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Marvel vs Capcom 3: Pay a dollar, get three titles.
anyone who feels like this game is unapproachable should really check out the bradygames guide, it seriously outshines any resources available online
does it really? Ive debated getting it a million times because i keep feeling like its going to be like I stated above - launch right into "Hey, so you'll be doing a BnB combo" without ever actually explaining to me what that is or how I go about it.
How good is the Brady guide if you're really a beginner?
They released example pages for Wolverine and Ryu online if you haven't looked at them yet. You would need someone who actually has the guide to tell you how well those represent the whole thing though.
Barrabas on
XBL - ErrorMacro1
0
Dr Mario KartGames DealerAustin, TXRegistered Userregular
edited March 2011
Hurricane kick assist is vulnerable for a long time. If you can predict it ahead of time in the slightest, you should try supering it - especially if he's careless or just not super tight with it. 1 super of any sort will probably leave him at 30-40% health. Also remember that snapping someone in takes away their red health.
Super, x-factor, super will kill him as an assist no matter what.
every aspect that could possibly be covered in this game is there, from the very very basics (universal system mechanics, how to block) to advanced combos and tactics
it almost feels like cheating
I thought it was possible to call an assist while jumping normally, just not superjumping. Also I could swear I'm calling in assists before I land from an air combo, when extending combos with wesker.
I am also finding it difficult to jump cancel a launcher that hits an assist alone, for some reason.
Also I fucking hate arthur's fire bottle assist so fucking much
anyone who feels like this game is unapproachable should really check out the bradygames guide, it seriously outshines any resources available online
does it really? Ive debated getting it a million times because i keep feeling like its going to be like I stated above - launch right into "Hey, so you'll be doing a BnB combo" without ever actually explaining to me what that is or how I go about it.
How good is the Brady guide if you're really a beginner?
They released example pages for Wolverine and Ryu online if you haven't looked at them yet. You would need someone who actually has the guide to tell you how well those represent the whole thing though.
I've seen some of the samples, and yes they DO have crazy fighting game lingo, but not to a excessive level.
The great thing is, there is a glossary of terms in the beginning of the book explaining just about everything a fighting game guru should know.
It really is an incredible guide. Best I've ever seen.
every aspect that could possibly be covered in this game is there, from the very very basics (universal system mechanics, how to block) to advanced combos and tactics
it almost feels like cheating
Also, what is the first thing you should focus on learning how to do once you have the moves down?
IMO, how to approach the opponent safely and open him up, especially with assists involved. One thing I'm having trouble fighting against right now is Sentinel with Doom's Hidden Missile assist backing him up. I don't have much trouble against Sent by himself, but that assist really limits what you can do when you close in, so I'm looking for safe ways to stuff the assist as it's called (mostly beams and full-screen hypers, either for potential point characters or as assists/DHCs I could add to compliment my current point).
So I think you guys sold me a guide. And $11 on Amazon!
I completely back the high praise for the guide. Less than a week ago, I was a total fighting game noob like yourself. I was utterly intimidated and frustrated with MvC3. The SRK guides and videos weren't getting the job done and the instruction manual is pure ass. The strategy guide is probably the most comprehensive and well-produced printed resource I have ever seen for a video game. The first 50 pages break down all of the elements of the game, teach you all the lingo and what exactly it means, and goes into detail about what types of strategies are useful in which situations. If you go through that information and take it slow, you will improve. Don't worry about pulling off the insane combos you read on the internet right now. For a new player, it's much more important to learn how to guard attacks and look for openings and figure out which of your attacks are good for initiating combos.
I'm not sure how many newer players we have on here, but what do you guys think about organizing into some kind of new players league, or something like that? I think it would be fun to play with others who are just starting, so we can learn from each other rather than getting annihilated all the time by people who have years of experience. I'm playing on 360. If you're interested, I guess you can either reply in the thread or send me a PM.
delirium2266 on
0
MonkeyConQuesoNo more MH ClawHappy handsRegistered Userregular
edited March 2011
FYI - GameShark's website has some Madcatz MvC2 and 3 Fightstick TE's in stock as of today.
So I think you guys sold me a guide. And $11 on Amazon!
