The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
My brother-in-law if flying in for a visit today. Should be an interesting week.
Grifter on
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited February 2011
I was snuggling my kitten on my way out the door this morning. My older cat glared at him, freaked the kitten out, and he climbed up my face and down the back of my head. So now I have bandages everywhere.
My coworker asked if I got mugged on the way home last night.
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited February 2011
Not far off from that, yeah. Pretty much just eyes and above. Little adorable monster got me right below the eyebrow.
On more on-topic sort of thing: for a novice with drawing, is working on poses and volume all I should be focusing on for a few weeks? I've been reading a bunch of the resources in the Q&A, and doing a lot of practice with 30 second gesture via posemaniacs, longer drawing with posemaniacs for general figure, and trying to figure out how to draw shapes.
Gonna be honest, I really, really don't like posemaniacs. The poses are never quite natural, the 100% visible musculature obfuscates a lot of the subtleties of the form, its best use is maybe doing quick reference work but that's really about it.
A good starting exercise would be doing exactly what you're doing now, but with some of the other resources linked in the Q&A thread, like this and this.
Gonna be honest, I really, really don't like posemaniacs. The poses are never quite natural, the 100% visible musculature obfuscates a lot of the subtleties of the form, its best use is maybe doing quick reference work but that's really about it.
A good starting exercise would be doing exactly what you're doing now, but with some of the other resources linked in the Q&A thread, like this and this.
ImageAfter is pretty cool, I have to say. Going to work with this for a few days I think.
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited February 2011
I hope they focus upon the real world more than the gate dimensions this time. Oblivion really made me dislike it aesthetically whenever I had to go to the hell worlds. Really excited about this one. Nords always seemed like they needed more love than they got in Morrowind and Oblivion.
Yeah, I liked Oblivion but dealing with all the gates got a little old after a while. I haven't heard of any other dimensions in Skyrim. Just dragons and nords! Plus the NPC dialogue in Oblivion was just ... uhg. But they said they have 40+ voice actors this time, so it should be better, right?
And the character models/animations look a ton better, too.
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited February 2011
I bet there is one hidden in the southernmost part of the Skyrim map, filled with annoying tentacle trees and weapons too heavy to lift yet too vendor-able to leave behind. They like to do cross over things, like with the Dark Elf town in Oblivion.
I bet there is one hidden in the southernmost part of the Skyrim map, filled with annoying tentacle trees and weapons too heavy to lift yet too vendor-able to leave behind. They like to do cross over things, like with the Dark Elf town in Oblivion.
what
where was the dunmer town in oblivion?
also, no, not likely to be Oblivion gates anywhere, since they all collapsed at the conclusion of the main storyline in Oblivion
The Elder Scrolls games are just full of so much haughty, overblown fantasy bullshit, and I don't think they've ever had a character that stepped beyond the scope of a two-dimensional NPC.
But maybe that's what makes them successful open-world games. You feel like you are the only important person on the planet because you actually have a character with motivations and history.
are you referring
to things such as those many tomes of lore?
The tomes are one thing, but it's kind of expected that any self-respecting fantasy world is going to be stuffed to the brim with back story and context.
What I'm talking about are the flat, uninspired characters that populate the world. All of the NPC's felt like the safest kinds of set-pieces. Beggar's didn't really seem tragic or interesting, they were just beggars. And you were less-likely to feel sorry for the fact they were sleeping on a dirty blanket in the street, and more like to go into a jealous murder-spree because they even had a place to sleep that didn't require slaughtering a bandit camp.
Sailors felt like they were on the cusp of breaking into song. Crazy people were usually the fun, endearing kind of crazy. Guards were things in armor that were impossible to kill and showed up whenever you meant to talk to someone but accidentally grabbed an apple off the table in front of them. It seemed like, outside of the fact that hell portals were opening up every 15 feet, everyone was pretty happy with their situation no matter where you went, and the ones who weren't barely registered because, again, they were really flat to begin with.
