancelling. The general floatiness of the physics really killed what made C. Falcon so much fun to play in Melee. I could kick ass with Ganondorf, but that is in Brawl almost impossible with his shitty priority compared to the likes of Metaknight.

    Gannondorf was even worse in Melee.

    The speed and slipperiness of the game made it impossible for anyone but Fox, Marth, and Sheik to be "good"

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited February 2011
    Kyougu wrote: »
    Doesn't Melee competitive play involve exploiting a bunch of glitches and systems that weren't mean to be used during normal play? Granted, a lot of fighting game community do that to (MvC2 being a main offender) but sometimes it seems that's the only reason it even became a "serious business fighter".

    It's sorta combos in the original Street Fighter 2 or skiing in Tribes. What were unintentionally glitches became the de-facto way to compete. Instead of embracing it successive titles like the former examples, they went the opposite way in Brawl, and that rubbed some of the more hardcore players the wrong way.

    And that argument was 75% of the hilarity of the old Brawl threads back in the day.

    Zxerol on
  • RehabRehab Registered User regular
    edited February 2011
    The competitive fanbase for Smash Bros is so very very weird.

    They're not even playing Smash Bros anymore. What they are playing is a meta game of their own creation.

    Rehab on
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  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    Haven't people been hacking Brawl to play more like Melee since 47 seconds after Brawl was released?

    cloudeagle on
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  • ChenChen Registered User regular
    edited February 2011
    Pata wrote: »
    Chen wrote: »
    I don't even care about L-Cancelling. The general floatiness of the physics really killed what made C. Falcon so much fun to play in Melee. I could kick ass with Ganondorf, but that is in Brawl almost impossible with his shitty priority compared to the likes of Metaknight.

    Gannondorf was even worse in Melee.

    The speed and slipperiness of the game made it impossible for anyone but Fox, Marth, and Sheik to be "good"
    This isn't true. C. Falcon was one of the best characters in Melee, but for Brawl they nerfed some of his moves for some weird reason, on top of making him slower and less powerful. His knee is harder to sweetspot and his down a aerial 'spike' is much easier to recover from, although that applies to all meteor smashes.

    In Ganondorf's case, the same aerial would KO at very low percentages in Melee, but since the physics have changed and new characters have crazy good recovery moves, it loses its effectiveness. So I'm pretty sure that Melee Ganondorf trumps Brawl Ganondorf.

    Chen on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    Olivaw wrote: »
    Smash Bros. is not a real fighting game

    We all know that, right

    Nah, I don't buy this at all. I don't even think there's any qualifying wording like "competitive fighting game" that could make it correct. I can't fathom what is missing from it that makes it not real. There are counters and counters to counters and move priorities and frame counting and everything.

    I mean, if it's the fact that you don't have to type in long strings of buttons to perform moves, then I direct you to every upcoming 3DS fighter, which are all mapping moves to the touchscreen as instant shortcuts. That doesn't make them less of a fighting game either.

    Yes, it does

    That's why the online play in those games will have the option to only play with people who aren't using the shortcuts

    There is a magnitude of difference between a game like VF5 and a game like Smash Bros., and if you can't see that I must question whether we are perceiving the same reality

    Olivaw on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited February 2011
    it's something i like to call "nintendo depth"

    you get your basic nintendo family games meant for folks to play together in a casual environment

    and yet they attract a certain fanbase that does nothing but expose the arcane inner workings of the game to 'make it more competitive'

    pokemon: EV training
    smash: wavedashing, etc.
    mariokart: snaking

    so instead of playing games that actually try to support such aggressive attention, they just stick to nintendo titles.

    and when you encounter them online/in multiplayer, you get your ass kicked by the only person in the room who's taking the game 1 billion times more seriously than everyone else

    curly haired boy on
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  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    To be fair, there actually WAS an insane amount of attention paid to the complex mechanics within Brawl. It's just that some people really, really don't like change.

    cloudeagle on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited February 2011
    Olivaw wrote: »
    Olivaw wrote: »
    Smash Bros. is not a real fighting game

    We all know that, right

    Nah, I don't buy this at all. I don't even think there's any qualifying wording like "competitive fighting game" that could make it correct. I can't fathom what is missing from it that makes it not real. There are counters and counters to counters and move priorities and frame counting and everything.

    I mean, if it's the fact that you don't have to type in long strings of buttons to perform moves, then I direct you to every upcoming 3DS fighter, which are all mapping moves to the touchscreen as instant shortcuts. That doesn't make them less of a fighting game either.