I completely back the high praise for the guide. Less than a week ago, I was a total fighting game noob like yourself. I was utterly intimidated and frustrated with MvC3. The SRK guides and videos weren't getting the job done and the instruction manual is pure ass. The strategy guide is probably the most comprehensive and well-produced printed resource I have ever seen for a video game. The first 50 pages break down all of the elements of the game, teach you all the lingo and what exactly it means, and goes into detail about what types of strategies are useful in which situations. If you go through that information and take it slow, you will improve. Don't worry about pulling off the insane combos you read on the internet right now. For a new player, it's much more important to learn how to guard attacks and look for openings and figure out which of your attacks are good for initiating combos.
I'm not sure how many newer players we have on here, but what do you guys think about organizing into some kind of new players league, or something like that? I think it would be fun to play with others who are just starting, so we can learn from each other rather than getting annihilated all the time by people who have years of experience. I'm playing on 360. If you're interested, I guess you can either reply in the thread or send me a PM.
Just got the guide in the post today. Ordered from America (I'm in the UK) for a very reasonable price (it seems to be going for about £30 over here). I'm hoping it might help me improve slightly as I am truly terrible. My online win / lose ratio is currently something like 6 / 40. I have not come across any other players online with a ratio as feeble as that.
Would definitely be up for joining a beginner's league.
So I think you guys sold me a guide. And $11 on Amazon!
I completely back the high praise for the guide. Less than a week ago, I was a total fighting game noob like yourself. I was utterly intimidated and frustrated with MvC3. The SRK guides and videos weren't getting the job done and the instruction manual is pure ass. The strategy guide is probably the most comprehensive and well-produced printed resource I have ever seen for a video game. The first 50 pages break down all of the elements of the game, teach you all the lingo and what exactly it means, and goes into detail about what types of strategies are useful in which situations. If you go through that information and take it slow, you will improve. Don't worry about pulling off the insane combos you read on the internet right now. For a new player, it's much more important to learn how to guard attacks and look for openings and figure out which of your attacks are good for initiating combos.
I'm not sure how many newer players we have on here, but what do you guys think about organizing into some kind of new players league, or something like that? I think it would be fun to play with others who are just starting, so we can learn from each other rather than getting annihilated all the time by people who have years of experience. I'm playing on 360. If you're interested, I guess you can either reply in the thread or send me a PM.
I am ALL about a newbie league. Consider it like AAA baseball or something.
And your praise for the guide pushed me over the edge, as I currently feel the same way you did. Ordered!
Are you using a stick, pad, or standard controller, by the way?
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Are you using a stick, pad, or standard controller, by the way?
I have a TE stick, which I was able to get for $80 about 8 months ago when I had a brief affair with SSFIV. So glad I bought it back then, because sounds like they are hard to find and expensive these days.
Are you using a stick, pad, or standard controller, by the way?
I have a TE stick, which I was able to get for $80 about 8 months ago when I had a brief affair with SSFIV. So glad I bought it back then, because sounds like they are hard to find and expensive these days.
$80!? Bleah. Wish I got into SSFIV or some other fighting game right before this because paying $150 for a TE was a good chunk 'o change.
So I did some testing tonight. It turns out that if you can activate both left and right inputs simultaneously, you will auto-block in both direction, thus being able to negate any crossup games.
So, people with hitboxes will be at a huge advantage here.
This seems like a bug in the game more than a problem with the controller. People could rewire TE sticks to have a "left and right" input button, and nobody would be able to tell without opening the thing up, and I don't think that anyone wants to make internal checks a requirement for tourneys. Something Capcom should definitely address in a patch if it's true.
Are you using a stick, pad, or standard controller, by the way?
I have a TE stick, which I was able to get for $80 about 8 months ago when I had a brief affair with SSFIV. So glad I bought it back then, because sounds like they are hard to find and expensive these days.
$80!? Bleah. Wish I got into SSFIV or some other fighting game right before this because paying $150 for a TE was a good chunk 'o change.
I would very much be interested in a newbie league. Also, how is the stick that comes in this package? Because $60 for a game and stick sounds very reasonable.
Vi Monks on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Are you using a stick, pad, or standard controller, by the way?
I have a TE stick, which I was able to get for $80 about 8 months ago when I had a brief affair with SSFIV. So glad I bought it back then, because sounds like they are hard to find and expensive these days.
