Use either the farting kid or the seasick kid on the caviar
The more I play, the harder it is to resist the dolls in the Double Fine store. They would look perfect sitting next to this wooden train that my grandpa made for me when I was younger:
AaronKI on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
Ha. I love this game. I think the first two solutions to clearing out the room in the first stage are pretty obvious. The third one was giving me trouble. I was literally just taking a shower and thinking about how to clear it out. I remembered that
one guy can fart. So I thought, "Hey farting can clear out a room. And there's a vent!" Sure enough, I just tried it and it worked. Any game where I can fart as a nesting doll and make people run is a good game.
It's a possibility. Costume Quest got DLC, which I still need to buy. I'm loving these Double Fine xbla and psn games. There's supposedly another one coming out soon, but it hasn't been announced yet.
Two more games remain, from two more of Tim Schafer's "generals." One is by Brad Muir (Tim's multiplayer guy from Brutal Legend. Kor and I got to talk with him via PM), the other is by Nathan Martz, lead programmer.
I wish THQ would come around about releasing their stuff on PC though, and I don't even have a PC worthy of games. Monday Night Combat and Super-fucking Meat Boy have done so.
But of the remaining two...one is retail. :0
Cantido on
3DS Friendcode 5413-1311-3767
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
Oh? There's two left. Even better. I'm sure they'll be awesome.
They really crammed a ton of personality into the dolls, the animation and the expressions. So much detail and creative use of the aesthetic, like a dog dragging his lower half on the carpet (and the colour scheme changing to grey once you stack with it).
I also love the fact that you can tell what everything is made out of. Floor boards of popsicle sticks, a piano music box, etc. Miniature design in games is something that I've always liked, but it hasn't really been used much since the 90s, and it looks incredible here.
Really cannot lavish enough praise on this game. Double Fine at its best, playing to all of their strengths. It's consistently funny, clever and charming throughout. I don't usually say this, but I really want some DLC now.
Edit:
It doesn't look like it has been mentioned, but you can buy a set of nesting dolls in Double Fine's store.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Like Tasha Harris before, Tim Schafer is taking a backseat to Lee Petty, game's true source of inception.
Also, they discuss the overuse of "violence and tits."
TS: I think it's focus group dynamics. I always think when you get a bunch of 18 to 34 year old males in a room, there does tend to be this [tendency to] kind of zero in on certain things... There'll be one dominant person who'll say, "Oh, I wish there were more guns! I wanna shoot things!" And then all the people who have different tastes like that in the room just kind of shut down and get quiet. And you see everybody kind of like move towards this thing, like talking about how cool guns are.
I had a 60 year old granny come to my store to rent a gun game, but was all exited about Marvel vs Capcom 3. I wanted to give her a hi-5 right there. Then I joked around with another customer because we were both excited about Epic making a game with colors in it.
Tim Schafer and Lee Petty have something to say about marketing departments, too.
In a way the Hi-Jinks are the hardest puzzles in the game. First you got to figure out just what action you have to perform just off the name alone, and unlike challenges there's no hints.
There's at least one blocked passageway in the Charlie's base at endgame so there's room for dlc. Just a question of whether it'll be one level or two.
Here's a question for someone who's finished.
I noticed that some of the Challenge puzzle paintings will have a piece that is glowing gold around the edges, I definitely have these pieces as they're not blacked out.
Is it possible to complete all challenges, collect all dolls, and do all hi-jinx in a level before moving on? I refraining from moving on to the steamboat because I want to complete everything in the trainstation first, but I don't even know what a hi-jinx is...
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
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SteevLWhat can I do for you?Registered Userregular
edited February 2011
Wow.
Well, good for Double Fine. Hope it does well for them!
Is it possible to complete all challenges, collect all dolls, and do all hi-jinx in a level before moving on? I refraining from moving on to the steamboat because I want to complete everything in the trainstation first, but I don't even know what a hi-jinx is...
Hi-Jinx don't appear until the second level. Even if you perform one during your first time in the train station, it won't unlock. (which is why I completely missed the one I was asking about above. I played with that doll my first time around and forgot about him since he's easy to miss.)
