I just completed the Zepplin Level, lots of fun. Every puzzle I just want to stay and figure out every solution too. Any game that lets me fart potpurri is a game for me!
Loving everything about it. I still have to complete the last level and do the optional puzzles that I didn't know about till the Zepplin Level. Figuring out where the bear was is just too much fun.
Headbutting the bullies to see in their bellies was just too much fun.
DrunkMc on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
The game was from 3 and a half years ago, and was originally inspired by Jim Henson. They were thrilled when Sesame Street Workshop tapped them to make it the real deal.
I think that Xbox exclusivity could imply that Double Fine is gunning for none other than a spot in the Summer of Arcade deal, maximizing the attention they get. That worked out a little well for everyone who got a slot last year.
But anyway...GIANT ROBOTS MIRITE?
Brad Muir is Brutal Legend's multiplayer guy. And what I can see is that Trenched shares one big thing with Brutal Legend: Scale. Brutal Legend's combat scales brilliantly, ranging from infantry vs infantry to monstrosity vs monstrosity. When you start you have infantry, and by the end, (hopefully) you are trampling said infantry with whatever giant car or monster you created.
Trenched is capturing that same feeling of scale. The game is called Trenched because the robots are called Mobile Trenches. They are literally WW2 trenches slapped on a pair of robot legs, with a soldier standing in the little trench operating the guns. Also, there's a part that says "stationary defenses" and they show defensive turrets landing to fight monsters, so there's a strategy element, except it's taking a cue from Monday Night Combat.
My knee jerk reaction was "dammit, Double Fine actually went and made a gun game." But no, everything they touch becomes colorful and crazy. Also, I love Mechwarrior and Mechassault, so hooray for giant robots!
In early April, the adventures of Charlie Blackmore continue in The Lost Hobo King, an all-new downloadable adventure for Stacking on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network for the PlayStation®3 computer entertainment system.
In The Lost Hobo King, Charlie travels to the kingdom of Camelfoot to help his hobo friend Levi with an important family matter. Levi’s uncle Rufus, heir to the throne of Hobo, may only take his rightful place if the lost crown can be found. To recover the fragmented crown, Charlie must use his unique talents to overcome several tests of valor left by the ancient hobo mystics. It is only then that the ancient crown can be re-forged, Rufus crowned, and the fractured hobo people united under one sardine.
The Lost Hobo King downloadable pack extends the Stacking experience with features that include:
An all-new storyline sprinkled with Double Fine’s signature charm;
A fully realized environment to explore – the lost hobo kingdom of Camelfoot;
Several new challenges, each with multiple solutions;
More than 15 new unique dolls, each with new abilities;
A new set of mischief making hi-jinks to discover and enjoy;
Dammit, I'm drowning in studying and coursework for a week. I lead a study group, everyone's grades skyrocket, and the thanks I get? They vote to have an exam on the same day as the other. They'll come around when they see my new study group scheduling in celebration for fucking trying to DROWN MEEEEE
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Loving everything about it. I still have to complete the last level and do the optional puzzles that I didn't know about till the Zepplin Level. Figuring out where the bear was is just too much fun.
I would be down for some DLC, not gonna lie.
Progressively more obvious hints/solutions
The game was from 3 and a half years ago, and was originally inspired by Jim Henson. They were thrilled when Sesame Street Workshop tapped them to make it the real deal.
http://www.doublefine.com/trenched/
What Cantido has been waiting for. Sad to see that it's 360-exclusive, though.
Plus, Stacking DLC is on the way according to THQ's UK twitter.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I think that Xbox exclusivity could imply that Double Fine is gunning for none other than a spot in the Summer of Arcade deal, maximizing the attention they get. That worked out a little well for everyone who got a slot last year.
But anyway...GIANT ROBOTS MIRITE?
Brad Muir is Brutal Legend's multiplayer guy. And what I can see is that Trenched shares one big thing with Brutal Legend: Scale. Brutal Legend's combat scales brilliantly, ranging from infantry vs infantry to monstrosity vs monstrosity. When you start you have infantry, and by the end, (hopefully) you are trampling said infantry with whatever giant car or monster you created.
Trenched is capturing that same feeling of scale. The game is called Trenched because the robots are called Mobile Trenches. They are literally WW2 trenches slapped on a pair of robot legs, with a soldier standing in the little trench operating the guns. Also, there's a part that says "stationary defenses" and they show defensive turrets landing to fight monsters, so there's a strategy element, except it's taking a cue from Monday Night Combat.
My knee jerk reaction was "dammit, Double Fine actually went and made a gun game." But no, everything they touch becomes colorful and crazy. Also, I love Mechwarrior and Mechassault, so hooray for giant robots!
Bravo, Brad Muir, and MORE DAKKA!
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