Anybody else absolutely love the sailing and/or triforce piece collecting in Wind Waker?
God, the sailing just made that world seem so HUGE. As a product of that, exploring felt so much more rewarding,
All throughout TP I felt like I was stuck in a box. A big box, but a box none the less. Doesn't help that I was playing it after Shadow of the Colossus.
Did anyone else opt for Twilight Princess on the Cube, rather than the Wii?
Well, you have people like me that bought it for both. As part of my collection (which I swear I'll get photos of up), I try to own every Zelda game in every incarnation. There are, thus far, only a handful of exceptions to this.
Am I the only one that thinks that the first game is freakin' impossible if you don't have a childhood's memory of playing it on its original release?
I mean if I sat a 10-year old today in front of it and said: "Finish this game with no outside help." it's goddamn near impossible.
I don't know. With the sort of assistance you get from the included manual, and the (admittedly vague) hints in the game, it might be enough. "There are secrets where fairies don't live" to point you towards trying things at that mysterious pool, etc. And once you get the red candle, being able to try burning every bush everywhere. Bombing walls is the biggest problem.
EDIT: Also I think I remember some copies of the game coming with a huge awesome fold out map with ?'s on it where big secrets were located.
The thing I love most about the Zelda franchise is how it's created such awesome, iconic music. This thread wouldn't be complete without linking to Zelda Reorchestrated.
Aside from that sweet dungeon gameplay being what I love most about the Zelda series, the mythology would have to be next. The individuals stories for each game can be very good, but the overarching mythos and the way it is presented in each iteration is what really draws me into the games. Everything about it is so well crafted and interesting; from the way that you are always taking on the reincarnation of a legendary hero caught in a conflict against an immoral evil recreated throughout time to the story of the goddesses Din, Farore, and Nayru creating the land of Hyrule and the much sought after Triforce. The way that the Triforce works requiring that all three of those who bear it must be present together is a very clever means to explain why Ganondorf is always capturing Zelda and waiting for Link to challenge him. Not only does it work but its also unique. It would be hard to explain why someones plans for world domination always include the kidnapping of royalty along the way otherwise. That Link represents courage, Zelda wisdom, and Ganondorf power is also very fitting for each character and the quest to gather the pieces of the Triforce of Courage, if present in the game, always feels epic.
I don't know if Nintendo will ever manage to do a better job of presenting the mytholody then they did in Ocarina of Time, but the twists that they put on it with the individual stories for each game is always fun to experience. Going underwater and emerging before the Temple of Time frozen in place and depicted as a sort of black and white flashback in the Wind Waker was amazing, especially when it bursts into color upon the removal of the Master Sword. Hell, getting the Master Sword in any Zelda game always feels badass and always has a lot of anticipation and excitement built into it. Realizing that you were in the ruins of the Temple of Time upon withdrawing the sword in Twilight Princess is perhaps only eclipsed for me by the way that gaining the Master Sword unfroze time and altered the world in Ocarina of Time. When I think about my favorite Zelda games (Twilight Princess, A Link to the Past, and Ocarina of Time), I realize they all have the same elements to them as well. They are all very faithful to the traditional representation of the mythology, they all have light and dark worlds, and they all have a fuckton of dungeons. And yet, every game feels unique because each one has a completely different cast of characters and manner of presenting the more familiar areas of Hyrule. The ability to take the premise that it has and make so many amazing interpretations and experiences around it is what makes Zelda games so great. And finally, the series also earns also earns major points from me for creating its own races instead of devolving into the typical fantasy fanfare of dwarves, goblins, orcs, etc. I find the Goron, Zora, and Deku races all much more appealing.
I beat the first three Zelda games as a kid with no outside help. I have no idea how I did this (especially Zelda 2). I do, however, remember having to call a tip line to get a list of the locations of all the shells in Link's Awakening. I don't remember if it was because I couldn't find them or if I had simply gotten lazy.
I remember the guy on the phone asked if I had a map and I said yes and then he read me a long list of map coordinates (B7, H24, etc.) for the shells and then I was able to go get them all. I mostly remember this because I actually didn't have a map but lied to the guy because I knew I could easily count the screens and just getting a quick list of coordinates would keep me on the tip line for the shortest amount of time (since I believe they charged by the minute and I convinced my parents I'd pay for the call with quarters I had in a jar or something).
