Oh man, just tried out Multiplayer tonight. Best. Fun. in a long time. My opinion it's what CoD should have been. Rather large maps, with a good sized playercount, and vehicles! It kinda heralded back to CoD :UO for me, which is a blessing. I miss lean, but I guess I'll live, since they're all going that way.
SoulGate on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
So multiplayer in this is pretty darn fun and I havnt run into any troubles yet but have a question. If I get a friend to also buy this on PC can we play in a party somehow or are we doomed to be on the same server but different teams (thanks to team scamble) constantly like in BLOPS?
usually if you duo you will get put with each other, but any more than that and all bets are off. So yes, Blops rules are in effect...actually maybe even worse.
Still now that I can actually hit the things I am shooting at this game has gotten a lot more fun.
I like how there's a blurb on the back of the case that says "Groundbreaking 32-player multiplayer" wat?
This game makes me sad. It makes me sad because of the potential it had to be an awesome game. Instead they focused on making the next flavor of the month "CoD killarlolol". It would have been so awesome if they focused on refining and polishing the campaign. Could've had a very interesting game on their hands. Instead they made a game where I feel like I'm waist deep in quicksand all the time, I hate all the characters, especially Generic McBadass-Annoyington and I have no idea what the story is. I'm trying to deliver fuel to San Francisco?
Oh what could've been... ah well.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
This guy is also the BC2 AT4 guy. He hits the five-star threat rating.
Christ, this game looks horribly unpolished...the animations, the lighting, explosions...sound...everything, really. It looks a bit like its just about 6 years behind everything else that's out.
Also, it looks a bit like its trying entirely too hard to be Call of Duty; which is a shame. Games need to be trying to get away from that horrible franchise, not striving to be it.
The graphics do look like Battlefield 2, whenever that launched years ago. B2 maps were pretty neat too, this is a lot of.......flat. With some buildings on the flat.
Not saying that can't be fun too, but it looks really dated.
The graphics do look like Battlefield 2, whenever that launched years ago. B2 maps were pretty neat too, this is a lot of.......flat. With some buildings on the flat.
Not saying that can't be fun too, but it looks really dated.
"Flat" is actually a word that popped into my head after posting my previous comment, I dunno...it doesn't look bad it just looks...behind, I guess.
So multiplayer in this is pretty darn fun and I havnt run into any troubles yet but have a question. If I get a friend to also buy this on PC can we play in a party somehow or are we doomed to be on the same server but different teams (thanks to team scamble) constantly like in BLOPS?
usually if you duo you will get put with each other, but any more than that and all bets are off. So yes, Blops rules are in effect...actually maybe even worse.
Still now that I can actually hit the things I am shooting at this game has gotten a lot more fun.
I don't know how it handles on PC but on the 360, it works like MNC. It will put you on different teams to get you in the game rather than wait for one with the appropriate number of spots on the same team, then after that you'll always be on the same team.
Basically, when you search for a match, it'll split you to get you into a game faster, then make sure you're on the same team for the next match when it goes to the lobby.
I'm playing on the PC, typically with one of my two gaming friends.
Teams get juggled every map, no regard to Clan or Friends.
I'm glad they get juggled so you don't get stacking like BC2. But I wish there was a priority for clan members and especially steam friends. Even when we are put on the same team, we're often in different squads (not that squads seem to mean anything).
You can switch teams only if your team currently has more players.
I just neat the campaign and I have to say it was really well done. Far far too short but the level's were always varied and fun. I really wish this game had just been in development a few months longer.
I just neat the campaign and I have to say it was really well done. Far far too short but the level's were always varied and fun. I really wish this game had just been in development a few months longer.
I agree on the levels. They were the best part of this game, everything else is just horrid. Any FPS that you can beat in two days on 1.5 hours a session is not worth your money. Development for another year or so so that they could add some meat to the campaign, make the controls not suck and put some characters that are likeable in there would have been great.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
0
joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
edited March 2011
So a week rental will get me as much fun as possible out of this game?
Less than a week probably. Also, renting the game, if you're interested in Multiplayer you can't rank up past level 5 unless you purchase an online pass.
