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Yoshi's Island: Best "Mario" Platformer?

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  • jakemudjakemud Registered User regular
    edited February 2007
    Okay, so I got the game already, and so far I'm up to one of the snow levels. Having quite a bit of fun, and some parts of the game look really nice. However, still don't think it's omg super awesome worthy yet.


    Btw, are there any powerups in the game? (and I don't mean those lame 3 shot ice and melon ones)

    jakemud on
  • jakemudjakemud Registered User regular
    edited February 2007
    Beat that raven boss. Quite a clever boss battle really. But the others have been meh really. Game's still pretty fun. I'm nearing the end soon, I believe. My status hasn't waivered yet, YI is still < SMW/3.

    jakemud on
  • MiserableMirthMiserableMirth Registered User regular
    edited February 2007
    I don't really consider YI a "Mario" game, so I didn't really address the topic's question. Then I started comparing it against other Mario games just on a platforming level.

    I like it more than SMW, but not more than SMB3.

    SMB3 and YI are interesting because they came out near the ending years of their console. Both were very innovative, but for the time, I still think MB3 had more wow factor. I mean, just look at it and then SMB. It's crazy they came out for the same system.

    I think the only place YI really stomps it is with boss battles. YI had some fucking awesome boss battles.

    MiserableMirth on
  • PoochPooch Registered User regular
    edited February 2007
    jakemud wrote:
    Beat that raven boss. Quite a clever boss battle really. But the others have been meh really. Game's still pretty fun. I'm nearing the end soon, I believe. My status hasn't waivered yet, YI is still < SMW/3.
    That's something I disliked about Yoshi's island. The boss battles were kind of lame. They were bigger versions of bad guys, which I wouldn't really mind, but most of the fights just turned into "throw as many eggs at him as you can." I think the DS version really fixed that. The bosses are pretty clever in it (mirror room boss and the Raven spring to mind)

    Pooch on
  • RustRust __BANNED USERS regular
    edited February 2007
    Raphael was a badass even in the original.

    Battle on the moon FTW.

    Rust on
  • CrashmoCrashmo Registered User regular
    edited February 2007
    I still prefer Super Mario World, but it is still very, very awesome.

    Crashmo on
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  • CantidoCantido Registered User regular
    edited February 2007
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Cantido on
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  • MiserableMirthMiserableMirth Registered User regular
    edited February 2007
    Cantido wrote:
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Dear god yes. That was the best part of that game. When my friends said they didn't like it because they thought it was hard, I murdered them.

    MiserableMirth on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2007
    Yoshi's Island is my favorite 2D Mario style platformer, followed closely by Mario 3.

    However I still think the best 2D platformer is Donkey Kong Country 2.

    FyreWulff on
  • Liquid GhostLiquid Ghost DO YOU HEAR THE VOICES, TOO?! Registered User regular
    edited February 2007
    I liked this and most of the games mentioned so far, but NiGHTS: Into Dreams was the game that really got me into the hobby. I had certainly tapped into video games before that point, but I hadn't really broadened my horizons to other parts of the spectrum until the night that I went to Blockbuster and got to rent the system plus two games for a few days as a reward for getting good grades. It was an eye-opener for me and I got to see the potential out there for gaming as more than just a thing that I did whenever I was bored. So NiGHTS definitely holds its place for me as my most favorite platformer of all time, if only for the amazing experience I had and the things it inevitably led to.

    Liquid Ghost on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited February 2007
    Cantido wrote:
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Somehow, I still preferred the Bowser levels in Super Mario 64...

    LBD_Nytetrayn on
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  • 4rch3nemy4rch3nemy Registered User regular
    edited February 2007
    Cantido wrote:
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Somehow, I still preferred the Bowser levels in Super Mario 64

    Best. 3D. Platforming. Ever.