    Yes, it does

    That's why the online play in those games will have the option to only play with people who aren't using the shortcuts

    There is a magnitude of difference between a game like VF5 and a game like Smash Bros., and if you can't see that I must question whether we are perceiving the same reality

    Yeah, one is fun to play and the other isn't.

    SNAP

    urahonky on
  • PataPata Registered User regular
    edited February 2011
    Making moves easier to do only makes a game better.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • RehabRehab Registered User regular
    edited February 2011
    it's something i like to call "nintendo depth"

    you get your basic nintendo family games meant for folks to play together in a casual environment

    and yet they attract a certain fanbase that does nothing but expose the arcane inner workings of the game to 'make it more competitive'

    pokemon: EV training
    smash: wavedashing, etc.
    mariokart: snaking

    so instead of playing games that actually try to support such aggressive attention, they just stick to nintendo titles.

    and when you encounter them online/in multiplayer, you get your ass kicked by the only person in the room who's taking the game 1 billion times more seriously than everyone else

    Thats actually a really good way of putting it.

    Rehab on
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  • ChenChen Registered User regular
    edited February 2011
    and when you encounter them online/in multiplayer, you get your ass kicked by the only person in the room who's taking the game 1 billion times more seriously than everyone else
    So basically every game ever made. Thank Nintendo for the blue shell, eh?

    Chen on
    V0Gug2h.png
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    it's something i like to call "nintendo depth"

    you get your basic nintendo family games meant for folks to play together in a casual environment

    and yet they attract a certain fanbase that does nothing but expose the arcane inner workings of the game to 'make it more competitive'

    pokemon: EV training
    smash: wavedashing, etc.
    mariokart: snaking

    so instead of playing games that actually try to support such aggressive attention, they just stick to nintendo titles.

    and when you encounter them online/in multiplayer, you get your ass kicked by the only person in the room who's taking the game 1 billion times more seriously than everyone else

    You know, you're right

    But EV training in Pokemon is different, in that it feels like a game feature that is kept hidden from the players because it's too complicated for kids to deal with, or some such

    I mean, that you can affect what attributes of a pokemon increase when they level up based on what pokemon they fought during that level is not a thing that can possibly be an unintentional consequence of game mechanics, right?

    Olivaw on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    urahonky wrote: »
    Olivaw wrote: »
    Olivaw wrote: »
    Smash Bros. is not a real fighting game

    We all know that, right

    Nah, I don't buy this at all. I don't even think there's any qualifying wording like "competitive fighting game" that could make it correct. I can't fathom what is missing from it that makes it not real. There are counters and counters to counters and move priorities and frame counting and everything.

    I mean, if it's the fact that you don't have to type in long strings of buttons to perform moves, then I direct you to every upcoming 3DS fighter, which are all mapping moves to the touchscreen as instant shortcuts. That doesn't make them less of a fighting game either.

    Yes, it does

    That's why the online play in those games will have the option to only play with people who aren't using the shortcuts

    There is a magnitude of difference between a game like VF5 and a game like Smash Bros., and if you can't see that I must question whether we are perceiving the same reality

    Yeah, one is fun to play and the other isn't.

    SNAP

    I agree!

    But what makes one fun is what separates it from the other, is what I'm saying

    Olivaw on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited February 2011
    oh, i'm not denying that the games DO have that depth

    it's just the demographic that nintendo advertises to is diametrically opposed to that kind of metagaming

    the brawl blog didn't mention wavedashing or floatiness or character nerfs or game speed

    instead of mentioning metaknight in terms of overall balance, we get:
    It's Meta Knight, whose introduction was delayed for some reason. He's Kirby's...rival?

    Despite being almost all head, his mask and cape exude coolness. He overwhelms enemies with his mach-speed sword!

    so it's partly nintendo's fault for not figuring out a coherent design strategy (until recently!). though we see in brawl and MK wii that when they finally DO match the game depth to the playerbase, the hardcore fanbase throws a fit

    curly haired boy on
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  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    Olivaw wrote: »
    Yes, it does

    That's why the online play in those games will have the option to only play with people who aren't using the shortcuts
    No it doesn't, and is this even confirmed?
    There is a magnitude of difference between a game like VF5 and a game like Smash Bros., and if you can't see that I must question whether we are perceiving the same reality
    I don't find this terribly convincing without any examples. I provided examples; do they or do they not lend credence to the idea that SSB is a "real" fighting game?

