Nintendo 3DS Thread: Out EVERYWHERE now! Friend Code extravaganza top of page one.

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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    I want the Dead Space iPhone game on the 3DS. It could be an enhanced edition.

    The_Spaniard on
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  • Lord_MordjaLord_Mordja Registered User regular
    edited March 2011
    Saw the 3DS at EB today, a Nintendo guy was showing it off and I got to try out three games plus the AR thing. The bad news is I'm still not sure if I should preorder as I'm poor and the trade in deal didn't work like I thought it did (each game has to be worth at least $8; all six that I brought in came up to $18, so in other words the deal only really works if you're trading in brand new home console games or something) and I'm a poor fuck.

    The good news is that it's awesome.

    The store was pretty empty and I continued a guy's Lego SW game, started on 2D, popped on 3D and my lips began to curl upwards unheeded into what you people call a smile. The perception of depth really makes a difference.

    Then I tried Rayman; it's a cheap port and looks like a Dreamcast game. The 3D effect was also a lot less impressive. Next.

    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    Honestly, all the games looked a hell of a lot smoother in reality, even the cheap Rayman port wasn't a jagged mess like I thought it would be from the screens. Doesn't mean you should buy it though.

    I messed around with the 3D slider quite a bit while the sweet spot varied between games (SS4 wins again), it was pretty easy to find. I was also surprised at how easy it was to regain when I looked away or flicked it on and off. It was a little hard on my eyes, but that was probably because I kept messing with the system and switching games. That said, I did have real problems getting it tow work with the AR demo and ended up playing through it on 2D mostly. Which is a shame, but on the other hand it's still a cool piece of software.

    tl;dr 3DS is neat, Capcom rules.

    Lord_Mordja on
  • PeewiPeewi Registered User regular
    edited March 2011
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Peewi on
  • V FactionV Faction Registered User regular
    edited March 2011
    Peewi wrote: »
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Those vitally important backgrounds, right?

    I hope this doesn't become the standard impression for 3DS games. "You know, the game looks great, but I'd be more impressed if it looked perfect." Or at least not for the launch titles.

    V Faction on
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  • PeewiPeewi Registered User regular
    edited March 2011
    V Faction wrote: »
    Peewi wrote: »
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Those vitally important backgrounds, right?

    I hope this doesn't become the standard impression for 3DS games. "You know, the game looks great, but I'd be more impressed if it looked perfect." Or at least not for the launch titles.

    I wouldn't have brought it up if he didn't claim that it "looked nearly as good as the console games", but I don't agree that going from backgrounds with a decent amount of stuff going on, to completely static backgrounds is nearly as good looking.

    Of course graphics isn't the reason to buy Street Fighter, but from what I've seen of DoA Dimensions, I'd say that looks better graphically.

    Peewi on
  • WillethWilleth Registered User regular
    edited March 2011
    Peewi wrote: »
    V Faction wrote: »
    Peewi wrote: »
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Those vitally important backgrounds, right?

    I hope this doesn't become the standard impression for 3DS games. "You know, the game looks great, but I'd be more impressed if it looked perfect." Or at least not for the launch titles.

    I wouldn't have brought it up if he didn't claim that it "looked nearly as good as the console games", but I don't agree that going from backgrounds with a decent amount of stuff going on, to completely static backgrounds is nearly as good looking.

    Of course graphics isn't the reason to buy Street Fighter, but from what I've seen of DoA Dimensions, I'd say that looks better graphically.

    I've played them both (however briefly), and yeah, DoA looks better. I don't think either of them look amazing, though - it's standard new console syndrome where everything looks like a slightly better version of what's gone before, before people figure out how to actually develop for it.

    Essentially, 3DS stuff now looks like what GameCube games did at the end of its life.

    Willeth on
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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    Peewi wrote: »
    V Faction wrote: »
    Peewi wrote: »
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Those vitally important backgrounds, right?

    I hope this doesn't become the standard impression for 3DS games. "You know, the game looks great, but I'd be more impressed if it looked perfect." Or at least not for the launch titles.

    I wouldn't have brought it up if he didn't claim that it "looked nearly as good as the console games", but I don't agree that going from backgrounds with a decent amount of stuff going on, to completely static backgrounds is nearly as good looking.

