Marvel vs Capcom 3: Pay a dollar, get three titles.

1235762

Posts

  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    I basically don't like projectile characters in any fighting game. The only ones I'd give a try here would probably be Taskmaster, Cap and Hsien-ko. I'm okay with the first two and really bad with the last. I might consider Morrigan or Thor, but I think I'd be pretty bad with Thor from what I remember from testing him out. I actively hate all the other possible projectile characters.

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    There's only like.. 6 characters that don't have projectiles. This is a Marvel game.

    Skrull, Wolverine, Felicia, X-23, Haggar, She-Hulk. I guess Viper? Seismo is kind of a weird move.

    Every other character has some sort of projectile attack

    Balefuego on
    [SIGPIC][/SIGPIC]
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited March 2011
    Reynolds wrote: »
    I basically don't like projectile characters in any fighting game. The only ones I'd give a try here would probably be Taskmaster, Cap and Hsien-ko. I'm okay with the first two and really bad with the last. I might consider Morrigan or Thor, but I think I'd be pretty bad with Thor from what I remember from testing him out. I actively hate all the other possible projectile characters.

    There are other characters that can help you get in and play aggressive mid to close range games, for example Dante (Weasel Shot) and Zero (Hadengekaisdfijgp). But, if you are unwilling to experiment with new characters on principle alone, you've already lost anyways.

    Walt on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    Well I guess if you count Hulk, I was using him and Gamma Wave. It seems to go under beams and not cancel them out, but I guess it's better than nothing for covering their approach. Spencer's projectile from his arm isn't really a projectile and doesn't counter them from what I've seen. I don't think Tron's boulder really counts either.

    I haven't done any training or Missions with Dante or Zero. Or Deadpool or Trish etc. etc.

    Sure I guess I could theoretically play characters I don't like, but I wouldn't be having fun then even if I was winning.

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    Tron has her serv bot gun too, and gamma wave does eat projectiles although beams like photon blast and EM disruptor probably beat it out cause they are so much faster.

    And mechanically Spencer's arm functions like a projectile, just a really shitty one. But it will eat a single fireball, it's not something you want to use it for because it has such a slow recovery

    Balefuego on
    [SIGPIC][/SIGPIC]
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    I don't think the hold gun stops projectiles at all. It goes so slow at range I don't think there's a chance of realistically landing it outside of a combo.

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    how do you know you don't like them if you haven't even tried them? No one is telling you to play characters you don't like. But if you hate 85% of the cast well I mean I'm not sure how much help we can really be. This isn't street fighter, there are going to be tons of projectiles going around in pretty much every Marvel match, the game was designed that way.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    and if you're using Tron she has a pretty ridiculous dash and her jumping heavy is amazing at cracking open turtles

    Balefuego on
    [SIGPIC][/SIGPIC]
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    I don't like the actual characters, who they are. I also don't like playing against them. I dislike how they play, and I don't want to subject anyone else to that either.

    I don't think there's really any characters that have a good projectile assist that wouldn't rely on that projectile when you have to actually play as them.

    I'm using Tron's air dash more, and it's helping. For how good jumping H should be, it doesn't seem to actually work in practice. Everything in the air seems to stuff it, and jumping in with it, it's just blocked and countered.

    Reynolds on
    uyvfOQy.png
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2011
    The best characters for covering an approach are iron man, doom, modok, Arthur, ammy, magneto, trish, Chris, aaaand I can't think of anyone else. Basically multihitting projectiles ftw. There has got to be someone there you can enjoy. Good team composition is very important.

    Evil Multifarious on
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited March 2011
    I was tinkering with a Cap/Spencer/Doom team but I don't feel like it covers all the bases

    Also the Brady guide suggests using Wesker's assist with nearly every character

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    because it's that fucking good

    Balefuego on
    [SIGPIC][/SIGPIC]
  • KinderpartyKinderparty Registered User regular
    edited March 2011
    Should also probably look into hidden missiles if you haven't considered it.

