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IGN put up a pair of awesome articles, where they went through a bunch of previously anticipated titles for each platform, and did a "where are they now". I'm surprised at how well done it is, and that the IGN guy actually knew things like the existence of Armada Online. I know a few people who have been playing that, and Armada was always a cult-classic.
The GCN list is pretty cool, and contains some forgotten titles we were all drooling over a few years ago. The Xbox's list I found the most interesting, with the various canceled MMOs, and the fact that The Red Star is actually getting released, in like two weeks!
Man, I remember Raven Blade being a selling point for GCN for me. I mean, it's cool that we got Metroid Prime instead, but that game really intrigued me.
Oh God, Dead Phoenix; haven't heard that name in awhile.
Kinda surprised they didn't mention Shinobido Imashime on the PS2 list. Haven't seen a good proper ninja game in a long time, and I'm sad that it never made it to the US. It DID hit the EU, though.
Kinda surprised they didn't mention Shinobido Imashime on the PS2 list. Haven't seen a good proper ninja game in a long time, and I'm sad that it never made it to the US. It DID hit the EU, though.
I think Kirby's Adventure is the most foul offender here, because a) it looked so very awesome, b) it was done way before the Wii arrived so they could've easily released it on the GC, c) it's the sequel to the amazing Kirby 64, and d) I was really really really looking forward to it.
There really was no reason at all to hold that game back.
Fucking True Fantasy Live Online dying pissed me off. It was pretty much the main reason I got an xbox (I was excited about mmos, so bought one day one, and bought xbox live day one as well, as I automatically assumed there would be some)
But BG&E2 is never getting made, because Ubisoft released BG&E1 the same week as PoP Sands Of Time, and it, gasp, didn't sell so well.
Because this is a list about games that were being made, not games that should be made.
BG&E2 was officially gonna get made. Michel Ancel was making it his trilogy, and that's what it was supposed to be from day 1. It's just that the Ubi execs went "NO MICHEL YOU DO A NEW RAYMAN CAUSE PEOPLE DON'T LIKE BG&E".
I guess we wouldn't have Raving Rabbids now if BG&E had been a blockbuster.
And re: Sands Of Time didn't sell well, there's the whole "It's an XBox Greatest Hit" thing. It didn't sell millions RIGHT AWAY, but it built up its sales over time to become acceptable, prompting Ubi to greenlight sequels (and, well, turning Warrior Within into such a "lol xtreme" thing that it's embarassing, because Ubi likes lots of instantaneous money).
Fucking True Fantasy Live Online dying pissed me off. It was pretty much the main reason I got an xbox (I was excited about mmos, so bought one day one, and bought xbox live day one as well, as I automatically assumed there would be some)
Yea TFLO had a lot of anticipation surrounding it. I hate MMOs and I flirted with trying it out.
I'm probably most upset about the Camelot RPG and TFLO. Both of those games would be instant buys for me.
I noticed this list didn't mention the realistic football game that one of Nintendo's American teams were developing before Sega went third party. I believe there was one screenshot ever release (of the title logo) in some issue of EGM a long time ago.
The official Werewolf game seemed like it was going to be awesome. A first person Deus Ex kind of game in the World of Darkness with settings in the Amazon, New York and various parts of the US Midwest. It was being developed on the first Unreal engine.
Also I would have loved it if the two Babylon 5 games got fully made (only a few simple screenshots ever surfaced). Sierra was going to do one in the vein of Descent Freespace using the physics/etc. of the Babylon 5 ships, with the game actually taking the lack of inertia into account (you'd have to manually utilize each thruster to change direction or come to a "stop" as an example) and it was going to use scaled models taken directly from the shows CG assets.
The other was going to be a first person Deus Ex kind of game using the Unreal engine, eerily similar to the axed Werewolf game in that respect. Though supposedly development of Werewolf was pretty far along.
Kirby Adventure had trailers coming out as late as May 2006 oddly enough.
Their inclusion of games simply not localized in the US that are rad is pretty silly. Where do you even begin with that?
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
the xbox list brought to light for me Armada. i never played it before, but based on their description, it sounds very close to my dream game.
i hope to god the devs pull through and release the second one on 360 or XBLA.
The Dreamcast game would have been the best game ever if it was actually online.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Holy shit! That game looked almost finished! I don't understand why a lot of games get cancelled.
Also, I didn't see Giftpia on that list.
GiftPia was released in Japan, no?
Yea but there were a decent amount of talk that it would one day make it it the US. I don't see why Nintendo couldn't have released it as a budget title here. I mean the last scheduled gc game is a shm'up...