$80!? Bleah. Wish I got into SSFIV or some other fighting game right before this because paying $150 for a TE was a good chunk 'o change.
I ordered a hitbox so that kinda bothers me. I knew there was a way to charge and walk in hdr or something but I didn't think they would do that in a newer game
rabblerouser on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited March 2011
For those concerned about starting a developmental league, the have and have nots nature or RanBats is something that has bothered me the last couple weeks. In short, if you're good, very few matches matter and getting into the points round can be a matter of winning or losing one game even though you might crush the other players, which is not that much fun for everyone, so I'm already thinking of ways of baking a developmental league into the current RanBats system while still having everyone play in the same league. It'll make sense when I figure out the exact logistics of the rules.
This thread has inspired me. I forget who said it earlier, but being in a wheelchair myself I kind of want to try Modok/Dormammu/Doom.
Pimps in chairs.
Runaway, obviously, and Hidden Missiles assist is a must, but does Dorm or Mod have an OTG assist? Any thoughts on how to run the team?
Grabbing my guide, but WFH atm too so can't do too much.
Dorm's purification should OTG but it'll launch them really high in the air. You should be able to catch them with a beam super if you activate it immediately. It's more useful as a great AA assist. I don't know crap about the other two characters.
For those concerned about starting a developmental league, the have and have nots nature or RanBats is something that has bothered me the last couple weeks. In short, if you're good, very few matches matter and getting into the points round can be a matter of winning or losing one game even though you might crush the other players, which is not that much fun for everyone, so I'm already thinking of ways of baking a developmental league into the current RanBats system while still having everyone play in the same league. It'll make sense when I figure out the exact logistics of the rules.
I think part of the problem is that the disparity between the people who can and people who can't yet is much greater in MvC3 than in Street Fighter. Before the Street Fighter ranbats died from disinterest we had talked about organized fight nights, much like you Haturday school for the inept and uncoordinated.
Changing the ranbats is really not possible; there aren't enough people at the top and bottom to fill them out, but once lobbies get fixed so you can watch matches instead of humping cards the after ranbat friendlies will be much more fun.
I would very much be interested in a newbie league. Also, how is the stick that comes in this package? Because $60 for a game and stick sounds very reasonable.
I would check your local Best Buy before ordering from Amazon. They have those Tekken 6 kits for $40 on clearance.
As for the stick, I understand that it's decent, but some people squawk about input lag issues due to it being wireless. I am guessing it probably uses standard Hori parts and they're acceptable, but the sticks are notoriously difficult to modify (requires soldering to change out buttons). If you were willing to plunk down $60, I'd go with a Madcatz SE stick, and then if you really get into it, at least then you can upgrade the buttons/stick easily.
thepassenger on
PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
For those concerned about starting a developmental league, the have and have nots nature or RanBats is something that has bothered me the last couple weeks. In short, if you're good, very few matches matter and getting into the points round can be a matter of winning or losing one game even though you might crush the other players, which is not that much fun for everyone, so I'm already thinking of ways of baking a developmental league into the current RanBats system while still having everyone play in the same league. It'll make sense when I figure out the exact logistics of the rules.
I think part of the problem is that the disparity between the people who can and people who can't yet is much greater in MvC3 than in Street Fighter. Before the Street Fighter ranbats died from disinterest we had talked about organized fight nights, much like you Haturday school for the inept and uncoordinated.
Changing the ranbats is really not possible; there aren't enough people at the top and bottom to fill them out, but once lobbies get fixed so you can watch matches instead of humping cards the after ranbat friendlies will be much more fun.
See, and this is where I believe you're wrong. RanBats 2.0 RC1 aims to correct this imbalance by doing a modified promotion and relegation system.
Basically, we split everyone into two groups. Group 1 is basically everyone who has points right now. Group 2 is those that don't. We go from 4 to 6 game pools, and cut out the nightly playoff period to make time for it. If you're in G1, four of your opponents are also G1, and two of your opponents are from G2 (to keep things fresh, and to promote intermingling between the two groups), and the reverse for G2. Since the playoff period doesn't exist, players will be just awarded two points for each victory.
Theoretically, this system should be better for everyone. Almost all the matches will be much closer, and even if you're TERRIBLE you should be able to sneak a match here or there against someone else in G2 after a week or two. The lines can be redrawn every month or so, to ensure the two groups stay current with peoples skills, making it possible to advance or fall in rank.
