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[Homefront] - 2 reasons to quit COD and counting
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Nope, battle points is all. In-game currency for each individual soldier and whatnot.
How are the controls on 360? How are the different weapons? How does the combat feel on 360?
Impressions on the 360.
For me the campaign is awkward, the storyline seems cool so far but It's difficult and could have been done a lot better.
Multiplayer: overall it's awesome, It's a great change from Battlefield or Call of Duty. Battle Points provide a neat concept and it really discourages people from camping in an effort to get Killstreak rewards. The Vehicles are neat the only one I haven't used is the Attack helicopter but the Drones are awesome and a lot of fun.
There aren't a whole lot of weapons. The weapons they have though handle well. Sniping takes a lot of time to get used to as you don't have to account for bullets dropping or needing to lead a target. The running speed feels slow when you first start playing but you quickly get used to it. Same with the Grenades and knife both animations are awkward at best so it's hard to tell how far that Grenade is going. But after about an hour you get used to all the differences and start to be fine with the handling.
Combats intense and fun, in the Skirmish mode it's a bit less intense but when a fire fight starts up it quickly gets really intense and fast paced. In the big Battle commander mode the game starts out as a big intense fight and the Battle commander really hones who you are going for. It encourages people to shoot down the spotter drones and try and flank where they think their target is for the extra BP's. Later on in the big matches vehicles and rockets start to get whipped out like crazy. The game I played earlier today my team had an apache and a scout helicopter in the air, a tank on the ground and god knows how many attack and recon drones. While the other team also had an apache up and two APC's.
Overall if you are looking for a change of pace in multiplayer I couldn't recommend it more. The games balanced really well, and it lowers new people in slowly rewarding battle points for death streaks to get you some cool toys. If you are perfectly content with Call of Duty or Battlefield then I would stick with it as some of the changes can be jarring. Mainly coming from battlefield indestructible cover is still taking getting used to but It's still a great new breathe of fresh air in what I play online.
There are no chest one-shots (at least with the semi) The semi-auto is fast firing and can two-shot, but the recoil is pretty crazy is you fire off more than a few shots. I haven't unlocked the Bolt action one, but based on the single player it has better zoom (and more sway), a lot more damage and fires really slowly. Overall, I'd say they're pretty balanced.
My main issue with Black Ops was that the maps were not suited at all to long-distance sniping, and what I'm hearing so far is the the MP is a bit like CoD/BF, but still its own thing. Looking forward to playing this soon.
Seriously, the recon drone is love.
Have to agree with Walrus The sniper doesn't weigh down the team like it does in Battlefield (No experience with Blops). The recon drone is one of the first things I'll throw in the air and it really helps people trying to take the objective.
The maps are really well designed there aren't many maps or game modes but the maps they have all have some really cool points you can get to. In one you can climb a ladder up to the top of a silo and see pretty much everything, theres one where you can climb up on a highway bridge on top of one of those signs that run across them indicating exits, and others you can get up on billboards. It's really well designed for no matter what type of class you want to play.
Also why is no one talking about how awesome they've handled perks? You start with 4 points, "weak" perks like faster reload, faster ADS cost 1, nice perks like "killstreaks cost less" cost 2 points, and strong perks like "spawn with enough grenades for every man, woman, and child in Korea" cost 3 points. You can then pick any 3 from that, I think? I haven't unlocked enough 1-perks to see if I could pick 4.
also, I don't feel as cheated by deaths as I do in CoD. In CoD I'm like, WTF HE DIDN'T EVEN HIT ME, or WTF HE TELEPORTED LIKE 30 FEET THROUGH A MILLION BULLETS TO STAB ME. In this I'm like, yep that's where I fucked up, damn I need to be more careful next time.
The controls feel a bit clunky, like they didn't get the look acceleration right. It seems to be an odd compromise between the slower weightier feel of battlefield and the LOOK-AT-THESE-AMPHETAMINES-I-FOUND feel of Call of Unreal Tournament: Arena.
Honestly, if you like tacticool shooters you're doing yourself a huge disservice to look at this and go OLOL cheap CoD knock-off, I'll pass. It deserves a rental to at least see if it's the right game for you. I can see why people might not like this which is why I'm not saying to run out and buy it right now, but I can't say I wouldn't be happy if there were more people playing it on the 360 RIGHT FRICKEN NOW. Also, lobby supports a party of 16 people, just saiyan.