    Of course graphics isn't the reason to buy Street Fighter, but from what I've seen of DoA Dimensions, I'd say that looks better graphically.

    Hyperbolic fanboy? When did you say that, or did you merely think that? And why? I thought I was being fairly reasonable with my assertion of the 3DS's graphical prowess.

    Well they might not seem all that important, but a lot of sites and reviews have pointed out that it is pretty jarring when you are actually playing the game to see people frozen mid animation like statues in the background. In the grand scheme of things it's not that big a deal, but it is still somewhat noticeable and slightly kills the immersion.

    DoA does in fact look fantastic, it was one of the best looking 3DS games at E3 for me, along with MGS and Anything Capcom was putting out.
    Willeth wrote: »

    Essentially, 3DS stuff now looks like what GameCube games did at the end of its life.
    As I said from my first impressions back at E3, it is flat out stat wise more powerful than a Wii which is a little more powerful than a GC, so I ascertained that the graphics potential is pretty much around the original Xbox (which is depressingly enough more powerful than a Wii) with next gen shaders thrown on top.

    The_Spaniard on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited March 2011
    The original xbox isn't more powerful than the Wii.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • WillethWilleth Registered User regular
    edited March 2011
    Willeth wrote: »
    Essentially, 3DS stuff now looks like what GameCube games did at the end of its life.
    As I said from my first impressions back at E3, it is flat out stat wise more powerful than a Wii which is a little more powerful than a GC, so I ascertained that the graphics potential is pretty much around the original Xbox (which is depressingly enough more powerful than a Wii) with next gen shaders thrown on top.

    Potential, sure. But it's not apparent now.

    Willeth on
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  • RakaiRakai Registered User regular
    edited March 2011
    I think what you're going to see is more developers not push the limits of the 3DS since handheld budgets are typically well below console ones and as handhelds get more powerful, fewer and fewer developers will want to spend the budget to push the limits. This is what will really hurt the PSP2 I think.

    Rakai on
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  • BiopticBioptic Registered User regular
    edited March 2011
    Peewi wrote: »
    V Faction wrote: »
    Peewi wrote: »
    Holy shit, Street Figter! I was blown away, something I was not expecting. Seriously, the videos and screenshots do not do it justice; the game looks great, smooth edges, clean textures and the 3D looks great, especially in the kinda gimmicky OTS mode. It honestly looked nearly as good as the console games (sorry I ever thought you were being a hyperbolic fanboy The_Spaniard) and the FPS drop in 3D wasn't all that noticeable to me.

    While I haven't seen SSF4 3D in person, I'd be a lot more impressed with how it looks if the backgrounds weren't completely static.

    Those vitally important backgrounds, right?

    I hope this doesn't become the standard impression for 3DS games. "You know, the game looks great, but I'd be more impressed if it looked perfect." Or at least not for the launch titles.

    I wouldn't have brought it up if he didn't claim that it "looked nearly as good as the console games", but I don't agree that going from backgrounds with a decent amount of stuff going on, to completely static backgrounds is nearly as good looking.

    Of course graphics isn't the reason to buy Street Fighter, but from what I've seen of DoA Dimensions, I'd say that looks better graphically.

    I was really impressed by DoA Dimensions as well. Which of course also has static backgrounds, but compensates by 1) letting you smash people through them and 2) whips the cameras around them during every cutscene or when your character adjusts their footing. Considering the resolution, I was really impressed how much detail they'd crammed into the character models, and they seem to have included the small mountain of unlockable costumes and the like you get with every game in the series. Will be interesting to see if 'Chronicle Mode' is as substantial as they're making it out to be.

    They also have one of the stranger uses of Spotpass - have the game in your system, and it will download a new stupid costume every day for the first month after release. So not only the first DLC for the 3DS, but totally free!

