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Okami- yes? no? maybe so?

Si SenorSi Senor Registered User regular
edited February 2007 in Games and Technology
hey guys, Okami is almost out in europe. it is out on the 9th, or so my sources tell me. it looks good. should it be bought?

discuss.

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Si Senor on
«13

Posts

  • templewulftemplewulf The Team Chump USARegistered User regular
    edited February 2007
    hey guys, Okami is almost out in europe. it is out on the 9th, or so my sources tell me. it looks good. should it be bought?

    discuss.
    Yes!
    In every way, yes!

    The best the games for PS2 are Shadow of the Colossus, Okami and Ico, in that order.

    It's also fucking long. It's about the length of three regulation-sized games.

    templewulf on
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  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited February 2007
    Yes.

    honestly, i never beat it, but yes, and thats a very hard yes.

    its a great game.

    as for why i didnt finish it, i lost the drive because i thought i'd be playing zelda soon after i bought it, then that didnt happen either. but thats another story all together.

    Zephos on
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  • RenzoRenzo Registered User regular
    edited February 2007
    Of course. Fantastic game. Quality, and of a good length. Took me about 45 hours, and I'm not a big sidequest type guy.

    Renzo on
  • Animal SpiritsAnimal Spirits Registered User regular
    edited February 2007
    I frankly got tired of it by the end. Really good, though. Maybe I just needed to pace myself.

    Animal Spirits on
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  • GroveGrove Los AngelesRegistered User regular
    edited February 2007
    Absolutely. It's an amazing game with a beautiful world, great characters, and possibly the greatest music I've ever heard in a game (well at least close to SOTC).

    Grove on
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  • GinsaneGinsane Registered User regular
    edited February 2007
    It's the Twilight Princess without that annoying Fairy Boy.
    And better graphics. ...Okay different graphics.

    Ginsane on
    Live!: Burnout Cowboy - DS: Too many.
  • ZekZek Registered User regular
    edited February 2007
    Meh. I didn't see what the big deal was. It was definitely visually appealing, but the gameplay just didn't do anything for me.

    Zek on
  • CrashmoCrashmo Registered User regular
    edited February 2007
    YES.

    Crashmo on
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  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited February 2007
    Ginsane wrote:
    It's the Twilight Princess without that annoying Fairy Boy.
    And better graphics. ...Okay different graphics.
    better is also correct.

    Zephos on
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  • QinguQingu Registered User regular
    edited February 2007
    I vote maybe.

    I can't say I regret my purchase, but I finished the game feeling pretty disappointed.The game has some pretty amazing moments, but the plot makes no sense whatsoever and there's way too much dialogue—as much as a traditional RPG (some of which is well-written, but most of which could use a dose of the Zelda writers' succinctness). The celestial brush is pretty cool though.

    On a scale of Zelda-clone action adventure games, I'd put Okami above Star Fox Adventures but below Beyond Good and Evil.

    Qingu on
  • GinsaneGinsane Registered User regular
    edited February 2007
    Zephos wrote:
    Ginsane wrote:
    It's the Twilight Princess without that annoying Fairy Boy.
    And better graphics. ...Okay different graphics.
    better is also correct.

    I win life! Also, Link doesn't have an anus. But I guess he doesn't need to draw with his magic feces.

    Ginsane on
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  • JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited February 2007
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.

    Jebral on
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  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited February 2007
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    that doesn't mean its a bad game.

    if you die every 3 seconds does that make it a good game?

    do you have to die to make it a good game?


    Edit: well, i realize you aren't saying that its a bad game because you cant die. I'm just curious what makes you feel that just because you didn't die makes it an easy game?

    Zephos on
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  • QinguQingu Registered User regular
    edited February 2007
    Zephos wrote:
    Ginsane wrote:
    It's the Twilight Princess without that annoying Fairy Boy.
    And better graphics. ...Okay different graphics.
    better is also correct.
    I'd say TP has slightly better graphics, or at least a wash.

    Both games have amazing art design.

    Okami's in-game cel-shaded graphics did a much better job of giving life to that art design than TP's in-game polygonal graphics.

    However, Okami has a lot of pop-in. TP's technical flaws are less distracting.

    Wind Waker looks noticeably better than Okami, I think.

    Qingu on
  • GinsaneGinsane Registered User regular
    edited February 2007
    Zephos wrote:
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    that doesn't mean its a bad game.

    if you die every 3 seconds does that make it a good game?

    do you have to die to make it a good game?


    Edit: well, i realize you aren't saying that its a bad game because you cant die. I'm just curious what makes you feel that just because you didn't die makes it an easy game?

