If you have never played any of the old Sierra or LucasArts adventure games before, come in and learn about where yer vidja games came from, son. Some of these old games (especially the Sierra ones) are like the puzzle game equivalent of I Wanna Be the Guy, so if
thinking and
stories and
doing things that aren't shooting people in the face aren't your idea of a good time, well, this thread may not be
for you.
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Anybody who is a fan of ye olde adventure games like I am has, without a doubt, heard of
AGDInteractive.
Top row: VGA remakeMiddle row: EGA remakeBottom row: Original
They remade
King's Quest I into a VGA format, and made various tweaks to it to make it not play like an exercise in ripping out all of your facial hair (or leg hair if you're a lady). There's an option to make it so the game never becomes unwinnable. I know, right!
Design philosophy. It's come a long way since those primitive days where dwarves come come running up and steal the thing you need to win the game, knowing you hadn't saved the game in 8 hours.
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This remake sort of set the adventure game community ablaze again, and we started seeing a bunch of really cool independent adventure games getting made,
like The Chzo Mythos:
and
Infinity String:
And there are many others I'm sure people can recommend in this thread as well.
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After King's Quest I was remade, AGDI
remade King's Quest II.
Left side: Original
Right side: Remake
I italicized remake in the sentence above because they didn't just change the art in this one, they
remade the whole damn game. Story is different, puzzles are different, there's voice acting...
Basically, it's a brand new game and this one arguably needed to be redone more than any other adventure game. The original was shallow, close to unbeatable without using a guide, and had little story whatsoever. So it's more like a story was
added than revamped.
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Soon after KQII was remade, AGDI remade
another Sierra classic: QFG2.
Top: screens from the remakeBottom: screen from the original
This one took them a long time to do, but it's fantastic. You can import your character from QFG1 just like the original did, and export them to QFG3 as well. The combat system was redesigned so you can't just spam attack like you did in the original. This is the game that carried your character on from game to game before Mass Effect was even a glint in BioWare's eye, and they did it over
five installments.
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Finally, the reason I actually made this thread.
King's Quest III has been remade, not
once, but
twice.
Top: Infamous Adventures KQ3 Remake
Bottom: Original
(good screens for the AGDI remake pending)
I've only played the IA remake, but the AGDI remake is supposed to carry on the story started in their version of KQ2. If you want the version that is closer to the original vision, play the Infamous Adventures one, and then play AGDI's version anyway because it looks fantastic.
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Last, but not least,
Space Quest II is nearing completion, also by Infamous Adventures. If you ever played the Space Quest games and really wanted to see what Vohaul's Asteroid looks like in stunning VGA, well, soon you'll be able to.
They're revamping some of the puzzles, and adding new ones in as well, so even if you played the original to death, there'll still be a reason to revisit good ol' Roger Wilco.
This thread is for the discussion of adventure games, new and old.
Posts
All in all, I'd have to say I'd go with Lucasarts over Sierra, simply because they never pulled that unwinnable scenario malarkey that Sierra was so fond of. I even went ahead and ordered one of the large multidisc adventure game sets they sold back in the 90s, so I'd get something like Sam & Max, Full Throttle, The Dig, Fate of Atlantis, and Day of the Tentacle in one package.
This game, on the other hand, can eat so many bowls of pubic hair:
Cut the bonding plant at the beginning (literally! The very start!) of the game? Hope you enjoy playing through the whole thing again when you buy the guide and discover you were supposed to dig it up instead. I say buy the guide because there's no way to know the game is suddenly unwinnable. It never tells you.
They tried to duplicate it with IV but it didn't work quite as well.
that damn timer
Leisure Suit Larry.
http://www.youtube.com/watch?v=ZziGMSzBY_U
because they nailed it. It's worth playing just to listen.
I have a somewhat cynical urge to create a game that's as difficult as the old sierra games, but include a 'time travel' mechanic that, whenever you die, instead of giving you a game over the game allows you to travel back to the beginning of the game or a checkpoint that you have previously created, allowing you to explore other options.
Then see how many people catch on.