    Bioptic on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    The original xbox isn't more powerful than the Wii.
    The challenge they have is that third parties arent going to make much money on this platform because Nintendo is going to make all that money, and their ability to compete with something like a Halo or produce an experience like Madden on their system is going to be tough. They dont have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.
    Based on those Ubisoft comments, it seems that the Xbox GPU has DX8 shaders that are beyond the features of the Wii GPU.
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics
    The processing power of the Wii is only slightly less the the Xbox by just a couple of Mhz however its using the same GPU and RAM from the Gamecube, so its also got less power there too
    The main advantage of the wii is memory bandwidth, its huge compared to the original xbox I think. If I remember rightly the xbox unified memory is something like 6.4GB/sec but that is shared between gpu, cpu and any other processors and was high latency. I think there is a sound and i/o processor as well. The gamecube was 10.4gb/sec for its video memory and 2.6gb/sec for its main memory but the main memory had a very low latency. The wii upgrades everything by 50% over gamecube so video memory is upto 15.6gb/sec and main bandwidth is upto 3.9gb/sec all with very low latency and a few other features that increase bandwidth beyond that. The point is the wii is easily superior in memory bandwidth overall.

    I know the wii loses the 16meg of slow memory the gamecube has which was used to buffer data coming from the optical drive. The gamecube only had a small disc with a single layer so 16meg of slow memory was sufficient to massively reduce load times. They had to replace this with the wii as it has a much larger disc with 2 layers so it was upgraded to 64meg of ddr memory. This isn't normal memory used by the main program but buffering/cache type memory to make access times from the optical drive much faster and also buffer sound data.

    So the wii has 24meg of main memory, 3meg of video and a fully buffered optical drive.

    The xbox has 64meg of main memory of which I think it can dedicate upto 12meg to video and has two streams storage data, one stream is from its optical drive with a small amount of buffering, the other stream is from its hard drive where each game can cache about 750meg of data from the hard drive.

    The xbox has true 5.1 sound, a much more powerful gpu but probably a slightly inferior cpu to wii (marginal) and inferior memory bandwidth.

    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    The conduit which is probably one of the most impressive wii games at times has quite a simplistic engine compared to Halo for example. Much smaller play area, reduced textures and a complete lack of ambition compared to to the xbox game. Halo was a early xbox game where as the conduit is a much later wii game. Shenmue on the dreamcast is a more impressive engine than the wii's conduit for textures but the dreamcast is limited by only have 16meg of main memory and a slower cdrom drive which means frequent loading pauses. However the dreamcast has 8meg of dedicated video memory compared to only 3meg on the wii. The dreamcast can't match the conduits excellent lighting effects though.
    The gamecube had a faster main bus speed than xbox for the main cpu. Gamecube was 162mhz, wii is 243mhz and the celeron processor of the xbox is only 133mhz. That is the main bottleneck on the xbox I suppose but really its the gpu that makes use of the maximum bandwidth so the 133mhz bus limitation of the main processor isn't so important. The actual processor in the xbox is 733mhz compared to about 485mhz in the gamecube. the wii is about 729mhz and definitely a bit more powerful than the xbox especially when you take in the faster bus speed. The wii is crippled by limited main memory and video memory though and extra bandwidth and a small bit of extra cpu processing power doesn't help.

    I could go on, but that's pretty much all I ever heard.

    The_Spaniard on
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  • PeewiPeewi Registered User regular
    edited March 2011
    Bioptic wrote: »
    They also have one of the stranger uses of Spotpass - have the game in your system, and it will download a new stupid costume every day for the first month after release. So not only the first DLC for the 3DS, but totally free!

    I'd honestly be surprised if all of those costumes aren't already on the cart and the only thing being downloaded is it being unlocked in your save game.

    Do we know whether DoA is going to have online multiplayer? If it does, they pretty much have to include the costumes (regardless of whether a particular player has access to them) or disallow them from being used online.

    Peewi on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited March 2011
    Your own final quote is basically what I had put together over the years. The Wii is slightly more powerful.

    Xenogears of Bore on
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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    Your own final quote is basically what I had put together over the years. The Wii is slightly more powerful.
    That's not really what it's saying or what it means though.

    The_Spaniard on
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  • BiopticBioptic Registered User regular
    edited March 2011
    Peewi wrote: »
    Bioptic wrote: »
    They also have one of the stranger uses of Spotpass - have the game in your system, and it will download a new stupid costume every day for the first month after release. So not only the first DLC for the 3DS, but totally free!

    I'd honestly be surprised if all of those costumes aren't already on the cart and the only thing being downloaded is it being unlocked in your save game.

    Do we know whether DoA is going to have online multiplayer? If it does, they pretty much have to include the costumes (regardless of whether a particular player has access to them) or disallow them from being used online.