    You can't really die in any Zelda games either. Unless you have a heart attack and make link sit in a room of enemies while you die.

    TPs flaws are that it's a GAMECUBE game trying to pretend it's a Wii game. Same thing? Tell that to my trannie friend.

    Ginsane on
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  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited February 2007
    I think we may be onto something interesting.

    I didn't really die at all in my Okami experience either, but i sure as hell didn't find the game easy.

    to me judging a games relative easyness by number of deaths is really a throwback to sidescrollers. I mean, that mario shit was hard, and when it got hard, you died.

    What i really find now though is that games can retain the challenge without just killing off the player.


    Edit: and on this note, how many times do you have to die before it becomes just frustrating (God of War Hades blades, i'm talking to you)

    Zephos on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited February 2007
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    I don't think my astral pouch (the extra lives mechanic) was empty since the first brush technique in Kamiki village.

    After a while, it wasn't so much "try not to die" as "try to get the most demon fangs and win in the fastest time". The only real downsides to this game are the complete lack of difficulty and the exceptionally well-hidden sidequests. (I had to look up where to find Sei-An thief Hayazo.)

    templewulf on
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  • QinguQingu Registered User regular
    edited February 2007
    Zephos wrote:
    I think we may be onto something interesting.

    I didn't really die at all in my Okami experience either, but i sure as hell didn't find the game easy.

    to me judging a games relative easyness by number of deaths is really a throwback to sidescrollers. I mean, that mario shit was hard, and when it got hard, you died.

    What i really find now though is that games can retain the challenge without just killing off the player.


    Edit: and on this note, how many times do you have to die before it becomes just frustrating (God of War Hades blades, i'm talking to you)
    I don't think you should die while exploring. That's lame and frustrated.

    Battles, though, should always bring you to the brink of death. That's the whole point of battles. They're supposed to be intense.

    It's even more annoying in a game like Okami because the battle system was relatively deep (it's a Capcom game after all) and there was a lot of room to experiment with different techniques and weapons. But you absolutely never needed to in the game because you could kill most enemies just by button mashing. It's also a shame because a lot of the enemies in Okami were extremely cool-looking and well designed. But you cut through them like paper, so you don't really get to appreciate fighting them.

    The bosses were good, mostly.

    Qingu on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited February 2007
    Yes! A thousand times Yes!

    It gets a little long in the tooth about 30 hours in, but that is literally the only complaint I have about the game.

    Bionic Monkey on
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  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited February 2007
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    Some of the later bosses gave me a real challenge. It's not Ninja Gaiden difficult, but it's not like it's just a straight button-masher either.

    Bionic Monkey on
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  • quibblebarfquibblebarf Registered User regular
    edited February 2007
    Yes, yes, and yes.

    Okami was my unwind-after-work game for quite awhile. The art and music are incredibly relaxing and the gameplay is fun without being frustrating. There is a quest journal thing so you never have to worry about forgetting what you're supposed to be doing (conducive to short play sessions, if you need them).

    The game does have a couple of execution flaws, but it is easily one of my favorite games in recent memory. It's a tough call, but I think I like it better than Zelda:TP.

    quibblebarf on
  • cloudeaglecloudeagle Registered User regular
    edited February 2007
    Yes, yes, yes! It's a great buy, especially if you're the type to really get sucked into the game's world. Wonderful characters, a fascinating art style, truly wonderful music (I've got it on CD, and I still play it now and again)... wonderful stuff.

    Don't expect the actual game design to equal or top Zelda though... the puzzles aren't quite as creative or varied. Still, it only just falls short, and remains much, much better than the average.

    Go buy. Isn't this out in Europe by now?

    cloudeagle on
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  • FoodFood Registered User regular
    edited February 2007
    This game is just under Twilight Princess in terms of gameplay... and it's longer.

    So yeah, get this game for sure. And tell all your friends to get it and make capcom regret dissolving Clover.

    Food on
  • PatboyXPatboyX Registered User regular
    edited February 2007
    its like a zelda game...but with different conventions.
    fun, simple combat, fun places to explore and a great interface.
    characters are great but the story is pretty much the same as a million others.
    i got this game a couple months back and i am still playing it. i assume one could beat the game in half the time i've taken or less but i just love everything about it, i rarely push the plot forward.

    PatboyX on
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  • QinguQingu Registered User regular
    edited February 2007
    Food wrote:
    This game is just under Twilight Princess in terms of gameplay... and it's longer.
    Longer?

    Both games took me 40 hours. And a lot of Okami's 40 hours was sitting through interminable conversations.