    Kinderparty on
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    what about something like Akuma's tatsu or Chun's lightning legs to lock them down while you get in

    Balefuego on
    [SIGPIC][/SIGPIC]
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited March 2011
    I'd like to try Tron but I still haven't gotten DP motions down pat yet

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    No, there isn't anyone there I'd enjoy. They all hang back and toss projectiles, and I don't like doing that. If Magneto and Chris hadn't gone downhill, they'd probably be alright I guess. I tried Chun and kept going into the kicks instead of hitting MM in the air, so I don't think I could handle her. Akuma is Akuma.

    I don't think Tron's drill gets used very often, so you don't have to worry about that as much. That's what kept me from trying her out at first.

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    Magneto's EM Disruptor is pretty fantastic at zoning but his offense is heavily rushdown based. That versatility is part of what makes him useful.

    Chris is primarily a keepaway character though yeah

    Balefuego on
    [SIGPIC][/SIGPIC]
  • KinderpartyKinderparty Registered User regular
    edited March 2011
    "Akuma is Akuma" is the best reasoning.

    Kinderparty on
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    I'm not sure if I could handle Magneto after the last game.

    I think all I remember from when I played him was doing a sweep into EM Shockwave. I think his close attacks involve a lot of air dashes in odd directions? And odd jumps? I'm not sure about that.

    The last arcade I hung out at frequently flat out banned Akuma in the last fighter I was playing. Which was SvC Chaos...which is sad.

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    Akuma is awesome in this game, I hate him in Street Fighter but in this yes please give me that sweet sweet tatsu assist.

    and he is so good at burning meter

    Balefuego on
    [SIGPIC][/SIGPIC]
  • lionheart_mlionheart_m Registered User regular
    edited March 2011
    Dear lord I hate that Tatsu. I lost last night to a Tatsu Spam in the corner and I sucked at Advancing Guarding it. Gotta learn to time that 2xPunch better.

    On that note. I...need a new 3rd character. I've been using X-23 (Ankle Assist) and Ryu (Hadoken) effectively but I have no true 3rd spot. I've been "using" Wesker but really all I do is just spam the basic magic series. Any suggestions who could complement this team?

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    I can't go back to being 12. Akuma isn't cool anymore. :(

    Reynolds on
    uyvfOQy.png
  • BalefuegoBalefuego Registered User regular
    edited March 2011
    Magneto can tri-jump for an instant overhead, which was spammable in MvC2 but is not so much this time around, it's still a good part of his offense though yeah.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited March 2011
    Ugh. I guess Magneto is the best of a bad situation. I'll try to look at him when I wake up.

    This game is really depressing.

    Reynolds on
    uyvfOQy.png
  • ColumnColumn Registered User regular
    edited March 2011
    Balefuego wrote: »
    Magneto can tri-jump for an instant overhead, which was spammable in MvC2 but is not so much this time around, it's still a good part of his offense though yeah.

    With the height restriction on trijump overhead for most non-Ironman characters just do 214S, j.S (qcb+S, j.S) with Magneto for a damn near instant overhead. You'll go into fly then cancel it right away with an air S for an overhead. Especially when covered by assists it's a good option to use.

    Column on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited March 2011
    Not sure if I'll be around for RanBats so I probably won't be signing up until an hour before hand if I'm able to at all.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2011
    Reynolds, most of the characters I named are good specifically because they are versatile. They can rush down and they can zone. Doom has a very high damage output if you learn his loop, and his air dash lets him close easily - and his beam is the best in the game. Iron man and trish are more maneuverable, with great dashes on ground and in the air, and iron man has an otg special to combo into his hypers, while trish has massive range on her normals for easy combos. Both can fly or triangle jump for high/low mixups. Triangle jumps aren't that hard - and they're fun to practice.

    Magneto had Mac rushdown. He is very fast.

    Arthur and Chris are pure keepaway, but Ammy is flexible too, and modok is surprisingly good at offense - he works best by closing in and using beams and analyze cubes to keep the opponent from getting into a better offensive or defensive position.

    Imagining that a character with beams must be played defensively will only limit your options. their beams are there to be used as assists, to counter zoning attempts, and to zone characters like haggar or hulk - it's all flexibility.

