The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Please vote in the Forum Structure Poll. Polling will close at 2PM EST on January 21, 2025.
Marvel vs Capcom 3: Pay a dollar, get three titles.
Wow the Street Fighter SE stick was $48 on amazon - with 5 left in stock - at like noon today, and I just went to send you a link, and it's already back up to $72. Damn.
Ouch. Hopefully I'll be able to find a reasonably priced stick by time I decide to actually buy one. I should probably make sure I enjoy the game first! Come on, UPS truck!
Vi Monks on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited March 2011
I am looking for ranbats based feedback. Player? Not a player? Doesn't matter. Tell me what you like don't like, and if you have any ideas to improve them. Send a PM, post in the forum, catch me on IRC, anything works.
For what its worth, I haven't had any problems with the tekken stick, although it is square gate and ball stick, so that took some getting used to.
Jealous Deva on
0
MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited March 2011
I own the Tekken 6 Hori Wireless stick. It's acceptable, but not tight and bat-style like standard American arcades have. It will feel a little mushy at first, but it does the job. The buttons are verrrrry sensitive, so you'll have to make sure not to relax your palm heel accidentally into them while fighting.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
I own the Tekken 6 Hori Wireless stick. It's acceptable, but not tight and bat-style like standard American arcades have. It will feel a little mushy at first, but it does the job. The buttons are verrrrry sensitive, so you'll have to make sure not to relax your palm heel accidentally into them while fighting.
That's true, for a bit I thought mine was bugged because I kept throwing out kicks while jumping, turned out I was just lightly brushing the lower leftmost button.
My favourite part about ranbats was always getting a list of opponents and fighting them for a couple of matches, with multiple opponents in fairly rapid succession. I'd be interested in a casual gather of that sort - tracking victories too, but really only for matchmaking purposes.
After matches, people could record their questions, observations and critiques to be fielded by their opponents and other players when posted later in this thread. Or I could make a tumblr or something.
If people were interested in this as sort of a casual ranbat alternative, I could maybe arrange it weekly?
I don't understand how this is different from the way ranbats are now!
Ranbats have a strict schedule, in that once it is underway you can't really add people in? And it is always scheduled on a certain day, which keeps some people from playing.
I dunno, it's not much different. I would just like to keep schedule conflicts from blocking people who want to play in a community.
Or a way for casuals to be a bit structured so that people can get more actual play time with various opponents and less time spent waiting in lobbies with no spec mode - people playing 1 v 1 and rotating etc.
If you even think you might want to mod your stick down the line, go for an SE over the Tekken stick. I don't believe standard Sanwa or Seimitsu sticks will fit without some kind of modification and the buttons are soldered. That being said, if you just want a bat top instead of the ball top on the Tekken stick, that should be doable with a simple adapter.
Wow I never realized how bad lag gets until right now. FINALLY "made-up" (Im sure its been done a billion times, but I didnt look at anything, just strung stuff together) a good combo with Iron Man, and I switched lag down from full bars to 3 bars.
I cant hit SHIT now.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Do you know about setting up record and playback functions that can be found in controller setup? Where you need to bind both record and playback to one button each?
So you can record things that you have no idea how to deal with on the dummies in training mode and playback to figure out how to beat it?
I heard it's pretty useful. :P
Seriously though, we told you to hit training mode for awhile now.
Wow I never realized how bad lag gets until right now. FINALLY "made-up" (Im sure its been done a billion times, but I didnt look at anything, just strung stuff together) a good combo with Iron Man, and I switched lag down from full bars to 3 bars.
I cant hit SHIT now.
I complained about this in another forum. But I was practicing a rather lengthy zero combo involving 2 assists and got that shit down to 100%. Out of curiosity, I turned the game down by 1 bar and couldn't even do the cr lmh f+h into standing lmh (etc etc) link. It doesn't help that when it comes to MvC3 combos, it's all visual cues that tell me WHEN to hit shit... certainly explains why I dislike playing this game online so much.
Wow I never realized how bad lag gets until right now. FINALLY "made-up" (Im sure its been done a billion times, but I didnt look at anything, just strung stuff together) a good combo with Iron Man, and I switched lag down from full bars to 3 bars.
I cant hit SHIT now.
I complained about this in another forum. But I was practicing a rather lengthy zero combo involving 2 assists and got that shit down to 100%. Out of curiosity, I turned the game down by 1 bar and couldn't even do the cr lmh f+h into standing lmh (etc etc) link. It doesn't help that when it comes to MvC3 combos, it's all visual cues that tell me WHEN to hit shit... certainly explains why I dislike playing this game online so much.
