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[Homefront] - 2 reasons to quit COD and counting

1235789

Posts

  • JintorJintor Registered User regular
    edited March 2011
    Yall wrote: »
    Was hoping this game was gonna have an added dimension of base or resource management like Freedom Force ( or whatever the name of that OXB 3rd person game was where you fought off Russian invaders). I recall reading a preview that implied something along those lines.

    Nope, battle points is all. In-game currency for each individual soldier and whatnot.

    Jintor on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2011
    Impressions? thoughts? Awful quiet in here.

    How are the controls on 360? How are the different weapons? How does the combat feel on 360?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Ziac45Ziac45 Registered User regular
    edited March 2011
    Hiryu02 wrote: »
    Impressions? thoughts? Awful quiet in here.

    How are the controls on 360? How are the different weapons? How does the combat feel on 360?

    Impressions on the 360.

    For me the campaign is awkward, the storyline seems cool so far but It's difficult and could have been done a lot better.

    Multiplayer: overall it's awesome, It's a great change from Battlefield or Call of Duty. Battle Points provide a neat concept and it really discourages people from camping in an effort to get Killstreak rewards. The Vehicles are neat the only one I haven't used is the Attack helicopter but the Drones are awesome and a lot of fun.

    There aren't a whole lot of weapons. The weapons they have though handle well. Sniping takes a lot of time to get used to as you don't have to account for bullets dropping or needing to lead a target. The running speed feels slow when you first start playing but you quickly get used to it. Same with the Grenades and knife both animations are awkward at best so it's hard to tell how far that Grenade is going. But after about an hour you get used to all the differences and start to be fine with the handling.

    Combats intense and fun, in the Skirmish mode it's a bit less intense but when a fire fight starts up it quickly gets really intense and fast paced. In the big Battle commander mode the game starts out as a big intense fight and the Battle commander really hones who you are going for. It encourages people to shoot down the spotter drones and try and flank where they think their target is for the extra BP's. Later on in the big matches vehicles and rockets start to get whipped out like crazy. The game I played earlier today my team had an apache and a scout helicopter in the air, a tank on the ground and god knows how many attack and recon drones. While the other team also had an apache up and two APC's.

    Overall if you are looking for a change of pace in multiplayer I couldn't recommend it more. The games balanced really well, and it lowers new people in slowly rewarding battle points for death streaks to get you some cool toys. If you are perfectly content with Call of Duty or Battlefield then I would stick with it as some of the changes can be jarring. Mainly coming from battlefield indestructible cover is still taking getting used to but It's still a great new breathe of fresh air in what I play online.

    Ziac45 on
  • EtherealWalrusEtherealWalrus Registered User regular
    edited March 2011
    Hiryu02 wrote: »
    How are the sniper rifles? Are there chest 1-hit kills? Is there a clearly better one between the bolt-action and semi-auto?

    There are no chest one-shots (at least with the semi) The semi-auto is fast firing and can two-shot, but the recoil is pretty crazy is you fire off more than a few shots. I haven't unlocked the Bolt action one, but based on the single player it has better zoom (and more sway), a lot more damage and fires really slowly. Overall, I'd say they're pretty balanced.

    EtherealWalrus on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2011
    Excellent excellent. I'm glad controls did not earn a complaint in your post, and I'm looking precisely for a change of pace. I play primarily as a sniper, and the BC mode is exciting even as something that is probably going to get me killed.

    My main issue with Black Ops was that the maps were not suited at all to long-distance sniping, and what I'm hearing so far is the the MP is a bit like CoD/BF, but still its own thing. Looking forward to playing this soon.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • EtherealWalrusEtherealWalrus Registered User regular
    edited March 2011
    I'll also add that unlike in BC2 or BLOPs, you can function perfectly well as a team player while sniping, especially if you make liberal use of the recon drone.
    Seriously, the recon drone is love.

    EtherealWalrus on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2011
    Even better. Sucks there are no confirmed chest 1-shot sniper kills but since movement isnt as bloody fast in this game hopefully it balances out. And yes, I spotted like a maniac when I was playing BC2. Hype levels rising.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Ziac45Ziac45 Registered User regular
    edited March 2011
    Hiryu02 wrote: »
    Excellent excellent. I'm glad controls did not earn a complaint in your post, and I'm looking precisely for a change of pace. I play primarily as a sniper, and the BC mode is exciting even as something that is probably going to get me killed.