    4rch3nemy on
  • MarlorMarlor Registered User regular
    edited February 2007
    Cantido wrote:
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Yeah. That was great, but some of the levels were insanely hard. I think I just about had a mental meltdown trying to negotiate a particularly tricky series of jumps in one. Most of my problem was with the camera angles... some of the levels had you rapidly changing direction, and I couldn't adjust the camera angles quick enough, and misjudged the jumps.

    Marlor on
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  • CullenCullen Registered User regular
    edited February 2007
    Cantido wrote:
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.

    Dear god yes. That was the best part of that game. When my friends said they didn't like it because they thought it was hard, I murdered them.

    I had a dream once that Nintendo released a Super Mario Sunshine bonus disk, like the Metal Gear VR missions, that was just 500 of the pure platforming levels. Damn my dreams!

    Cullen on
  • CantidoCantido Registered User regular
    edited February 2007
    You know in Super Mario Sunshine, where you're in like space, and you lose your water gun and it's just pure platforming? If the next Mario game has like a thousand-times more of that, that will be the best Mario game ever.
    I had a dream once that Nintendo released a Super Mario Sunshine bonus disk, like the Metal Gear VR missions, that was just 500 of the pure platforming levels. Damn my dreams!

    That sounds like pretty much like what I want.

    Cantido on
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  • jothkijothki Registered User regular
    edited February 2007
    Super Mario Sunshine was pretty much Super Mario 64 2, while it seems that most of you want Super Mario 64 1/2. Nothing wrong with that, of course.

    jothki on
  • Original RufusOriginal Rufus Registered User regular
    edited February 2007
    jothki wrote:
    Super Mario Sunshine was pretty much Super Mario 64 2, while it seems that most of you want Super Mario 64 1/2. Nothing wrong with that, of course.

    I really feel like the Sans-waterpack levels were the closest thing we've ever seen to a true 3D imagining of Mario.

    I'd love to see alot more of that.

    Original Rufus on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    What looks good to me about Mari Galaxy is that it seems to be more linear as you go from planetoid to planetoid. I hope that's the case as I can't stand getting lost in a Mario game. That's what I play Zelda for.

    MikeRyu on
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  • jakemudjakemud Registered User regular
    edited February 2007
    jothki wrote:
    Super Mario Sunshine was pretty much Super Mario 64 2, while it seems that most of you want Super Mario 64 1/2. Nothing wrong with that, of course.

    What do you mean by that?

    Sunshine had a few flaws. Good game, but needed more of that "Mario-ness" that the previous games had, as I like to call it. Fludd wasn't a good replacement to the magical items in previous games. Also, there needed more thematic variety. I loved the island look, but it gets boring seeing the same environment. The space levels rocked, though.



    Also, I beat YI. Fuck awesome final battle. But my opinion's still the same overall.

    jakemud on
  • Page-Page- Registered User regular
    edited February 2007
    I played the SNES version and fondly recall it being amazing. It's just ahead of SMW for fav platformer ever. The next game I buy will be Yoshi DS, and I hope it's at least half as awesome.

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  • jothkijothki Registered User regular
    edited February 2007
    jakemud wrote:
    jothki wrote:
    Super Mario Sunshine was pretty much Super Mario 64 2, while it seems that most of you want Super Mario 64 1/2. Nothing wrong with that, of course.

    What do you mean by that?

    Sunshine had a few flaws. Good game, but needed more of that "Mario-ness" that the previous games had, as I like to call it. Fludd wasn't a good replacement to the magical items in previous games. Also, there needed more thematic variety. I loved the island look, but it gets boring seeing the same environment. The space levels rocked, though.



    Also, I beat YI. Fuck awesome final battle. But my opinion's still the same overall.

    Super Mario 64 had much more of a tendency towards openess than the 2D games, for obvious reasons, though this decreased in the later worlds. Some people like later worlds the best, but in my opinion those worlds seemed to miss the point of being in 3D, pretty much devolving into 2D platformers that let you rotate the camera and occasionally let you choose a path. I greatly prefer some of the earlier stages that give you more flexability. Stages like Bobomb Battlefield and Jolly Roger Bay are awesome specifically because they show the possibilities of a 3D world without needing to rely on traditional platforming, and being able to either platform through Lethal Lava Land or fly above it is cool.