The other alternative is we keep the matches the same way they are now, but we do them swiss, which is a fuckton of additional work for me on a night to night basis, and honestly I'm not sure how quickly we can get that done considering how long it takes right now.
I sure hope this strategy guide really is worth the wait. I had to order from the US amazon site because couldn't find anywhere that wasn't sold out in Canada. Ordered last week, and it's STILL in New Jersey. "Expidited" my ass.
My favourite part about ranbats was always getting a list of opponents and fighting them for a couple of matches, with multiple opponents in fairly rapid succession. I'd be interested in a casual gather of that sort - tracking victories too, but really only for matchmaking purposes.
After matches, people could record their questions, observations and critiques to be fielded by their opponents and other players when posted later in this thread. Or I could make a tumblr or something.
If people were interested in this as sort of a casual ranbat alternative, I could maybe arrange it weekly?
I would very much be interested in a newbie league. Also, how is the stick that comes in this package? Because $60 for a game and stick sounds very reasonable.
I would check your local Best Buy before ordering from Amazon. They have those Tekken 6 kits for $40 on clearance.
As for the stick, I understand that it's decent, but some people squawk about input lag issues due to it being wireless. I am guessing it probably uses standard Hori parts and they're acceptable, but the sticks are notoriously difficult to modify (requires soldering to change out buttons). If you were willing to plunk down $60, I'd go with a Madcatz SE stick, and then if you really get into it, at least then you can upgrade the buttons/stick easily.
I can't find any Madcatz stick for less than $90 or so on Amazon. Do you happen to have a link to a $60 stick?
Vi Monks on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
My favourite part about ranbats was always getting a list of opponents and fighting them for a couple of matches, with multiple opponents in fairly rapid succession. I'd be interested in a casual gather of that sort - tracking victories too, but really only for matchmaking purposes.
After matches, people could record their questions, observations and critiques to be fielded by their opponents and other players when posted later in this thread. Or I could make a tumblr or something.
If people were interested in this as sort of a casual ranbat alternative, I could maybe arrange it weekly?
I don't understand how this is different from the way ranbats are now!
Wow the Street Fighter SE stick was $48 on amazon - with 5 left in stock - at like noon today, and I just went to send you a link, and it's already back up to $72. Damn.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Posts
They released example pages for Wolverine and Ryu online if you haven't looked at them yet. You would need someone who actually has the guide to tell you how well those represent the whole thing though.
Super, x-factor, super will kill him as an assist no matter what.
it almost feels like cheating
BLOGGU~
I am also finding it difficult to jump cancel a launcher that hits an assist alone, for some reason.
Also I fucking hate arthur's fire bottle assist so fucking much
God I hate it
The great thing is, there is a glossary of terms in the beginning of the book explaining just about everything a fighting game guru should know.
It really is an incredible guide. Best I've ever seen. This.
Also, what is the first thing you should focus on learning how to do once you have the moves down?
If the president had any real power, he'd be able to live wherever the fuck he wanted.
Well, both the guide and the game itself, but this is the first time I've ever wanted to know how well the guide is selling.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Hagger (Double Lariat assist) paired with a range-heavy character like Arthur (with Dagger Toss assist) compliment each other very well.
Defense
BLOGGU~
Like, all their books, not just strategy guides.
Hmm.. I'm finding Arthur pretty hard to play. I try to use zero's double haduken assist as range for Haggar.
Also how do you learn "defense"?
If the president had any real power, he'd be able to live wherever the fuck he wanted.
I completely back the high praise for the guide. Less than a week ago, I was a total fighting game noob like yourself. I was utterly intimidated and frustrated with MvC3. The SRK guides and videos weren't getting the job done and the instruction manual is pure ass. The strategy guide is probably the most comprehensive and well-produced printed resource I have ever seen for a video game. The first 50 pages break down all of the elements of the game, teach you all the lingo and what exactly it means, and goes into detail about what types of strategies are useful in which situations. If you go through that information and take it slow, you will improve. Don't worry about pulling off the insane combos you read on the internet right now. For a new player, it's much more important to learn how to guard attacks and look for openings and figure out which of your attacks are good for initiating combos.