    Zelda has 9 dungeons. Okami has 5, plus a lame last dungeon. None of Okami's dungeons were as good as TP's. The overworlds are about the same size (Okami has more towns) and there are probably about the same amount of sidequests. But Zelda's main adventure has much more content than Okami's, and the overworld parts were a lot more exciting and gameplay-based.

    Qingu on
  • PatboyXPatboyX Registered User regular
    edited February 2007
    Yes, yes, and yes.

    Okami was my unwind-after-work game for quite awhile. The art and music are incredibly relaxing and the gameplay is fun without being frustrating. There is a quest journal thing so you never have to worry about forgetting what you're supposed to be doing (conducive to short play sessions, if you need them).

    The game does have a couple of execution flaws, but it is easily one of my favorite games in recent memory. It's a tough call, but I think I like it better than Zelda:TP.

    sorry to DP but the "unwind-after-work game" is perfect. i continue to use it to this day for that purpose. there is nothing more relaxing than sipping a coffee or beer while i feed animals in the game. it brings a calm over me to just think of it.

    PatboyX on
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  • ElendilElendil Registered User regular
    edited February 2007
    I think I might actually like Okami better.

    Elendil on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited February 2007
    actually, the only gripe i can come up with for Okami is the voices.


    and i think quibblebarf is an appropriate word to describe how it sounds.

    nothing against the forum user, i just saw the name and i knew thats what that sound was.

    Zephos on
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  • JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited February 2007
    Qingu wrote:
    Zephos wrote:
    I think we may be onto something interesting.

    I didn't really die at all in my Okami experience either, but i sure as hell didn't find the game easy.

    to me judging a games relative easyness by number of deaths is really a throwback to sidescrollers. I mean, that mario shit was hard, and when it got hard, you died.

    What i really find now though is that games can retain the challenge without just killing off the player.


    Edit: and on this note, how many times do you have to die before it becomes just frustrating (God of War Hades blades, i'm talking to you)
    I don't think you should die while exploring. That's lame and frustrated.

    Battles, though, should always bring you to the brink of death. That's the whole point of battles. They're supposed to be intense.

    It's even more annoying in a game like Okami because the battle system was relatively deep (it's a Capcom game after all) and there was a lot of room to experiment with different techniques and weapons. But you absolutely never needed to in the game because you could kill most enemies just by button mashing. It's also a shame because a lot of the enemies in Okami were extremely cool-looking and well designed. But you cut through them like paper, so you don't really get to appreciate fighting them.

    The bosses were good, mostly.

    That is exactly what I meant. I kind of have the same complaint with TP... Lots of cool moves, but everything in your path is a blubbering vagina, so you have to go out of your way to use them.

    It made the upgrades feel completely pointless, you know?

    Jebral on
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  • ElendilElendil Registered User regular
    edited February 2007
    Okami does have its tough parts.

    The Cave of Ordeals is nothing compared to the Kamui demon gate. NOTHING.

    Elendil on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited February 2007
    Yes! A thousand times Yes!

    It gets a little long in the tooth about 30 hours in, but that is literally the only complaint I have about the game.

    The game could've benefitted from being 10-15 hours shorter. Aside from that, though, it was wonderful. The only reason it's not my game of the year is because of GoW and TP, both of which were also stellar.

    It is pretty easy, but I didn't mind. The boss battles never felt like cakewalks, it always felt like I was earning my progress. The fact that I only died once is fine with me, because the battles felt challenging enough. It's just that I was always up to the challenge. I actually find this to be something of the nirvana of gameplay balance. If you can make people feel like they're working hard, but not actually kill them, you've done your job admirably.

    ElJeffe on
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  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited February 2007
    goddamn yes.

    buy it now.

    BaronVonSnakPak on
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  • DarkSymphonyDarkSymphony Registered User regular
    edited February 2007
    It's amazing. one of the ps2's finest. FFXII, Okami, Zone of the Enders 2: the second runner being the top 3 for the ps2 in my book. Okami is rivaled only by my love for final fantasy and that's it.

    DarkSymphony on
  • Kewop DecamKewop Decam Registered User regular
    edited February 2007
    Zephos wrote:
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    that doesn't mean its a bad game.

    if you die every 3 seconds does that make it a good game?

    do you have to die to make it a good game?


    Edit: well, i realize you aren't saying that its a bad game because you cant die. I'm just curious what makes you feel that just because you didn't die makes it an easy game?

    For me it made it a bad game I will never probably beat. There was ZERO consequences for your actions. also the enemy encounters were kindda disjointed and not fun for me.

    The game starts off great, but ugh... it's so easy that it's kind of boring.

