even though it cribs quite a bit from guilty gear.
Which shouldn't be even remotely surprising given who is the mastermind behind this game.
Hey, I'm not complaining. No at all. :P
Newp, Mike Z has always been a super cool guy and I'll prolly get this game just because of that. Anyone ballsy enough to main Tager and make it look easy is a baller in my book.
One of the most important design decisions in Skullgirls is a unique infinite detection system. This decision was made in order to make sure to maintain balance with each character. If the game detects that a player is performing a loop, the game will change the color of the hit sparks, and the opposing player can end the loop with a single button press. However, as long as the player is not performing a loop in their combo, they can continue to combo as long as they are able.
The game has a system where if it detects a loop, the receiver bursts out of it, yet at the same time, there are loop-less 100% combos all over the place, and this is encouraged. And there are videos, one done by Mike-Z himself, and he does one long 100% combo that has no loops in it.
edit: from google it seems like 100% combos are from single character teams which get a damage boost, and depending on how easy it is to initiate I don't see a problem because single character teams hold a huge disadvantage.
edit: from google it seems like 100% combos are from single character teams which get a damage boost, and depending on how easy it is to initiate I don't see a problem because single character teams hold a huge disadvantage.
That's kinda reassuring to me. Thanks. I can't find the Mike-Z video but I watch him pull one off and I lost all interest for a long time.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
If 100% combos are restricted to single-character use, that's fine. Once you're in a duo / trio, and that possibility goes away, it's back to modern fighting game play.
If it's the combo I think it is, it was character specific and required all 5 super meter charges. I've heard that a single character can K.O. one from a 3-person team in one combo, but that makes sense, given the drawbacks to picking a single character (no assists and no regaining red health). In reality, that's only a 33% combo.
With the exception of one, maybe two characters, they all follow a design that facilitates sex appeal. There's nothing wrong with characters that have some mainstream sexiness, but this is literally all you have. When the fucking website, in a rather pathetic move, lists the characters measurements, you understand the aim here.
I don't have a problem with cheesecake in a game, as long as it isn't used to cover up an otherwise shitty product. It's obvious that a lot of care is going into this game, so it's all good.
The only thing this game needs is Guilty Gear's sweet-blowjobby metal. Konami produced Arc System's Hard Corps Uprising, so that's not too unreasonable. Then again, Castlevania's composer Michiru Yamane is already doing the music.
There is only one reasonable option. Daisuke and Michiru must join forces and make the best music in a fighting game ever.
I'm pretty sure upping the girls' "kink factors" was consciously done by the lead artist to actively contrast the various weird and screwy traits many of them have - Fillia has a friggin' talking parasite on her head; Cerebella's most visible physical feature most of the time is Vice Versa (her hat weapon); Miss Fortune has blood and body parts flying around when she fights; and Valentine is just plain sadistic (and not in the kinky way). Parasoul might be the most "normal" of the cast, so that's saying something. Equal parts delightful and disturbing is the main draw here, and if you find anything legitimately "sexy" about the girls then that kinda says more about you than them. :P
EDIT: I prefer the jazzy, swingy score that Yamane's composing; it's all about keeping a consistent theme, what with the '50s Art Deco style and prevalent vibe. Daisuke's awesome, no question, but I don't quite think he'd fit in this case.
Your reminding me how long it took me to get comfortable playing Touhou. That game taught me how to be good at all other shumps.
And you're right about Daisuke. I remembered that when its not Guilty Gear, he gets lazy and uses a drum machine. He still has not topped GGX2's and Overture's tracks.
Equal parts delightful and disturbing is the main draw here, and if you find anything legitimately "sexy" about the girls then that kinda says more about you than them
This is the other argument I hear all the time, and it's all too easy to toss out. The characters are still physically intended to be attractive. It's not like Filia's a real fucking person that requires serious consideration about how make do with the hairdo. Cerebella becomes even more of a stretch since it's a freakin' hat. A weaponized hat, but still a hat.
There are obvious mainstream traits for sex appeal that you don't have to buy into to recognize. Any straight man can rattle off a few things that make a dude sexy without being finding those traits attractive themselves. Likewise, we can find these traits in the character roster and realize that their "quirks" don't change those physical traits. The exceptions are Peacock and Painwheel, and even Painwheel could fill a S&M kink.