If you're solely interested in the campaign, a weekend is more than enough.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Might as well be. The designated nerd in the group comes up with an idea that he explains very clearly the first time, but apparently his retarded partners thought it was too Star Trek for them to grasp, so he had to dumb it down on the spot. This was after 5 hours of him getting shit on for similar lines in the game.
With the exception of the last mission singelplayer was kinda meh but I really like multiplayer. I think it feels like a solid mix between Battlefield and CoD and the battlecommander mode is sweet.
I don't understand why everyone is being so hard on this game.
Is it a game that will be marked as a classic, no, by no means is this true. However, it is a good break from CoD and Battlefield. The campaign (minus the annoying characters and the lets start something cool, oh wait, that was the last mission ending) is good and has some place great to go if there is a sequel. The multiplayer, though no where near clean and missing some of the things that by todays games are standard (like bullet penetration and destructible environments), it is fun, new, and a great foundation for the next try.
Plus, with it not being clean, they are recognizing the problems and dealing with them. Should a game have these problems that they are having? No, but I will give them the next patch and if things aren't better then I will be out.
Whether the patch fixes things or not, I am curious and a bit excited to see what the next game is like. (Assuming there is one)
Might as well be. The designated nerd in the group comes up with an idea that he explains very clearly the first time, but apparently his retarded partners thought it was too Star Trek for them to grasp, so he had to dumb it down on the spot. This was after 5 hours of him getting shit on for similar lines in the game.
Fuck you, smart people!
Hey, professor, smart people are what let those godless communists invade in the first place!
I don't understand why everyone is being so hard on this game.
I can sum it up easily: it's trying to be Call of Duty, and failing miserably as a result.
Had the game focused more on getting its atmosphere down instead of trying to replicate the golden goose of FPS's, it could have been a better success.
Metro 2033 is a great example of what Homefront should have been. That one deserves more love. This does not.
XboxAhoy just did a video on this. You guys (except Professor) still playing it?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I don't understand why everyone is being so hard on this game.
I can sum it up easily: it's trying to be Call of Duty, and failing miserably as a result.
Had the game focused more on getting its atmosphere down instead of trying to replicate the golden goose of FPS's, it could have been a better success.
Metro 2033 is a great example of what Homefront should have been. That one deserves more love. This does not.
Isn't Metro 2033 summed up as Half Life in Russia?
I don't understand why everyone is being so hard on this game.
I can sum it up easily: it's trying to be Call of Duty, and failing miserably as a result.
Had the game focused more on getting its atmosphere down instead of trying to replicate the golden goose of FPS's, it could have been a better success.
Metro 2033 is a great example of what Homefront should have been. That one deserves more love. This does not.
Isn't Metro 2033 summed up as Half Life in Russia?
I suppose, but there aren't as many Half Life knockoffs as there are Call of Duty ones.
If Homefront was about you being alone most of the time, trying to wander around a Korean-occupied city trying to stay alive instead of killing two million enemies, it would have been a far better product.
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited March 2011
so. I'm wondering if those people who are trashing Homefront have played multiplayer and continue to say it's a cheap rip-off of Call of Duty?
this game is infinitely better balanced than call of duty, which is the series that is the least well balanced game in the history of competitive shooters. Also, why do people continue to pretend that the single player in this era of FPS games is at all the focus of competitive multiplayer FPS while ignoring the fact that the recent Call of Duty games' single players are just as terrible as Homefront's. . .
so. I'm wondering if those people who are trashing Homefront have played multiplayer and continue to say it's a cheap rip-off of Call of Duty?
this game is infinitely better balanced than call of duty, which is the series that is the least well balanced game in the history of competitive shooters. Also, why do people continue to pretend that the single player in this era of FPS games is at all the focus of competitive multiplayer FPS while ignoring the fact that the recent Call of Duty games' single players are just as terrible as Homefront's. . .
You can't just point to the multiplayer as an excuse for having a bad singleplayer. It doesn't work like that. Kate might be an attractive porn star, but if she has a hoof for a foot... you can't just point to her other attractive features as a means of covering up that hoof foot.
