War of the Burning Sky: A DnD 4th Edition Campaign
As the new year dawns, weather across the lands of Ragesia takes a sudden chill turn. The sky darkens with the shades of oncoming winter, and worry rises as regular channels of communication between nations suddenly cease. Throughout the lands claimed by the Ragesian Empire, rumors slowly spread between isolated villages, traveling by foot and horse and word of mouth, rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. The populace of the Lands does not know how the tyrant was defeated, but if it is true, everyone knows that a war is coming.
The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the immortal emperor will bring doom to the world.
Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule of the world?
Who has the Torch of the Burning Sky?
If that little piece of background didn’t attract your attention, perhaps this sweet trailer will convince you otherwise:
War of the Burning Sky Trailer
Act 1: The Scouring of Gate Pass
"While once news reached the Free City state of Gate Pass by weekly teleporting courier, that channel has gone silent, and now news travels by the old routes of rumour — travellers from the outside world. You might be one of those travellers, or a concerned native of the city, but you have heard the rumours.
Emperor Drakus Coaltongue, ruler of the mighty Ragesian Empire which lies to the west of Gate Pass, has been slain in a distant nation, or so the rumours say. Of course, the rumours once said that Coaltongue was immortal. However, no one doubts the tales of armies mustering in Ragesia, with orders to secure the borders of the empire at this time of weakness and uncertainty. And from Shahalesti, the Eladrin nation east of Gate Pass, the rumours say its ruler seeks to claim the vulnerable Ragesia for his people.
Gate Pass sits alone in its mountain pass, one of the few safe routes between these two nations — Ragesia and Shahalesti. For weeks people have been saying war would come to Gate Pass, and now the rumours have appeared to be true."
In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself.
Driven by the dogs of war, you will head for a distant safe haven, a mages’ school named Lyceum, which has sent up a rallying cry for those who wish to resist the warmongers. You will have a chance to form alliances, to build an army, and to uncover the strange secrets that underlie the conflict. As the war reaches a climax, powerful magic will threaten to scorch nations, or sunder them into nothing but nightmares. It will be up to you to bring the war to an end before only embers and ruins remain.
This is a recruitment thread for a campaign of 4th edition of Dungeons and Dragons, for a party of five 1st level PCs.
This will be my fourth time DMing a PbP game here in the Penny Arcade Forums (one has been dropped, but two are still going strong). I ask that you please pardon my surely unavoidable errors and spelling mistakes (English was not a major of mine), and I shall endeavour to be the best DM I can be.
Anyone may post an application, but precedence
will be given to new as well as active
members and players, especially players not currently involved in any other PbPs (2 PbPs are okay, but don’t expect to get picked if you’re playing in more than 2 PbPs), and players who have not played the War of the Burning Sky Campaign before. If you fit any of these criteria, please say so in your application post. In addition, anyone with experience as a DM and who would be willing to provide me with a little advice and guidance are particularly welcome.
This is a play by post game; character sheets on Myth-Weavers (if you already have a completed character sheet on Orokos, that’s fine too). Rolls on Invisible Castle (or once again, should IC throw a hissy fit, use of Orokos’s Dice roller is fine too). I, TiamatZ, will be the DM. PCs' minimum post requirement is the usual one per day. Habitual unexplained failures to post will result in your character being ejected from the campaign.
1 Leader, 1 Defender, 1 Controller, 1 Striker, and whatever character I think is best suited to the party (either role).
Please submit a level one character created with the 22 Point Buy system. Maximum submissions are one per person (so choose/design carefully).
Submission should include the standard stuff:
IC background motivation:
- A link to the sheet (Myth Weavers or Orokos)
- The character's name
- A picture of your character (optional; for token creation purposes)
- Personality traits, mannerisms and appearances.
- Your ties to the story (see IC Background Motivation)
- The CB summary stuff.
- And lastly, I want to know your availability to post here in the forums, as well as what DnD 4th ed. PBP games you play (or DM) here.