It was the same kind of idyllic fantasy world that you see in the genre again and again.
Morrowind kind of had this problem, but the world as a whole was interesting enough that you didn't notice.
are you referring
to things such as those many tomes of lore?
The tomes are one thing, but it's kind of expected that any self-respecting fantasy world is going to be stuffed to the brim with back story and context.
What I'm talking about are the flat, uninspired characters that populate the world. All of the NPC's felt like the safest kinds of set-pieces. Beggar's didn't really seem tragic or interesting, they were just beggars. And you were less-likely to feel sorry for the fact they were sleeping on a dirty blanket in the street, and more like to go into a jealous murder-spree because they even had a place to sleep that didn't require slaughtering a bandit camp.
Sailors felt like they were on the cusp of breaking into song. Crazy people were usually the fun, endearing kind of crazy. Guards were things in armor that were impossible to kill and showed up whenever you meant to talk to someone but accidentally grabbed an apple off the table in front of them. It seemed like, outside of the fact that hell portals were opening up every 15 feet, everyone was pretty happy with their situation no matter where you went, and the ones who weren't barely registered because, again, they were really flat to begin with.
It was the same kind of idyllic fantasy world that you see in the genre again and again.
Morrowind kind of had this problem, but the world as a whole was interesting enough that you didn't notice.
Good thing dragon age doesn't really have that issue
No clue what the sound is like on this, but here it is anyway.
Metalbourne on
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
edited February 2011
So in the Imperium area of Oblivion, there are dozens of "old" fortresses that have been abandoned. And each is filled to the brim with bandits. Old tower in the backwoods? Bandits. Random camp in the forest? Bandits. Walk around town at night? Bandits.
I think there were more bandits in the capital region of the Empire than there were citizens of the Empire.
The knights of the nine expansion made the game a lot more fun. Then at least you had this sort of holy crusade thing driving your story line. I had no real inclination of saving the empire from the evil Fae guy. Seemed to me the whole thing needed a good cleansing, as the bandit problem probably stemmed form overpopulation.
Enc on
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MetalbourneInside a cluster b personalityRegistered Userregular
edited February 2011
I don't know how reliable it is, but someone in G&T said that a construction set is going to be released for skyrim, so I'm okay with the game now.
I had stopped playing oblivion when a bunch of games I'd been longing for finally got into my hands. A while ago I was thinking about playing oblivion again because i've been looking for something to fill the void of a dragonage that I couldn't afford yet.
are you referring
to things such as those many tomes of lore?
The tomes are one thing, but it's kind of expected that any self-respecting fantasy world is going to be stuffed to the brim with back story and context.
What I'm talking about are the flat, uninspired characters that populate the world. All of the NPC's felt like the safest kinds of set-pieces. Beggar's didn't really seem tragic or interesting, they were just beggars. And you were less-likely to feel sorry for the fact they were sleeping on a dirty blanket in the street, and more like to go into a jealous murder-spree because they even had a place to sleep that didn't require slaughtering a bandit camp.
Sailors felt like they were on the cusp of breaking into song. Crazy people were usually the fun, endearing kind of crazy. Guards were things in armor that were impossible to kill and showed up whenever you meant to talk to someone but accidentally grabbed an apple off the table in front of them. It seemed like, outside of the fact that hell portals were opening up every 15 feet, everyone was pretty happy with their situation no matter where you went, and the ones who weren't barely registered because, again, they were really flat to begin with.
It was the same kind of idyllic fantasy world that you see in the genre again and again.
Morrowind kind of had this problem, but the world as a whole was interesting enough that you didn't notice.
ah ok
yes, I agree
though I was having fun in the game anyway and that mitigates things somewhat
Skyrim definitely looks like it'll deliver on its graphical aspects, but I guess it remains to be seen whether their narrative approach changed as well
edit: you mind if I take this over to the SE thread? or you could if you want
Man if Bioware teamed up with Bethesda I'd never have to pay money for new games only that one they'd produce. I tried the DA2 demo the other day and everything was perfect except I felt cramped and the environment was too gray for my taste - bethesda spice anyone?
