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Dust off your adventuring cap. King's Quest III Redux out; SQII remake coming soon!

joshofalltradesjoshofalltrades Class TraitorSmoke-filled roomRegistered User regular
edited March 2011 in Games and Technology
If you have never played any of the old Sierra or LucasArts adventure games before, come in and learn about where yer vidja games came from, son. Some of these old games (especially the Sierra ones) are like the puzzle game equivalent of I Wanna Be the Guy, so if thinking and stories and doing things that aren't shooting people in the face aren't your idea of a good time, well, this thread may not be for you.

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Anybody who is a fan of ye olde adventure games like I am has, without a doubt, heard of AGDInteractive.
KQ1_comparisons.jpg

Top row: VGA remake
Middle row: EGA remake
Bottom row: Original

They remade King's Quest I into a VGA format, and made various tweaks to it to make it not play like an exercise in ripping out all of your facial hair (or leg hair if you're a lady). There's an option to make it so the game never becomes unwinnable. I know, right! Design philosophy. It's come a long way since those primitive days where dwarves come come running up and steal the thing you need to win the game, knowing you hadn't saved the game in 8 hours.


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This remake sort of set the adventure game community ablaze again, and we started seeing a bunch of really cool independent adventure games getting made, like The Chzo Mythos:
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and Infinity String:
pic2.png

And there are many others I'm sure people can recommend in this thread as well.


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After King's Quest I was remade, AGDI remade King's Quest II.
KQ2_comparisons.jpg

Left side: Original
Right side: Remake

I italicized remake in the sentence above because they didn't just change the art in this one, they remade the whole damn game. Story is different, puzzles are different, there's voice acting...

Basically, it's a brand new game and this one arguably needed to be redone more than any other adventure game. The original was shallow, close to unbeatable without using a guide, and had little story whatsoever. So it's more like a story was added than revamped.


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Soon after KQII was remade, AGDI remade another Sierra classic: QFG2.
quest_for_glory_2_01.jpg

sciv_009.png

Top: screens from the remake
Bottom: screen from the original

This one took them a long time to do, but it's fantastic. You can import your character from QFG1 just like the original did, and export them to QFG3 as well. The combat system was redesigned so you can't just spam attack like you did in the original. This is the game that carried your character on from game to game before Mass Effect was even a glint in BioWare's eye, and they did it over five installments.


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Finally, the reason I actually made this thread.

King's Quest III has been remade, not once, but twice.
kqscr22.pngkqscr4.png

kings-quest-3-screenshot-1.JPG

Top: Infamous Adventures KQ3 Remake
Bottom: Original
(good screens for the AGDI remake pending)


I've only played the IA remake, but the AGDI remake is supposed to carry on the story started in their version of KQ2. If you want the version that is closer to the original vision, play the Infamous Adventures one, and then play AGDI's version anyway because it looks fantastic.


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Last, but not least, Space Quest II is nearing completion, also by Infamous Adventures. If you ever played the Space Quest games and really wanted to see what Vohaul's Asteroid looks like in stunning VGA, well, soon you'll be able to.

They're revamping some of the puzzles, and adding new ones in as well, so even if you played the original to death, there'll still be a reason to revisit good ol' Roger Wilco.

This thread is for the discussion of adventure games, new and old.

joshofalltrades on

Posts

  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    I had completely forgotten about Adventure Game Studio. I loved the Chzo Mythos games, they creeped me out pretty well.

    All in all, I'd have to say I'd go with Lucasarts over Sierra, simply because they never pulled that unwinnable scenario malarkey that Sierra was so fond of. I even went ahead and ordered one of the large multidisc adventure game sets they sold back in the 90s, so I'd get something like Sam & Max, Full Throttle, The Dig, Fate of Atlantis, and Day of the Tentacle in one package.

    TrippyJing on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Yeah, the nicest thing about the remakes is that they completely eliminate the unwinnable scenarios from the old games. I mean, you can still die in them, but I have a soft spot for adventure game deaths so that's fine.