I'll give you most of what you are saying Rorus but I'm drawing the line at Painwheel. I mean....seriously, what? She has a mask stitched to her face, evil glowing red eyes, visible veins, a skeletal build except for when she does attacks that cause her muscles to swell to that of a buff man, has spikes that shoot out of her own flesh, has a razor blade helicopter attached to her spine and is in like constant agony. Like, the entire conceit of that character is how horrific her body has been mutilated to be made into a weapon, which is only further highlighted by the fact that she's just a little girl. She's been robbed of all the joys of normal life and made into a murder machine while she was still a child. There is like nothing sexual about her character.
Inquisitor on
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Different strokes, man.
Personally, I think Parasoul has a very conservative design, nothing overtly TITS about her.
People have weird fetishes, Inquisitor. I said she was an exception, but she could be sexualized.
Shit, even Peacock could be, if you want to really dive off the deep end into crazy land.
People can sexualize anything, sure, but, like, you can't pin the fact that people can sexualize anything on the developer. That hardly seems fair, after all.
People will go and write slashfic about whatever they feel like, but, if we look at Painwheel herself, in the game, as she is presented, there is really nothing sexual about her presentation. There is pain, but the pain is not sexualized. Her outfit shows a lot of skin, but her skin is not sexualized, instead it is there to horrify, to let you see the veins, the paleness, the spikes that shoot out of her flesh, the way her body suddenly, unnaturally forms giant muscles, etc.
On the topic of Parasoul I think her design would have been pretty whatever from a sexuality perspective if it wasn't for all her moves that result in pantyshots.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
You're right, the huge tits and the ultra-tight skirt that barely covers ass and cooter is totally conservative.
Maybe it's just next to Valentine and the weather balloons she stores in her shirt, but yeah, Parasoul don't look that well endowed. And they're all covered up. So.
Well Valentine is a direct nod/reference to Mai Shiranui from KoF, and Mai's design is already so over the top that Valentine being a parody of it doesn't seem to be that out of the question to me.
I agree with you, Inquisitor. I said she was an exception. Let's move on!
I think Parasoul would have fine if she wore pants and went down a cup size. To be fair, the game does offer alternate colors that colors her legs a solid color instead of flesh. But that doesn't excuse the default designs.
Anyways, the game looks like it has potential, regrettable character designs aside.
I mostly hope that the game just comes out soon, I was quite bummed that they missed their December target launch date. I'm afraid that if it comes out too late from now that it is going to get lost in the mix between the new Blazblue and Street Fighter x Tekken.
I really just want to get my hands on the game and start figuring out some characters. Right now I'm leaning towards a Painwheel and Peacock team, using Painwheel's anti-air grab to cover jumpins on Peacock, and Peacock's bombs to help cover Painwheels aerial approaches. It sounds good in my head at least.
Jeez, I just watched the OP video "Friday Night Fights #5" and noticed Cerebella's equivalent of Potemkin BUSTAH is her goddamn assist.
The game has custom assists, you can tell a character to do any of their moved other than a super or a jumping attack ad their assist. It's really neat!
We can cover the over-sexual nature of the characters again when they release more of them. 7 is an incredibly small roster that hasn't been seen since the original Street Fighter 2, though I understand why that's the case. Hand-drawn characters, several hundred frames for a single move, etc. It's a labour of love and the game needs to come out some time this decade.
Someone mentioned earlier they'd release male characters. Will they? Have they confirmed this somewhere? I figured they were going for a completely female cast, including whatever DLC characters come up. The only male character I could see included would be a trap like Bridget, which given how heavily they're borrowing from Guilty Gear, I wouldn't be surprised.
Parasoul looks like all anime German females: Ginger with huge tits.
I'm just a tad worried that the game will be more active on Ps3 than Xbox 360, because Ps3 is the Super Excellent Weaboo console and Xbox 360 is the Manly Grimdark Amurican console, but I'm officially sold. I will get it on 360 because Live is my favorite online service.
The characters are still physically intended to be attractive.
Just to be that guy, Rorus, tell us what characters in any work of fiction are made to be unattractive.
The answer is characters added for comical value, on the side, and if they're a main character their ugliness is a part of the narrative.
Making characters attractive isn't a bad thing, it's not a new thing, this game isn't exploiting it.
Are you going to retread hoary old bunk or come up with something new?