    I was looking forward to a Mario game that explored the idea of an open world more deeply, and Sunshine gave me that. At this point, focusing on linear, branching worlds seems like a step backwards in innovation. Like I said, there's nothing wrong with that, but it's not what I'm looking forward to in new 3D platformers.

    It's a pity that Banjo Kazooie will probably never appear on a Nintendo console again. I loved both games, even though I never actually ended up owning either myself. Even if I did, I really don't want to mess with my old N64 at this point.

    jothki on
  • jakemudjakemud Registered User regular
    edited February 2007
    jothki wrote:
    jakemud wrote:
    jothki wrote:
    Super Mario Sunshine was pretty much Super Mario 64 2, while it seems that most of you want Super Mario 64 1/2. Nothing wrong with that, of course.

    What do you mean by that?

    Sunshine had a few flaws. Good game, but needed more of that "Mario-ness" that the previous games had, as I like to call it. Fludd wasn't a good replacement to the magical items in previous games. Also, there needed more thematic variety. I loved the island look, but it gets boring seeing the same environment. The space levels rocked, though.



    Also, I beat YI. Fuck awesome final battle. But my opinion's still the same overall.

    Super Mario 64 had much more of a tendency towards openess than the 2D games, for obvious reasons, though this decreased in the later worlds. Some people like later worlds the best, but in my opinion those worlds seemed to miss the point of being in 3D, pretty much devolving into 2D platformers that let you rotate the camera and occasionally let you choose a path. I greatly prefer some of the earlier stages that give you more flexability. Stages like Bobomb Battlefield and Jolly Roger Bay are awesome specifically because they show the possibilities of a 3D world without needing to rely on traditional platforming, and being able to either platform through Lethal Lava Land or fly above it is cool.

    I was looking forward to a Mario game that explored the idea of an open world more deeply, and Sunshine gave me that. At this point, focusing on linear, branching worlds seems like a step backwards in innovation. Like I said, there's nothing wrong with that, but it's not what I'm looking forward to in new 3D platformers.

    It's a pity that Banjo Kazooie will probably never appear on a Nintendo console again. I loved both games, even though I never actually ended up owning either myself. Even if I did, I really don't want to mess with my old N64 at this point.

    I get what you're saying, and I agree for the most part. Sunshine did a good job with the open world thing, but like I said, if it had more thematic variety, maybe different levels connected to each other, a la Zelda, then it would have been kickass.

    Hell, that's still my dream Mario game. One continous world with different styles. Man, that would rock. But I won't be getting it anytime soon it seems. :(

    Still, Mario Galaxy looks to rock the casba.

    jakemud on
  • BiggNifeBiggNife Registered User regular
    edited February 2007
    SMW was my first Mario game so naturally I have a bias towards it. YI was still an excellent game though. That final boss battle is epic.

    BiggNife on
  • HKPacman420HKPacman420 Registered User regular
    edited February 2007
    I'd have to place Super Mario Bros. 3 ahead of it, but it's still an awesome-tastic game.

    HKPacman420 on
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  • Spectral SwallowSpectral Swallow Registered User regular
    edited February 2007
    Mario Sunshine was a bit to disoriented for me. Finding the blue coins wasn't fun, it was a pain in the ass. Entering and exiting(and exploring) a level multiple times to find one blue coin is not fun. I realized that was why I liked Banjo Kazooie the best out of ALL 3d platformers you could beat every level 100% the first time you entered it, save for one(either the desert or the snow land, as you needed the ability from either to complete the other).

    As for Yoshi's island, it was beautiful to look at, but it doesn't have the staying power of Super Mario World. Blazing through the levels with precise jumps, dumping yoshi into a pit to save yourself, and bouncing off turtles while never really touching the ground, is something YI lacked. It felt far to slow.