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Wait, I'm confused. I thought Kirby Adventure (hey there, that's almost the same title as the NES one) was gonna be fully 3D, Mario 64-style... This trailer is 2.5-D. It basically looks like Kirby 64 with GC-quality graphics.
Which isn't a bad thing at all. I just thought it was gonna be 3D (maybe even... 3D AND A HALF??? :shock: )
Kirby is pretty clearly running the Smash Bros. engine. Honestly, I don't have a clue why it didn't get made way sooner. Seems like it would have been really easy to pump out and it would have been awesome.
BC was a pretty hotly anticipated game. There are X-Box fanboys over at Gamespot's forums that still lament that one falling through the cracks.
I too don't get why companies make a game up to near completion and then kill it. I can understand Blizzard killing Ghost. Let's be honest. Blizzard is paralyzed with WoW success right now and a) don't really have to make anything else and b) don't really want to because it would draw Blizzard fans away from WoW, which might be enough of a distraction to cause them to lose interest in it and cancel their subs.
I too don't get why companies make a game up to near completion and then kill it. I can understand Blizzard killing Ghost. Let's be honest. Blizzard is paralyzed with WoW success right now and a) don't really have to make anything else and b) don't really want to because it would draw Blizzard fans away from WoW, which might be enough of a distraction to cause them to lose interest in it and cancel their subs.
That mostly depends on the company. Sometimes they shelf a near-complete title because they run out of funds, or don't figure they could turn up a profit and so don't wanna spend the distribution and marketing which they're not even sure they could cover with sales.
In Ghost's case, that clearly wasn't the case, as camel shit would sell 10 million copies if it had the Blizzard logo on it. Blizzard is just weird in that it won't release something that doesn't meet the A++ standards they expect from themselves. They thought Ghost wasn't as good as it should be, so they shelved it. That's really all there is to it.
Ive been playing kirby's super star recently, and that Kirby game looks like an updated version of that, which is Awesome. It even has the 2player helper. Man i hope it gets finished / reannounced.
Antinumeric on
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Ive been playing kirby's super star recently, and that Kirby game looks like an updated version of that, which is Awesome. It even has the 2player helper. Man i hope it gets finished / reannounced.
Matt IGN and I think a couple magazines or something say it's coming to Wii this year.
We all know DK Bongo Blast is gone from GameCube and reborn on Wii. The title is set for release on Nintendo's new system this year, along with Kirby, for that matter.
*100 Bullets - Fall 2007*
Alive-TBA 2007, Ubisoft
Devil Kings Series - 2007 Capcom
Digimon- 2007 , Namco
DK bongo blast-spring 2007, Nintendo
Harry Potter and the order of the Phoenix- July, EA
Iron Man: The Movie, 2008, SEGA Kirby- 2007 Nintendo
Legend of Dragon- 2007
Lost- 2007, Ubisoft
Machi Kuru Domino- 2007
Ratatouille- Fall 2007, THQ
*Mario Kart Wii- 2007, Nintendo*
*Pilot Wings -2007- Nintendo*
*Wii shooting- 2007*
*Wii motor sports airplane- 2007*
TNA impact- 2007, Midway
JAWA- 2007, spike
Wii music- October 2007
Space station Tycoon- Summer 2007- Namco
Dance Factory- March 2007
*Animal Crossing- 2007*
Raid over the River-2007
*Sadness- August- Nibris*
I think Kirby's Adventure is the most foul offender here, because a) it looked so very awesome, b) it was done way before the Wii arrived so they could've easily released it on the GC, c) it's the sequel to the amazing Kirby 64, and d) I was really really really looking forward to it.
There really was no reason at all to hold that game back.
The Gamecube was pretty much a dead system by the time they could've released it, and they probably figured it'd do much better on the Wii.
Posts
And, I had never even heard of Kirby Adventure. Werid.
Also, I still wish True Fantasy Online had been released.
Oh God, Dead Phoenix; haven't heard that name in awhile.
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
Was there a PS2 list? I couldn't find one.
i hope to god the devs pull through and release the second one on 360 or XBLA.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
http://au.ps2.ign.com/articles/760/760314p1.html
There really was no reason at all to hold that game back.
BG&E:
-Is an awesome, awesome game;
-Combines the best elements of Zelda, Metal Gear and... Pokémon Snap;
-Is way too short;
-Ends on a cliffhanger.
But BG&E2 is never getting made, because Ubisoft released BG&E1 the same week as PoP Sands Of Time, and it, gasp, didn't sell so well.