Even if the netcode is the same (or perhaps better) than SF4 it does seem to be affected more by even the smallest amount of latency.
chamberlain on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited March 2011
For the ranbat stuff, I think we really do need to break it down into the experienced and inexperienced. I can't credit my losses to anything other than being stubborn with my character choices, but there are clearly some very disparate skill levels here. Out of all of my fights last night, I either won by a landslide or lost by a landslide.
Personally, I have enough experience to not be bothered by getting creamed by a superior player/team, but I also can recognize what's causing those losses. It's completely different when people are trying to get more into the game but just get mercilessly crushed; it's hard to have fun with that when you don't even know what the opponent is doing.
Perhaps we could try a handicap system? I know the online stuff won't allow for simply turning damage up or down, but maybe a character-based handicap setup? It's not perfect, but maybe something like allowing inexperienced players to actually pick the team a much better player gets to use.
Or, more practically, just benchmarking people in general and putting them in the previously-suggested beginner's bracket. It's a lot easier for people to have fun and learn if they can actually keep characters alive for more than five seconds instead of being horrifically punished for mistakes they don't even know they're making.
Do you know about setting up record and playback functions that can be found in controller setup? Where you need to bind both record and playback to one button each?
So you can record things that you have no idea how to deal with on the dummies in training mode and playback to figure out how to beat it?
I heard it's pretty useful. :P
Seriously though, we told you to hit training mode for awhile now.
Oh I know, and I'm just saying I actually GET it now.
For the longest time, with SF4 and then MvC3, you guys all said hit training mode and I kept thinking WHY. Whats the point. I have no idea what Im doing, the dummy doesnt play like a real player, I don't get it. I understood why YOU GUYS did it - because you have the foundation to go in and do some crazy shit - but I didn't see the benefit for me. I complained a lot in this thread about it and I just never understood what I was supposed to do.
So today I was playing Mission Mode with Iron Man (because Mission Mode makes sense to me - it gives you a jumping off point. You know what's up, what to do and if you're doing it right), and I got to one with Iron Man I couldn't do. So I went into the trainer, expecting yet another round of me stringing together like 5 hit combos and wondering what I should even be doing.
And I did the combo from Mission Mode and just tried things. And holy shit some of it worked. And now Im having a really fun time just trying to link stuff together. I just successfully did a combo that comes out to 479,100 damage - which for me, and going off stuff Im just making up myself, is a massive breakthrough.
So I know you guys have said hit training mode, but it just never clicked what I should be doing with it until now. I always knew the point was to come up with combos, but just never knew where to begin. Things are getting pretty fun again...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Trying to string your own combos can be pretty fun itself in this game especially with it's sorta strict but pretty loose comboing system. Spent 3 hours at midnight yesterday just messing around with she hulk and tron.
Now try to settle on combos that you want to do and memorise them so you can pull them off mid match comfortably.
Antihippy on
PSN: Antiwhippy
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited March 2011
My fear with making an entirely separate ranbat for beginners is that those people will stay there forever and we'll basically just end up with two oddly separate groups. I think a swiss style might be a good way to do keep the two groups together since if you lose, you'll at least get a match against someone else who just lost. It should keep games more competitive.
Trying to string your own combos can be pretty fun itself in this game especially with it's sorta strict but pretty loose comboing system. Spent 3 hours at midnight yesterday just messing around with she hulk and tron.
Now try to settle on combos that you want to do and memorise them so you can pull them off mid match comfortably.
Yeah, and Im sure its obvious to others, but man muscle memory freaks me out. It's the same exact feeling I get playing Rock Band drums. It's like an out of body experience.
What I did with Iron Man - I'll spoil it because I'm sure its VERY beginner, but holy shit it's been fun:
So I stole something from mission mode: c.l, c.m., H, Repulsor Blast.
In mission mode they then want you to do a c.m, but I can't. So I was putzing around and realized I COULD connect with a standing M. So then I totally broke off and started seeing what a standing M could combo into.
So it was fun. I originally was doing m, h, Angled plasma cannon. Then I was trying m, h, s, j.m, j.m, j.h. THEN I accidentally realized I could quickly do m to c.m, THEN h. So it grew and grew.
And finally I linked the 2 together, and now can consistantly pull off:
c.l, c.m, h, Repulsor L, m, c.m, h, Proton Cannon. It does 11 hits before the hyper, and deals about 479k in damage.
