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Let's Make Electronic Music!

PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
edited June 2011 in Debate and/or Discourse
Electronic music and the making thereof!

So what exactly is electronic music? Well, it's kind of ambiguous. Some might say that electronic music dates back to the first experiments with voltage back in the turn of the 20th century, whereas others would say that it really only goes back to Switched on Bach, Tangerine Dream, and Kraftwerk. I tend to think that electronic music began with the Allied forces discovery of abandoned Nazi tape in WWII and Pierre Schaeffer's experiments with it, but really in this thread we are probably not going to be talking much about Stockhausen and Xenakis, so let's say that this thread is really just about beets and bloops that you want to make.

So lets say that the electronic music that we are going to be talking about here is the kind that sprung from the loins of Giorgio Moroder, Kraftwerk, 808 State, Aphex Twin, etc. House, Techno, Acid, Dubstep, all those goodies.

But, more imporantly, all those goodies THAT YOU WANT TO MAKE!

So how do you make electronic music? This is the thread where all you electronic producers out there can discuss your music, how you make it, what inspires you, what you would like to accomplish, how you would like to accomplish, what you have learned, and what you would like to learn. And for those of you out there who haven't got a clue but would like to learn, this is the thread for you to ask questions, and hopefully receive answers.

Personally, I work under the moniker of Apres Garde. I'm primarily a synthesist, and I've even got a remix on Itunes! {Dangerous Muse -- I Want It All (Apres Garde Remix)} I'm trying to get to a point where I can produce my own music from start to scratch and get paid to produce other people's music. My home studio setup is a Macbook Pro running Logic with a bunch of plugins, a MOTU 828 D/A interface, KRK Rokit 5 monitors, a Dave Smith Mono-Evolver Keyboard (my baby), an M-Audio Oxygen 8 25 key midi controller, a Yamaha TX81Z tone generator, and a yamaha spx-1000 (on loan) for DSP.

I just spent a few hours clocking everything in my environment correctly, and now everything sounds beeeeaaaaautiful

(this track is just an electribe drum machine I borrowed and my synth getting a midi arpeggio from Logic and sending to the SPX-1000)

http://soundcloud.com/apres-garde/march-13-2011

So post who you are and a bit about your music, or start asking questions, or even just posting some music clips / youtube videos to get the discussion started!

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Podly on
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Posts

  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2011
    I have a Korg DS10, but I would absolutely love a tutorial on how to actually make music with it.

    I can make ridiculous noises with it though. Which is pretty cool I suppose.

    joshofalltrades on
  • WashWash Sweet Christmas Registered User regular
    edited March 2011
    Neat thread, Pods. Any tips for someone wanting to get into this but who doesn't want to drop a lot of cash on it to start with?

    Wash on
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  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    here's some demo tutorials, but I'll write up a little explanation in a bit

    http://www.korgds10synthesizer.com/htm/tutorials.htm

    Podly on
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  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    Neat thread, Pods. Any tips for someone wanting to get into this but who doesn't want to drop a lot of cash on it to start with?

    well the cheapest way to get into electronic music is a digital audio workstation, or a DAW. Do you have a mac? Then you already have a DAW -- garageband! However, garageband is pretty limited. While I've never used it, I've heard rave reviews about Reaper, which only costs a few hundred dollars. (think of it as, at the VERY least, a video game you will play for the next few years. Sounds like a good bang for buck ratio, right?) So a DAW is generally a combination of three things -- a sequencer, a playback imager, and a mixer. A sequencer is a MIDI sequencer (a digital music language that sends messages to parameters that range from 0-128) that sends notes to something. MIDI itself does not make notes. However, your DAW probably comes with a few plugin synths and there are a number of great free softsynths out there (I use crystal a lot.) So you send the notes from the sequencer to the synth, and it will play them back. And then the mixer mixes all your channels together and outputs them in mono or stereo (or 5.1 if you fancy huh?)