That Sesame Street game is incredibly pretty. I wonder how it looks in motion. Too bad I don't have a 360. Or.. y'know. Kids.
Is this probably the one retail game out of their four projects, or something else completely? Were Kinect development tools even going around when they had the Amnesia Fortnight?
I'm having trouble finding the thematic descriptions of the four games they originally had in development.
Is this probably the one retail game out of their four projects, or something else completely? Were Kinect development tools even going around when they had the Amnesia Fortnight?
I'm having trouble finding the thematic descriptions of the four games they originally had in development.
Monkey Island legend Tim Schafer confirmed this morning that his studio, Double Fine, has four games in development, which have all been signed by publishers. Speaking at the Develop conference in Brighton, the forthright games veteran, who refered to Activision CEO Bobby Kotick as "a total prick" in a recent interview with Eurogamer, revealed that these are smaller projects, 'some' of which will be downloadable, while the others will have a full retail release.
He wouldn't be drawn on the details, but did namecheck the lead producers on each title. As he explained, "What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people." Hence Lee Petty, the art director on Brutal Legend, will be heading up one project: "It's beautiful-looking, but it's also really fun to play," said Schefer. "The game mechanic is kind of retro, but also really new and exciting". Brutal Legend lead programmer, Nathan Marks, is heading up another title; "It's technically cutting edge in a lot of ways, but also accessible and really interesting," explained Schafer.
The third game is being produced by Brad Muir, one the designers on Brutal Legend. According to Schafer, "he focused a lot on combat, so he's getting the chance to work on a game that focuses on gameplay mechanics." The last title is being overseen by Tasha Harris, lead animator on Brutal Legend, who came to Double Fine from Pixar, where she was a senior animator on movies like Finding Nemo. Schafer said, "We were able to get her away from that company because even though she's a skilled animator, she has the dream of making games."
SteevLWhat can I do for you?Registered Userregular
edited February 2011
I'm wondering what Double Fine will/would do with those damned yip yip aliens from Sesame Street. Those fuckers scared the shit out of me when I was a kid.
I just finished the game. 53% and I only did a few Hi-Jinx and alternate solutions. I'll be looking forward to completing the game little by little through the next month or so.
I hope there's at least some DLC on the way for it.
I just finished it too. I finally used the hint system on Simpleton the Strong. I'll go back and complete it later.
That Sesame Street game? It's one of the four games from Tim Schafer's leads. It comes from Nathan Martz. Which just leaves Brad Muir, who wants to build upon Brutal Legend's mechanics for his game. That could mean all kinds of things. It could be multiplayer or single player, it could be just Hack n Slash, just RTS, or another Sacrifice-clone like BL. Of course I want another Sacrifice clone. It also might be retail.
The question is, what kind of game did the Kinect thing start off as before it became Sesame Street.
So Cantido, I remember that when they started doing this thing they gave each game an adjective, such as "weird" or "pretty". Have they come out and said which is which?
Edit- Also I suggest that the title changes to Charlie's catchphrase.
So Cantido, I remember that when they started doing this thing they gave each game an adjective, such as "weird" or "pretty". Have they come out and said which is which?
Edit- Also I suggest that the title changes to Charlie's catchphrase.
He wouldn't be drawn on the details, but did namecheck the lead producers on each title. As he explained, "What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people." Hence Lee Petty, the art director on Brutal Legend, will be heading up one project: "It's beautiful-looking, but it's also really fun to play," said Schefer. "The game mechanic is kind of retro, but also really new and exciting". Brutal Legend lead programmer, Nathan Marks, is heading up another title; "It's technically cutting edge in a lot of ways, but also accessible and really interesting," explained Schafer.
The third game is being produced by Brad Muir, one the designers on Brutal Legend. According to Schafer, "he focused a lot on combat, so he's getting the chance to work on a game that focuses on gameplay mechanics." The last title is being overseen by Tasha Harris, lead animator on Brutal Legend, who came to Double Fine from Pixar, where she was a senior animator on movies like Finding Nemo. Schafer said, "We were able to get her away from that company because even though she's a skilled animator, she has the dream of making games."