So while I'm positive it can be improved, it's a great feeling to see it come together, and gave me a great idea of exactly what I SHOULD be doing.
All in all, most fun Ive had in MvC3 yet.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Thanks for the practice and advice. It was really helpful. I definately need to keep working on my defense, though i was certainly getting better. I also need to work on my execution a bit. I dropped quite a few combos.
Sorry for the sudden DC. A friend of mine was practically banging down my door trying to get in.
Trying to string your own combos can be pretty fun itself in this game especially with it's sorta strict but pretty loose comboing system. Spent 3 hours at midnight yesterday just messing around with she hulk and tron.
Now try to settle on combos that you want to do and memorise them so you can pull them off mid match comfortably.
Yeah, and Im sure its obvious to others, but man muscle memory freaks me out. It's the same exact feeling I get playing Rock Band drums. It's like an out of body experience.
What I did with Iron Man - I'll spoil it because I'm sure its VERY beginner, but holy shit it's been fun:
So I stole something from mission mode: c.l, c.m., H, Repulsor Blast.
In mission mode they then want you to do a c.m, but I can't. So I was putzing around and realized I COULD connect with a standing M. So then I totally broke off and started seeing what a standing M could combo into.
So it was fun. I originally was doing m, h, Angled plasma cannon. Then I was trying m, h, s, j.m, j.m, j.h. THEN I accidentally realized I could quickly do m to c.m, THEN h. So it grew and grew.
And finally I linked the 2 together, and now can consistantly pull off:
c.l, c.m, h, Repulsor L, m, c.m, h, Proton Cannon. It does 11 hits before the hyper, and deals about 479k in damage.
So while I'm positive it can be improved, it's a great feeling to see it come together, and gave me a great idea of exactly what I SHOULD be doing.
All in all, most fun Ive had in MvC3 yet.
with iron man, once you learn his typical aerial string, then land and dash and use smart bombs and cancel it into level 3
Is it possible for one player to experience input lag online and the other to not? Whenever I play with my friend I get a fairly noticable amount of lag...not the worst, but enough to make blocking easy mixups literally impossible. However, he swears up and down that he has zero lag on his end. This is with either of us hosting a room.
So, is he just full of shit, or can two people experience two different things?
Is it possible for one player to experience input lag online and the other to not? Whenever I play with my friend I get a fairly noticable amount of lag...not the worst, but enough to make blocking easy mixups literally impossible. However, he swears up and down that he has zero lag on his end. This is with either of us hosting a room.
So, is he just full of shit, or can two people experience two different things?
That sounds like bullshit. One person lagging and not the other?
Iron Man actually has some reasonably easy combos if you can get the hang of his fast attack speed and need to get precise versions of his basic moves. What I mean is someone like Wolverine doesn't care if you do standing vs crouching whatever most of the time, where as Iron Man's standing M tends to push too far away, and his crouching H fires a rocket that is completely pointless for combos, etc. But you can do like:
c.M, s.H, S -> air MMHS -> land, dash forward -> Smart Bomb L -> Proton Cannon (either version)
For around 600,000 damage. And you can even do his lvl 3 Iron Avenger hyper instead (with Smart Bomb H if you can remember, since it does slightly more damage and lvl 3 hypers don't care about damage scaling, etc). Though Iron Man does like to have a lvl 3 hyper in his pocket, since it has so much invincibility. I love plowing through stupid Ryu hyper beam spam with it myself. And none of that has gotten into anything complex like flight cancels or double jumps, either.
So I am getting practically zero matches through Fight Request, even with everything set to "any". Is this the result of the online matchmaking being borked or is no one playing?
Also, if you ever get Trish as an AI opponent on Hard, just turn the game off and start over. It isn't going to happen.
So I am getting practically zero matches through Fight Request, even with everything set to "any". Is this the result of the online matchmaking being borked or is no one playing?
So I am getting practically zero matches through Fight Request, even with everything set to "any". Is this the result of the online matchmaking being borked or is no one playing?
Also, if you ever get Trish as an AI opponent on Hard, just turn the game off and start over. It isn't going to happen.
Generally, if I don't find a match with fight request in the first few seconds of a match, I won't be getting another fight request until I beat Galactus and restart. I think sometimes it just forgets that you're looking and needs a kick in the pants to remember :[
(edit) or I guess it's not just me and you!
Also, never jump against someone with an air command grab on the hardest difficulty level. It's practically free every time. She Hulk kept supering me before I was even above her knees in my jump. That said, I'm super disappointed with hardest. I kind of wished they decided to teach the AI combos instead of just insane reflex spam.