    It seems to me that any possible differences you might be thinking of are so nitpicky and miniscule as to be able to say the same for VF5 compared to other, more complex fighters.

    "X isn't a real fighter because it doesn't have a 5-layer Turbo meter and counter-dash combos and doesn't run at 120 FPS!"

    UncleSporky on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    I don't know that the games are intended to have that depth

    Wavedashing and L-canceling and snaking seem like exploiting the ways those games are built, rather than Nintendo going "okay, design it so that people will slide across the ground at super speeds by dodging while in midair, and don't surface that mechanic to the player ever, make them figure it out for themselves, okay cool ship that shit"

    Olivaw on
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  • UncleSporkyUncleSporky Registered User regular
    edited February 2011
    I'm gathering from the above that the entire reasoning that SSB isn't a "real" fighting game is because it's not in arcades and isn't targeted at the exact same audience.

    Which is of course BS of the highest caliber. Target audience doesn't change what a game physically is, regardless of who plays it.

    UncleSporky on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited February 2011
    whether SSB is a real fighting game series or not is a moot point. the in-game mechanics prove it's got the depth to match any other series.

    i'm talking about PERCEPTION. i'm talking about ADVERTISING. i'm talking about your average wii owner who doesn't know smash from a bowling ball and buys the game because it's got link AND mario AND zelda AND pikachu and golly that sounds neato.

    they're the ones getting a raw deal when they stumble upon an online playerbase that's balls-deep into the metagaming. it's not like GT5 where you buy it and expect to be tuning and balancing and taking a certain line. the pitch doesn't quite jive with the product.

    again, i blame nintendo, because it's a recipe for a divided customer base and general raging.

    curly haired boy on
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  • ChenChen Registered User regular
    edited February 2011
    L-canceling was intended as a technique for advanced players IIRC.

    And for that matter of fact, snaking in F-Zero.

    Chen on
    V0Gug2h.png
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited February 2011
    I remember looking into this about a year ago and thinking it looked pretty cool.

    I mean, it has no chance at being half as good as Melee, but it might be fun to play sometime.

    AshtonDragon on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    Olivaw wrote: »
    Yes, it does

    That's why the online play in those games will have the option to only play with people who aren't using the shortcuts
    No it doesn't, and is this even confirmed?
    There is a magnitude of difference between a game like VF5 and a game like Smash Bros., and if you can't see that I must question whether we are perceiving the same reality
    I don't find this terribly convincing without any examples. I provided examples; do they or do they not lend credence to the idea that SSB is a "real" fighting game?

    It seems to me that any possible differences you might be thinking of are so nitpicky and miniscule as to be able to say the same for VF5 compared to other, more complex fighters.

    "X isn't a real fighter because it doesn't have a 5-layer Turbo meter and counter-dash combos and doesn't run at 120 FPS!"

    Nitpicky and miniscule? Really?

    Come on dude, work with me here

    It's not like comparing, say, Dawn of War II to StarCraft II. Those are two radically different games with radically different design documents, but there is a basic framework that those two games adhere to, the way they present themselves and the skills required to play them, that makes them both "real-time strategy"

    Look at how Smash Bros. plays versus how Virtua Fighter 5 plays. I contend that they are too different to be compared beyond the very surface level of "there are different characters and they fight each other" and if that's the criteria for "fighting game" then we need to seriously reevaluate what to call that genre
    Chen wrote: »
    and when you encounter them online/in multiplayer, you get your ass kicked by the only person in the room who's taking the game 1 billion times more seriously than everyone else
    So basically every game ever made. Thank Nintendo for the blue shell, eh?

    God I fucking hate that blue shell

    FUCK YOU BLUE SHELL

    YOU FUCKING SPIKY ASSHOLE

    Olivaw on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited February 2011
    Chen wrote: »
    L-canceling was intended as a technique for advanced players IIRC.

    And for that matter of fact, snaking in F-Zero.

    hell, some of the developer ghost times in mario kart used snaking to get their top times

    again, the depth is THERE, intended or not

    but my problem is that your average buyer does not know what they are getting into because of the tone of the advertising.

    other games get a "advanced techniques" trailer or something to show off the extra-slick moves you can do once you're good.

    nintendo games NEVER get that.

    curly haired boy on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 2011
    Chen wrote: »
    L-canceling was intended as a technique for advanced players IIRC.

    And for that matter of fact, snaking in F-Zero.

    Oh, are we talking about snaking in F-Zero?

    I thought that was in Mario Kart

    I'm totally willing to believe that snaking was intended for F-Zero!

    Olivaw on
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