I basically don't like projectile characters in any fighting game. The only ones I'd give a try here would probably be Taskmaster, Cap and Hsien-ko. I'm okay with the first two and really bad with the last. I might consider Morrigan or Thor, but I think I'd be pretty bad with Thor from what I remember from testing him out. I actively hate all the other possible projectile characters.
I basically don't like projectile characters in any fighting game. The only ones I'd give a try here would probably be Taskmaster, Cap and Hsien-ko. I'm okay with the first two and really bad with the last. I might consider Morrigan or Thor, but I think I'd be pretty bad with Thor from what I remember from testing him out. I actively hate all the other possible projectile characters.
There are other characters that can help you get in and play aggressive mid to close range games, for example Dante (Weasel Shot) and Zero (Hadengekaisdfijgp). But, if you are unwilling to experiment with new characters on principle alone, you've already lost anyways.
Well I guess if you count Hulk, I was using him and Gamma Wave. It seems to go under beams and not cancel them out, but I guess it's better than nothing for covering their approach. Spencer's projectile from his arm isn't really a projectile and doesn't counter them from what I've seen. I don't think Tron's boulder really counts either.
I haven't done any training or Missions with Dante or Zero. Or Deadpool or Trish etc. etc.
Sure I guess I could theoretically play characters I don't like, but I wouldn't be having fun then even if I was winning.
Tron has her serv bot gun too, and gamma wave does eat projectiles although beams like photon blast and EM disruptor probably beat it out cause they are so much faster.
And mechanically Spencer's arm functions like a projectile, just a really shitty one. But it will eat a single fireball, it's not something you want to use it for because it has such a slow recovery
I don't think the hold gun stops projectiles at all. It goes so slow at range I don't think there's a chance of realistically landing it outside of a combo.
how do you know you don't like them if you haven't even tried them? No one is telling you to play characters you don't like. But if you hate 85% of the cast well I mean I'm not sure how much help we can really be. This isn't street fighter, there are going to be tons of projectiles going around in pretty much every Marvel match, the game was designed that way.
I don't like the actual characters, who they are. I also don't like playing against them. I dislike how they play, and I don't want to subject anyone else to that either.
I don't think there's really any characters that have a good projectile assist that wouldn't rely on that projectile when you have to actually play as them.
I'm using Tron's air dash more, and it's helping. For how good jumping H should be, it doesn't seem to actually work in practice. Everything in the air seems to stuff it, and jumping in with it, it's just blocked and countered.
The best characters for covering an approach are iron man, doom, modok, Arthur, ammy, magneto, trish, Chris, aaaand I can't think of anyone else. Basically multihitting projectiles ftw. There has got to be someone there you can enjoy. Good team composition is very important.
Evil Multifarious on
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited March 2011
I was tinkering with a Cap/Spencer/Doom team but I don't feel like it covers all the bases
Also the Brady guide suggests using Wesker's assist with nearly every character
No, there isn't anyone there I'd enjoy. They all hang back and toss projectiles, and I don't like doing that. If Magneto and Chris hadn't gone downhill, they'd probably be alright I guess. I tried Chun and kept going into the kicks instead of hitting MM in the air, so I don't think I could handle her. Akuma is Akuma.
I don't think Tron's drill gets used very often, so you don't have to worry about that as much. That's what kept me from trying her out at first.
I'm not sure if I could handle Magneto after the last game.
I think all I remember from when I played him was doing a sweep into EM Shockwave. I think his close attacks involve a lot of air dashes in odd directions? And odd jumps? I'm not sure about that.
The last arcade I hung out at frequently flat out banned Akuma in the last fighter I was playing. Which was SvC Chaos...which is sad.
Dear lord I hate that Tatsu. I lost last night to a Tatsu Spam in the corner and I sucked at Advancing Guarding it. Gotta learn to time that 2xPunch better.
On that note. I...need a new 3rd character. I've been using X-23 (Ankle Assist) and Ryu (Hadoken) effectively but I have no true 3rd spot. I've been "using" Wesker but really all I do is just spam the basic magic series. Any suggestions who could complement this team?
Magneto can tri-jump for an instant overhead, which was spammable in MvC2 but is not so much this time around, it's still a good part of his offense though yeah.
Magneto can tri-jump for an instant overhead, which was spammable in MvC2 but is not so much this time around, it's still a good part of his offense though yeah.
With the height restriction on trijump overhead for most non-Ironman characters just do 214S, j.S (qcb+S, j.S) with Magneto for a damn near instant overhead. You'll go into fly then cancel it right away with an air S for an overhead. Especially when covered by assists it's a good option to use.
Reynolds, most of the characters I named are good specifically because they are versatile. They can rush down and they can zone. Doom has a very high damage output if you learn his loop, and his air dash lets him close easily - and his beam is the best in the game. Iron man and trish are more maneuverable, with great dashes on ground and in the air, and iron man has an otg special to combo into his hypers, while trish has massive range on her normals for easy combos. Both can fly or triangle jump for high/low mixups. Triangle jumps aren't that hard - and they're fun to practice.
Magneto had Mac rushdown. He is very fast.
Arthur and Chris are pure keepaway, but Ammy is flexible too, and modok is surprisingly good at offense - he works best by closing in and using beams and analyze cubes to keep the opponent from getting into a better offensive or defensive position.
Imagining that a character with beams must be played defensively will only limit your options. their beams are there to be used as assists, to counter zoning attempts, and to zone characters like haggar or hulk - it's all flexibility.
I can't go back to being 12. Akuma isn't cool anymore.