    My main issue with Black Ops was that the maps were not suited at all to long-distance sniping, and what I'm hearing so far is the the MP is a bit like CoD/BF, but still its own thing. Looking forward to playing this soon.

    Have to agree with Walrus The sniper doesn't weigh down the team like it does in Battlefield (No experience with Blops). The recon drone is one of the first things I'll throw in the air and it really helps people trying to take the objective.

    The maps are really well designed there aren't many maps or game modes but the maps they have all have some really cool points you can get to. In one you can climb a ladder up to the top of a silo and see pretty much everything, theres one where you can climb up on a highway bridge on top of one of those signs that run across them indicating exits, and others you can get up on billboards. It's really well designed for no matter what type of class you want to play.

    Ziac45 on
  • MikeMcSomethingMikeMcSomething Registered User regular
    edited March 2011
    Take BC2 or COD, ramp up the lethality, remove any destructible environments (Aww yeah tanks getting stuck on trees) add counter-strike money (that you can spend in real time, whoa revolutionary!!!) and then add counter-strike graphics, and remove any of the advancements in friend/squadmate action that has come from the past decade of PC gaming, remove the "History List" from your server browser, and you have Homefront.

    MikeMcSomething on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2011
    I'm not quite sure how to take that. I'm very un-demanding of my shooters. I play solo most of the time, and I look for a particular feel rather than a feature list. I play shooters as a means to take a break from competitive fighting games, so my standards likely are not as high.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited March 2011
    the reason to buy Homefront I've decided is that shotguns are fucking shotguns. See a dude across the street? BLAM he's dead, see a dude like 50m down the street? BLAM CA-CHACK BLAM he's dead.

    Also why is no one talking about how awesome they've handled perks? You start with 4 points, "weak" perks like faster reload, faster ADS cost 1, nice perks like "killstreaks cost less" cost 2 points, and strong perks like "spawn with enough grenades for every man, woman, and child in Korea" cost 3 points. You can then pick any 3 from that, I think? I haven't unlocked enough 1-perks to see if I could pick 4.

    also, I don't feel as cheated by deaths as I do in CoD. In CoD I'm like, WTF HE DIDN'T EVEN HIT ME, or WTF HE TELEPORTED LIKE 30 FEET THROUGH A MILLION BULLETS TO STAB ME. In this I'm like, yep that's where I fucked up, damn I need to be more careful next time.

    The controls feel a bit clunky, like they didn't get the look acceleration right. It seems to be an odd compromise between the slower weightier feel of battlefield and the LOOK-AT-THESE-AMPHETAMINES-I-FOUND feel of Call of Unreal Tournament: Arena.

    Honestly, if you like tacticool shooters you're doing yourself a huge disservice to look at this and go OLOL cheap CoD knock-off, I'll pass. It deserves a rental to at least see if it's the right game for you. I can see why people might not like this which is why I'm not saying to run out and buy it right now, but I can't say I wouldn't be happy if there were more people playing it on the 360 RIGHT FRICKEN NOW. Also, lobby supports a party of 16 people, just saiyan.

    Finally, Dedicated servers: a double edge sword. No host advantage is like I died and went to Valhalla, but when their servers crap out you can't play at all. . . Net effect is so far it's no less reliable than BLOPS' retarded listen server bullshit that drops and hangs up waiting for one player out of the 2.5 million currently fucking playing who will never fucking arrive because you designed your system like a wet paper bag of flaming dogshit

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • JorilJoril BelgiumRegistered User regular
    edited March 2011
    Just for the record: how do you adjust the FoV in homefront? (or other variables like mouse acceleration/smoothing for that matter) Is there an editable .ini file?

    Joril on
    bonesnacksig.jpg
  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited March 2011
    the reason to buy Homefront I've decided is that shotguns are fucking shotguns. See a dude across the street? BLAM he's dead, see a dude like 50m down the street? BLAM CA-CHACK BLAM he's dead.

    Also why is no one talking about how awesome they've handled perks? You start with 4 points, "weak" perks like faster reload, faster ADS cost 1, nice perks like "killstreaks cost less" cost 2 points, and strong perks like "spawn with enough grenades for every man, woman, and child in Korea" cost 3 points. You can then pick any 3 from that, I think? I haven't unlocked enough 1-perks to see if I could pick 4.

    also, I don't feel as cheated by deaths as I do in CoD. In CoD I'm like, WTF HE DIDN'T EVEN HIT ME, or WTF HE TELEPORTED LIKE 30 FEET THROUGH A MILLION BULLETS TO STAB ME. In this I'm like, yep that's where I fucked up, damn I need to be more careful next time.