    Spectral Swallow on
  • TalTal Registered User regular
    edited February 2007
    I'm not meaning to play devil's advocate or anything, but why is Mario 3 considered to be so great?

    Was it the inclusion of the world map / mini games / inventory? Storyline with the koopa siblings? Maybe I just didn't explore the levels enough, I don't know.

    On topic, I *loved* Yoshi's Island (would of been perfect if not for the damn crying), but I'm still not sure I'd put it above SMW. For some reason I have really fond memories of that game.

    Tal on
  • XagarathXagarath Registered User regular
    edited February 2007
    Tal wrote:
    I'm not meaning to play devil's advocate or anything, but why is Mario 3 considered to be so great?
    Agreement. I always found it somewhat overrated, and easily preferred SMW, let alone YI.

    Xagarath on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited February 2007
    Mario Sunshine was a bit to disoriented for me. Finding the blue coins wasn't fun, it was a pain in the ass. Entering and exiting(and exploring) a level multiple times to find one blue coin is not fun. I realized that was why I liked Banjo Kazooie the best out of ALL 3d platformers you could beat every level 100% the first time you entered it, save for one(either the desert or the snow land, as you needed the ability from either to complete the other).

    As for Yoshi's island, it was beautiful to look at, but it doesn't have the staying power of Super Mario World. Blazing through the levels with precise jumps, dumping yoshi into a pit to save yourself, and bouncing off turtles while never really touching the ground, is something YI lacked. It felt far to slow.

    I agree with this. Plus, sometimes the camera was a struggle, and sometimes it felt a little unclear where you might need to go. My biggest issue with the camera that I remember, though, was in the theme park, I believe, jumping between chain-link fences, if I recall...

    I really hated how Yoshi was implemented, specifically how he pretty much evaporates if you touch water or don't keep stuffing his face.

    I disliked not being able to keep nozzles handy, especially after completing a goal.

    Finally, I think there was a slight problem in the game, or at least with me (maybe a combination of the two) where it felt like you had to use more water than was really necessary. I watched a speedrun once so I could finally see the end, and was surprised by just how little water was often used for doing things...

    Sunshine is a game I want to love, and it pains me not to. But I wonder if I wouldn't be able to enjoy it more if a supposed Wii remake (remember, Miyamoto mused about the possibility of remaking GCN games for Wii) featured a better camera and better control of the waterpack through the Wii remote...

    LBD_Nytetrayn on
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  • jakemudjakemud Registered User regular
    edited February 2007
    Tal wrote:
    I'm not meaning to play devil's advocate or anything, but why is Mario 3 considered to be so great?

    Was it the inclusion of the world map / mini games / inventory? Storyline with the koopa siblings? Maybe I just didn't explore the levels enough, I don't know.

    Can't speak for anyone else, but I loved that it had the highest number of items in a Mario game, and the level design was quite exquisite (sky world, desert world, etc.)

    jakemud on
  • ZampanoZampano Registered User regular
    edited February 2007
    Not only do I rank Yoshi's Island as the best platformer ever, but I rank it as one of the best games ever, period. It's the only game I ever played where I completed it, then played it again. It's darn near perfect in my book, from its art design to the genius of the egg throwing mechanic.

    Zampano on
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  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited February 2007
    I still want to get ahold of Yoshi's Story.

    Yes, yes, I've heard everything about it. I've also heard that it's decent in its own right, if short and easy. Part of it is for collection purposes, though. I'd love to get a copy for cheap, were it complete.

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  • Thoughtless MuseThoughtless Muse Registered User regular
    edited February 2007
    jakemud wrote: »
    What do you mean by that?

    Sunshine had a few flaws. Good game, but needed more of that "Mario-ness" that the previous games had, as I like to call it. Fludd wasn't a good replacement to the magical items in previous games. Also, there needed more thematic variety. I loved the island look, but it gets boring seeing the same environment. The space levels rocked, though.



    Also, I beat YI. Fuck awesome final battle. But my opinion's still the same overall.