As a brand new player who hasn't touched a fighter in years, should I start off with mission mode or something else? Because I jumped into Wesker's and couldn't get past mission 7. I can't even do his teleport reliably, nevermind all these crazy combos.
Vi Monks on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
Also, never jump against someone with an air command grab on the hardest difficulty level. It's practically free every time. She Hulk kept supering me before I was even above her knees in my jump. That said, I'm super disappointed with hardest. I kind of wished they decided to teach the AI combos instead of just insane reflex spam.
I stuck the game up to Very Hard once. Got about 3-5 fights in and decided "Fuck this" when the AI acted bullshit over Skrull's elastic grab.
Me: "I'll do the ground version!"
*Computer jumps while Skrull is still leaning back to throw out his arm, combos, KO'ed Skrull*
Me: "Aha! THIS time it'll expect a L/M so I'll go H for the air-grab and trick it out!"
*Computer dashes forward while Skrull is still leaning back to throw out his arm, combos, KO'ed Skrull*
Me: "Fuck that."
There is too much bullshit to go through on Very Hard mode. It's not hard like Akuma/Gouken in SSF4 was, it's bullshit like Seth round 2 was.
As a brand new player who hasn't touched a fighter in years, should I start off with mission mode or something else? Because I jumped into Wesker's and couldn't get past mission 7. I can't even do his teleport reliably, nevermind all these crazy combos.
Mission Mode is a fantastic way to try a demo of a character. I recommend it coupled with the videos in the character links in Chaoshat's great OP. Try some missions, see if you like a character, then go looking for combos/good assists/strategies and hit the training room!
Should probably say: Don't try for Mission 10 with a character off the bat. Get a few under your belt, then if you like the way the character plays based on the demo, try the above.
Do you know about setting up record and playback functions that can be found in controller setup? Where you need to bind both record and playback to one button each?
So you can record things that you have no idea how to deal with on the dummies in training mode and playback to figure out how to beat it?
I heard it's pretty useful. :P
Seriously though, we told you to hit training mode for awhile now.
Oh I know, and I'm just saying I actually GET it now.
For the longest time, with SF4 and then MvC3, you guys all said hit training mode and I kept thinking WHY. Whats the point. I have no idea what Im doing, the dummy doesnt play like a real player, I don't get it. I understood why YOU GUYS did it - because you have the foundation to go in and do some crazy shit - but I didn't see the benefit for me. I complained a lot in this thread about it and I just never understood what I was supposed to do.
So today I was playing Mission Mode with Iron Man (because Mission Mode makes sense to me - it gives you a jumping off point. You know what's up, what to do and if you're doing it right), and I got to one with Iron Man I couldn't do. So I went into the trainer, expecting yet another round of me stringing together like 5 hit combos and wondering what I should even be doing.
And I did the combo from Mission Mode and just tried things. And holy shit some of it worked. And now Im having a really fun time just trying to link stuff together. I just successfully did a combo that comes out to 479,100 damage - which for me, and going off stuff Im just making up myself, is a massive breakthrough.
So I know you guys have said hit training mode, but it just never clicked what I should be doing with it until now. I always knew the point was to come up with combos, but just never knew where to begin. Things are getting pretty fun again...
It's even better when you set the dummy to random block. Then you can train what to do if they block the first hit instead of committing to a combo.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited March 2011
The way to deal with Very Hard AI is pick a couple keepaway characters and then have the person you want to beat the game with as your third character. Just hammer away with the keepaway stuff; the AI has a stupid advantage at close combat, but no way to react its way around keepaway.
Beats having triple supers stopped because the AI can react to a single frame opening with a super that has invincible frames.
So I was messing around last night with Skrull/Phoenix/Dormammu. I ditched Phoenix because saving up to 5 hyper bars seems to be impossible for me to do and once Dark Phoenix comes out it seems like I'm not using it properly.
But Skrull, man. Skrull! Why does nobody use this guy? I don't think I've fought a single one online. He reminds me of Dhalsim with all of his stretching and burning.
And am I the only one who thinks Dormammu plays exactly like Blackheart?
The way to deal with Very Hard AI is pick a couple keepaway characters and then have the person you want to beat the game with as your third character. Just hammer away with the keepaway stuff; the AI has a stupid advantage at close combat, but no way to react its way around keepaway.
Beats having triple supers stopped because the AI can react to a single frame opening with a super that has invincible frames.