    The controls feel a bit clunky, like they didn't get the look acceleration right. It seems to be an odd compromise between the slower weightier feel of battlefield and the LOOK-AT-THESE-AMPHETAMINES-I-FOUND feel of Call of Unreal Tournament: Arena.

    Honestly, if you like tacticool shooters you're doing yourself a huge disservice to look at this and go OLOL cheap CoD knock-off, I'll pass. It deserves a rental to at least see if it's the right game for you. I can see why people might not like this which is why I'm not saying to run out and buy it right now, but I can't say I wouldn't be happy if there were more people playing it on the 360 RIGHT FRICKEN NOW. Also, lobby supports a party of 16 people, just saiyan.

    Finally, Dedicated servers: a double edge sword. No host advantage is like I died and went to Valhalla, but when their servers crap out you can't play at all. . . Net effect is so far it's no less reliable than BLOPS' retarded listen server bullshit that drops and hangs up waiting for one player out of the 2.5 million currently fucking playing who will never fucking arrive because you designed your system like a wet paper bag of flaming dogshit

    I was pretty pumped about how they handled perks until I saw one named "Ghost" that makes you invisible on UAV. And one named "Steady Aim" that improves hipfire accuracy. Granted, this was on a message board so they might've changed the names for release.

    Still, I can't help but feel like there's a lot of things that are too close...

    mr_mich on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited March 2011
    yep they both exist, ghost is ghost costs 1 point steady aim is less recoil while ADSing at 2 points, there's also danger close for 3 points and the other part of steady aim is a 3 point perk.

    the thing is there's more than UAVs for spotting people and so ghost seems less powerful. I imagine "boomer" (danger close) is more balanced because the maps are bigger than 30 feet by 30 feet.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • jonny439jonny439 Registered User regular
    edited March 2011
    Hmmn I wasn't going to get this but if there is a bunch of PAers playing I might pick it up.

    Some good testimonials for the game in this thread.

    jonny439 on
  • Pajama_ManPajama_Man Registered User regular
    edited March 2011
    For those of you whom are interested in the PC version, Amazon currently has the digital download version for $47.99 + $15.00 Amazon Credit. The game must be activated through Steam.

    I'm twiddling my thumb right now if I should jump on it. I do have a $25 Amazon gift credit but I feel like Black Ops and BC2 has my shooter appetite filled right now. :\

    Pajama_Man on
    camo_sig.png
  • AllforceAllforce Registered User regular
    edited March 2011
    This might be my fastest GameFly return ever. I received this today at 3 PM, played it off and on til 10 and beat the single player campaign, and now jump into multiplayer to find you can't progress past Rank 5 (and earn anything worth using) without buying the game new and using a "retail code".

    Fucking EA setting the tone...

    Allforce on
  • Lord YodLord Yod Registered User regular
    edited March 2011
    I'm getting a little tired of BC2. Didn't like BLOPS but played a lot of MW1 and 2. Should I get this...? Some good testimonials but I'm not sure I can go back to indestructible walls.

    Lord Yod on
    steam_sig.png
  • JMT_AOTPJMT_AOTP Registered User regular
    edited March 2011
    Ziac45 wrote: »
    Hiryu02 wrote: »
    Impressions? thoughts? Awful quiet in here.

    How are the controls on 360? How are the different weapons? How does the combat feel on 360?

    Impressions on the 360.

    For me the campaign is awkward, the storyline seems cool so far but It's difficult and could have been done a lot better.

    Multiplayer: overall it's awesome, It's a great change from Battlefield or Call of Duty. Battle Points provide a neat concept and it really discourages people from camping in an effort to get Killstreak rewards. The Vehicles are neat the only one I haven't used is the Attack helicopter but the Drones are awesome and a lot of fun.

    There aren't a whole lot of weapons. The weapons they have though handle well. Sniping takes a lot of time to get used to as you don't have to account for bullets dropping or needing to lead a target. The running speed feels slow when you first start playing but you quickly get used to it. Same with the Grenades and knife both animations are awkward at best so it's hard to tell how far that Grenade is going. But after about an hour you get used to all the differences and start to be fine with the handling.