Anyways they both make awesome games and this year will definitely put me in deep shit moneywise... Dragon Age 2, Skyrim, Mass Effect 3, Star wars: the old republic... Ffffffffffff
Posts
But then I was like "badass Sylvester. I approve"
This
I dont even
My coworker asked if I got mugged on the way home last night.
On more on-topic sort of thing: for a novice with drawing, is working on poses and volume all I should be focusing on for a few weeks? I've been reading a bunch of the resources in the Q&A, and doing a lot of practice with 30 second gesture via posemaniacs, longer drawing with posemaniacs for general figure, and trying to figure out how to draw shapes.
What else are good starting exercises?
A good starting exercise would be doing exactly what you're doing now, but with some of the other resources linked in the Q&A thread, like this and this.
I TES...
ImageAfter is pretty cool, I have to say. Going to work with this for a few days I think.
Thanks!
oh hell yes
And the character models/animations look a ton better, too.
at least not into Dagon's realm
that shit got sealed
"The player's goal is to stop Alduin, the dragon god "world eater" mentioned in the recently translated Elder Scrolls V poem."
Alduin is Akatosh who was the savior in the last game
what
where was the dunmer town in oblivion?
also, no, not likely to be Oblivion gates anywhere, since they all collapsed at the conclusion of the main storyline in Oblivion
Hey one of you watts guys pm me about watts.
I like the part where the guy was chopping some wood.
Look at him go!
And that they release a construction set for it. The promises of a "brand new engine" has me crossing my fingers.
But maybe that's what makes them successful open-world games. You feel like you are the only important person on the planet because you actually have a character with motivations and history.
are you referring
to things such as those many tomes of lore?
Ryan M Long Photography
Buy my Prints!
The tomes are one thing, but it's kind of expected that any self-respecting fantasy world is going to be stuffed to the brim with back story and context.
What I'm talking about are the flat, uninspired characters that populate the world. All of the NPC's felt like the safest kinds of set-pieces. Beggar's didn't really seem tragic or interesting, they were just beggars. And you were less-likely to feel sorry for the fact they were sleeping on a dirty blanket in the street, and more like to go into a jealous murder-spree because they even had a place to sleep that didn't require slaughtering a bandit camp.
Sailors felt like they were on the cusp of breaking into song. Crazy people were usually the fun, endearing kind of crazy. Guards were things in armor that were impossible to kill and showed up whenever you meant to talk to someone but accidentally grabbed an apple off the table in front of them. It seemed like, outside of the fact that hell portals were opening up every 15 feet, everyone was pretty happy with their situation no matter where you went, and the ones who weren't barely registered because, again, they were really flat to begin with.
It was the same kind of idyllic fantasy world that you see in the genre again and again.
Morrowind kind of had this problem, but the world as a whole was interesting enough that you didn't notice.
Good thing dragon age doesn't really have that issue
No clue what the sound is like on this, but here it is anyway.
I think there were more bandits in the capital region of the Empire than there were citizens of the Empire.
The knights of the nine expansion made the game a lot more fun. Then at least you had this sort of holy crusade thing driving your story line. I had no real inclination of saving the empire from the evil Fae guy. Seemed to me the whole thing needed a good cleansing, as the bandit problem probably stemmed form overpopulation.
Then my xbox red ringed....
sigh
Bugs!
also @Skyrim
I've never been this excited to kill deer!
ah ok
yes, I agree
though I was having fun in the game anyway and that mitigates things somewhat
Skyrim definitely looks like it'll deliver on its graphical aspects, but I guess it remains to be seen whether their narrative approach changed as well
edit: you mind if I take this over to the SE thread? or you could if you want
Anyways they both make awesome games and this year will definitely put me in deep shit moneywise... Dragon Age 2, Skyrim, Mass Effect 3, Star wars: the old republic... Ffffffffffff