Finally, Dedicated servers: a double edge sword. No host advantage is like I died and went to Valhalla, but when their servers crap out you can't play at all. . . Net effect is so far it's no less reliable than BLOPS' retarded listen server bullshit that drops and hangs up waiting for one player out of the 2.5 million currently fucking playing who will never fucking arrive because you designed your system like a wet paper bag of flaming dogshit
I was pretty pumped about how they handled perks until I saw one named "Ghost" that makes you invisible on UAV. And one named "Steady Aim" that improves hipfire accuracy. Granted, this was on a message board so they might've changed the names for release.
Still, I can't help but feel like there's a lot of things that are too close...
the thing is there's more than UAVs for spotting people and so ghost seems less powerful. I imagine "boomer" (danger close) is more balanced because the maps are bigger than 30 feet by 30 feet.
Some good testimonials for the game in this thread.
I'm twiddling my thumb right now if I should jump on it. I do have a $25 Amazon gift credit but I feel like Black Ops and BC2 has my shooter appetite filled right now.
Fucking EA setting the tone...
hmm. after reading this and penguins insight, im really considering this. i'll wait until the morning and hopefully a few more people put in some insight.
Just be aware if ever there was a polarizing game in terms of community opinion this is it. Love it or hatebit type deal especially in mp.
On a related note, I haven't run into any framerate issues that others have mentioned on a Phenom X4 and GTX460.
Also, Single-Player in a nutshell: Fun, interesting story, but fairly vanilla shooter. Buy this for the MP, not the SP.
For your own Steam Signature visit https://alabasterslim.com/steam-signatures/
Guild Wars 2: Kendrik.5984
Before you knee jerk to asking if its just the fact that I am horrible, My friends and I are all having the same experience and we have even tested it in private matches. I kid you not I have had a friend stand prefectly still, facing away from at approx 10 feet and emptied an entire clip at his still form and had zero bullets make contact. We have also had situation where a shot was missed by several feet that resulted in one shot kills. I dont know if its a flaw in the code of their auto aim or what but it is beyond frustrating. Even Black ops has nothing on detection this poor.
Wait so if I buy this second-hand i miss out on stuff? Because that's a pretty big deal-breaker...
While I think this kind of system is shitcock retarded, I think it's actually kind of nice of them that they allow you the 5 levels of gameplay to evaluate whether you want to pay the ransom or not. So like, instead of stabbing you with and pen and wiggling it around then rubbing salt in the wound, they simply stab you with a pen and wiggle it around.
edit: also I like the fact that this system (while I still hate the system in general) attacks things that are actually harming the industry (second hand sales rackets) and not simply things that might possibly have a damaging effect on the industry maybe (pirates).
Personally it just puts me off of playing the game altogether. At least in this one they do let you try out the multi, but when I rent games, usually it's to see if they're worth buying. If I can't access half of your game, or in this case 90%, I'm going to be less inclined to pick it up.
It's especially a stupid idea in a game that wants to compete with CoD and the like. You can't really cultivate a large online community when you shut so many people out.
Maybe I'm just looking at it negatively, but when I can't access part of the game there's a little voice in my head that makes me think maybe they're hiding something.
I haven't played a single game with online pass or what have you and wanted to buy the code or game to access that part of the game. It just makes me subconsciously think the devs are jerks. Hell, just knowing a game uses a similar system to lock out stuff puts me off immediately, even if I buy the game new on release day. It also lowers the value of the product. Why would I buy an online shooter with a policy that actively restricts its population?
I understand why they're doing it, I really do, but deep down it still irks me.
THQ has upped the ante and just stops you outright from advancing in Homefront multiplayer if you don't pay the "Online Access Fee" of 10 bucks. We're a few years away from a game that won't allow you to finish the single-player portion if you don't buy it new and input the "Single Player Code" but you know it's coming.
color me intrigued. This sounds like a more individual-oriented version of Empires, one of my favorite HL2 mods
I'm not normally such a cheap ass but knowing that they are willing to drop the price to $40 makes me more inclined to wait for a price drop.
http://www.homefront-game.com/blog-post/homefront-dedicated-server-capacity-doubles-%E2%80%93-more-way Link deals with the server's problems stating that the game is selling way faster than expected and that is why they are having the problems. Already have doubled the server capacity and are adding more. Really excited to see the actualy numbers behind sales when they come out.
Bloomberg today stated that it sold over 350,000 on opening day.
Doesn't this contradict stories from a couple days ago saying it wasn't getting out of the gate as well as expected, or did I just imagine those?
I think you imagined those, especially the post above saying 350,000 on day one.
I'm obviously biased since I work for THQ, but I think the multiplayer is a damned solid experience, and scratches the same itch that DICE Battlefield games do for me, while at the same time blending in some of the good stuff in CoD.
I have a few niggles (just like I did for every Battlefield title), but I also believe that good patching can solve those in short order.
Just my personal opinion, mind, for what that's worth.