Of course since at the time I was a kid who couldn't buy my own games, a new game was something I played the hell out of even if it was terrible (looking at you, Bill & Ted's Excellent Video Game Adventure). So that probably contributed to beating the first two by eventually trying everything (the third game was much more straight forward and had a built-in hint system so it was much easier).
Am I the only one that thinks that the first game is freakin' impossible if you don't have a childhood's memory of playing it on its original release?
I mean if I sat a 10-year old today in front of it and said: "Finish this game with no outside help." it's goddamn near impossible.
I don't know. With the sort of assistance you get from the included manual, and the (admittedly vague) hints in the game, it might be enough. "There are secrets where fairies don't live" to point you towards trying things at that mysterious pool, etc. And once you get the red candle, being able to try burning every bush everywhere. Bombing walls is the biggest problem.
EDIT: Also I think I remember some copies of the game coming with a huge awesome fold out map with ?'s on it where big secrets were located.
Back in the day, we also had help from Nintendo Power and, well, talking to other people who played the game as well.
Who ever said it had to be done with no help? I mean, if you do, fantastic, but it's hardly required.
On another note, I like Zelda games where you can sequence break without really getting into weird meta-game stuff, like A Link to the Past. Blind's Hideout before the Skull Woods, and Misery Mire before the Ice Palace. Sure, they aren't numbered that way, but if one wanted to look at it "in-universe," I doubt they are there, either.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I'm still finding it difficult to get over how incredibly fantastic that mural is. Nintendo needs to hire this person to do...something. I don't even know what. But seriously...it's mindblowing.
Graviija on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
Anybody else absolutely love the sailing and/or triforce piece collecting in Wind Waker?
Absolutely yes I do.
Sailing in Wind Waker was awesome, adventuring to collect triforce charts was awesome. Paying lots of money to decipher maps was stupid, but I can deal with it.
Anybody else absolutely love the sailing and/or triforce piece collecting in Wind Waker?
Absolutely yes I do.
Sailing in Wind Waker was awesome, adventuring to collect triforce charts was awesome. Paying lots of money to decipher maps made amassing rupees worthwhile, and I can deal with that.
I was lucky enough to be born exactly one year before Zelda (this past February 21st was my 26th birthday). I was planning to play through every Zelda I own (and I have a complete collection) or at least most of them, but I had an accident that left both of my hands plastered (I can barely type and I'm using a game controller as a mouse because it's really hard to use one in my state) so I'm having my brother play through them for me. He likes Zelda 1 now that he's finally playing it, but he's having a difficult time with it.
BTW, here's my Zelda collection, I even have the three Tingle games:
- A Link to the Past + Four Swords (GBA)
- Freshly-Picked Tingle's Rosey Rupeeland (EU - DS)
- Phantom Hourglass (DS)
- Tingle's Balloon Fight (JP - DS)
- Fushigi no Boushi (Minish Cap, JP - GBA)
- Twilight Princes (JP - GCN)
- Collector's Edition (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, Majora's Mask - GCN)
- Ocarina of Time Ura (Master Quest, JP - GCN. Wanted to know if the music and aesthetic changes were also present in the JP version.
they are
Also, it only costed 25 dollars)
- Four Swords + (JP - GCN, bought it Japamese because of Navi Trackers. Fun stuff)
- Ocarina of Time Master Quest (GCN)
- The Wind Waker (GCN)
- Link's Crossbow Training
- Twilight Princess (Wii)
- Kamigami no Triforce (A Link to the Past, JP - SNES)
- Majora's Mask (N64)
- Ocarina of Time (N64)
I even have the Zelda G&W, albeit on G&WGallery 4.
Tingle's Balloon Fight is just Balloon Fight with Tingle and you can unlock a picture gallery with weird but awesome illustrations of Tingle. Balloon Trip of Love hasn't been opened. I can enjoy Pokémon and other games in Japanese, but I'd be missing out on too much dialog if I were to play Tingle. the first Tingle game sucks a little bit, but it's worth it just for the boss fights, especially the last one.