Whether through choice, fame, necessity or fear, you have made your way to Gate Pass, a City bordering between the two most powerful nations of the land: Ragesia and Shahalesti. Or perhaps you are a denizen of Gate Pass, ignoring outside politics of the warring nations, content to serve or play his/her part in the city’s society. Regardless, the city has been on edge with the recent rumors of Coaltongue’s ‘supposed’ death, and the Council has decided to make this year’s Festival of Dreams (New Year’s Festival from an Out of Character view) the grandest, in order to allay the fears of some of the populace. Of course, whether by certain parties (like the resistance, certain Council members, friends, family etc.) or by herself personally, you have been requested/persuaded/contacted to meet the Cleric of Melora, named Torrent, at The Poisoned Apple Pub (a tavern closed down recently when the owner was arrested) before midnight of New Year’s Eve. She has important information that she considers vital to Lyceum, and has need of an escort to help her out of the city.
For your character, pretty much any official DnD 4th edition material is acceptable (supplement books, Dragon articles, etc.), except with regards to the race and class (see Character Backgrounds and Feats section below). Be prepared to post technical info if I request it.
Note about alignment:
This is considered a heroic campaign, so no evil characters. Unaligned characters are acceptable though.
Also no cheesy builds please
Deadline is March 2nd 18:00 PM (Early Evening; GMT+2 time). Expect the game to begin sometime either in the same week (Friday 5th) or in the following week (Monday March 8th).
Plans for the Campaign
To ease myself into the DM's seat, I intend to start the campaign by playing through WOTBS Act 1 first. What happens next will be determined by how the game went. If it was a great success, then we’ll continue with WOTBS Act 2 in 3-4 weeks time after we finish Scouring of Gate Pass.
Character Backgrounds and feats:
Races Allowed (Those not listed are banned):
- Longtooth Shifter
- Razorclaw Shifter
- All PHB 1 Classes
- All PHB 2 Classes
- All PHB 3 Classes (with the exception of Hybrids)
- Essential Classes: Sentinel, Slayer, Hunter, Cavalier and Hexblade
- The rest (Swordmage, Artificer, Other Essential classes, Assassins) are banned.
Players may choose general backgrounds (like those from the PHB 2 and Power books etc.) ONLY! NO Forgotten Realms backgrounds! NO Eberron backgrounds! NO Scales of War backgrounds! NO Dark Sun Themes! ‘Nuff said.
Players retain their 100gp, but gain the adventurer’s kit, as well as any level 1 magical item of their choice (that’s 360 gp worth) absolutely FREE.
It is recommended you skim/read through the War of the Burning Sky Player’s Guide. It offers a great deal of information regarding Gate Pass, the city the PCs find themselves in (and the rest of the land) that the Campaign starts in, but also offers unique rules and features found in the Campaign. You can find the Player’s guide HERE
. (9-10 MB PDF)
Just a heads up regarding the WOTBS Player’s Guide: Ignore Pages 9 (from Gate Pass Character Creation Benefits) to Page 15 (up to the start of Teleporting troubles). These specific pages contain a number of custom feats/powers/rituals and backgrounds specific to the WOTBS Campaign. The reason why I’m ruling them out is due to the fact that WOTC’s current Character builder has problems implementing homebrew and custom abilities. However, I have no problem if you choose the backgrounds for fluff purposes (ie. You can still be part of the Thieves Guild, or be a resistance member taking up arms to defend their home against both Ragesia and Shahalesti.). Of course, to compensate players, you’re allowed to choose an additional feat for your character (some of which is based on what power source you’re using) below. Absolutely free:
- Weapon Expertise
- Weapon Focus
- Proficiency with a Weapon (Martial Only; Player’s Handbook 1)
- A Domain Feat of your chosen Deity (Divine Only; Divine Power book)
- Superior Implement Training (Arcane Only; Player’s Handbook 3)
- A Tribal Feat of your choice (Primal Only; Primal Power book)
- An Augment Feat of your choice (Psionic Only; Psionic Power book)
Edit: All characters are required to have first names and last names. Come on people, be creative