    Besides that, if you want to take it to the next level, you will probably want a midi controller so that you don't have to manually click in the notes. I use the oldish school M-Audio Oxygen 8, but midi controllers range from the korg nano-key to full scale alesis 88 key controllers. You'll also want an interface. This will mainly allow you to do two important things: (1) hook up nice monitors so you can hear what you music ACTUALLY sounds like, and (2) an interface acts as a Audio-to-Digital and Digital-to-Audio converter so that you can record your guitar -- which emits a continuous, analog signal -- to a digital signal -- which is scaled down to a numerical approximation of that continuous signal, which, depending on the quality of your converters, can sound like shit or can sound really really close to your guitar. Then you might want to get a synth, or maybe a drum machine or sample player. And then it gets crazy fun and just plain crazy. (My producer buddies keep telling me what I should get next is acoustic room treatments and I'm like MAN THAT IS THE MOST BORING LAME THING TO SPEND MONEY ON EVERRR)

    And I would also advise that you check out electronic music production sites. There are so many good ones out there that I really can't keep up with them. Also, constantly try to listen to new electronic music. Electronic musicians are generally good at pushing the boundaries, so new interesting sounds / production methods are always popping up. I would suggest checking out

    http://www.synthtopia.com/
    http://createdigitalmusic.com/
    http://trashaudio.com/
    http://www.kvraudio.com/forum/viewforum.php?f=74
    http://www.gearslutz.com/board/newbie-audio-engineering-production-question-zone-trial-beta-forum/
    http://www.soundonsound.com/forum/postlist.php?Cat=&Board=NEWBIES

    Podly on
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  • ShurakaiShurakai Registered User regular
    edited March 2011
    I'm glad this thread exists! I was waiting on putting some of my stuff on youtube, I suppose you guys gave me an excuse. Anyway here are two very, very different tracks. I tend to produce pretty much any kind of electronic music you can think of, from D&B to semi-classical, pretty much anything in between. I like to dabble.

    http://www.youtube.com/watch?v=oDA2A-lDdLI

    http://www.youtube.com/watch?v=xT905UDgQZU

    If you are curious I use software synths only. Sometimes I hook up my Yamaha keyboard, but for the most part I either compose in Anvil Studios (a midi program) and bring them over to FL, or fool around in FL until I get something I like.

    I've been making music on a sporatic basis since I was 15 , fooling around in Anvil. (23 now)

    What inspires me? Mostly other music. I do lots of other things with my creative energy too.. so I usually have to jump on any inspiration I come across.
    I tend to start many tracks, and then wait a long time for them to be finished. It takes a great deal of effort for me to finish a song off properly. Of perhaps 100 ideas, probably only 5 or so get to be finished tracks by the end of 6 months.

    I would like to put together an album eventually, though I'm not concerned about money. The first album, because of the way I write music, will probably not fit together well, but as you can sort of see, I am entitling each track after a TM. The name of the album will be Technical Machine. :p

    I'm currently trying to finish up Zap Cannon while working on others, such as Razor Leaf, and others I've yet to name.

    Shurakai on
  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    Shurakai, I love that first song! It's really techy. Big fan.

    Also, one of the people that run the trash_audio blog I posted record music under the nome de guerre of surachai, so for a second I thought you were him!

    Podly on
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  • ShurakaiShurakai Registered User regular
    edited March 2011
    Thanks Podly!

    I go by Anattenuan when it comes to music, so yes, I'm not that person! I haven't really put my music out there for the most part. I am waiting until I have a large body of decent quality work to show off before I try and make any sort of splash.

    Edit: of your work, Podly, I really like this one: http://soundcloud.com/apres-garde/maria-nette-1

    I tend to prefer "things I haven't heard before". Unconventionality for the win!.

    Also, it *sounds* like the Slayer plugin in the beginning. Am I correct?

    Shurakai on
  • GimGim a tall glass of water Registered User regular
    edited March 2011
    Hey Pods. Neat thread, I shall be checking back regularly.