Tasha's description is missing here. Her game is the "Old School" one. It was Costume Quest. I can't find the single word descriptions.
Posts
~900mb, which is why I'm holding off on it for the moment.
The more I play, the harder it is to resist the dolls in the Double Fine store. They would look perfect sitting next to this wooden train that my grandpa made for me when I was younger:
Two more games remain, from two more of Tim Schafer's "generals." One is by Brad Muir (Tim's multiplayer guy from Brutal Legend. Kor and I got to talk with him via PM), the other is by Nathan Martz, lead programmer.
I wish THQ would come around about releasing their stuff on PC though, and I don't even have a PC worthy of games. Monday Night Combat and Super-fucking Meat Boy have done so.
But of the remaining two...one is retail. :0
Costume Quest was really cool, but they were playing it a little safe with the gameplay. This is just plain clever.
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The graphics are perfect and the whole atmosphere they've created is (once again) second to none.
I also love the fact that you can tell what everything is made out of. Floor boards of popsicle sticks, a piano music box, etc. Miniature design in games is something that I've always liked, but it hasn't really been used much since the 90s, and it looks incredible here.
Really cannot lavish enough praise on this game. Double Fine at its best, playing to all of their strengths. It's consistently funny, clever and charming throughout. I don't usually say this, but I really want some DLC now.
Edit:
It doesn't look like it has been mentioned, but you can buy a set of nesting dolls in Double Fine's store.
Can it scoop Ghost Trick? I'll grab it tommorrow night and see!
And they're on back order!
My Backloggery
Fantastic game anyhow, will pick it up once I've cleared some more of my backlog.
Like Tasha Harris before, Tim Schafer is taking a backseat to Lee Petty, game's true source of inception.
Also, they discuss the overuse of "violence and tits."
I had a 60 year old granny come to my store to rent a gun game, but was all exited about Marvel vs Capcom 3. I wanted to give her a hi-5 right there. Then I joked around with another customer because we were both excited about Epic making a game with colors in it.
Tim Schafer and Lee Petty have something to say about marketing departments, too.
The one thing I'm missing is the "Soliciting" hi-jinks in the Train Station. Can anyone give me a tiny hint or clue? Bonus points if it's cryptic. :P
There's at least one blocked passageway in the Charlie's base at endgame so there's room for dlc. Just a question of whether it'll be one level or two.
Here's a question for someone who's finished.
FF14: ARR
Double Fine is making a sesame street kinect game.
http://www.neogaf.com/forum/showthread.php?t=421801
Well, good for Double Fine. Hope it does well for them!
My Backloggery
Hi-Jinx don't appear until the second level. Even if you perform one during your first time in the train station, it won't unlock. (which is why I completely missed the one I was asking about above. I played with that doll my first time around and forgot about him since he's easy to miss.)
That Sesame Street game is incredibly pretty. I wonder how it looks in motion. Too bad I don't have a 360. Or.. y'know. Kids.
I wonder if there will be a pinball minigame.
Double Fine defintely has the skills to make non-shitty licensed children games.
I'm having trouble finding the thematic descriptions of the four games they originally had in development.
So let me get this straight...
Double Fine - check
Kinect - check
Fraggles - (sorta) check
GAME OF THE FUCKING YEAR! :shock:
Do the thread dude, or I will!
Fraggle Metal?
My Backloggery
http://www.youtube.com/watch?v=GjBvXIflA0s
I hope there's at least some DLC on the way for it.
Twitter
That Sesame Street game? It's one of the four games from Tim Schafer's leads. It comes from Nathan Martz. Which just leaves Brad Muir, who wants to build upon Brutal Legend's mechanics for his game. That could mean all kinds of things. It could be multiplayer or single player, it could be just Hack n Slash, just RTS, or another Sacrifice-clone like BL. Of course I want another Sacrifice clone. It also might be retail.
The question is, what kind of game did the Kinect thing start off as before it became Sesame Street.
Rendering Cookie Monster Test
Edit- Also I suggest that the title changes to Charlie's catchphrase.
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Tasha's description is missing here. Her game is the "Old School" one. It was Costume Quest. I can't find the single word descriptions.
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