I had forgotten to add Spirit Tracks.
More pics of the collection:
You know that PA comic that has a guy who says "I can't wait to buy Zelda again"? That's me.
I am in awe of your collection there and appreciate you posting despite the injuries. Its at times like these that I wish that I still had my Nintendo 64 games, or at least my GameCube games. At the very least, I'll certainly have to go back and hunt down the Collector's Edition and I really should do the same for Wind Waker.
Good luck with the quest to have your brother get through the collection. That is no small task! I myself just started a new file in Twilight Princess today and am just about to get the sword and shield once I start back up. Also, I didn't even know that there were three Tingle games. Crazy!
I am in awe of your collection there and appreciate you posting despite the injuries. Its at times like these that I wish that I still had my Nintendo 64 games, or at least my GameCube games. At the very least, I'll certainly have to go back and hunt down the Collector's Edition and I really should do the same for Wind Waker.
Good luck with the quest to have your brother get through the collection. That is no small task! I myself just started a new file in Twilight Princess today and am just about to get the sword and shield once I start back up. Also, I didn't even know that there were three Tingle games. Crazy!
Mind you, I'm helping him with some maps and whatnot. It's not only hard to know where all the stuff is, you have to know that you stuff like the bracelet and stuff. I had forgotten it existed and we were wondering how to move the block that leads to one of the bosses.
BTW, I had forgotten to add a pic of Spirit Tracks, so I just added it to the post.
I actually can't decide which Zelda I lioke better. I love Link's Awakening, TP and Zelda 2 and each time I play them I think that's my favorite one.
Cool, I actually just added your collection and some other contributions from forumers to the second post. And as I said in my wordy post on the last page, my personal favorites are definitively Twilight Princess, Ocarina of Time, and A Link to the Past. Twilight Princess I know is my favorite, but depending on the day either of the other two could easily claim second place as they are so close in my regard for them that I might as well call it a tie.
Recently I had an urge to go back and listen to the 1UP Yours Podcast in which Shane professes his love for Twilight Princess before I started my playthrough so here is that for anyone who wants to listen (the part about Zelda starts a bit less than halfway through):
The "next" generation is no longer next -- it's here. We've had some quality time with the PS3, Nintendo's Wii, and the 360's holiday hitters. In today's show, the guys talk about Viva Pinata, Madden on the PS3, the new Sonic the Hedgehog, and lots more. Including an entire second segment devoted to The Legend of Zelda: Twilight Princess and the launch of the Wii. Join us for a very extrafulous edition of 1UP Yours.
In short, he really really liked the game saying it was the best paced game he had ever played and that if the game ended on the third dungeon it would still be better then any other game he played in the last five years. Glowing praise throughout for him. Meanwhile, Luke Smith proves to be borderline retarded in judging truly great games (as if his fanaticism with Halo of all things wasn't proof enough) but is humorous as usual. Anyway, I'm off to go back to playing some Zelda now myself. I have some items and light spirits to collect and a dungeon to start!
I'd like to see another, easier to set up, four swords adventures.
Nintendo is great at making cooperative games which create so much opportunity for team conflicts.
So my niece turned 10 this month, and has been wanting a DS for some time. Since I was planning to get the 3DS(And have preordered one), I gave my original launch DS to her as a birthday present. And of course I had to give her some games for it so I gave her a couple DS games I haven't been playing(New Super Mario Bros. and Mario Kart DS). And rather than leave the GBA slot open, I tracked down a copy of Link to the Past because everyone needs to play that game at some point. I just hope she enjoys it as much as I did.
I'd like to see another, easier to set up, four swords adventures.
Nintendo is great at making cooperative games which create so much opportunity for team conflicts.
crystal chronicles HEH
only ever had enough for 2 players but my brother and i had a good time
managed to get 4 linky things for four swords with my friends though, god that game must be the origin of the trolling my friends and i did in Super Mario Bros Wii
I've been meaning to buy more DS cases, but I can't bring myself to gut them to make GB carts fit.
I've contributed a fair amount of covers to the project. but some were taken down, like the Japanese Master Quest one. The custom OoT 64 cover I made from the JP MQ cover is still there for some reason. I also made the JP Minish Cap cover and the JP Mario RPG that doesn't have the awful English to Japanese translation of the back cover. The Majora cover was rejected because of quality issues, but I still like mine better than what's already there.