    My setup is, well, non-existent. I've dicked around in Reaper (that crystal synth has come in handy quite a few times, thank you sir), but that's about it. Eventually I'll need to get a keyboard and some proper monitors. I've got an AD/DA setup that's currently sitting on a shelf, screaming to be incorporated into a setup. There's also a laundry list of analog equipment I want to get my hands on, but that's neither here nor there.

    Here's my question for you. I don't know if this counts for this thread, but I suspect it might. What's your knowledge on ambient music? I've always wanted to dip my toe into that water, but I've never been sure how. I'd love to do something where I combine sounds I've recorded outside of a studio space with sounds from synths (be they real or virtual). Have you any experience with this? Is this even relevant to this thread?

    Gim on
  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    @shurakai: that maria nette song is 100@ done on my dave smith mono-evolver keyboard

    tis why I love it so much. lots of resonant filter sweeping and feedback re-routing going on

    @gim: well the main thing about ambient music is whether it is rhythmic or not. Eno and Aphex Twin kinda rock the whole rhythmic ambient thing. But if you just want to do pure ambience, without a synth, I suggest getting something that can analyze your audio granularly. Google around for granular synthesis. Soundhack have some free plugins that give you an idea. Basically, you are stretching out a micro snippet of audio, which could never be heard in real time without DSP (digital signal processing.)

    Podly on
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  • GimGim a tall glass of water Registered User regular
    edited March 2011
    Thank you kindly, sir.

    Gim on
  • WashWash Sweet Christmas Registered User regular
    edited March 2011
    Oh wow, thanks Pods. :D

    Wash on
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  • VegemyteVegemyte Registered User regular
    edited March 2011
    I use a DS-10 and Audiotool primarily, unless my brother lets me use his MS-10 (soooo much fun!). Good for Emeralds/Cluster type stuff.

    Vegemyte on
  • VortigernVortigern Registered User regular
    edited March 2011
    This really could be a crazy interesting thread. I mainly engineer and I do some local live sound for a couple of small acts. In the process of beginning a 2nd cd for a friend, but she's a bit flighty so we'll see where that goes, but I keep noodling with electronica.

    My rig right now is a decent pc with PT8, 003 Factory, Reason/Record, a Big Ben, FS Project for small portable applications, a Lexicon MX400, a Liquid Mix (on loan, but I may buy it), plus an old Edirol controller keyboard and a Korg X3.

    That's a cool drum/synth track Podly. It's got a nice groove to it. I like the sense of motion I got from it. =)

    Vortigern on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2011
    Podly wrote: »
    here's some demo tutorials, but I'll write up a little explanation in a bit

    http://www.korgds10synthesizer.com/htm/tutorials.htm

    :^: Thanks, man.

    joshofalltrades on
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    edited March 2011
    <3 this thread.

    That is all.

    Feral on
    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • Niceguy MyeyeNiceguy Myeye Registered User regular
    edited March 2011
    So, I've listened to electronic music my whole life in one form or another, but I've never really caught the bug to make it. I think a large part of me just doesn't understand music theory and the other part of me is mostly tone deaf. I've always found that kind of discouraging in a way. I can listen to a track and easily determine if I like it or not, but if you asked me why I liked it, I'd just go all walleyed and say something inane like 'It has phat beats.'

    Anyways, I've messed around with making music and also DJing in many points in the past, however, I've always felt that I never really 'got' it.

    The most I've messed around with recently was the KORG-DS game for the Nintendo DS. Yes, I understand that's no true synth. However, spending $20 to mess around with it to see if I was interested felt like a sounder judgment than laying down a ton of money in capital costs only to find out I wasn't interested.

    While messing around on that was pretty fun, everything I make, just didn't seem good enough. Say, if I was trying to make a dark song, I'd finish and go 'hmm not dark enough.' At that point, I'd just have no idea of where to go to fix what was wrong with it. I kind of felt that I was flailing around in the dark and if I made anything cool at all, it wouldn't be from any sort of plan or actual skill, but more of the 'thousand monkeys on a thousand typewriter' style success.

    Do you guys ever feel like that when you're making stuff, or do you just go ahead and plow through it?