If they didn't want to make a singleplayer campaign, they shouldn't have. They should've made it just multiplayer and stuck it on Xbox Live Arcade for 15 bucks. That's what you do. But if you claim to have a singleplayer campaign, and market the hell out of it by proclaiming John Milius's name to the heavens, then you're gonna get judged on it. People will think that that singleplayer campaign is the focus of the game. And four hours is a pitiful excuse for a singleplayer campaign. You shouldn't charge people 60 bucks for that.
And can't someone dislike the campaigns of both CoD and Homefront? I don't like CoD's campaigns. But this isn't the CoD thread. This is the Homefront thread.
Isn't Metro 2033 summed up as Half Life in Russia?
Perhaps by ignorant morons. I don't know any such ignorant morons personally. Who told you that about Metro 2033? That's terrible. I'd advise you to cut off all contact with them.
Personally, I love Homefront because it takes me back to classic Call of Duty. Call of Duty: United Offensive, specifically. The maps are spacious, there's vehicles that are useful when piloted by a practiced user (not me), and each weapon has a benefit. I"m glad that there's no bullet penetration, actually. I want cover to actually be cover. Besides, wasn't it by CoDBlOps most cover was extra thick, to stop bullet penetration?
Playing Homefront felt like a direct rip off of Half Life 2 more than anything. You've got the decayed city with the oppressed citizens, the masked army of guards controlling the populace. Then you've got the small band of renegades hiding beneath the surface plotting the downfall and causing problems. You've even got fucking DOG for god sakes in the "self aware robot pal" who conveniently saves the day after you'd forgotten all about him.
All it needed was a fucking boat mission and some sort of physics-based weapon.
Allforce on
0
HawkstoneDon't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered Userregular
edited March 2011
I will say this for Homefront on the 360....
Play the multi for about 3 weeks and then go back to Call of Duty. You will go from a 90 pound weakling to an 800 pound Gorrilla! Due to not having to overcome all the piss poor aim mechanics and utter lack of sensible auto aim.
So I finally got this game. MP is pretty fun I must admit, but the game performs very poorly on my system, it can't maintain 60fps or even 50fps most of the time. Very disappointing because games like BC2 and Crysis 2 run quite well on this pc.
Metro 2033 and Half-Life aren't alike at all. They have totally different settings, stories, themes, weapons, gameplay, and points.
They both have things that I guess could be considered scary, at some points, so yeah, exactly like Half-Life in Russia.
By the way, I totally heard that Halo was just Half-Life in space!
Everyone knows Half-Life is just Doom with shinier visuals and scientists.
Seriously....science experiment opens a portal to another dimension, horrible violent creatures pour out of it, one man's gotta fight his way through all that? Any of this ringing a bell?
I think people used Half Life as an example when people asked if Metro was like STALKER. As in "Not really, it's closer to a half life or something."
I always felt that Metro 2033 was akin to the byproduct of a Stalker / Half Life baby; it may look like mother (Stalker) but it takes after the father (Half Life).
Heads up to all Homefront PC players. A new patch was just released and it did wonders for the game's performance.
What's even better: sniper rifles are no longer 1HK and Flak Jack was buffed, so the game is much more assault oriented now. All of the sudden this game is a much better experience. Like going from B- to B+.
Yeah i bought this over the weekend for $30 thinking "why not bub?" The single player is kinda lame at the moment and I get stuck on everything. Also all the guns sound like nail guns. I will try multi today.
Yeah i bought this over the weekend for $30 thinking "why not bub?" The single player is kinda lame at the moment and I get stuck on everything. Also all the guns sound like nail guns. I will try multi today.
Oh boy, I'll have to go over the SP in a blogpost or something. At many points did I laugh out loud with a "This is so bad!". I simply get killed if I overextend to much? I have to wait for all you NPC's to enter the door before I can go? I have blocked your NPC path and now your running in place while looking at me all serious? Enemies are popping in out of thin air half a meter of the ground? They should have designed around some of these issues.