Neither did Sands of Time.
Because this is a list about games that were being made, not games that should be made.
BG&E2 was officially gonna get made. Michel Ancel was making it his trilogy, and that's what it was supposed to be from day 1. It's just that the Ubi execs went "NO MICHEL YOU DO A NEW RAYMAN CAUSE PEOPLE DON'T LIKE BG&E".
I guess we wouldn't have Raving Rabbids now if BG&E had been a blockbuster.
And re: Sands Of Time didn't sell well, there's the whole "It's an XBox Greatest Hit" thing. It didn't sell millions RIGHT AWAY, but it built up its sales over time to become acceptable, prompting Ubi to greenlight sequels (and, well, turning Warrior Within into such a "lol xtreme" thing that it's embarassing, because Ubi likes lots of instantaneous money).
I want instantaneous money too.
Yea TFLO had a lot of anticipation surrounding it. I hate MMOs and I flirted with trying it out.
I noticed this list didn't mention the realistic football game that one of Nintendo's American teams were developing before Sega went third party. I believe there was one screenshot ever release (of the title logo) in some issue of EGM a long time ago.
Also I would have loved it if the two Babylon 5 games got fully made (only a few simple screenshots ever surfaced). Sierra was going to do one in the vein of Descent Freespace using the physics/etc. of the Babylon 5 ships, with the game actually taking the lack of inertia into account (you'd have to manually utilize each thruster to change direction or come to a "stop" as an example) and it was going to use scaled models taken directly from the shows CG assets.
The other was going to be a first person Deus Ex kind of game using the Unreal engine, eerily similar to the axed Werewolf game in that respect. Though supposedly development of Werewolf was pretty far along.
Kirby Adventure had trailers coming out as late as May 2006 oddly enough.
Their inclusion of games simply not localized in the US that are rad is pretty silly. Where do you even begin with that?
Also I like how they say Adventure Island on the Gamecube is 3.5 instead of 2.5. As if it's somehow more than 3D graphics. Maybe if you play it you end up in the future.
If Blizzard killed it, it was probably going to suck.
The Dreamcast game would have been the best game ever if it was actually online.
3.5D is when 3D graphics actually move in time but act like static 3D images.
Adventure Island would've moved so slowly it'd look like it's not moving at all. And that's awesome.
Awesome, a slideshow.
http://www.youtube.com/watch?v=yy2l5BSBSL0
God dammit Nintendo.
Holy shit! That game looked almost finished! I don't understand why a lot of games get cancelled.
Also, I didn't see Giftpia on that list.
Switch - SW-3699-5063-5018
Yea but there were a decent amount of talk that it would one day make it it the US. I don't see why Nintendo couldn't have released it as a budget title here. I mean the last scheduled gc game is a shm'up...
I am relatively certain Kirby will find his way onto Wii. There's no way they'd just throw out a near finished game for a big IP like that.
Wait, I'm confused. I thought Kirby Adventure (hey there, that's almost the same title as the NES one) was gonna be fully 3D, Mario 64-style... This trailer is 2.5-D. It basically looks like Kirby 64 with GC-quality graphics.
Which isn't a bad thing at all. I just thought it was gonna be 3D (maybe even... 3D AND A HALF??? :shock: )
i remember talking to my friend about this in like... the 9th grade! That was 7+ years ago.
I too don't get why companies make a game up to near completion and then kill it. I can understand Blizzard killing Ghost. Let's be honest. Blizzard is paralyzed with WoW success right now and a) don't really have to make anything else and b) don't really want to because it would draw Blizzard fans away from WoW, which might be enough of a distraction to cause them to lose interest in it and cancel their subs.
Also, I so had $50 ready for Giftpia. :evil:
When I heard it was cancelled was probably the most sad I've ever been because of gaming news.
Also: it's awesome that many of the MIA Gamecube games are coming to Wii now. At least Super Paper Mario, Kirby, and the DK bongo racing game.
That mostly depends on the company. Sometimes they shelf a near-complete title because they run out of funds, or don't figure they could turn up a profit and so don't wanna spend the distribution and marketing which they're not even sure they could cover with sales.
In Ghost's case, that clearly wasn't the case, as camel shit would sell 10 million copies if it had the Blizzard logo on it. Blizzard is just weird in that it won't release something that doesn't meet the A++ standards they expect from themselves. They thought Ghost wasn't as good as it should be, so they shelved it. That's really all there is to it.
Edit -
http://blogs.ign.com/Matt-IGN/
http://gonintendo.com/?p=12682
From March Gamepro -