    This game, on the other hand, can eat so many bowls of pubic hair:

    45676261767276937.gif

    Cut the bonding plant at the beginning (literally! The very start!) of the game? Hope you enjoy playing through the whole thing again when you buy the guide and discover you were supposed to dig it up instead. I say buy the guide because there's no way to know the game is suddenly unwinnable. It never tells you.

    joshofalltrades on
  • jothkijothki Registered User regular
    edited February 2011
    Near the end of its run Sierra started making it so that their games would cheerfully kill you, but then would immediately dump you back right before that. I'd have liked to see more stuff in that vein.

    jothki on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2011
    Besides KQ VI the rest of them can be replayed from beginning to end in about...oh, twenty minutes or so, so un-winnable conditions don't particularly bug me in those games.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Yeah. It's pretty telling how the early Sierra games' manuals would tell you to "Save early, save often" and give you blatant tips telling you to keep multiple save files. It's not a design philosophy they came upon accidentally; they knew going into a game that they were making unwinnable situations possible. I guess it technically extended play length in an attempt to justify the fairly large price tag for what would have amounted to a 3-10 hour game, but still. Some of it was inexcusable.

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Going to fire up the AGDI remake of KQIII now. I'll post my impressions after I have some.

    joshofalltrades on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2011
    III is one of the most interesting adventure games of the era. Pretty damn open ended and the best storytelling of the Sierra games.

    They tried to duplicate it with IV but it didn't work quite as well.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    It's just

    that damn timer

    joshofalltrades on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    Oh man, I just remembered.

    Leisure Suit Larry.

    TrippyJing on
    b1ehrMM.gif
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2011
    It's the Majora's Mask of KQ games.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Oh god, the voice acting is hilariously awful in this KQIII remake. I wonder if they were actually going for the KQV voice acting thing:

    http://www.youtube.com/watch?v=ZziGMSzBY_U

    because they nailed it. It's worth playing just to listen.

    joshofalltrades on
  • jothkijothki Registered User regular
    edited February 2011
    Yeah. It's pretty telling how the early Sierra games' manuals would tell you to "Save early, save often" and give you blatant tips telling you to keep multiple save files. It's not a design philosophy they came upon accidentally; they knew going into a game that they were making unwinnable situations possible. I guess it technically extended play length in an attempt to justify the fairly large price tag for what would have amounted to a 3-10 hour game, but still. Some of it was inexcusable.

    I have a somewhat cynical urge to create a game that's as difficult as the old sierra games, but include a 'time travel' mechanic that, whenever you die, instead of giving you a game over the game allows you to travel back to the beginning of the game or a checkpoint that you have previously created, allowing you to explore other options.

    Then see how many people catch on.

    Edit:

    A Tale of Two Kingdoms is probably worth mentioning here. It's very much like a King's Quest game, but is set up so that it isn't possible to lock yourself out of the main plot. However, there are a whole bunch of sidequests that you can do that are heavily reliant on the progression of the story, which you can very easily miss if you're not looking really hard for them.

    jothki on
  • RainbowDespairRainbowDespair Registered User regular
    edited February 2011
    KQ3 was the first Sierra game I had ever played. Definitely going to have to check this out.

    RainbowDespair on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    jothki wrote: »
    Yeah. It's pretty telling how the early Sierra games' manuals would tell you to "Save early, save often" and give you blatant tips telling you to keep multiple save files. It's not a design philosophy they came upon accidentally; they knew going into a game that they were making unwinnable situations possible. I guess it technically extended play length in an attempt to justify the fairly large price tag for what would have amounted to a 3-10 hour game, but still. Some of it was inexcusable.

    I have a somewhat cynical urge to create a game that's as difficult as the old sierra games, but include a 'time travel' mechanic that, whenever you die, instead of giving you a game over the game allows you to travel back to the beginning of the game or a checkpoint that you have previously created, allowing you to explore other options.

    Then see how many people catch on.