I already went over this. Is Dhalsim a comical character? Shit, even E. Honda is treated with respect (compare him to Rufus anyways). And, again, who is this attractiveness for? It's rarely for the ladies. Even for the male characters, the attractiveness is to appeal to male players. It's fantasy indulgence/wish fulfillment that fuels the attractive male design. Not exploitative design.
(and yes, there is still a bias to portray everyone as "beautiful people." This does not mean the sexism is magically gone)
The limited cast thing is a sad attempt at an excuse. With a limited roster, you can still go for a more diverse cast.
Now, you can resume talking about the game or whatever. Alternatively, you can continue to bring up rebuttals that have been swatted time and time again.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The characters are still physically intended to be attractive.
Just to be that guy, Rorus, tell us what characters in any work of fiction are made to be unattractive.
The answer is characters added for comical value, on the side, and if they're a main character their ugliness is a part of the narrative.
Making characters attractive isn't a bad thing, it's not a new thing, this game isn't exploiting it.
Are you going to retread hoary old bunk or come up with something new?
I already went over this. Is Dhalsim a comical character? Shit, even E. Honda is treated with respect (compare him to Rufus anyways). And, again, who is this attractiveness for? It's rarely for the ladies. Even for the male characters, the attractiveness is to appeal to male players. It's fantasy indulgence/wish fulfillment that fuels the attractive male design. Not exploitative design.
(and yes, there is still a bias to portray everyone as "beautiful people." This does not mean the sexism is magically gone)
The limited cast thing is a sad attempt at an excuse. With a limited roster, you can still go for a more diverse cast.
Now, you can resume talking about the game or whatever. Alternatively, you can continue to bring up rebuttals that have been swatted time and time again.
My ex girlfriend is bisexual and loves sexy looking characters. Women can find this attractive too. Stop playing the 'OH MALES' card. It's 2012.
Nobody is going to fault you if you personally don't like it. But when you start making suggestions for other people's behalf, or try to make it an argument about symptomatic problems in our culture, etc, people are going to tell you to chill. Again, it's not being done to mask uninspired gameplay. And nothing about the game takes itself seriously. It's all in good fun from the top down (or bottom up, whichever you prefer). Some people like this, some people like that.
Just watched some of that 90 minute video that was posted earlier. Peacock may have moved up to taking the third spot on the roster. She does a move similar to Dante's Jam Session (trying to remember if I-No had something similar, which again, the influence from GG...) but, still thinking Filia because she's got DPs, but no projectiles... Ack.
PSN: TheArcadeBear
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I think I may get this game...still not sure.
I just don't like how slow and floaty the combat looks.
Kind of like Arcana Heart and I was never able to get used to that game's system either. But I never really tried at the same time. So who knows.
Posts
Hey, I'm not complaining. No at all. :P
I'm talking about character playstyles.
No, no, it's cool man, it's not an infinite loop, it's all one long unique combo---
*Player Disconnected*
I haven't really followed this too much and I haven't seen or heard anything about 100% combos.
The game has a system where if it detects a loop, the receiver bursts out of it, yet at the same time, there are loop-less 100% combos all over the place, and this is encouraged. And there are videos, one done by Mike-Z himself, and he does one long 100% combo that has no loops in it.
edit: from google it seems like 100% combos are from single character teams which get a damage boost, and depending on how easy it is to initiate I don't see a problem because single character teams hold a huge disadvantage.
That's kinda reassuring to me. Thanks. I can't find the Mike-Z video but I watch him pull one off and I lost all interest for a long time.
Parasoul's tits are OP
There is only one reasonable option. Daisuke and Michiru must join forces and make the best music in a fighting game ever.
EDIT: I prefer the jazzy, swingy score that Yamane's composing; it's all about keeping a consistent theme, what with the '50s Art Deco style and prevalent vibe. Daisuke's awesome, no question, but I don't quite think he'd fit in this case.
And you're right about Daisuke. I remembered that when its not Guilty Gear, he gets lazy and uses a drum machine. He still has not topped GGX2's and Overture's tracks.
There are obvious mainstream traits for sex appeal that you don't have to buy into to recognize. Any straight man can rattle off a few things that make a dude sexy without being finding those traits attractive themselves. Likewise, we can find these traits in the character roster and realize that their "quirks" don't change those physical traits. The exceptions are Peacock and Painwheel, and even Painwheel could fill a S&M kink.