So it's a good thing I played MP first because my impression of the game would have been really bad. To be fair though, the SP gets a little better near the end. But all in all it's insulting, vulgar, stupid, opaque and restrictive. Some lines of dialogue were funny, did I just hear "Ramirez open the gate" out of the mouth of a Marine commander? This cake may have fallen on the dung heap, but it's still good for a few tasty nibbles.
I actually like the sounds of the guns. Plus the metal slapping sound they make on contact is oddly satisfying.
MP is good though. Less sniper campers thanks to the patch made it even better.
Played last night with the new patch and agree with your assessment, B- to now B+.
Snipers are still lethal, but you get a chance to find cover now. Also vests are cheaper and slightly more efficient, so can further add to survivability in a map full of snipers.
I put my video settings where I'd had them before and was now pegged at 60, instead of the random drops I was getting before. I think I'll bump them up some next session.
Anyhow, I don't have access to the patch notes here from work, but maybe someone can repost them in this thread?
Posts
This guy is also the BC2 AT4 guy. He hits the five-star threat rating.
usually if you duo you will get put with each other, but any more than that and all bets are off. So yes, Blops rules are in effect...actually maybe even worse.
Still now that I can actually hit the things I am shooting at this game has gotten a lot more fun.
This game makes me sad. It makes me sad because of the potential it had to be an awesome game. Instead they focused on making the next flavor of the month "CoD killarlolol". It would have been so awesome if they focused on refining and polishing the campaign. Could've had a very interesting game on their hands. Instead they made a game where I feel like I'm waist deep in quicksand all the time, I hate all the characters, especially Generic McBadass-Annoyington and I have no idea what the story is. I'm trying to deliver fuel to San Francisco?
Oh what could've been... ah well.
Christ, this game looks horribly unpolished...the animations, the lighting, explosions...sound...everything, really. It looks a bit like its just about 6 years behind everything else that's out.
Also, it looks a bit like its trying entirely too hard to be Call of Duty; which is a shame. Games need to be trying to get away from that horrible franchise, not striving to be it.
Not saying that can't be fun too, but it looks really dated.
"Flat" is actually a word that popped into my head after posting my previous comment, I dunno...it doesn't look bad it just looks...behind, I guess.
I don't know how it handles on PC but on the 360, it works like MNC. It will put you on different teams to get you in the game rather than wait for one with the appropriate number of spots on the same team, then after that you'll always be on the same team.
Basically, when you search for a match, it'll split you to get you into a game faster, then make sure you're on the same team for the next match when it goes to the lobby.
Teams get juggled every map, no regard to Clan or Friends.
I'm glad they get juggled so you don't get stacking like BC2. But I wish there was a priority for clan members and especially steam friends. Even when we are put on the same team, we're often in different squads (not that squads seem to mean anything).
You can switch teams only if your team currently has more players.
I agree on the levels. They were the best part of this game, everything else is just horrid. Any FPS that you can beat in two days on 1.5 hours a session is not worth your money. Development for another year or so so that they could add some meat to the campaign, make the controls not suck and put some characters that are likeable in there would have been great.
If you're solely interested in the campaign, a weekend is more than enough.
"In English?"
".....I can push the buttons to make the thingy do explodey stuff."
So happy to be finished with this turd. Review will be out this week.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Please tell me this is not actual in-game dialog quoted verbatim.
Fuck you, smart people!
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Is it a game that will be marked as a classic, no, by no means is this true. However, it is a good break from CoD and Battlefield. The campaign (minus the annoying characters and the lets start something cool, oh wait, that was the last mission ending) is good and has some place great to go if there is a sequel. The multiplayer, though no where near clean and missing some of the things that by todays games are standard (like bullet penetration and destructible environments), it is fun, new, and a great foundation for the next try.
Plus, with it not being clean, they are recognizing the problems and dealing with them. Should a game have these problems that they are having? No, but I will give them the next patch and if things aren't better then I will be out.
Whether the patch fixes things or not, I am curious and a bit excited to see what the next game is like. (Assuming there is one)
Hey, professor, smart people are what let those godless communists invade in the first place!
I can sum it up easily: it's trying to be Call of Duty, and failing miserably as a result.
Had the game focused more on getting its atmosphere down instead of trying to replicate the golden goose of FPS's, it could have been a better success.