    Combats intense and fun, in the Skirmish mode it's a bit less intense but when a fire fight starts up it quickly gets really intense and fast paced. In the big Battle commander mode the game starts out as a big intense fight and the Battle commander really hones who you are going for. It encourages people to shoot down the spotter drones and try and flank where they think their target is for the extra BP's. Later on in the big matches vehicles and rockets start to get whipped out like crazy. The game I played earlier today my team had an apache and a scout helicopter in the air, a tank on the ground and god knows how many attack and recon drones. While the other team also had an apache up and two APC's.

    Overall if you are looking for a change of pace in multiplayer I couldn't recommend it more. The games balanced really well, and it lowers new people in slowly rewarding battle points for death streaks to get you some cool toys. If you are perfectly content with Call of Duty or Battlefield then I would stick with it as some of the changes can be jarring. Mainly coming from battlefield indestructible cover is still taking getting used to but It's still a great new breathe of fresh air in what I play online.


    hmm. after reading this and penguins insight, im really considering this. i'll wait until the morning and hopefully a few more people put in some insight.

    JMT_AOTP on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited March 2011
  • BamelinBamelin Registered User regular
    edited March 2011
    JMT_AOTP wrote: »
    Ziac45 wrote: »
    Hiryu02 wrote: »
    Impressions? thoughts? Awful quiet in here.

    How are the controls on 360? How are the different weapons? How does the combat feel on 360?

    Impressions on the 360.

    For me the campaign is awkward, the storyline seems cool so far but It's difficult and could have been done a lot better.

    Multiplayer: overall it's awesome, It's a great change from Battlefield or Call of Duty. Battle Points provide a neat concept and it really discourages people from camping in an effort to get Killstreak rewards. The Vehicles are neat the only one I haven't used is the Attack helicopter but the Drones are awesome and a lot of fun.

    There aren't a whole lot of weapons. The weapons they have though handle well. Sniping takes a lot of time to get used to as you don't have to account for bullets dropping or needing to lead a target. The running speed

    feels slow when you first start playing but you quickly get used to it. Same with the Grenades and knife both animations are awkward at best so it's hard to tell how far that Grenade is going. But after about an hour you get used to all the differences and start to be fine with the handling.

    Combats intense and fun, in the Skirmish mode it's a bit less intense but when a fire fight starts up it quickly gets really intense and fast paced. In the big Battle commander mode the game starts out as a big intense fight and the Battle commander really hones who you are going for. It encourages people to shoot down the spotter drones and try and flank where they think their target is for the extra BP's. Later on in the big matches vehicles and rockets start to get whipped out like crazy. The game I played earlier today my team had an apache and a scout helicopter in the air, a tank on the ground and god knows how many attack and recon drones. While the other team also had an apache up and two APC's.

    Overall if you are looking for a change of pace in multiplayer I couldn't recommend it more. The games balanced really well, and it lowers new people in slowly rewarding battle points for death streaks to get you some cool

    toys. If you are perfectly content with Call of Duty or Battlefield then I would stick with it as some of the changes can be jarring. Mainly coming from battlefield indestructible cover is still taking getting used to but It's still a great new breathe of fresh air in what I play online.


    hmm. after reading this and penguins insight, im really considering this. i'll wait until the morning and hopefully a few more people put in some insight.

    Just be aware if ever there was a polarizing game in terms of community opinion this is it. Love it or hatebit type deal especially in mp.

    Bamelin on
  • KendrikKendrik Lewisville, TXRegistered User regular
    edited March 2011
    I've been really enjoying the MP so far. I hit Level 5 and started playing the Commander Mode and its really fun in Ground Control. It really does play like a hybrid between MW and BF:BC2, with a bit faster gameplay and more lethality then BC2, but larger maps and vehicles. And I can't stress enough how COOL the battlepoints concept is and how it interacts with your "Class" build. Basically, you pick a starting weapon, weapon add-on, primary and secondary grenade, and 2 "purchasables". In addition, you'll pick perks (like someone described above). You can also purchase any of the vehicles at respawn. This lets you really customize your build to your playstyle and not worry about getting a string of kills to play with fun toys. It seems to do a good job of balancing the camping sniper vs. the rushing assault. I can say that for now, it's definitely replaced CoD and BF:BC2 on my playlist.

    On a related note, I haven't run into any framerate issues that others have mentioned on a Phenom X4 and GTX460.