    Edit:

    A Tale of Two Kingdoms is probably worth mentioning here. It's very much like a King's Quest game, but is set up so that it isn't possible to lock yourself out of the main plot. However, there are a whole bunch of sidequests that you can do that are heavily reliant on the progression of the story, which you can very easily miss if you're not looking really hard for them.

    A Tale of Two Kingdoms was great! For anyone who hasn't played it, it's basically a free King's Quest-alike, with a deeper story, multiple solutions to puzzles and multiple endings. Definitely worth at least one playthrough, possibly several depending on which end you got.

    Speaking of which, every game I mentioned in the OP is absolutely free. So... y'know. There's no excuse to not play them if you like this sort of thing.

    There are new puzzles in this KQIII remake. Being an old hand at KQ games, I knew exactly where to look for the level that opens the door to Mannanan's secret lair, but upon reaching it there is a new puzzle that prevents me from getting there so quickly.

    Clever girl.

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    All right, well, some impressions in KQIIIredux.

    The puzzles are a little bit different but nothing you'll have a really tough time with or anything like that. There are times when you'll be going about your business (I've played this before, la-de-dah) and then something springs up in your way (Hm, this wasn't here before), and you'll spend a little time trying to figure out how to handle the obstacle. Then you do, and you go back to playing it largely as you did before.

    They allegedly made the alchemy easier, but it's a mild improvement at best. Doing anything wrong with the ingredients still nets you a death. If you put water in a flask and then leave the table, you're dead. I'm not exaggerating. Save the game before you do anything with magic, and if you save during the process don't save over that file. Death comes swiftly and easily, and it's easy enough to make your game save stuck in a place where you will have to restart.

    The graphics are amazing, as usual. Everything looks hand-drawn.

    The voice acting is laughable. I read a review on Destructoid that said it "was quite good" or something but it's seriously bad stuff if you have ears to hear it. Gwydion sounds disinterested and Mannanan sounds like a LARPer roleplaying his level 27 Mage. The lip-syncing is well done but this is potential YouTube Poop stuff.

    joshofalltrades on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    I really do whole-heartedly recommend the Chzo Mythos games if you enjoy horror in pixel form.

    TrippyJing on
    b1ehrMM.gif
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    The chase sequence in 7DAS freaked me out so bad I had to stop playing and calm down for a while

    joshofalltrades on
  • jothkijothki Registered User regular
    edited February 2011
    I assume that the AGD remake removes the time limits based on what they did with KQII, but does the Infamous Adventures version?

    jothki on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    The IA version keeps the time limits intact. If you get to a situation where time has made things "unwinnable" for you, you can create the stone of random teleportation, save and give it a shot until it takes you to the next place you need to go.

    It seems like it sucks, but you really have plenty of time to do the things you need. It's a 1:1 conversion with the exception of the graphics. The AGDI version cut out some of the time Mannanan takes trips and sleeps, for some reason, but there is no way to get a time kill/your way out of the starting locale never disappears.

    I wish there was a combination of the two. Like take the 25 minute Mannanan journeys/naps from IA (AGDI's is 15 minutes) and take out time kills (exclusive to the IA version) and you'd have a pretty nice adventure game that still has a real-time system.

    Oh well. There are 3 versions of the game to choose from now, so I can't complain.

    joshofalltrades on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    The chase sequence in 7DAS freaked me out so bad I had to stop playing and calm down for a while

    Hmmm...you know, I haven't played the SE versions of the games. Are they worth another playthrough?

    TrippyJing on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Yeah. They're short enough that it won't take you too long, and if you're interested in reading Yahtzee's commentary on why he did this, or "hey make sure and try this out if you haven't before", it's worth it. Plus 7DAS comes with an early warning system for the chase sequences (if the thing that can kill you will appear in the room, you get a message saying, "You hear footsteps."), so now that they're free there's no reason to play the non-SE versions anymore.

    joshofalltrades on
  • CherrnCherrn Registered User regular
    edited February 2011
    I admit, as someone who grew up with Lucasarts adventure games, I've always been puzzled as to why people fondly remember King's Quest. Space Quest, sure. Police Quest, yeah. But King's Quest is just a mishmash of random fairy tales featuring characters without any personality (I swear, Graham's defining character trait is that he harbors no ill will towards anyone), humor based solely around puns and completely sadistic puzzle design.