I beat it without continues by just having Sentinel as anchor. Fucked around with zero/ryu before him but basically just save/build meter and try to do damage when you can. Then just level 3 x-factor sentinel and OCV that shit. You can chip most of them with hyper sentinel force spam and if you land something remotely resembling a combo, they die. If you set damage to highest you'll literally 2-shot people with jump S into S. Abuse super armor since the AI doesn't factor that and open with cr.m or launcher when they're coming into a match after killing someone and it hits 90% of the time (and 2-shots them thanks to x-factor).
Posts
Ouch. Hopefully I'll be able to find a reasonably priced stick by time I decide to actually buy one. I should probably make sure I enjoy the game first! Come on, UPS truck!
That's true, for a bit I thought mine was bugged because I kept throwing out kicks while jumping, turned out I was just lightly brushing the lower leftmost button.
But I just made myself boot up training, picked Iron Man, and have been messing around.
Next thing I know I do some 11 hit combo into a proton cannon. And I figured stuff out on my own.
For the first time EVER I get the point of training mode.
Ranbats have a strict schedule, in that once it is underway you can't really add people in? And it is always scheduled on a certain day, which keeps some people from playing.
I dunno, it's not much different. I would just like to keep schedule conflicts from blocking people who want to play in a community.
Or a way for casuals to be a bit structured so that people can get more actual play time with various opponents and less time spent waiting in lobbies with no spec mode - people playing 1 v 1 and rotating etc.
I cant hit SHIT now.
So you can record things that you have no idea how to deal with on the dummies in training mode and playback to figure out how to beat it?
I heard it's pretty useful. :P
Seriously though, we told you to hit training mode for awhile now.
I complained about this in another forum. But I was practicing a rather lengthy zero combo involving 2 assists and got that shit down to 100%. Out of curiosity, I turned the game down by 1 bar and couldn't even do the cr lmh f+h into standing lmh (etc etc) link. It doesn't help that when it comes to MvC3 combos, it's all visual cues that tell me WHEN to hit shit... certainly explains why I dislike playing this game online so much.
Even if the netcode is the same (or perhaps better) than SF4 it does seem to be affected more by even the smallest amount of latency.
Personally, I have enough experience to not be bothered by getting creamed by a superior player/team, but I also can recognize what's causing those losses. It's completely different when people are trying to get more into the game but just get mercilessly crushed; it's hard to have fun with that when you don't even know what the opponent is doing.
Perhaps we could try a handicap system? I know the online stuff won't allow for simply turning damage up or down, but maybe a character-based handicap setup? It's not perfect, but maybe something like allowing inexperienced players to actually pick the team a much better player gets to use.
Or, more practically, just benchmarking people in general and putting them in the previously-suggested beginner's bracket. It's a lot easier for people to have fun and learn if they can actually keep characters alive for more than five seconds instead of being horrifically punished for mistakes they don't even know they're making.
Oh I know, and I'm just saying I actually GET it now.
For the longest time, with SF4 and then MvC3, you guys all said hit training mode and I kept thinking WHY. Whats the point. I have no idea what Im doing, the dummy doesnt play like a real player, I don't get it. I understood why YOU GUYS did it - because you have the foundation to go in and do some crazy shit - but I didn't see the benefit for me. I complained a lot in this thread about it and I just never understood what I was supposed to do.
So today I was playing Mission Mode with Iron Man (because Mission Mode makes sense to me - it gives you a jumping off point. You know what's up, what to do and if you're doing it right), and I got to one with Iron Man I couldn't do. So I went into the trainer, expecting yet another round of me stringing together like 5 hit combos and wondering what I should even be doing.
And I did the combo from Mission Mode and just tried things. And holy shit some of it worked. And now Im having a really fun time just trying to link stuff together. I just successfully did a combo that comes out to 479,100 damage - which for me, and going off stuff Im just making up myself, is a massive breakthrough.
So I know you guys have said hit training mode, but it just never clicked what I should be doing with it until now. I always knew the point was to come up with combos, but just never knew where to begin. Things are getting pretty fun again...
http://www.youtube.com/watch?v=U8q5oJQgzas&feature=youtu.be
Now try to settle on combos that you want to do and memorise them so you can pull them off mid match comfortably.
Yeah, and Im sure its obvious to others, but man muscle memory freaks me out. It's the same exact feeling I get playing Rock Band drums. It's like an out of body experience.
What I did with Iron Man - I'll spoil it because I'm sure its VERY beginner, but holy shit it's been fun:
In mission mode they then want you to do a c.m, but I can't. So I was putzing around and realized I COULD connect with a standing M. So then I totally broke off and started seeing what a standing M could combo into.