    Do you think part of those feelings had to do with the limited tools I was using?

    Is throw shit at the wall and see what sticks a valid method of music development?

    Niceguy Myeye on
  • ShurakaiShurakai Registered User regular
    edited March 2011
    I don't have any formal training.

    All my music making is instinctual, which is usually why it takes so long.. but hey, I dont mind so much.

    Like I mentioned, I started making music by "fooling around". After a year or so of fooling around I was making decent MIDI songs for people's pet project video games.

    I try to encourage others around me to try the same thing, but they all think I have an exceptional brain or something. I think that's crap, anyone can make music, you just have to keep making mistakes until you dont make as many anymore.

    The biggest obstacle I had was learning a different set of tools. I used Anvil for many, many years. Finally, I figured out that no one will really want to listen to MIDI music, so I had to switch to the more conventional "realistic" sounding synths. Learning FL basically stopped me dead in my tracks, but I'm slowly but surely getting used to it.

    Honestly, there is no "valid" form of music making. You can do it however you choose to do it, as long as in the end, you are having fun and eventually producing something you can be proud of.

    Edit: The sentence about "Not dark enough"... well, this is an interesting facet of electronic music. Not only does a producer of electronic music have to worry about the actual content of the song.. the notes, the actual composition.. but we also have to worry about engineering the instruments to sound how we like.

    Think of a classical composer. They know that they are able to work with violins, trumpets, oboes etc etc.

    Think of a modern composer. The instruments available to us are infinite. It can be frustrating at times, being given so much choice.

    This is why I generally go about it in two separate stages. In one stage, separate from a song, I fool around and create cool sounds and progressions. In the second stage, I take some of these sounds and progressions and make a song out of them.. use them as inspiration, sort of.

    Its important to separate the two... else you will become frustrated by the fact that you need an instrument and you have *no idea what you need*. Unless of course you have mastery over the synths and can get a particular sound by twisting a few nobs *intentionally*. I havent mastered that skill yet.

    Shurakai on
  • VortigernVortigern Registered User regular
    edited March 2011
    There aren't really any wrong answers with making music. The golden rule is "if it sounds good, it is good!".

    Knowing a bit about music theory, composition, and arrangement can cut down on the dead-end experiments in terms of creating new music. Learning how synths work is generally worth the time too, but you can just twiddle knobs (virtual or otherwise) until you like what you hear. You just might wind up twiddling a really long time before you get that cool sound.

    Propellerheads have a bunch of good Reason/Record tutorials on YouTube for their stuff specifically, but the principals hold true. They also have a bunch of text articles on their website as well.

    Vortigern on
    [SIGPIC][/SIGPIC]
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2011
    I used to do found sound stuff. Warped it and added and took away. Ambient project under the moniker Solid Moon. Ran into financial difficulties and pawned all my gear and then the rest was stolen.


    :(


    My last band to put out any material was a psych band, but we had one jam that we considered an "electronica" song.

    http://www.youtube.com/watch?v=sSdGPKwoqDs

    Sheep on
  • projectmayhemprojectmayhem Registered User regular
    edited March 2011
    I know this is really really short and it just well, ends, but its all I've done recently and its the only thing online.

    http://listen.grooveshark.com/s/Beat+1/3B0OBY?src=5

    projectmayhem on
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2011
    Oh, I used to play Electroplankton across the PA at live events as well.

    That's the best game from Nintendo in a while. :D

    Sheep on
  • mrt144mrt144 King of the Numbernames Registered User regular
    edited March 2011
    There is one software synth that I can not recommend enough; Reaktor. Build your own synths, sequencers, effects, etc etc.

    mrt144 on
  • SnorkSnork word Jamaica Plain, MARegistered User regular
    edited March 2011
    YESSSS i'm pumped this thread exists. I just started trying out the electronic thing last fall after much water-testing, hooray! I mostly sample shit from stuff my band has done or freesound.org and then work it into MIDI stuff exported from Sibelius in Ableton Live, but I just finally set up my mics and mixing board so I can be a little more ambitious as of late. Here's a few of the more recent tracks I've done-


    Okay, so I guess soundcloud goes down as soon as I type up this post. More on this later.