I've been meaning to buy more DS cases, but I can't bring myself to gut them to make GB carts fit.
I've contributed a fair amount of covers to the project. but some were taken down, like the Japanese Master Quest one. The custom OoT 64 cover I made from the JP MQ cover is still there for some reason. I also made the JP Minish Cap cover and the JP Mario RPG that doesn't have the awful English to Japanese translation of the back cover. The Majora cover was rejected because of quality issues, but I still like mine better than what's already there.
It's hard to gut them but once you do it it's a nice feeling. I have done it to 10 games so far and I love how they look and after a while you start getting the hang of it.
'A new console Zelda' is more than enough reason for excitement for me! For everything else I try to avoid too many previews and stay as relatively spoiler free as possible.
The art style and subsequent awesome architecture and flora/fauna we'll get to see. Also the hope that we won't get another mostly same-y dark world sort of thing.
I just want to explore in Skyward Sword. Looking around, finding little secret areas, always the best part for me.
In my perfect Skyward Sword, you'd go and do the first 2 or 3 dungeons, then you'd come to a small town built around a dock and that's when it clicks: "you've been on a big island this whole time!"
And then you get on a boat and raise the sails and
I just want to explore in Skyward Sword. Looking around, finding little secret areas, always the best part for me.
In my perfect Skyward Sword, you'd go and do the first 2 or 3 dungeons, then you'd come to a small town built around a dock and that's when it clicks: "you've been on a big island this whole time!"
And then you get on a boat and raise the sails and
[url][/url]
Oh god damn that would be awesome. It also brings up something I've always wanted from a Zelda game, a more large and explorable world. Seems like the larger the world, the less polished they tend to be, though.
Anybody else absolutely love the sailing and/or triforce piece collecting in Wind Waker?
Absolutely yes I do.
Sailing in Wind Waker was awesome, adventuring to collect triforce charts was awesome. Paying lots of money to decipher maps made amassing rupees worthwhile, and I can deal with that.
Fixed.
It made it worthwhile in the sense that, if you hadn't already amassed thousands of rupees by the time you have to decipher the maps, you had to spend hours grinding them just so you could continue the game.
I had enough rupees to do it all the first time through without any grinding at all. But every subsequent time I played the game, I found myself without enough, so I had to grind. In either case, it's kind of pointless.
Posts
God, the sailing just made that world seem so HUGE. As a product of that, exploring felt so much more rewarding,
All throughout TP I felt like I was stuck in a box. A big box, but a box none the less. Doesn't help that I was playing it after Shadow of the Colossus.
I mean if I sat a 10-year old today in front of it and said: "Finish this game with no outside help." it's goddamn near impossible.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Well, you have people like me that bought it for both. As part of my collection (which I swear I'll get photos of up), I try to own every Zelda game in every incarnation. There are, thus far, only a handful of exceptions to this.
I don't know. With the sort of assistance you get from the included manual, and the (admittedly vague) hints in the game, it might be enough. "There are secrets where fairies don't live" to point you towards trying things at that mysterious pool, etc. And once you get the red candle, being able to try burning every bush everywhere. Bombing walls is the biggest problem.
EDIT: Also I think I remember some copies of the game coming with a huge awesome fold out map with ?'s on it where big secrets were located.
// Switch: SW-5306-0651-6424 //
Aside from that sweet dungeon gameplay being what I love most about the Zelda series, the mythology would have to be next. The individuals stories for each game can be very good, but the overarching mythos and the way it is presented in each iteration is what really draws me into the games. Everything about it is so well crafted and interesting; from the way that you are always taking on the reincarnation of a legendary hero caught in a conflict against an immoral evil recreated throughout time to the story of the goddesses Din, Farore, and Nayru creating the land of Hyrule and the much sought after Triforce. The way that the Triforce works requiring that all three of those who bear it must be present together is a very clever means to explain why Ganondorf is always capturing Zelda and waiting for Link to challenge him. Not only does it work but its also unique. It would be hard to explain why someones plans for world domination always include the kidnapping of royalty along the way otherwise. That Link represents courage, Zelda wisdom, and Ganondorf power is also very fitting for each character and the quest to gather the pieces of the Triforce of Courage, if present in the game, always feels epic.