    Also, Single-Player in a nutshell: Fun, interesting story, but fairly vanilla shooter. Buy this for the MP, not the SP.

    Kendrik on
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  • HawkstoneHawkstone Registered User regular
    edited March 2011
    My short review for the 360 is that I love everything about this game in theory, but it is dragged painfully down to the point I am debating trading it in due to the beyond horrible hit detection.

    Before you knee jerk to asking if its just the fact that I am horrible, My friends and I are all having the same experience and we have even tested it in private matches. I kid you not I have had a friend stand prefectly still, facing away from at approx 10 feet and emptied an entire clip at his still form and had zero bullets make contact. We have also had situation where a shot was missed by several feet that resulted in one shot kills. I dont know if its a flaw in the code of their auto aim or what but it is beyond frustrating. Even Black ops has nothing on detection this poor.

    Hawkstone on
    Inside of a dog...it's too dark to read.
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited March 2011
    Wat. I've had the opposite experience.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • spafeyspafey Registered User regular
    edited March 2011
    Allforce wrote: »
    This might be my fastest GameFly return ever. I received this today at 3 PM, played it off and on til 10 and beat the single player campaign, and now jump into multiplayer to find you can't progress past Rank 5 (and earn anything worth using) without buying the game new and using a "retail code".

    Fucking EA setting the tone...

    Wait so if I buy this second-hand i miss out on stuff? Because that's a pretty big deal-breaker...

    spafey on
    I ate the entire cake. At one point, I remember becoming aware of the oppressive fullness building inside of me, but I kept eating out of a combination of spite and stubbornness. No one could tell me not to eat an entire cake - not my mom, not Santa, not God - no one. I would eat cake whenever I damn well pleased. It was my cake and everyone else could go fuck themselves.
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited March 2011
    yeah, to level up past level 5 in multiplayer you need to enter a code that comes in the game box. You can also purchase a code after the fact for a fee that is probably around $5 to $10.

    While I think this kind of system is shitcock retarded, I think it's actually kind of nice of them that they allow you the 5 levels of gameplay to evaluate whether you want to pay the ransom or not. So like, instead of stabbing you with and pen and wiggling it around then rubbing salt in the wound, they simply stab you with a pen and wiggle it around.

    edit: also I like the fact that this system (while I still hate the system in general) attacks things that are actually harming the industry (second hand sales rackets) and not simply things that might possibly have a damaging effect on the industry maybe (pirates).

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • NickleNickle Registered User regular
    edited March 2011
    yeah, to level up past level 5 in multiplayer you need to enter a code that comes in the game box. You can also purchase a code after the fact for a fee that is probably around $5 to $10.

    While I think this kind of system is shitcock retarded, I think it's actually kind of nice of them that they allow you the 5 levels of gameplay to evaluate whether you want to pay the ransom or not. So like, instead of stabbing you with and pen and wiggling it around then rubbing salt in the wound, they simply stab you with a pen and wiggle it around.

    edit: also I like the fact that this system (while I still hate the system in general) attacks things that are actually harming the industry (second hand sales rackets) and not simply things that might possibly have a damaging effect on the industry maybe (pirates).

    Personally it just puts me off of playing the game altogether. At least in this one they do let you try out the multi, but when I rent games, usually it's to see if they're worth buying. If I can't access half of your game, or in this case 90%, I'm going to be less inclined to pick it up.

    It's especially a stupid idea in a game that wants to compete with CoD and the like. You can't really cultivate a large online community when you shut so many people out.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited March 2011
    I think its supposed to be a taste test thing. Get it used then you get a bit of a taste and if you like then you will want more. Then you pay the extra or buy the full deal and then you can guzzle all the loads you can handle.

    HyperAquaBlast on
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  • NickleNickle Registered User regular
    edited March 2011
    I think its supposed to be a taste test thing. Get it used then you get a bit of a taste and if you like then you will want more. Then you pay the extra or buy the full deal and then you can guzzle all the loads you can handle.

    Maybe I'm just looking at it negatively, but when I can't access part of the game there's a little voice in my head that makes me think maybe they're hiding something.

    I haven't played a single game with online pass or what have you and wanted to buy the code or game to access that part of the game. It just makes me subconsciously think the devs are jerks. Hell, just knowing a game uses a similar system to lock out stuff puts me off immediately, even if I buy the game new on release day. It also lowers the value of the product. Why would I buy an online shooter with a policy that actively restricts its population?