    Yes, it has online as well as local multiplayer - and apparently a nifty way of ensuring 30fps and 60fps compatibility online (the game calculates all 60 frames, but only draws half of them in 3D mode).

    The costumes are almost certainly unlock codes (although they're not terribly ambitious texture-wise, and it's certainly possible that they could be a half Meg download), but I can imagine that costumes a player doesn't own simple are simply shown as the default one in multiplayer matches.

    I'm just puzzled by the fact that every single shop in the UK is treating it as a launch game. As in, something that they're going to send out in 3-5 day's time, and must have stock for by now. But articles from as recent as yesterday are saying that it's not even released in Japan on the 25th!

    Bioptic on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    It is pretty worthless to compare the individual specifications of two different systems against each other. I don't know or care which system is more powerful based on the specs, because it would require obtuse engineering knowledge to know which components are how important and the ways they interact with each other, but
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics

    The resolution thing is not a real comparison, and the 5.1 audio thing isn't either. The PS2 could output 1080i and 5.1 digital audio, too, but almost nothing did. This is not an indication of "power", just what and how they're designed to output. The Wii and Gamecube are plenty capable of 5.1 audio, because that's what Pro Logic II is, there's just no digital/multichannel audio output.
    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    Who are you quoting here? "More simplistic games" with "inferior graphics"? What the shit? And the file size of a game has almost nothing to do with the quality of the graphics, because almost every game that uses that much space uses it for FMV, music and/or voices.

    In the end, the only thing you can do to compare one system against another is look at the games produced for them. If you look at the best-looking games on the Gamecube, I think they look at least as good as the best-looking games on the Xbox. And the best-looking games on the Wii look better. There aren't many of those, but the fact that they exist tells me it's just a matter of companies not bothering to push the system when they can just put all of their "good graphics" games on the HD consoles.

    mntorankusu on
  • CowbombCowbomb Registered User regular
    edited March 2011
    The two best looking games last generation were Resident Evil 4 and Okami, both of which are available on the Wii anyway.

    Cowbomb on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    Bioptic wrote: »
    (the game calculates all 60 frames, but only draws half of them in 3D mode).

    This is actually a pretty basic thing that games do. To avoid speed/timing issues and other problems, the gameplay calculation, input, and other such things have to be updated independently of the screen in any game that doesn't have a static, consistent frame rate.

    mntorankusu on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    It is pretty worthless to compare the individual specifications of two different systems against each other. I don't know or care which system is more powerful based on the specs, because it would require obtuse engineering knowledge to know which components are how important and the ways they interact with each other, but
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics

    The resolution thing is not a real comparison, and the 5.1 audio thing isn't either. The PS2 could output 1080i and 5.1 digital audio, too, but almost nothing did. This is not an indication of "power", just what and how they're designed to output. The Wii and Gamecube are plenty capable of 5.1 audio, because that's what Pro Logic II is, there's just no digital/multichannel audio output.
    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    Who are you quoting here? "More simplistic games" with "inferior graphics"? What the shit? And the file size of a game has almost nothing to do with the quality of the graphics, because almost every game that uses that much space uses it for FMV, music and/or voices.

    In the end, the only thing you can do to compare one system against another is look at the games produced for them. If you look at the best-looking games on the Gamecube, I think they look at least as good as the best-looking games on the Xbox. And the best-looking games on the Wii look better. There aren't many of those, but the fact that they exist tells me it's just a matter of companies not bothering to push the system when they can just put all of their "good graphics" games on the HD consoles.

    Quote 1: Except people were able to break them down into realistic comparisons, that summed up basically meant, "The Wii edges out the Xbox hardware in a couple points, but is flattened in others, meaning overall the xbox was able to ouput more."

    Quote 2: That quote was specific to the 1080i point, and you kinda helped make it. There were PS2 and Xbox games doing 1080i and the Wii is locked to 480p. If it was no big deal which you say it is, why doesn't the Wii at the very least allow for it, cause the games that supported it looked fantastic?

    Quote 3: I think you are taking that one way out of context especially outside of the body of his longer technical quote.

    I call horrific BS on you saying that the Wii has anything that looks anywhere near as good as the best xbox games. Last gen the GC had a couple of the best looking games which were RE4 and RE:Make. But if you made a list of the best looking xbox games nothing else comes close, especially on the Wii.