    Kewop Decam on
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  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited February 2007
    Zephos wrote:
    Jebral wrote:
    It is easy, though. And I mean like, easier than Wind Waker easy. In fact, it very well may be completely impossible to die.

    Period.
    that doesn't mean its a bad game.

    if you die every 3 seconds does that make it a good game?

    do you have to die to make it a good game?


    Edit: well, i realize you aren't saying that its a bad game because you cant die. I'm just curious what makes you feel that just because you didn't die makes it an easy game?

    For me it made it a bad game I will never probably beat. There was ZERO consequences for your actions. also the enemy encounters were kindda disjointed and not fun for me.

    The game starts off great, but ugh... it's so easy that it's kind of boring.
    You're a god though. It would really bug me if fucking imps placed her life in mortal danger. For me, the challenge was primarily in dispatching enemies as quickly as possible. Which I got damn good at.

    Bionic Monkey on
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  • QinguQingu Registered User regular
    edited February 2007
    Jebral wrote:
    Qingu wrote:
    Zephos wrote:
    I think we may be onto something interesting.

    I didn't really die at all in my Okami experience either, but i sure as hell didn't find the game easy.

    to me judging a games relative easyness by number of deaths is really a throwback to sidescrollers. I mean, that mario shit was hard, and when it got hard, you died.

    What i really find now though is that games can retain the challenge without just killing off the player.


    Edit: and on this note, how many times do you have to die before it becomes just frustrating (God of War Hades blades, i'm talking to you)
    I don't think you should die while exploring. That's lame and frustrated.

    Battles, though, should always bring you to the brink of death. That's the whole point of battles. They're supposed to be intense.

    It's even more annoying in a game like Okami because the battle system was relatively deep (it's a Capcom game after all) and there was a lot of room to experiment with different techniques and weapons. But you absolutely never needed to in the game because you could kill most enemies just by button mashing. It's also a shame because a lot of the enemies in Okami were extremely cool-looking and well designed. But you cut through them like paper, so you don't really get to appreciate fighting them.

    The bosses were good, mostly.

    That is exactly what I meant. I kind of have the same complaint with TP... Lots of cool moves, but everything in your path is a blubbering vagina, so you have to go out of your way to use them.

    It made the upgrades feel completely pointless, you know?
    Eh, I had to pull out all the stops against the darknuts and the last boss. But I stopped getting heart containers when I realized how easy the game was.

    Which leads me to think that Okami would be more enjoyable if you never upgraded your stuff. Word to the wise (and potential buyers)—don't upgrade your life bar!

    Qingu on
  • randombattlerandombattle Registered User regular
    edited February 2007
    I think a big problem with Okami's difficulty is the magical shield you have half the time that prevents any damage what so ever.

    For the first like 3 hours I had no idea there was even a life bar in the game because I took no damage at all.

    randombattle on
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  • GraviijaGraviija Registered User regular
    edited February 2007
    Okami is very good Zelda-style game, though it's very easy, and the end of the game kinda sucks (last boss is just stupid, I don't care what anyone says). The unskippable cutscenes and slow moving conversations tend to bog down the otherwise fast pace of the game.

    Really though, it is one hell of an adventure, topped only by the games it is closely modeled after.

    Graviija on
  • YesNoMuYesNoMu Registered User regular
    edited February 2007
    Absolutely! I'll echo what other people have said in that it would have been better a few hours shorter. (the plotline became incomprehensible after Kamui, and having to fight one pitifully easy boss three times was irritating) Still, when your biggest complaint is that there's too much content, that ain't too bad. A lot of interesting ideas.

    Also contains some ball-breakingly hard/cheap sidequests. [spoiler:4c01c7824f]Blockhead Grande/Kamui Demon gate, I'm looking at you. Luckily, pieces of paper on the screen and vengeance slips would prove to be your undoing![/spoiler:4c01c7824f]

    YesNoMu on
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  • Animal SpiritsAnimal Spirits Registered User regular
    edited February 2007
    YesNoMu wrote:
    Absolutely! I'll echo what other people have said in that it would have been better a few hours shorter. (the plotline became incomprehensible after Kamui, and having to fight one pitifully easy boss three times was irritating) Still, when your biggest complaint is that there's too much content, that ain't too bad. A lot of interesting ideas.

    Also contains some ball-breakingly hard/cheap sidequests. [spoiler:5bdfe66913]Blockhead Grande/Kamui Demon gate, I'm looking at you. Luckily, pieces of paper on the screen and vengeance slips would prove to be your undoing![/spoiler:5bdfe66913]
    I teamed up with my wife for that one (still took 20 minutes).

    Animal Spirits on
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