Personally, I think Parasoul has a very conservative design, nothing overtly TITS about her.
Shit, even Peacock could be, if you want to really dive off the deep end into crazy land.
You're right, the huge tits and the ultra-tight skirt that barely covers ass and cooter is totally conservative.
People can sexualize anything, sure, but, like, you can't pin the fact that people can sexualize anything on the developer. That hardly seems fair, after all.
People will go and write slashfic about whatever they feel like, but, if we look at Painwheel herself, in the game, as she is presented, there is really nothing sexual about her presentation. There is pain, but the pain is not sexualized. Her outfit shows a lot of skin, but her skin is not sexualized, instead it is there to horrify, to let you see the veins, the paleness, the spikes that shoot out of her flesh, the way her body suddenly, unnaturally forms giant muscles, etc.
On the topic of Parasoul I think her design would have been pretty whatever from a sexuality perspective if it wasn't for all her moves that result in pantyshots.
Maybe it's just next to Valentine and the weather balloons she stores in her shirt, but yeah, Parasoul don't look that well endowed. And they're all covered up. So.
I will give you the skirt though.
Valentine borders on fucking parody.
Well Valentine is a direct nod/reference to Mai Shiranui from KoF, and Mai's design is already so over the top that Valentine being a parody of it doesn't seem to be that out of the question to me.
I think Parasoul would have fine if she wore pants and went down a cup size. To be fair, the game does offer alternate colors that colors her legs a solid color instead of flesh. But that doesn't excuse the default designs.
Anyways, the game looks like it has potential, regrettable character designs aside.
I mostly hope that the game just comes out soon, I was quite bummed that they missed their December target launch date. I'm afraid that if it comes out too late from now that it is going to get lost in the mix between the new Blazblue and Street Fighter x Tekken.
I really just want to get my hands on the game and start figuring out some characters. Right now I'm leaning towards a Painwheel and Peacock team, using Painwheel's anti-air grab to cover jumpins on Peacock, and Peacock's bombs to help cover Painwheels aerial approaches. It sounds good in my head at least.
Just to be that guy, Rorus, tell us what characters in any work of fiction are made to be unattractive.
Making characters attractive isn't a bad thing, it's not a new thing, this game isn't exploiting it.
The game has custom assists, you can tell a character to do any of their moved other than a super or a jumping attack ad their assist. It's really neat!
Someone mentioned earlier they'd release male characters. Will they? Have they confirmed this somewhere? I figured they were going for a completely female cast, including whatever DLC characters come up. The only male character I could see included would be a trap like Bridget, which given how heavily they're borrowing from Guilty Gear, I wouldn't be surprised.
Steam: TheArcadeBear
Just play fighting games.
I got my Goddamn TE COME AT ME BRO
I'm just a tad worried that the game will be more active on Ps3 than Xbox 360, because Ps3 is the Super Excellent Weaboo console and Xbox 360 is the Manly Grimdark Amurican console, but I'm officially sold. I will get it on 360 because Live is my favorite online service.
I already went over this. Is Dhalsim a comical character? Shit, even E. Honda is treated with respect (compare him to Rufus anyways). And, again, who is this attractiveness for? It's rarely for the ladies. Even for the male characters, the attractiveness is to appeal to male players. It's fantasy indulgence/wish fulfillment that fuels the attractive male design. Not exploitative design.
(and yes, there is still a bias to portray everyone as "beautiful people." This does not mean the sexism is magically gone)
The limited cast thing is a sad attempt at an excuse. With a limited roster, you can still go for a more diverse cast.
Now, you can resume talking about the game or whatever. Alternatively, you can continue to bring up rebuttals that have been swatted time and time again.
My ex girlfriend is bisexual and loves sexy looking characters. Women can find this attractive too. Stop playing the 'OH MALES' card. It's 2012.
Nobody is going to fault you if you personally don't like it. But when you start making suggestions for other people's behalf, or try to make it an argument about symptomatic problems in our culture, etc, people are going to tell you to chill. Again, it's not being done to mask uninspired gameplay. And nothing about the game takes itself seriously. It's all in good fun from the top down (or bottom up, whichever you prefer). Some people like this, some people like that.
Steam: TheArcadeBear
I just don't like how slow and floaty the combat looks.
Kind of like Arcana Heart and I was never able to get used to that game's system either. But I never really tried at the same time. So who knows.