I don't know if Nintendo will ever manage to do a better job of presenting the mytholody then they did in Ocarina of Time, but the twists that they put on it with the individual stories for each game is always fun to experience. Going underwater and emerging before the Temple of Time frozen in place and depicted as a sort of black and white flashback in the Wind Waker was amazing, especially when it bursts into color upon the removal of the Master Sword. Hell, getting the Master Sword in any Zelda game always feels badass and always has a lot of anticipation and excitement built into it. Realizing that you were in the ruins of the Temple of Time upon withdrawing the sword in Twilight Princess is perhaps only eclipsed for me by the way that gaining the Master Sword unfroze time and altered the world in Ocarina of Time. When I think about my favorite Zelda games (Twilight Princess, A Link to the Past, and Ocarina of Time), I realize they all have the same elements to them as well. They are all very faithful to the traditional representation of the mythology, they all have light and dark worlds, and they all have a fuckton of dungeons. And yet, every game feels unique because each one has a completely different cast of characters and manner of presenting the more familiar areas of Hyrule. The ability to take the premise that it has and make so many amazing interpretations and experiences around it is what makes Zelda games so great. And finally, the series also earns also earns major points from me for creating its own races instead of devolving into the typical fantasy fanfare of dwarves, goblins, orcs, etc. I find the Goron, Zora, and Deku races all much more appealing.
I remember the guy on the phone asked if I had a map and I said yes and then he read me a long list of map coordinates (B7, H24, etc.) for the shells and then I was able to go get them all. I mostly remember this because I actually didn't have a map but lied to the guy because I knew I could easily count the screens and just getting a quick list of coordinates would keep me on the tip line for the shortest amount of time (since I believe they charged by the minute and I convinced my parents I'd pay for the call with quarters I had in a jar or something).
Of course since at the time I was a kid who couldn't buy my own games, a new game was something I played the hell out of even if it was terrible (looking at you, Bill & Ted's Excellent Video Game Adventure). So that probably contributed to beating the first two by eventually trying everything (the third game was much more straight forward and had a built-in hint system so it was much easier).
Cool story, bro.
No, seriously, I mean it. I just finished reading it out loud to my wife, I liked it that much. Very cool.
Nothing like witnessing someone experiencing and perhaps "getting" what you love for the first time.
Back in the day, we also had help from Nintendo Power and, well, talking to other people who played the game as well.
Who ever said it had to be done with no help? I mean, if you do, fantastic, but it's hardly required.
On another note, I like Zelda games where you can sequence break without really getting into weird meta-game stuff, like A Link to the Past. Blind's Hideout before the Skull Woods, and Misery Mire before the Ice Palace. Sure, they aren't numbered that way, but if one wanted to look at it "in-universe," I doubt they are there, either.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Absolutely yes I do.
Sailing in Wind Waker was awesome, adventuring to collect triforce charts was awesome. Paying lots of money to decipher maps was stupid, but I can deal with it.
Edit: here we go http://www.youtube.com/watch?v=r1mhfHklIRQ
FF14: ARR
Fixed.
BTW, here's my Zelda collection, I even have the three Tingle games:
- A Link to the Past + Four Swords (GBA)
- Freshly-Picked Tingle's Rosey Rupeeland (EU - DS)
- Phantom Hourglass (DS)
- Tingle's Balloon Fight (JP - DS)
- Fushigi no Boushi (Minish Cap, JP - GBA)
- Twilight Princes (JP - GCN)
- Collector's Edition (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, Majora's Mask - GCN)
- Ocarina of Time Ura (Master Quest, JP - GCN. Wanted to know if the music and aesthetic changes were also present in the JP version.
- Four Swords + (JP - GCN, bought it Japamese because of Navi Trackers. Fun stuff)
- Ocarina of Time Master Quest (GCN)
- The Wind Waker (GCN)
- Link's Crossbow Training
- Twilight Princess (Wii)
- Kamigami no Triforce (A Link to the Past, JP - SNES)
- Majora's Mask (N64)
- Ocarina of Time (N64)
I even have the Zelda G&W, albeit on G&WGallery 4.
