Welcome to New Justice
After the death of the Alpha Kid at the hands of the Servants of Evil, Justice Inc decided that simply hoping young heroes would learn on their own wasn't a wise course. So they founded New Justice. It would serve three purposes. The first would be to give young heroes some training. The second is that it would serve as a reserve force for Justice Inc. The third is that it would serve as a recruiting pool. You've been invited to join. Welcome to the minors kid. Can you live up to the legacy you're being offered? Are you ready? Can you really be a force for good, or will you fall into evil?
People you should know
Mr. Amazing: Last refugee from a parallel Earth that destroyed itself in a final war. Implanted with Nanotechnology from his home world he has the powers of flight, super strength, invulnerability and energy manipulation. Noted for being one of the oldest living super heroes around. He's the gold standard all other heroes measure themselves against. The one kids grow up wanting to be. Garbed in a Red Jump Suit with a Golden A on his chest, he stands tall and proud.
Shadow Knight: Last descendant of a cursed Knight Templar. He has power over darkness and the shadows. Spoken of more as a myth rather then a reality, he appears in none of Justice Inc's promotional materials. Effective beyond belief as his city of Silver Gulch is almost crime free. When seen, he appears to be wearing black chain mail that moves if you look too closely at it.
Lady Liberty: Conjured by an act of collective will, Lady Liberty first appeared in WWII, fighting along side the Allied forces at the retreat of Dunkirk. Her powers include super strength, super speed and invulnerability. Wrapped in a Union Jack, and with a stern, fierce visage on her face, she's the best known of the British super heroes and one of the few to operate internationally.
Scotty Blaze: Scotty is of a new generation of public heroes. Known to enjoy the spot light, his antics in clubs are as well known as his fights over villainy. Gifted with the powers of fire, he wears a shimmering silver suit that lets him fly as well as channel his blasts.
Jacques de Molay: Current UN Liaison to Justice Inc.
Servants of Evil
A group of mystics and metahumans seeking to over throw the current world order. Generally seen as terrorists, they tend to focus on magical attacks. They have noted links to many other terrorist organizations as well as anarchist cells. Their symbol is the Ouroboros, and they prefer color schemes with shades of green on green.
Name: Robert Stake Sr.
Family: Robert Stake Jr.
Origin: Current head of the Servants of Evil. Little is known about where he came from or why he operates in the manner he does.
Name: Robert Stake Jr.
The Iron Legion
Family: Robert Stake Sr. (Alias The Asp)
Weight: 590 lbs
Appearance: Body Builder build, doesn't look his weight due to density.
Origin: Robert Stake Jr was a tiny runt of a nerd, until he discovered his father's secret identity as The Asp. Going through his father's magical books, he turned his own innate magical potential inwards, transforming himself into the being known as the Brute. Lacking his father's cunning, The Brute has made a name for himself as a capable if not brilliant right hand.
Nazi scientists who have abandoned their bodies for robot shells. They continue to attempt world domination, upgrading their shells after each encounter.
The Asgard League
Weapons suppliers without equal. They never quite manage to get their hands caught doing anything criminal but their weapons are suspected to be in the hands of every super villain and most terrorist forces.
1930 - First reports of a masked vigilante attacking mobsters. The newspapers take the lurid details of killings and splash them all over the page, noting in particular that every one of the mobsters appeared to be dry withered husks.
1935 - Mr. Amazing appears in the middle of Skyline City. His strange clothes and powers cause a sensation. Quickly the people of Skyline City adopt him as their own. Even going so far as to make him the mascot of their baseball team.
1940 - Lady Liberty is first spotted during the evacuation of Dunkirk. Her actions manage to keep the losses in the BEF down to under 5,000. English morale skyrockets.
1943 - The Iron Legion headquarters was attacked by the combined forces of Mr. Amazing and Lady Liberty. The Nazi scientists make a desperate gamble and replace the test subjects in the shells with themselves. The manage to fight the paired heroes to a standstill. Much of the war would be spent by them keeping the Allied Heroes occupied.
1944 - The Golden Agent breaks up a ring of Nazi spies and sympathizers. A few weeks later he mysteriously disappears. To this day conspiracy theorists believe a Nazi metahuman took his revenge on him.
1945 - Believing it to be too unsafe to attempt a direct bombing, the Allied Air Command drafts Uncle Sam to deliver a new top-secret weapon to Tokyo. The radiation of the blast proved to be lethal, deadly gamma rays being faster then even the hero's top speed. Devastated by the, Japan surrenders immediately.
1949 - The major world governments meet. Understanding the potential devastation the new heroes could unleash, the US and USSR declare that an attack by metahumans would be treated as an attack by any weapon of mass destruction. The Treaty of Orleans is signed. The Cold War begins.
1951 - Doctor Sand is apprehended by Mr. Amazing. Believed to be the first American Super Villain.
1969 - The Radical faces off against the Heroes Three in San Francisco. The Heroes Three managed to stop him from destroying a massive index of available draftees. The Radical escapes however and begins a campaign of terror against perceived Establishment targets.
1972 - Last sighting of The Radical.
1979 - Tense moments as a metahuman special operations team is almost trapped in Iran. The USSR attempts to pass a security council measure censoring the US for use of weapons of mass destruction. The measure fails.
1980 - Justice Inc is founded. An attempt to be a worldwide peacekeeping organization combined with Metahumans to deal with high powered threats to the world. At first it's greeted with suspusion but after it's revealed that Justice Inc Team Leader would be Mr. Amazing, the world begins to cheer for them.
1985 - Doctor Sand leads a return from the dead, waves of undead villains and heroes attempt to wipe out the population of Carmine City. The combined forces of Justice Inc and the Heroes Three manage to stop him, but at great cost. The Heroes Three are banished to the realm of Hell.
1992 - The UN votes to allow Metahumans to join the forces of Operation Desert Shield after it's revealed that Saddam is being supported by a fraction of the Querle Warriors, an alien race bent on Universal domination.
1999 - An explosion of heroes and villains appear on the scene. Many believe the end times are upon them.
2001 - People get over the End Times thing.
2011 - New Justice is formed.
General Setting information
I'm aiming for a Teen Titans style vibe. Youngish heroes, still raw, inexperienced. 14 to 20 in terms of age. Characters with a dark history are fine. Characters with a dark history who would be a good fit for The Authority are not.
The year is 2011. Superheroes are real. They first appeared as whispers in the 30's hunting gangsters. Then in the 40's they appeared in the European theater of WWII. Since then they have been busy fighting off super powered threats and staying out of politics. Justice Inc is the largest and most prestigious of super groups having saved the world hundreds of times from threats internal and external. In our current age, groups of evil continue to threaten our world. It's time for you to take your turn defending the Earth.
: For the most part we will be using standard 2e rules. However, I tend to have strong feelings about the use of hero points. They are for use in dramatic moments. Using them to attempt a moment of awesome or for those times a hero would strain themselves is correct. Use of them for what I feel are mundane actions will result in negative consequences. Also you shall start with one. Use of dimensional transport will be limited. Style counts for more then Min/Maxing.
What I want from you guys
Detailed Character Bio's by Monday at 5 pm. Things I want in this bio:
Who are they? Who are their family? Their friends? Why do they do what they do? What are their goals? What are their fears? Where do they come from? What is the source of their powers? And last of all, the stat block.