    EDIT: Yeah soundcloud is fucked, so here is my solomusic facebook page!
    The tracks I was going to post were Snowed In, Right Speech and Sundowning since they're most indicative of what I'm doing lately. I've finished two totally new songs that have some (wordless) vocals in them, but I'm waiting until I'm done with like six of them before uploading for CLIMACTIC EFFECT.

    However I might go back on that since this thread will probably be gone by then and I enjoy attention

    DOUBLE EDIT: Well I guess Soundcloud's back now. http://soundcloud.com/thirdsecond that's my shit. I ended up putting the two more recent songs up there WORLD PREMIERE

    Snork on
  • VistiVisti Registered User regular
    edited March 2011
    Not sure if this counts. I haven't been making purely electronic music in a while, but I just got Reason, so that's going to change sometime soon, I think.

    Visti on
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  • VortigernVortigern Registered User regular
    edited March 2011
    Hey mrt.....why aren't you into Reaktor? I like the quality I hear in the preview sounds from NI (and no doubt some of those are Patch 0 Syndrome things), so I'm curious about what you dislike so much? I've never used it, but I've looked it over. Are you only able to use the patches provided? No ability to tweak or create new ones?

    Also, Visti...just to reiterate, PropHeads have a great YouTube channel with vid tutorials on the how and why of things. If you're not using it now....give it a look!

    Vortigern on
    [SIGPIC][/SIGPIC]
  • mrt144mrt144 King of the Numbernames Registered User regular
    edited March 2011
    Vortigern wrote: »
    Hey mrt.....why aren't you into Reaktor? I like the quality I hear in the preview sounds from NI (and no doubt some of those are Patch 0 Syndrome things), so I'm curious about what you dislike so much? I've never used it, but I've looked it over. Are you only able to use the patches provided? No ability to tweak or create new ones?

    Also, Visti...just to reiterate, PropHeads have a great YouTube channel with vid tutorials on the how and why of things. If you're not using it now....give it a look!

    You misread; I can not recommend it enough means I think very highly of it.

    mrt144 on
  • VortigernVortigern Registered User regular
    edited March 2011
    I did. My bad. I read it twice and still missed the "enough". More coffee or sleep must be needed. =)

    Vortigern on
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  • EggyToastEggyToast Jersey CityRegistered User regular
    edited March 2011
    I'll throw this up here first so it doesn't get lost: GrooveZoo seems like a really cool collaborative/file storage tool for musicians. You can even tap into some "works for hire" stuff through the site, if you're particularly skilled, which is pretty cool, although I think the collaboration element is much more useful. Potentially much more useful than simple FTP/Dropbox/file transfer sites.

    I have a long history dabbling in electronic music production. In '96 I was playing with trackers, which are pattern sequencers, and made some dreary tracks. Fun, but trackers aren't known for their fidelity or mixing capabilities (esp. in the 90s). Tried to play with some hardware and software, having quite a bit of fun with a Nord Modular (the Micro for a few years, then went up to the full). In general, I found two things:

    Messing with settings, drivers, and other "non-music" setup is lame as hell, and pushed me towards Apple after OS X introduced Core Audio

    It's easy to make sound, but it's much less frustrating if you do know a little bit about music theory AND mixing/production.

    I was mostly experimenting with different sounds; I didn't want to be like Autechre or Aphex Twin, and in many ways was more interested in figuring out the best working method for me. I found that I didn't like note sequencers because I didn't really know music theory -- I liked pattern sequencers. And most large "DAW" software like Logic, Cubase, and other programs that worked with MIDI is that they were based on note sequencing. These are set up in a way that primarily is for recording an input and then allowing you to change it. It's much different from a pattern-based sequencer like an old drum machine or an MPC, where you care more about the rhythmic structure than the note structure.