Tingle's Balloon Fight is just Balloon Fight with Tingle and you can unlock a picture gallery with weird but awesome illustrations of Tingle. Balloon Trip of Love hasn't been opened. I can enjoy Pokémon and other games in Japanese, but I'd be missing out on too much dialog if I were to play Tingle. the first Tingle game sucks a little bit, but it's worth it just for the boss fights, especially the last one.
I had forgotten to add Spirit Tracks.
More pics of the collection:
Good luck with the quest to have your brother get through the collection. That is no small task! I myself just started a new file in Twilight Princess today and am just about to get the sword and shield once I start back up. Also, I didn't even know that there were three Tingle games. Crazy!
Mind you, I'm helping him with some maps and whatnot. It's not only hard to know where all the stuff is, you have to know that you stuff like the bracelet and stuff. I had forgotten it existed and we were wondering how to move the block that leads to one of the bosses.
BTW, I had forgotten to add a pic of Spirit Tracks, so I just added it to the post.
I actually can't decide which Zelda I lioke better. I love Link's Awakening, TP and Zelda 2 and each time I play them I think that's my favorite one.
Recently I had an urge to go back and listen to the 1UP Yours Podcast in which Shane professes his love for Twilight Princess before I started my playthrough so here is that for anyone who wants to listen (the part about Zelda starts a bit less than halfway through):
In short, he really really liked the game saying it was the best paced game he had ever played and that if the game ended on the third dungeon it would still be better then any other game he played in the last five years. Glowing praise throughout for him. Meanwhile, Luke Smith proves to be borderline retarded in judging truly great games (as if his fanaticism with Halo of all things wasn't proof enough) but is humorous as usual. Anyway, I'm off to go back to playing some Zelda now myself. I have some items and light spirits to collect and a dungeon to start!
Nintendo is great at making cooperative games which create so much opportunity for team conflicts.
crystal chronicles HEH
only ever had enough for 2 players but my brother and i had a good time
managed to get 4 linky things for four swords with my friends though, god that game must be the origin of the trolling my friends and i did in Super Mario Bros Wii
I see you dig the cover project.
You should get DS cases for your game Boy Zeldas.
3DS FC: 5343-7720-0490
I've been meaning to buy more DS cases, but I can't bring myself to gut them to make GB carts fit.
I've contributed a fair amount of covers to the project. but some were taken down, like the Japanese Master Quest one. The custom OoT 64 cover I made from the JP MQ cover is still there for some reason. I also made the JP Minish Cap cover and the JP Mario RPG that doesn't have the awful English to Japanese translation of the back cover. The Majora cover was rejected because of quality issues, but I still like mine better than what's already there.
Zelda
It's hard to gut them but once you do it it's a nice feeling. I have done it to 10 games so far and I love how they look and after a while you start getting the hang of it.
3DS FC: 5343-7720-0490
Played it for 15 minutes, didn't really do anything for me.
With a title like that how can anyone resist!?
For me it's the beetle hand thingy.
It looks awesome.
3DS FC: 5343-7720-0490
always
In my perfect Skyward Sword, you'd go and do the first 2 or 3 dungeons, then you'd come to a small town built around a dock and that's when it clicks: "you've been on a big island this whole time!"
And then you get on a boat and raise the sails and
http://www.youtube.com/watch?v=gN_x1rpGbY8
Oh god damn that would be awesome. It also brings up something I've always wanted from a Zelda game, a more large and explorable world. Seems like the larger the world, the less polished they tend to be, though.
Twitter 3DS: 0860 - 3257 - 2516
It made it worthwhile in the sense that, if you hadn't already amassed thousands of rupees by the time you have to decipher the maps, you had to spend hours grinding them just so you could continue the game.
I had enough rupees to do it all the first time through without any grinding at all. But every subsequent time I played the game, I found myself without enough, so I had to grind. In either case, it's kind of pointless.
FF14: ARR
Added my vote to Link to the Past.
(I appreciate all feedback, so take a few minutes to check it out)
Pokemon White: 5371-9705-4895
3DS Friend Code: 2105-8646-1262