    Find anything that looks anywhere near as good as Ninja Gaiden Black, Chaos Theory, Burnout Revenge, Half Life 2, Halo 2 (even with its litany of graphical hiccups), Chronicles of Riddick (could go on), on the Wii.
    Cowbomb wrote: »
    The two best looking games last generation were Resident Evil 4 and Okami, both of which are available on the Wii anyway.
    From an artistic standpoint, yes Okami was one of the best looking, but that is very different than what we are talking about.

    The_Spaniard on
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  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited March 2011
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    eelektrik on
    (She/Her)
  • Alex Atkin UKAlex Atkin UK Registered User regular
    edited March 2011
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    Are you sure you got the angle right as I do not recall any mention of blurriness before.

    Alex Atkin UK on
    3DS Code: 1118 0213 2138 Pokemon Black: 3997 6322 9891
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited March 2011
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    InkSplat on
    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited March 2011
    InkSplat wrote: »
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    Yeah, I had similar problems when watching Avatar in 3D at the movie theater. So it may just be that 3D doesn't work for me like most people. And yet I never had a problem with Disneyland's 3D attractions Captain EO and Honey, I Shrunk the Audience.

    I do plan to give 3D movies another chance when Star Wars: Episode 1 rereleases in January 2012.

    eelektrik on
    (She/Her)
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    eelektrik wrote: »
    InkSplat wrote: »
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    Yeah, I had similar problems when watching Avatar in 3D at the movie theater. So it may just be that 3D doesn't work for me like most people. And yet I never had a problem with Disneyland's 3D attractions Captain EO and Honey, I Shrunk the Audience.

    I do plan to give 3D movies another chance when Star Wars: Episode 1 rereleases in January 2012.
    The last thing you want to do when giving 3D a second chance is to do it on crappy post-processed fake 3D.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited March 2011
    eelektrik wrote: »
    InkSplat wrote: »
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    Yeah, I had similar problems when watching Avatar in 3D at the movie theater. So it may just be that 3D doesn't work for me like most people. And yet I never had a problem with Disneyland's 3D attractions Captain EO and Honey, I Shrunk the Audience.

    I do plan to give 3D movies another chance when Star Wars: Episode 1 rereleases in January 2012.
    The last thing you want to do when giving 3D a second chance is to do it on crappy post-processed fake 3D.

    But its got pod racing!

    eelektrik on
    (She/Her)
  • Dodge AspenDodge Aspen Registered User regular
    edited March 2011
    While my best buy has Anton of pre-purchase cards out, there is no demo unit set up yet. Probably for the best, as I'm about to start Red Dead Redemption and pickup Mortal Kombat next month. Those 2 games alone will last me until the summer, so I'm hoping to be able to resist. I'd like to hold myself back until Christmas, if possible.

    Dodge Aspen on
    Xbox - Dodge Mega
    Switch - SW-3699-5063-5018

  • bobmyknobbobmyknob 3DS Friend Code 4553-9974-2186 Registered User regular
    edited March 2011
    I got to try the 3Ds out at Best Buy today and the 3D effect is a bit more subtle than I was expecting, even with it turned to the max, but it was definitely appreciated in Pilotwings when trying to fly into the info boxes. Seeing it in person has definitely made it harder to wait for the release date.

    bobmyknob on
    steam_sig.png
  • RakaiRakai Registered User regular
    edited March 2011
    bobmyknob wrote: »
    I got to try the 3Ds out at Best Buy today and the 3D effect is a bit more subtle than I was expecting, even with it turned to the max, but it was definitely appreciated in Pilotwings when trying to fly into the info boxes. Seeing it in person has definitely made it harder to wait for the release date.

    Just so you know, the slider doesn't turn the 3D effect up or down. It adjusts the distance between the cameras so as to match your eyes and how far away you are from the screen in order to make it comfortable for the viewer.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2011
    Rakai wrote: »
    bobmyknob wrote: »
    I got to try the 3Ds out at Best Buy today and the 3D effect is a bit more subtle than I was expecting, even with it turned to the max, but it was definitely appreciated in Pilotwings when trying to fly into the info boxes. Seeing it in person has definitely made it harder to wait for the release date.