    I understand why they're doing it, I really do, but deep down it still irks me.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • AllforceAllforce Registered User regular
    edited March 2011
    You'll run across it eventually, every EA-published game has it now. At least sometimes they give you a like a 3 to 7 day window to play and then you have to pony up 10 dollars to keep playing online. Dead Space was 3 days which I think was more than enough time to realize it blows, NHL 11 was 7 days and I was pissed I couldn't keep playing with my friends with the copy I got from GameFly.

    THQ has upped the ante and just stops you outright from advancing in Homefront multiplayer if you don't pay the "Online Access Fee" of 10 bucks. We're a few years away from a game that won't allow you to finish the single-player portion if you don't buy it new and input the "Single Player Code" but you know it's coming.

    Allforce on
  • MrDelishMrDelish Registered User regular
    edited March 2011
    Bamelin wrote: »
    I love this game.

    stuff

    color me intrigued. This sounds like a more individual-oriented version of Empires, one of my favorite HL2 mods

    MrDelish on
  • jonny439jonny439 Registered User regular
    edited March 2011
    So Dashui mentions the game has already dropped in price so I check online and see Amazon and Walmart both are selling the game for $41 so pop into walmart and see they are selling it for $50. Figure the price is online only but no they must have increased the price.

    I'm not normally such a cheap ass but knowing that they are willing to drop the price to $40 makes me more inclined to wait for a price drop.

    jonny439 on
  • AllforceAllforce Registered User regular
    edited March 2011
    It was a 1-day only thing for Walmart, Amazon price-matched it (as they often do as they're usually flooded with emails to their "Seen This For a Lower Price?" link)

    Allforce on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited March 2011
    Damn. 1 day only? I just came in to ask about that.

    anoffday on
    Steam: offday
  • jonny439jonny439 Registered User regular
    edited March 2011
    Yea figured it was a one off deal but still the fact that the $40 price point was the tipping point for me deciding to purchase the game is a sign I should wait for a price drop, especially since buying used isn't really an option since I don't care about the single player at all.

    jonny439 on
  • Ziac45Ziac45 Registered User regular
    edited March 2011
    turns out the game is selling way better then THQ and Kaos Expected

    http://www.homefront-game.com/blog-post/homefront-dedicated-server-capacity-doubles-%E2%80%93-more-way Link deals with the server's problems stating that the game is selling way faster than expected and that is why they are having the problems. Already have doubled the server capacity and are adding more. Really excited to see the actualy numbers behind sales when they come out.

    Ziac45 on
  • EvigilantEvigilant VARegistered User regular
    edited March 2011
    Ziac45 wrote: »
    turns out the game is selling way better then THQ and Kaos Expected

    http://www.homefront-game.com/blog-post/homefront-dedicated-server-capacity-doubles-%E2%80%93-more-way Link deals with the server's problems stating that the game is selling way faster than expected and that is why they are having the problems. Already have doubled the server capacity and are adding more. Really excited to see the actualy numbers behind sales when they come out.

    Bloomberg today stated that it sold over 350,000 on opening day.

    Evigilant on
    XBL\PSN\Steam\Origin: Evigilant
  • GaslightGaslight Registered User regular
    edited March 2011
    Ziac45 wrote: »
    turns out the game is selling way better then THQ and Kaos Expected

    Doesn't this contradict stories from a couple days ago saying it wasn't getting out of the gate as well as expected, or did I just imagine those?

    Gaslight on
  • Ziac45Ziac45 Registered User regular
    edited March 2011
    Gaslight wrote: »
    Ziac45 wrote: »
    turns out the game is selling way better then THQ and Kaos Expected

    Doesn't this contradict stories from a couple days ago saying it wasn't getting out of the gate as well as expected, or did I just imagine those?

    I think you imagined those, especially the post above saying 350,000 on day one.

    Ziac45 on
  • CroakCroak Registered User regular
    edited March 2011
    Review scores /= sales. Michael Bay movies are great examples of this. :)

    I'm obviously biased since I work for THQ, but I think the multiplayer is a damned solid experience, and scratches the same itch that DICE Battlefield games do for me, while at the same time blending in some of the good stuff in CoD.

    I have a few niggles (just like I did for every Battlefield title), but I also believe that good patching can solve those in short order.

    Just my personal opinion, mind, for what that's worth.

    Croak on
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