I'm not sure how many newer players we have on here, but what do you guys think about organizing into some kind of new players league, or something like that? I think it would be fun to play with others who are just starting, so we can learn from each other rather than getting annihilated all the time by people who have years of experience. I'm playing on 360. If you're interested, I guess you can either reply in the thread or send me a PM.
http://store.gameshark.com/viewItem.asp?idProduct=5083&idCategory=254
Destiny! : Warlock - Titan - Hunter
Just got the guide in the post today. Ordered from America (I'm in the UK) for a very reasonable price (it seems to be going for about £30 over here). I'm hoping it might help me improve slightly as I am truly terrible. My online win / lose ratio is currently something like 6 / 40. I have not come across any other players online with a ratio as feeble as that.
Would definitely be up for joining a beginner's league.
xbox GT: Big Will C H
I am ALL about a newbie league. Consider it like AAA baseball or something.
And your praise for the guide pushed me over the edge, as I currently feel the same way you did. Ordered!
Are you using a stick, pad, or standard controller, by the way?
I have a TE stick, which I was able to get for $80 about 8 months ago when I had a brief affair with SSFIV. So glad I bought it back then, because sounds like they are hard to find and expensive these days.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
$80!? Bleah. Wish I got into SSFIV or some other fighting game right before this because paying $150 for a TE was a good chunk 'o change.
Destiny! : Warlock - Titan - Hunter
This seems like a bug in the game more than a problem with the controller. People could rewire TE sticks to have a "left and right" input button, and nobody would be able to tell without opening the thing up, and I don't think that anyone wants to make internal checks a requirement for tourneys. Something Capcom should definitely address in a patch if it's true.
You could always go ghetto.
I believe you mean "go classy".
Pimps in chairs.
Runaway, obviously, and Hidden Missiles assist is a must, but does Dorm or Mod have an OTG assist? Any thoughts on how to run the team?
Grabbing my guide, but WFH atm too so can't do too much.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Dorm's purification should OTG but it'll launch them really high in the air. You should be able to catch them with a beam super if you activate it immediately. It's more useful as a great AA assist. I don't know crap about the other two characters.
I think part of the problem is that the disparity between the people who can and people who can't yet is much greater in MvC3 than in Street Fighter. Before the Street Fighter ranbats died from disinterest we had talked about organized fight nights, much like you Haturday school for the inept and uncoordinated.
Changing the ranbats is really not possible; there aren't enough people at the top and bottom to fill them out, but once lobbies get fixed so you can watch matches instead of humping cards the after ranbat friendlies will be much more fun.
As for the stick, I understand that it's decent, but some people squawk about input lag issues due to it being wireless. I am guessing it probably uses standard Hori parts and they're acceptable, but the sticks are notoriously difficult to modify (requires soldering to change out buttons). If you were willing to plunk down $60, I'd go with a Madcatz SE stick, and then if you really get into it, at least then you can upgrade the buttons/stick easily.
See, and this is where I believe you're wrong. RanBats 2.0 RC1 aims to correct this imbalance by doing a modified promotion and relegation system.
Basically, we split everyone into two groups. Group 1 is basically everyone who has points right now. Group 2 is those that don't. We go from 4 to 6 game pools, and cut out the nightly playoff period to make time for it. If you're in G1, four of your opponents are also G1, and two of your opponents are from G2 (to keep things fresh, and to promote intermingling between the two groups), and the reverse for G2. Since the playoff period doesn't exist, players will be just awarded two points for each victory.
Theoretically, this system should be better for everyone. Almost all the matches will be much closer, and even if you're TERRIBLE you should be able to sneak a match here or there against someone else in G2 after a week or two. The lines can be redrawn every month or so, to ensure the two groups stay current with peoples skills, making it possible to advance or fall in rank.
The other alternative is we keep the matches the same way they are now, but we do them swiss, which is a fuckton of additional work for me on a night to night basis, and honestly I'm not sure how quickly we can get that done considering how long it takes right now.
After matches, people could record their questions, observations and critiques to be fielded by their opponents and other players when posted later in this thread. Or I could make a tumblr or something.
If people were interested in this as sort of a casual ranbat alternative, I could maybe arrange it weekly?
I can't find any Madcatz stick for less than $90 or so on Amazon. Do you happen to have a link to a $60 stick?
I don't understand how this is different from the way ranbats are now!