    Evil Multifarious on
  • HounHoun Registered User regular
    edited March 2011
    Reynolds wrote: »
    I can't go back to being 12. Akuma isn't cool anymore. :(

    Considering your reasoning against playing most of the characters is that "I don't like them", I'd say you're already there, man. :P

    Seriously, stop bitching and branch out a bit. You can't know who you actually like until you spend some time playing everyone. I didn't expect to like half the characters I do.

    Houn on
  • RanadielRanadiel Registered User regular
    edited March 2011
    Balefuego wrote: »
    There's only like.. 6 characters that don't have projectiles. This is a Marvel game.

    Skrull, Wolverine, Felicia, X-23, Haggar, She-Hulk. I guess Viper? Seismo is kind of a weird move.

    Every other character has some sort of projectile attack

    Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.

    Ranadiel on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited March 2011
    I just wanna say and collect all this Reynolds stuff. Some times you have to deal with shit you don't like if you want to win forever. If you have fun losing with whatever characters you like that's fine. But if you want to do better you're going to have to take a chance on maybe trying to like another character.

    Nobody's saying that because you use Doom assist to cover your advance that you suddenly have to play in a way that you consider lame. Doom can rush down and do some damage. In fact, this is a MARVEL game. The only characters that can't do that are pretty much Arthur and maybe Dormammu.

    So seriously, maybe try just playing a few characters without immediately judging them in advance as something you wouldn't want to impose on someone else. We're willing to help but you aren't giving us much to work with.

    ChaosHat on
  • chamberlainchamberlain Registered User regular
    edited March 2011
    I will be around for ranbats, though I cannot promise to put up much of a fight beyond

    PLASMA BEAM
    PLASMA BEAM

    ...

    PLASMA BEAM

    chamberlain on
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited March 2011
    I will be around for ranbats, though I cannot promise to put up much of a fight beyond

    PLASMA BEAM
    PLASMA BEAM

    ...

    PLASMA BEAM

    There is something wildly appropriate about a Blanka player choosing Doctor Doom.

    Walt on
  • HounHoun Registered User regular
    edited March 2011
    Part of me wants to learn to play Modok/Doom/Dormamu, just so I can call it "Team Armchair Theory Fighters".

    Houn on
  • blaze_zeroblaze_zero Registered User regular
    edited March 2011
    Walt wrote: »
    I will be around for ranbats, though I cannot promise to put up much of a fight beyond

    PLASMA BEAM
    PLASMA BEAM

    ...

    PLASMA BEAM

    There is something wildly appropriate about a Blanka player choosing Doctor Doom.

    Tis too true.

    blaze_zero on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited March 2011
    I will be around for ranbats, though I cannot promise to put up much of a fight beyond

    PLASMA BEAM
    PLASMA BEAM

    ...

    PLASMA BEAM

    I dunno if I can have people who can't follow simple directions that are in the thread title so there's no excuse for missing it CHAMBERLAIN

    ChaosHat on
  • chamberlainchamberlain Registered User regular
    edited March 2011
    You aren't the boss of me.
    Fine.

    chamberlain on
  • JintorJintor Registered User regular
    edited March 2011
    Ranadiel wrote: »
    Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.

    I can't figure out how to pull this off.

    Hold stick one direction, flick the other, hit attack? :T

    Jintor on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited March 2011
    Jintor wrote: »
    Ranadiel wrote: »
    Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.

    I can't figure out how to pull this off.

    Hold stick one direction, flick the other, hit attack? :T

    Pretty much. Charge moves are kind of weird and non obvious if you're not used to them. It also doesn't help that every charge move in this game has a different charge time.

    ChaosHat on
  • chamberlainchamberlain Registered User regular
    edited March 2011
    ChaosHat wrote: »
    Jintor wrote: »
    Ranadiel wrote: »
    Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.

    I can't figure out how to pull this off.

    Hold stick one direction, flick the other, hit attack? :T

    Pretty much. Charge moves are kind of weird and non obvious if you're not used to them. It also doesn't help that every charge move in this game has a different charge time.

    Seriously?

    Why would they do that?

    chamberlain on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited March 2011
    Balance reasons theoretically.

    ChaosHat on
Sign In or Register to comment.