    Just so you know, the slider doesn't turn the 3D effect up or down. It adjusts the distance between the cameras so as to match your eyes and how far away you are from the screen in order to make it comfortable for the viewer.

    You are correct that it adjusts the distance between the cameras, and this can be used to make it more comfortable to view, but changing the distance between the cameras is also how you increase the depth/intensity of the 3D effect.

    It does both.

    mntorankusu on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited March 2011
    InkSplat wrote: »
    eelektrik wrote: »
    So my local Best Buy got their demo station up and running.

    In short. Not impressed.

    Took me a bit of switching between the 3D on and off to tell that it was even working, but when I could see the depth of it, it just didn't impress me, I think I fed into the hype too much. Also when I think 3D, I think of the appearance that certain screen assets looked like they were in front of the screen, I didn't notice that at all. It was just slightly better depth of field perception on the flat screen. Maybe my expectations were just completely off, maybe the 3DS just doesn't work for me like it should.

    So what I really noticed moreso than the depth, was the blurriness of everything. If I even slightly tilted my head or the system from the sweet spot the picture would shift drastically, and get even blurrier. Something that would get incredibly annoying in heated gameplay. Everything just had this effect over it like it was constantly flickering and not smooth.

    However if I turned the 3D slider all the way off, I got a nice perfectly clear picture that I find much more important than some slightly improved depth perception. So if I was to play the 3DS I would turn the 3D off.

    So Im glad I got a chance to try it. Even a short time with the unit proved the 3D to be too gimmicky for my taste. And for those interested I did not experience any signs of eye strain or headache. So I think I am going to cancel my preorder for it and get my 250 plus tax back. I may buy one further down the line, after price drops or hardware revisions have happened and more games are out. This is the first Nintendo system I don't want to own at launch.(The virtual boy does not count.) I do still want access to any Marios, Zeldas, and Metroids that get released for it, but early adoption is not for me.

    If you couldn't tell when it was working, and all you got was blurriness, I think the issue is definitely you, sorry to say. The effect in pilot wings is pretty hard to miss.

    Agreed. I wasn't all that impressed with it either, but at least it was glaringly obvious that it was working when I tried it.

    Bionic Monkey on
    sig_megas_armed.jpg
  • MarioGMarioG Registered User regular
    edited March 2011
    Ok so going on Mordja's account, Rayman is out.

    I think I'm just going to wait for Splinter Cell in April.

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

    3DS: 0860-3240-2604
  • iMattiMatt Registered User regular
    edited March 2011
    So I've won tickets to the 3DS launch party in London on Thursday! Live bands and comedians, plus of course a ton of hardware to try - hope SF4 is playable! Wonder if there will be some sort of goodie bag? Fingers crossed!

    iMatt on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited March 2011
    iMatt wrote: »
    So I've won tickets to the 3DS launch party in London on Thursday! Live bands and comedians, plus of course a ton of hardware to try - hope SF4 is playable! Wonder if there will be some sort of goodie bag? Fingers crossed!

    There most certainly will be, there always is. Hell even at the DSi launch party they had some nice swag.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • DaveTheWaveDaveTheWave Registered User regular
    edited March 2011
    It is pretty worthless to compare the individual specifications of two different systems against each other. I don't know or care which system is more powerful based on the specs, because it would require obtuse engineering knowledge to know which components are how important and the ways they interact with each other, but
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics

    The resolution thing is not a real comparison, and the 5.1 audio thing isn't either. The PS2 could output 1080i and 5.1 digital audio, too, but almost nothing did. This is not an indication of "power", just what and how they're designed to output. The Wii and Gamecube are plenty capable of 5.1 audio, because that's what Pro Logic II is, there's just no digital/multichannel audio output.
    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    Who are you quoting here? "More simplistic games" with "inferior graphics"? What the shit? And the file size of a game has almost nothing to do with the quality of the graphics, because almost every game that uses that much space uses it for FMV, music and/or voices.

    In the end, the only thing you can do to compare one system against another is look at the games produced for them. If you look at the best-looking games on the Gamecube, I think they look at least as good as the best-looking games on the Xbox. And the best-looking games on the Wii look better. There aren't many of those, but the fact that they exist tells me it's just a matter of companies not bothering to push the system when they can just put all of their "good graphics" games on the HD consoles.