    I can appreciate the non-linear structure, certainly, but when people say that fucking cat hair puzzle in Gabriel Knight 3 ruined the genre, that was a completely sane and logical puzzle compared to some of the shit you have to figure out in the early King's Quest games. Good work on the remakes, though, since they're actually quite playable and look gorgeous.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Hahaha, found a great easter egg in KQIII remake

    It's tough to find it, but I'll spoiler it just in case anybody wants to find everything themselves:
    I found a giant blue frog lounging under a waterfall, and since I'd made the spell that allows me to understand animal speech, clicked the mouth icon on the frog.

    "You have no desire to suck blue frog."

    First time the game has made me laugh out loud so far.

    For those who don't know why that would be considered funny:
    Typing "suck blue frog" into the command line in Quest For Glory 2 would enable cheat mode

    joshofalltrades on
  • ThetherooThetheroo Registered User regular
    edited February 2011
    TrippyJing wrote: »
    The chase sequence in 7DAS freaked me out so bad I had to stop playing and calm down for a while

    Hmmm...you know, I haven't played the SE versions of the games. Are they worth another playthrough?

    Definitely, those games are awesome.

    Thetheroo on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    It's odd how the DS has become sort of a bastion for adventure gaming now. The PC still gets the odd gem but for the most part everything new and awesome is on DS.

    Ghost Trick
    Ace Attorney
    999
    Hotel Dusk
    Trace Memory (arguable)
    Professor Layton

    I'm sure I'm forgetting some

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited February 2011
    Oh my god, a fucking red/green color puzzle

    FUCK YOU, AGDI

    joshofalltrades on
  • APODionysusAPODionysus Registered User regular
    edited February 2011
    Man, I love adventure games.

    Does anyone remember the Conquests series? There were only two - Conquests of Camelot and Conquests of the Longbow. I must have played both to death. I would probably kill to find copies that I could run today. I do remember the arcade elements of Camelot to be challenging - I sucked at the jousting.

    Then again, Fatima (I think) was so hot. Arthur got killed so quick there.

    APODionysus on
  • Werewolf2000adWerewolf2000ad Suckers, I know exactly what went wrong. Registered User regular
    edited March 2011
    TrippyJing wrote: »
    All in all, I'd have to say I'd go with Lucasarts over Sierra, simply because they never pulled that unwinnable scenario malarkey that Sierra was so fond of.

    Apparently somebody didn't play Zak McKracken and the Alien Mindbenders.

    Werewolf2000ad on
    camo_sig2.png
    EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2011
    Or Maniac Mansion, for that matter

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2011
    Man, I love adventure games.

    Does anyone remember the Conquests series? There were only two - Conquests of Camelot and Conquests of the Longbow. I must have played both to death. I would probably kill to find copies that I could run today. I do remember the arcade elements of Camelot to be challenging - I sucked at the jousting.

    Then again, Fatima (I think) was so hot. Arthur got killed so quick there.

    AGDI is running a survey on a purely hypothetical next remade game right now, and the Conquests games are among them.

    So is The Colonel's Bequest, if anybody remembers that one.

    joshofalltrades on
  • ZekZek Registered User regular
    edited March 2011
    The Trilby games are pretty good, there's some freaky shit in there.

    Zek on
  • Jubal77Jubal77 Registered User regular
    Sorry if I missed this in another thread but nothing in the past year or so and this seemed like the best thread old thread to resurrect until we know more. But Sierra is alive again to cash in on our childhoods with a real, new, King's Quest. No Roberta Williams though.

    https://www.youtube.com/watch?v=iK-dpzCyiSw

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