Metro 2033 is a great example of what Homefront should have been. That one deserves more love. This does not.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Isn't Metro 2033 summed up as Half Life in Russia?
I suppose, but there aren't as many Half Life knockoffs as there are Call of Duty ones.
If Homefront was about you being alone most of the time, trying to wander around a Korean-occupied city trying to stay alive instead of killing two million enemies, it would have been a far better product.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
They both have things that I guess could be considered scary, at some points, so yeah, exactly like Half-Life in Russia.
By the way, I totally heard that Halo was just Half-Life in space!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
this game is infinitely better balanced than call of duty, which is the series that is the least well balanced game in the history of competitive shooters. Also, why do people continue to pretend that the single player in this era of FPS games is at all the focus of competitive multiplayer FPS while ignoring the fact that the recent Call of Duty games' single players are just as terrible as Homefront's. . .
You can't just point to the multiplayer as an excuse for having a bad singleplayer. It doesn't work like that. Kate might be an attractive porn star, but if she has a hoof for a foot... you can't just point to her other attractive features as a means of covering up that hoof foot.
If they didn't want to make a singleplayer campaign, they shouldn't have. They should've made it just multiplayer and stuck it on Xbox Live Arcade for 15 bucks. That's what you do. But if you claim to have a singleplayer campaign, and market the hell out of it by proclaiming John Milius's name to the heavens, then you're gonna get judged on it. People will think that that singleplayer campaign is the focus of the game. And four hours is a pitiful excuse for a singleplayer campaign. You shouldn't charge people 60 bucks for that.
And can't someone dislike the campaigns of both CoD and Homefront? I don't like CoD's campaigns. But this isn't the CoD thread. This is the Homefront thread.
*leaves to play more Crysis 2*
Perhaps by ignorant morons. I don't know any such ignorant morons personally. Who told you that about Metro 2033? That's terrible. I'd advise you to cut off all contact with them.
Only thing I miss is lean.
Seriously? You couldn't hire a guy that spoke Korean?
All it needed was a fucking boat mission and some sort of physics-based weapon.
Play the multi for about 3 weeks and then go back to Call of Duty. You will go from a 90 pound weakling to an 800 pound Gorrilla! Due to not having to overcome all the piss poor aim mechanics and utter lack of sensible auto aim.
Its like COD boot camp.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Everyone knows Half-Life is just Doom with shinier visuals and scientists.
Seriously....science experiment opens a portal to another dimension, horrible violent creatures pour out of it, one man's gotta fight his way through all that? Any of this ringing a bell?
I always felt that Metro 2033 was akin to the byproduct of a Stalker / Half Life baby; it may look like mother (Stalker) but it takes after the father (Half Life).
What's even better: sniper rifles are no longer 1HK and Flak Jack was buffed, so the game is much more assault oriented now. All of the sudden this game is a much better experience. Like going from B- to B+.
Oh boy, I'll have to go over the SP in a blogpost or something. At many points did I laugh out loud with a "This is so bad!". I simply get killed if I overextend to much? I have to wait for all you NPC's to enter the door before I can go? I have blocked your NPC path and now your running in place while looking at me all serious? Enemies are popping in out of thin air half a meter of the ground? They should have designed around some of these issues.
So it's a good thing I played MP first because my impression of the game would have been really bad. To be fair though, the SP gets a little better near the end. But all in all it's insulting, vulgar, stupid, opaque and restrictive. Some lines of dialogue were funny, did I just hear "Ramirez open the gate" out of the mouth of a Marine commander? This cake may have fallen on the dung heap, but it's still good for a few tasty nibbles.
I actually like the sounds of the guns. Plus the metal slapping sound they make on contact is oddly satisfying.
MP is good though. Less sniper campers thanks to the patch made it even better.
Snipers are still lethal, but you get a chance to find cover now. Also vests are cheaper and slightly more efficient, so can further add to survivability in a map full of snipers.
I put my video settings where I'd had them before and was now pegged at 60, instead of the random drops I was getting before. I think I'll bump them up some next session.
Anyhow, I don't have access to the patch notes here from work, but maybe someone can repost them in this thread?