    Quote 1: Except people were able to break them down into realistic comparisons, that summed up basically meant, "The Wii edges out the Xbox hardware in a couple points, but is flattened in others, meaning overall the xbox was able to ouput more."

    Quote 2: That quote was specific to the 1080i point, and you kinda helped make it. There were PS2 and Xbox games doing 1080i and the Wii is locked to 480p. If it was no big deal which you say it is, why doesn't the Wii at the very least allow for it, cause the games that supported it looked fantastic?

    Quote 3: I think you are taking that one way out of context especially outside of the body of his longer technical quote.

    I call horrific BS on you saying that the Wii has anything that looks anywhere near as good as the best xbox games. Last gen the GC had a couple of the best looking games which were RE4 and RE:Make. But if you made a list of the best looking xbox games nothing else comes close, especially on the Wii.

    Find anything that looks anywhere near as good as Ninja Gaiden Black, Chaos Theory, Burnout Revenge, Half Life 2, Halo 2 (even with its litany of graphical hiccups), Chronicles of Riddick (could go on), on the Wii.
    Cowbomb wrote: »
    The two best looking games last generation were Resident Evil 4 and Okami, both of which are available on the Wii anyway.
    From an artistic standpoint, yes Okami was one of the best looking, but that is very different than what we are talking about.

    Mario Galaxy 1& 2 as an example look better than any/all of those from a technical standpoint.

    Xbox only edged out GC on paper and was it Carmack that said a port of Doom 3 would be easier to get working on GC because of its architecture? Anyway the conversation is retarded. Also mooted by the fact that no dev in existence would bother trying to actually tap out the Wii's capabilities apart from maybe Nintendo themselves.

    DaveTheWave on
    [SIGPIC][/SIGPIC]
  • TaminTamin Registered User regular
    edited March 2011
    Willeth wrote: »
    I answered that question!

    http://www.iwantoneofthose.com

    Hm. Is there an American version of that page?

    Tamin on
  • Rex DartRex Dart Registered User regular
    edited March 2011
    So, DoA: Dimensions. I hear it has free DLC immediately post-release.

    But what happens if I, despite my interest in the game, can't buy it near launch? Do I just miss out on those costumes? Have they said anything about this?

    Rex Dart on
  • BiopticBioptic Registered User regular
    edited March 2011
    Rex Dart wrote: »
    So, DoA: Dimensions. I hear it has free DLC immediately post-release.

    But what happens if I, despite my interest in the game, can't buy it near launch? Do I just miss out on those costumes? Have they said anything about this?

    Leaving aside the fact that I can't seem to get two matching opinions on when it's being released (which probably bodes poorly for sales), the current plan is to have each costume up for 24 hours each - and that's the only time to get them.

    Best case scenario: they unlock them all after the initial sales window to encourage sales when they've slowed. Likely scenario: they put them up as paid-for DLC as soon as the shop opens. The game does seem to have tons and tons of costumes already, and the new ones are mostly stupid, but it's all hardly ideal. Presumably it's to provide motivation to buy it at launch rather than or in addition to Street Fighter IV (which otherwise seems to be dominating sales).

    Bioptic on
  • ZiggymonZiggymon Registered User regular
    edited March 2011
    It is pretty worthless to compare the individual specifications of two different systems against each other. I don't know or care which system is more powerful based on the specs, because it would require obtuse engineering knowledge to know which components are how important and the ways they interact with each other, but
    The original xbox has games like mx unleashed running at 1080i with full 5.1 sound. Can you think of a single wii type game that doesn't have a equivilant xbox game with superior graphics

    The resolution thing is not a real comparison, and the 5.1 audio thing isn't either. The PS2 could output 1080i and 5.1 digital audio, too, but almost nothing did. This is not an indication of "power", just what and how they're designed to output. The Wii and Gamecube are plenty capable of 5.1 audio, because that's what Pro Logic II is, there's just no digital/multichannel audio output.
    By looking at the wii specification you would expect the wii to offer more simplistic games to xbox with inferior graphics but be less prone to frame rate issues and I think that is actually the reality when you compare the games. This is also validated by the fact that xbox games are much larger than wii games. Most wii games are on single layer dvds, all xbox games are on dual layer dvds. I'm not saying all xbox games require dual layer though its just the way they are mastered. However xbox games are generally larger than wii games. Many wii games are no more than a few hundred meg compared to xbox games probably in the area of 2-4gig.