So it was fun. I originally was doing m, h, Angled plasma cannon. Then I was trying m, h, s, j.m, j.m, j.h. THEN I accidentally realized I could quickly do m to c.m, THEN h. So it grew and grew.
And finally I linked the 2 together, and now can consistantly pull off:
c.l, c.m, h, Repulsor L, m, c.m, h, Proton Cannon. It does 11 hits before the hyper, and deals about 479k in damage.
So while I'm positive it can be improved, it's a great feeling to see it come together, and gave me a great idea of exactly what I SHOULD be doing.
All in all, most fun Ive had in MvC3 yet.
Thanks for the practice and advice. It was really helpful. I definately need to keep working on my defense, though i was certainly getting better. I also need to work on my execution a bit. I dropped quite a few combos.
Sorry for the sudden DC. A friend of mine was practically banging down my door trying to get in.
with iron man, once you learn his typical aerial string, then land and dash and use smart bombs and cancel it into level 3
then
you feel like a boss
So, is he just full of shit, or can two people experience two different things?
That sounds like bullshit. One person lagging and not the other?
XBL: GamingFreak5514
PSN: GamingFreak1234
c.M, s.H, S -> air MMHS -> land, dash forward -> Smart Bomb L -> Proton Cannon (either version)
For around 600,000 damage. And you can even do his lvl 3 Iron Avenger hyper instead (with Smart Bomb H if you can remember, since it does slightly more damage and lvl 3 hypers don't care about damage scaling, etc). Though Iron Man does like to have a lvl 3 hyper in his pocket, since it has so much invincibility. I love plowing through stupid Ryu hyper beam spam with it myself. And none of that has gotten into anything complex like flight cancels or double jumps, either.
Man.
Gootecks always looks so tired.
Also, if you ever get Trish as an AI opponent on Hard, just turn the game off and start over. It isn't going to happen.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Generally, if I don't find a match with fight request in the first few seconds of a match, I won't be getting another fight request until I beat Galactus and restart. I think sometimes it just forgets that you're looking and needs a kick in the pants to remember :[
(edit) or I guess it's not just me and you!
Also, never jump against someone with an air command grab on the hardest difficulty level. It's practically free every time. She Hulk kept supering me before I was even above her knees in my jump. That said, I'm super disappointed with hardest. I kind of wished they decided to teach the AI combos instead of just insane reflex spam.
I stuck the game up to Very Hard once. Got about 3-5 fights in and decided "Fuck this" when the AI acted bullshit over Skrull's elastic grab.
Me: "I'll do the ground version!"
*Computer jumps while Skrull is still leaning back to throw out his arm, combos, KO'ed Skrull*
Me: "Aha! THIS time it'll expect a L/M so I'll go H for the air-grab and trick it out!"
*Computer dashes forward while Skrull is still leaning back to throw out his arm, combos, KO'ed Skrull*
Me: "Fuck that."
There is too much bullshit to go through on Very Hard mode. It's not hard like Akuma/Gouken in SSF4 was, it's bullshit like Seth round 2 was.
Mission Mode is a fantastic way to try a demo of a character. I recommend it coupled with the videos in the character links in Chaoshat's great OP. Try some missions, see if you like a character, then go looking for combos/good assists/strategies and hit the training room!
Should probably say: Don't try for Mission 10 with a character off the bat. Get a few under your belt, then if you like the way the character plays based on the demo, try the above.
It's even better when you set the dummy to random block. Then you can train what to do if they block the first hit instead of committing to a combo.
Beats having triple supers stopped because the AI can react to a single frame opening with a super that has invincible frames.
But Skrull, man. Skrull! Why does nobody use this guy? I don't think I've fought a single one online. He reminds me of Dhalsim with all of his stretching and burning.
And am I the only one who thinks Dormammu plays exactly like Blackheart?
I beat it without continues by just having Sentinel as anchor. Fucked around with zero/ryu before him but basically just save/build meter and try to do damage when you can. Then just level 3 x-factor sentinel and OCV that shit. You can chip most of them with hyper sentinel force spam and if you land something remotely resembling a combo, they die. If you set damage to highest you'll literally 2-shot people with jump S into S. Abuse super armor since the AI doesn't factor that and open with cr.m or launcher when they're coming into a match after killing someone and it hits 90% of the time (and 2-shots them thanks to x-factor).
GT: Tanky the Tank
Black: 1377 6749 7425
TWITTER TWATS
oh my god I want to see this