Considering your reasoning against playing most of the characters is that "I don't like them", I'd say you're already there, man. :P
Seriously, stop bitching and branch out a bit. You can't know who you actually like until you spend some time playing everyone. I didn't expect to like half the characters I do.
There's only like.. 6 characters that don't have projectiles. This is a Marvel game.
Skrull, Wolverine, Felicia, X-23, Haggar, She-Hulk. I guess Viper? Seismo is kind of a weird move.
Every other character has some sort of projectile attack
Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited March 2011
I just wanna say and collect all this Reynolds stuff. Some times you have to deal with shit you don't like if you want to win forever. If you have fun losing with whatever characters you like that's fine. But if you want to do better you're going to have to take a chance on maybe trying to like another character.
Nobody's saying that because you use Doom assist to cover your advance that you suddenly have to play in a way that you consider lame. Doom can rush down and do some damage. In fact, this is a MARVEL game. The only characters that can't do that are pretty much Arthur and maybe Dormammu.
So seriously, maybe try just playing a few characters without immediately judging them in advance as something you wouldn't want to impose on someone else. We're willing to help but you aren't giving us much to work with.
Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.
I can't figure out how to pull this off.
Hold stick one direction, flick the other, hit attack? :T
Jintor on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.
I can't figure out how to pull this off.
Hold stick one direction, flick the other, hit attack? :T
Pretty much. Charge moves are kind of weird and non obvious if you're not used to them. It also doesn't help that every charge move in this game has a different charge time.
Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.
I can't figure out how to pull this off.
Hold stick one direction, flick the other, hit attack? :T
Pretty much. Charge moves are kind of weird and non obvious if you're not used to them. It also doesn't help that every charge move in this game has a different charge time.
Seriously?
Why would they do that?
chamberlain on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Posts
Skrull, Wolverine, Felicia, X-23, Haggar, She-Hulk. I guess Viper? Seismo is kind of a weird move.
Every other character has some sort of projectile attack
There are other characters that can help you get in and play aggressive mid to close range games, for example Dante (Weasel Shot) and Zero (Hadengekaisdfijgp). But, if you are unwilling to experiment with new characters on principle alone, you've already lost anyways.
I haven't done any training or Missions with Dante or Zero. Or Deadpool or Trish etc. etc.
Sure I guess I could theoretically play characters I don't like, but I wouldn't be having fun then even if I was winning.
And mechanically Spencer's arm functions like a projectile, just a really shitty one. But it will eat a single fireball, it's not something you want to use it for because it has such a slow recovery
I don't think there's really any characters that have a good projectile assist that wouldn't rely on that projectile when you have to actually play as them.
I'm using Tron's air dash more, and it's helping. For how good jumping H should be, it doesn't seem to actually work in practice. Everything in the air seems to stuff it, and jumping in with it, it's just blocked and countered.
Also the Brady guide suggests using Wesker's assist with nearly every character
I don't think Tron's drill gets used very often, so you don't have to worry about that as much. That's what kept me from trying her out at first.
Chris is primarily a keepaway character though yeah
I think all I remember from when I played him was doing a sweep into EM Shockwave. I think his close attacks involve a lot of air dashes in odd directions? And odd jumps? I'm not sure about that.
The last arcade I hung out at frequently flat out banned Akuma in the last fighter I was playing. Which was SvC Chaos...which is sad.
and he is so good at burning meter
On that note. I...need a new 3rd character. I've been using X-23 (Ankle Assist) and Ryu (Hadoken) effectively but I have no true 3rd spot. I've been "using" Wesker but really all I do is just spam the basic magic series. Any suggestions who could complement this team?
This game is really depressing.
With the height restriction on trijump overhead for most non-Ironman characters just do 214S, j.S (qcb+S, j.S) with Magneto for a damn near instant overhead. You'll go into fly then cancel it right away with an air S for an overhead. Especially when covered by assists it's a good option to use.
Magneto had Mac rushdown. He is very fast.
Arthur and Chris are pure keepaway, but Ammy is flexible too, and modok is surprisingly good at offense - he works best by closing in and using beams and analyze cubes to keep the opponent from getting into a better offensive or defensive position.
Imagining that a character with beams must be played defensively will only limit your options. their beams are there to be used as assists, to counter zoning attempts, and to zone characters like haggar or hulk - it's all flexibility.
Considering your reasoning against playing most of the characters is that "I don't like them", I'd say you're already there, man. :P
Seriously, stop bitching and branch out a bit. You can't know who you actually like until you spend some time playing everyone. I didn't expect to like half the characters I do.
Just fyi, Felicia has a projectile, and a great one too. It's a charge move and it's just not used very often since most people are busy doing rushdown - it's called Sand Splash.
Nobody's saying that because you use Doom assist to cover your advance that you suddenly have to play in a way that you consider lame. Doom can rush down and do some damage. In fact, this is a MARVEL game. The only characters that can't do that are pretty much Arthur and maybe Dormammu.
So seriously, maybe try just playing a few characters without immediately judging them in advance as something you wouldn't want to impose on someone else. We're willing to help but you aren't giving us much to work with.
PLASMA BEAM
PLASMA BEAM
...
PLASMA BEAM
There is something wildly appropriate about a Blanka player choosing Doctor Doom.
Tis too true.
I dunno if I can have people who can't follow simple directions that are in the thread title so there's no excuse for missing it CHAMBERLAIN
I can't figure out how to pull this off.
Hold stick one direction, flick the other, hit attack? :T
Pretty much. Charge moves are kind of weird and non obvious if you're not used to them. It also doesn't help that every charge move in this game has a different charge time.
Seriously?
Why would they do that?