    If you play synths, obviously note sequencers are better. If you don't, and generally don't want to click around on a piano roll, pattern sequencers will make more sense.

    Anyway, I ended up going through a fair number of hardware synths, typically getting one, seeing what the deal was, deciding I didn't really like it and selling it on eBay to buy another one. Often I made a slight profit, so it worked out pretty well, but as time marched on a lot of the older gear ended up being consolidated into my computer. Now I do everything via my iMac, for this reason:

    I realized my stumbling block was not computer software or music hardware. My problem was that I had no knowledge of music theory and had no "investment" in the sounds I was making. I'd just dial up a patch, modify it (Nord Modulars are great for getting you away from a preset mentality), see how it sounds, et voila, 8 bars of something cool. And they never went anywhere because it was just another synth line and beats, and I had no idea for structure because I liked fiddling with the sounds, not committing and making a full song.

    So I realized that the best way for me to get over that step was to actually learn to play an instrument. I had been gradually falling in love with double bass (upright bass) and after looking into the practical aspects of learning an instrument, I picked one up and got a teacher.

    Ultimately? I'd love to make music that's like Prefuse 73, or Bonobo, or Flying Lotus, or The Books. Uses real instruments, perhaps sampled or altered, but since I'd be making the music myself I wouldn't have to rely solely on what's already available. The catch with that method is that learning to play an instrument well takes a fair amount of time!

    EggyToast on
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  • SnowblindvictimSnowblindvictim Flying casual Registered User regular
    edited March 2011
    Oh God I'm so happy this thread was made.
    I recently acquired Reason and was wondering if anyone else used it here?
    I don't know much about it and was wondering if anyone could point me in the direction of some
    good beginners FAQs or tutorials

    I'm taking an Electronic Music class where we use a program called Digital Performer and most
    of the stuff I've been making there has largely been electronic as opposed to the scores we're supposed
    to be writing.

    Snowblindvictim on
  • VortigernVortigern Registered User regular
    edited March 2011
    3rd time: PropellerHeads (they make Reason/Record) has a YouTube channel crammed with vids on almost everything. They also have a bunch of written articles up at their site too. Check em out....so worth the time.

    YouTube Channel

    Articles

    Taking the time to learn about all the things you can do with Reason/Record will take a LONG time. It will also teach a stupendous amount about synths and sequencing.

    Eggy made a great point about learning about music. Theory is a weak point for me, which is to say I get the basics, but now I want more because I see how even grasping basic time and keys speeds things up and gives me a better starting point almost all the time.

    I've been working on 3 Complete Idiot's books because they're quick and dirty for getting into theory, composition, and arrangement. They'll eventually lead me to other, more detailed books on all three subjects I expect.

    Vortigern on
    [SIGPIC][/SIGPIC]
  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    It's important to keep on mind why composers had those instruments in mind: they all have unique timbres that create a wide variety of texture. Orchestration is the act of assigning music to timbres. I've seen too many mixes ruined by musicians using just supersaws or just square waves. You need to balance everything with unique waveforms in various parts of the frequency spectrum.

    Podly on
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  • EggyToastEggyToast Jersey CityRegistered User regular
    edited March 2011
    Yep, Podly's point is exactly what I was thinking when I said that having some knowledge of the mixing process really helps. When you hear a guitar, like a nice, classical guitar, you hear high notes and low notes, across the entire spectrum. One instrument that can do a lot. Now, if you throw in other instruments, the guitar doesn't need to take up so much space. In fact, if you have the guitarist putting a lot of focus on their bass notes, and a bassist doing some cool stuff, you end up with the two instruments competing in the same space.

    "But Eggy, we're talking about electronic music, not this rock music stuff."

    The same holds true -- you're going to have a melody, a bass, perhaps a part that harmonizes with the melody. You're going to have rhythm. All that needs to fit together.