    I'd say Sunshine possessed superb variety in locations and levels, and made fantastic use of each. Off the top of my head you have,

    A beach with sandcastles that erupt from the ground when watered, with a large hillside at it's back, and a reef just off it's shores.

    An active bay, complete with boats stationed among scaffolds that reach high into the sky that make for some fantastic platforming.

    A village with a lake to it's side, with a tall windmill at it's center.

    A perpetually sunset beachfront hotel, complete with outside and inside levels. Inside having a variety of boo awesomness.

    A tall reaching cliffside surrounded by shell structures rising from the water, connected by wires and ruins that reveal themselves in the cliff face when watered.

    A village suspended over a bottomless pit of mushrooms, with scaffolds underneath and enormous trees at it's corners.

    An awesome amusement park, with a rollercoaster, swinging ships, yoshis, and a beach at it's entrance.

    Granted, none of these are terribly unexpected from the setting, but each manages to feel like an integrated part of the island and still feel unique and interesting. Most all of the missions managed to be extremely original and fun, as well, and the game's platforming really never gets old. I could go back and backflip and slide from roof to roof in Delfino Square right now without a second thought.

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  • CantidoCantido Registered User regular
    edited February 2007
    A perpetually sunset beachfront hotel, complete with outside and inside levels. Inside having a variety of boo awesomness.

    I remember being stuck inside for like a year, looking for a fruit or something.

    Cantido on
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  • Squirminator2kSquirminator2k they/them North Hollywood, CARegistered User regular
    edited February 2007
    Pooch wrote: »
    I like the sequel for the DS more actually, the babies add some variety and the boss battles are a lot more interesting.
    I can't say I share this opinion. Yoshi's Island DS isn't a bad game, but it fails entirely to capture the spirit and, dammit, the soul of the original. It feels heartless, lifeless. I did not think Artoon would be able to capture the essence of the first game and I was right.

    Not to say I didn't enjoy the game. Like I said, it's not a bad game but it's far from perfect. Letting Artoon anywhere near Yoshi, as Universal Gravitation/Topsy Turvey has proven, is never a good idea.

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  • jakemudjakemud Registered User regular
    edited February 2007
    I'd say Sunshine possessed superb variety in locations and levels, and made fantastic use of each. Off the top of my head you have,

    A beach with sandcastles that erupt from the ground when watered, with a large hillside at it's back, and a reef just off it's shores.

    An active bay, complete with boats stationed among scaffolds that reach high into the sky that make for some fantastic platforming.

    A village with a lake to it's side, with a tall windmill at it's center.

    A perpetually sunset beachfront hotel, complete with outside and inside levels. Inside having a variety of boo awesomness.

    A tall reaching cliffside surrounded by shell structures rising from the water, connected by wires and ruins that reveal themselves in the cliff face when watered.

    A village suspended over a bottomless pit of mushrooms, with scaffolds underneath and enormous trees at it's corners.

    An awesome amusement park, with a rollercoaster, swinging ships, yoshis, and a beach at it's entrance.

    Granted, none of these are terribly unexpected from the setting, but each manages to feel like an integrated part of the island and still feel unique and interesting. Most all of the missions managed to be extremely original and fun, as well, and the game's platforming really never gets old. I could go back and backflip and slide from roof to roof in Delfino Square right now without a second thought.


    I was talking more about the usual platformer type levels like ice, fire, etc.

    And as mentioned, the powerups sucked.

    jakemud on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited February 2007
    jakemud wrote: »
    I was talking more about the usual platformer type levels like ice, fire, etc.

    And as mentioned, the powerups sucked.

    Yeah, more of those would've been good. The variety, as it was, was ok, I guess. I'd still like to see what a Wiimote and maybe a slightly more-generous water-use system could do, and a better camera.

    I liked the Power-Ups, sans Yoshi, pretty well, I just hated the method of getting and losing them.

    Using Yoshi felt more like a chore than a pleasure.

    LBD_Nytetrayn on
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