Edit:
A Tale of Two Kingdoms is probably worth mentioning here. It's very much like a King's Quest game, but is set up so that it isn't possible to lock yourself out of the main plot. However, there are a whole bunch of sidequests that you can do that are heavily reliant on the progression of the story, which you can very easily miss if you're not looking really hard for them.
Steam ID : rwb36, Twitter : Werezompire,
A Tale of Two Kingdoms was great! For anyone who hasn't played it, it's basically a free King's Quest-alike, with a deeper story, multiple solutions to puzzles and multiple endings. Definitely worth at least one playthrough, possibly several depending on which end you got.
Speaking of which, every game I mentioned in the OP is absolutely free. So... y'know. There's no excuse to not play them if you like this sort of thing.
There are new puzzles in this KQIII remake. Being an old hand at KQ games, I knew exactly where to look for the level that opens the door to Mannanan's secret lair, but upon reaching it there is a new puzzle that prevents me from getting there so quickly.
Clever girl.
The puzzles are a little bit different but nothing you'll have a really tough time with or anything like that. There are times when you'll be going about your business (I've played this before, la-de-dah) and then something springs up in your way (Hm, this wasn't here before), and you'll spend a little time trying to figure out how to handle the obstacle. Then you do, and you go back to playing it largely as you did before.
They allegedly made the alchemy easier, but it's a mild improvement at best. Doing anything wrong with the ingredients still nets you a death. If you put water in a flask and then leave the table, you're dead. I'm not exaggerating. Save the game before you do anything with magic, and if you save during the process don't save over that file. Death comes swiftly and easily, and it's easy enough to make your game save stuck in a place where you will have to restart.
The graphics are amazing, as usual. Everything looks hand-drawn.
The voice acting is laughable. I read a review on Destructoid that said it "was quite good" or something but it's seriously bad stuff if you have ears to hear it. Gwydion sounds disinterested and Mannanan sounds like a LARPer roleplaying his level 27 Mage. The lip-syncing is well done but this is potential YouTube Poop stuff.
It seems like it sucks, but you really have plenty of time to do the things you need. It's a 1:1 conversion with the exception of the graphics. The AGDI version cut out some of the time Mannanan takes trips and sleeps, for some reason, but there is no way to get a time kill/your way out of the starting locale never disappears.
I wish there was a combination of the two. Like take the 25 minute Mannanan journeys/naps from IA (AGDI's is 15 minutes) and take out time kills (exclusive to the IA version) and you'd have a pretty nice adventure game that still has a real-time system.
Oh well. There are 3 versions of the game to choose from now, so I can't complain.
Hmmm...you know, I haven't played the SE versions of the games. Are they worth another playthrough?
I can appreciate the non-linear structure, certainly, but when people say that fucking cat hair puzzle in Gabriel Knight 3 ruined the genre, that was a completely sane and logical puzzle compared to some of the shit you have to figure out in the early King's Quest games. Good work on the remakes, though, since they're actually quite playable and look gorgeous.
It's tough to find it, but I'll spoiler it just in case anybody wants to find everything themselves:
"You have no desire to suck blue frog."
First time the game has made me laugh out loud so far.
For those who don't know why that would be considered funny:
Definitely, those games are awesome.
Ghost Trick
Ace Attorney
999
Hotel Dusk
Trace Memory (arguable)
Professor Layton
I'm sure I'm forgetting some
FUCK YOU, AGDI
Does anyone remember the Conquests series? There were only two - Conquests of Camelot and Conquests of the Longbow. I must have played both to death. I would probably kill to find copies that I could run today. I do remember the arcade elements of Camelot to be challenging - I sucked at the jousting.
Then again, Fatima (I think) was so hot. Arthur got killed so quick there.
Apparently somebody didn't play Zak McKracken and the Alien Mindbenders.
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
AGDI is running a survey on a purely hypothetical next remade game right now, and the Conquests games are among them.
So is The Colonel's Bequest, if anybody remembers that one.
https://www.youtube.com/watch?v=iK-dpzCyiSw