    OK, enough talking about music -- here's a good example, from '97.

    http://www.youtube.com/watch?v=bsBBE23FfJY

    If you listen to the sounds in the track, there really aren't that many -- it's all about how they're arranged. Similarly, there's a single "lead" melody tone, a swelling bass/pad sound, and as the song develops a few almost "background" sounds come in -- but they don't take the lead. Of course, it's Autechre, so they're thing is about tracks developing and changing. But the song develops primarily by rhythm -- the actual melody is sparse. This track is all about the pattern programming -- most of the sounds are the same tone and pitch throughout the track, and because of that they make sure they're occupying different sonic space as well -- higher, lower, etc. It's not all the same clicky noise throughout.

    In other words, listen to music that's similar to what you want to emulate, and really listen to what's in there. Break down the parts (even use a piece of paper to write down the different parts that you hear) and use it as a guide for building something similar. Getting started writing electronic music is easy, but following through on tracks, especially if you don't just want to release generic stuff, can be a challenge.

    EggyToast on
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  • VortigernVortigern Registered User regular
    edited March 2011
    Ok, now you've opened up a HUGE can of worms. Mixing is crazy important (Bobby Owsinski has written some great books), and there's often more than one way to get the result your looking for. Reading intervews with engineers and producers who make the stuff you love to listen to is a great way to get some insight into the sheer volume of techniques people use to get to the finish line.

    Those of you who are into industrial sounding stuff (though not only that...) are all using the parallel compression method on your bass drums at least right? Right?

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  • EggyToastEggyToast Jersey CityRegistered User regular
    edited March 2011
    Another good resource for anyone dealing with, well, any music at all, is to get a subscription to TapeOp. It's free, and while they tend more towards bands, the insight into recording, mixing, and more, and reading about different approaches to the actual act of creating music? Very useful.

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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited March 2011
    Has anybody made some decent chiptune-sounding patches with the DS10?

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  • KaseiusKaseius Registered User regular
    edited March 2011
    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • TarranonTarranon Registered User regular
    edited March 2011
    oh hey i just noticed this thread!

    i started banging my head into electronic music a couple of months ago

    stats.png

    this is my most current sound, and although i've fooled around with a lot of stuff like that since then but i feel like i'm stagnating in that style

    so I guess my question is, what do you bros do when you're trying to reach out of your novice comfort zone? how do you set challenges for yourselves? i feel like i keep hitting brick walls

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  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    mrt144 wrote: »
    There is one software synth that I can not recommend enough; Reaktor. Build your own synths, sequencers, effects, etc etc.

    Reaktor is GREAT, especially if you are a coder and can really get into the nitty gritty of it.

    The only downside is that if I am working with a modular synth like that, I just need that physical interface to truly work with it. Thus, I was never really able to sink my teeth into reaktor.

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  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    Vortigern wrote: »
    Ok, now you've opened up a HUGE can of worms. Mixing is crazy important (Bobby Owsinski has written some great books), and there's often more than one way to get the result your looking for. Reading intervews with engineers and producers who make the stuff you love to listen to is a great way to get some insight into the sheer volume of techniques people use to get to the finish line.

    Those of you who are into industrial sounding stuff (though not only that...) are all using the parallel compression method on your bass drums at least right? Right?

    Mixing has been the hardest thing for me to learn, by far. For some reason, programming synths has always clicked more with me than mixing. And there's just so much to learn with mixing. Reading Sound on Sound regularly has definitely helped me.

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  • PodlyPodly you unzipped me! it's all coming back! i don't like it!Registered User regular
    edited March 2011
    @Kaseius: that's some really nice chiptunage right there

    @tarr: for me, it almost always comes from fooling around with synthesizers or production methods. When I really started getting into the MEK, I realized how much feedback loops there were in the architecture that allowed it to get a really howling, noisey sound. Since I had been listening to a lot of How to Destroy Angels, that pushed me to make music that was a little bit more aggressive than I usually make.

    Likewise, reclocking my environment allowed me to get a really synced sound, so I could make that really spacey arpeggiation that I posted in the OP. Combined with me listening to Cut Copy's Zonoscope on repeat, it might have me making really spacey groovey stuff.

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