    Who are you quoting here? "More simplistic games" with "inferior graphics"? What the shit? And the file size of a game has almost nothing to do with the quality of the graphics, because almost every game that uses that much space uses it for FMV, music and/or voices.

    In the end, the only thing you can do to compare one system against another is look at the games produced for them. If you look at the best-looking games on the Gamecube, I think they look at least as good as the best-looking games on the Xbox. And the best-looking games on the Wii look better. There aren't many of those, but the fact that they exist tells me it's just a matter of companies not bothering to push the system when they can just put all of their "good graphics" games on the HD consoles.

    Quote 1: Except people were able to break them down into realistic comparisons, that summed up basically meant, "The Wii edges out the Xbox hardware in a couple points, but is flattened in others, meaning overall the xbox was able to ouput more."

    Quote 2: That quote was specific to the 1080i point, and you kinda helped make it. There were PS2 and Xbox games doing 1080i and the Wii is locked to 480p. If it was no big deal which you say it is, why doesn't the Wii at the very least allow for it, cause the games that supported it looked fantastic?

    Quote 3: I think you are taking that one way out of context especially outside of the body of his longer technical quote.

    I call horrific BS on you saying that the Wii has anything that looks anywhere near as good as the best xbox games. Last gen the GC had a couple of the best looking games which were RE4 and RE:Make. But if you made a list of the best looking xbox games nothing else comes close, especially on the Wii.

    Find anything that looks anywhere near as good as Ninja Gaiden Black, Chaos Theory, Burnout Revenge, Half Life 2, Halo 2 (even with its litany of graphical hiccups), Chronicles of Riddick (could go on), on the Wii.
    Cowbomb wrote: »
    The two best looking games last generation were Resident Evil 4 and Okami, both of which are available on the Wii anyway.
    From an artistic standpoint, yes Okami was one of the best looking, but that is very different than what we are talking about.

    Mario Galaxy 1& 2 as an example look better than any/all of those from a technical standpoint.

    Xbox only edged out GC on paper and was it Carmack that said a port of Doom 3 would be easier to get working on GC because of its architecture? Anyway the conversation is retarded. Also mooted by the fact that no dev in existence would bother trying to actually tap out the Wii's capabilities apart from maybe Nintendo themselves.

    Its interesting because from a technical standpoint the PS2 titles Shadow of the Colossus and Metal Gear Solid 3 : Snake Eater were doing things that even the PS3 and 360 have struggled with for a while. Factor 5 also came out to say that the gamecube was able to achieve better graphics than the wii. So in the end reality is that each console can achieve some programming and graphical achievement that other consoles (despite being more powerful specifications) fail to replicate its that most games for the past few generations have taken the cookie cutter approach to make games fun on multiple platforms.

    Ziggymon on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited March 2011
    I finally took a trip to Best Buy this weekend and got my hands on a demo unit. I was wary of not being able to see 3D, because I never really can in theaters or elsewhere, so I wasn't sure what to expect. Playing PilotWings for a few minutes left me... torn, really. I certainly was able to see something, which is WAY more than I usually get when using 3D Glasses. I could see the depth of buildings moving in the background, and catching mid-air information rings was really easy. The 3D effect was certainly there, but it was very much not the kind of 'pop out' 3D that I've been lead to believe everyone else experiences in the theaters and such. Everything stayed very much subtle, and the effect wasn't as 'strong' as the hype had led me to believe - Still, this might just be my own biology working against me. The 3D was workable, but not dazzling. Even so, I enjoyed being able to see some kind of 3D effect for once, and without glasses, too! Neat.

    Also, the Best Buy was, in fact, doing preorders. They had a Kiosk that handled it automatically, but it was very well hidden for some reason. When I asked at the register if they were doing pre-orders, the answer I got was 'Threee... Deee... Esss? No, I don't think we sell that', but with more pressing I was directed to the appropriate person.

    Sadly, it doesn't look like anyone's selling Resident Evil on release. I guess that one got bumped back, looking at online release lists. I'm still debating whether to go for SSFVI or Rayman.

    TetraNitroCubane on
This discussion has been closed.